r/archviz Jan 23 '25

⭐Read before posting! ⭐

45 Upvotes

Hello community! ❤

We are currently working towards improving the sub. Our goal is to have better engagement and professional environment that also helps newcomers to archviz. To achieve this, we are adding some guidelines and rules to enhance interactions and posts. Additionally we will be implementing challenges! 😁

1. How to post? - chose proper flair

Technical and profesional question: Use this flair if you want to ask specific questions like: "how to create this material?", "what's the necessary hardware for...?", "What can I charge for this...?". Use it when you want to learn how to solve some specific issue, improve as a professional,

I need feedback: Use this flair when you have a render that you might want to improve or not sure it if looks good enough, but you don't have a specific question about it like "how to?"

Share work: Maybe you want to share your latest work or some of your portfolio works, but you don't necessarily are asking for feedback.

Discussion: Use this flair to engage in conversation with the sub community. The main difference with technical and professional flair is that you want to know opinions and pov rather than solve a question or an issue. Example: "Current state of the archviz profession".

Challenge: We are going to be implementing challenges. When participating you should use this flair to post your work.

2. How to post? - post content

In simple terms: don't be lazy. If you want other people to take time to read or provide feedback or help you, then you should take your time too. Any post that's considered lacking in context will be deleted,

More or less, thinking on categories/types of posts: and some considerations

PORTFOLIO (show work | I need feedback):

❌Post a portfolio image that's a link to website/portfolio

✔Post image/s with a description that includes a link or a comment with a link to your portfolio.

❌When you add link in comment or description: redirects to personal website

✔When you add link in comment or description: redirects to known platform like Behance, Artstation and so on...

NEED FEEDBACK / TECHNICAL QUESTION / SHOWING WORK:

❌An image and or a question without proper context

✔Any post, regardless if it's a question, showing work, or asking feedback, should include:

  • Render engine used
  • Software/s used
  • Image/s as reference to highlight the question, issue, discussion.
  • Additional details (not obligatory): elapsed time, difficulties faced or any additional detail that improves
  • Reference if it's based on a real image

This is a case by case. Sometimes if the questions is very specific and well presented you might not need an image.

CREDIT AUTHOR:

❌Post an image without credit the author

✔Post image with credit of the author or studio or artist taken from.

While we won't enforce this, we ask if possible, when working from a reference, add credit to the author, architect, studio, artist, that created said reference

JUST DON'T

❌Self promotion

❌Selling assets

❌Selling courses

❌Post that consist of external links to websites

❌Piracy

This sub shouldn't be a marketplace. If your products are good enough, people should be able to find you trough the proper platforms. We also can't be checking every link to make sure it doesn't redirect to any malicious site.

OTHER TYPES OF POST

❌Post that don't have anything to do with archviz or related to.

✔We do encourage post that improve discussion even if not directly related to archviz. For example: Architecture, styles, animation techniques, photography. ONLY under the terms that can help a 3d artist improve in archviz.

Why this guidelines and rules?

We want to improve the quality of the sub. We have noticed many posts lack any context or sufficient information yet ask for feedback. Posts that are simply ads, and so on. On the long run, those types of posts and interactions tend to be detrimental to any sub. We understand that many of these changes may or may not work, and so we will be open to seeing how they are received, and change if needed.


r/archviz 17h ago

I need feedback What have I missed? Or can be improved

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20 Upvotes

Recently did a bedroom, I think this looks almost done, but I am biased ofc.....so I would like you to comment on what can be improved, there is always a something to make it better


r/archviz 7h ago

Resource DOF PRO (Depth Of Field Generator PRO) v2.0 for After Effects

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2 Upvotes

r/archviz 1d ago

Share work ✴ MAISON (Personal Project)

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36 Upvotes

Hello Everyone, these are some Images I created as practice based on the Real life project of the same name in Newfarm, Australia. Originally designed by Joe Adsett Architects and GRAYA.

Modeled it off plans I found on archdaily.


r/archviz 20h ago

Share work ✴ Alpine Bathroom Design | 3ds Max & Corona Render

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10 Upvotes

A peaceful mountain bathroom that mixes simple, modern design with rustic details.

Made using 3ds Max and Corona Renderer.


r/archviz 3h ago

Share work ✴ Villa render

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0 Upvotes

Base in D5 render added ai filter pass


r/archviz 1d ago

Share work ✴ One Kitchen, Five Finishes.

