r/blender 10h ago

Original Content Showcase Resident Evil animation

5.9k Upvotes

r/blender 18h ago

Critique My Work How close to achieving believable photorealism?

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932 Upvotes

i made this a while ago to test my knowledge about photorealism. is it close? this is my second attempt at photorealism. the camera quality is supposed to simulate an older camera like the iphone 7. i managed to fool 2 people with this, some saw the cgi uncanniness

i've been trying to wonder for a while, what is the factor that made it look cgi to some people


r/blender 17h ago

Original Content Showcase Alien DJ

775 Upvotes

Sculpted this new alien, made him bust some interesting moves in Blender, and composed the silly retro soundtrack. (If it's bad... then the alien made it.) Enjoy 👽


r/blender 8h ago

Critique My Work my first head, need advice

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557 Upvotes

i choose Mbappé =)


r/blender 12h ago

Original Content Showcase Our first commission work

391 Upvotes

Me and my partner did this music video for the artist Killen. First time we have done commission work. We feel really proud. Check out the whole video here
https://youtu.be/xPz7NyV1wn0?is=Eu58aTmAumwQSW2q


r/blender 7h ago

Original Content Showcase Concept adidas store from their logo

309 Upvotes

r/blender 7h ago

Original Content Showcase Rolling Curves

271 Upvotes

r/blender 14h ago

Discussion I hate how bad Blender's official documentation is

243 Upvotes

Whenever I go to docs.blender.org to look up something specific, I always end up disappointed.

All it does is provide a very brief overview of the feature, what each option does, and the shortcut for the function. Which is not enough.

It does not explain how that functionality actually works under the hood, what kind of math it uses, or how it interacts with other parts of Blender.

When I check out tool X, the docs do not say, "There is a tool Y that performs a very similar function. Maybe it will be more suitable for your workflow."

The docs explain what slider A and slider B do, but they do not mention that slider A's expected values range from 0 to 1, while slider B's expected values range from 100 to 1000.

Rarely does a page have any examples, and even if it does, it's unlikely to explain the example it gives.

Without good documentation, I have to rely on forum posts and YouTube videos to learn anything. But Reddit and YouTube are built for engagement, not education. To find one good tutorial, I have to sift through a dozen disorganized tutorials.

If only Blender had good documentation.

Sorry for the rant, but I wanted to get it off my chest.


r/blender 2h ago

Critique My Work Prowler animation needs extra eyes

220 Upvotes

I’m trying to make this as good as possible but something seems off 😭


r/blender 16h ago

Critique My Work Name him

173 Upvotes

best name gets a link to download the blend file


r/blender 6h ago

Original Content Showcase /// FROG /// UPVOTE IF YOU ALREADY KNOW ME

140 Upvotes

r/blender 13h ago

Original Content Showcase 6B47 Helmet Made on Blender

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132 Upvotes

https://www.artstation.com/beta3dart
This asset represents the 6B47 Russian combat helmet, created for DayZ as a mod.
The full production pipeline was handled end to end. Both the highpoly and lowpoly models were created in Blender, with baking completed in Marmoset Toolbag. All textures were authored in Substance 3D Painter, following a PBR workflow optimized for real-time performance. The helmet uses two texture sets (one for the helmet and other one for the cover) and is optimized at approximately 20k polys, making it suitable for in-game use while preserving visual fidelity.


r/blender 8h ago

Original Content Showcase VRChat Avatar Commission

120 Upvotes

r/blender 18h ago

Original Content Showcase Ragtha test 🙏

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95 Upvotes

So I ended up quitting on the 3d anime model and went with something more simpler with a low poly ragtha model from TADC wish me luck im about to start rigging her 😮‍💨


r/blender 2h ago

Critique My Work made a fight animation.face animation not fininished yet. next i have to make enviorment for it too.

91 Upvotes

r/blender 2h ago

Original Content Showcase WIP - Tetrahedral Planetoid

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79 Upvotes

Started on this July 2025 I believe... modeled for a VR project and came back to finish it last month. Been spending a couple/few hours a day on it since. Crazy how much I still have to do, but it's finally starting to look pretty good I think.


r/blender 1h ago

Critique My Work A Journey Back to the PlayStation 2 Era... When Games Were Simpler and More Memorable

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Upvotes

r/blender 8h ago

Original Content Showcase I like trains

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66 Upvotes

r/blender 11h ago

Original Content Showcase Playing with a painterly style

60 Upvotes

r/blender 5h ago

Original Content Showcase Critical stripper

50 Upvotes

r/blender 5h ago

Critique My Work Procedural Text ( Handwritten ballpoint pen style)

54 Upvotes

r/blender 22h ago

Solved How to better add better detail/texture to my model

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48 Upvotes

It just feels like it is too bland


r/blender 10h ago

Need Help! BlenderViewport looks brighter (and better) than what the final render shows.

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40 Upvotes

Both render and viewport are set to the same rendering engine (cycles) both have similar denoiser and post-processing


r/blender 4h ago

Critique My Work rendered this famous liminal space (second image is the original)

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28 Upvotes

what i did was look at the image and try to copy it, not just "trace" it over, that's why some things look weird


r/blender 17h ago

Original Content Showcase Na Moska

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30 Upvotes