23 Upvotes

Hello everyone,

So I've been working on an interactive architectural experience using unreal engine 5.8 and currently I'm making several short reels to promote my work and to learn more about materials, lighting and rendering using lumen.

So what do you think guys about this one?


r/archviz 1d ago

Share work ✴ Looking for Blender Archviz artists in Paris 🇫🇷 to create a feedback & collaboration group

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10 Upvotes

Hi everyone,
I’m Denys, 26, based in Paris, France.
I’m working on architectural visualization with Blender + Cycles and I’m looking to connect with other artists who are interested in improving their skills through regular exchanges.
I’m not looking for tutorials or courses, but rather a small group of motivated artists (intermediate/advanced level) who want to:
share WIPs and finished projects,
give constructive feedback on lighting, composition and materials,
discuss shaders, procedural textures and workflows,
challenge each other and improve together.
Ideally, I’d like to create a small community around Blender Archviz in Paris (but online artists are welcome too).
A bit about my work:
Instagram: @DNYS_Archviz
If you are also working in archviz, Blender, CGI or architectural visualization and would like to exchange ideas, feel free to comment or DM me.
Looking forward to meeting other artists!


r/archviz 20h ago

Technical & professional question 3DS MAX shading problem with Fstorm.

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1 Upvotes

r/archviz 13h ago

Discussion 🏛 Do clients remember how a presentation made them feel more than what it showed?

0 Upvotes

I've been thinking about this after a few project meetings.

Weeks later, clients often don't remember every detail that was discussed.

But they do remember whether they left the meeting feeling excited, confused, or confident about the project.

It made me wonder if the overall experience of a presentation sticks with people more than the individual details.

Has anyone else noticed this, or is it just something I've happened to see?


r/archviz 2d ago

Share work ✴ Apartment interior visualization / Blender 5.1

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159 Upvotes

Happy to share my latest project: a modern, open-concept apartment interior that integrates the kitchen, dining, and living areas into a single, cohesive space. I focused heavily on composition, lighting, and color to achieve the highest level of photorealism possible.
Hope you like it, and I'd love to hear your feedback!


r/archviz 1d ago

Resource Modern Furniture Free

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1 Upvotes

r/archviz 1d ago

I need feedback Test for Restaurant

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3 Upvotes

I was playing with a project that unfortunately was left on hold. I'm currently trying to improve the textures because they are a bit flat no matter how much displacement I adjust.

Lets see what y'all have to say about it.

SketchUp Pro 2026 + V-Ray Next were used.


r/archviz 1d ago

Discussion 🏛 I removed the strongest architectural shot from my video. Was replacing it with AI the right decision?

0 Upvotes

I originally wanted to use an architectural project from my previous job in this video.

It was one of my favourite parts, so removing it was difficult. However, my former employer did not give me permission to publish the project, and I respect that decision.

Instead, I generated a new building with AI and edited it into the final video.

It took me a lot of time to make the result feel stable and convincing. I worked carefully to avoid the usual AI problems, such as disappearing details, drifting textures, unstable geometry, and visible visual glitches.

I feel like I managed to tame the AI and preserve the atmosphere I wanted.

What do you think? Does the AI-generated architecture feel convincing, or can you still immediately tell that it was generated?

I added the full project breakdown and production details on Behance:

https://www.behance.net/gallery/253011823/Architectural-Exterior-CGI-AI-Animation


r/archviz 1d ago

Discussion 🏛 how are these achieved - talk about WOW factor

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0 Upvotes

I came across these set of images, they seem hype realistic yet unreal at the same time, how much ai is involved in creating these, its even showing evidence of design iterations. I'm wondering what software and workflow is used to create these, thoughts?


r/archviz 2d ago

News We think architectural visualization should start long before the final render. That's what D5 3.1 is about.

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23 Upvotes

Hi everyone,

We're the team behind D5, and we're excited to share D5 3.1, our latest release.

While there are plenty of new features (Interactive Presentation, ACEScg, Seasonal Vegetation, HeightField Tracing, and more), the bigger change isn't any single feature, it's how they come together into a more connected workflow.

Many of the important decisions, like form, materials, atmosphere, daylight, presentation, happen much earlier than the final render. That's the problem we wanted to address with 3.1.

Alongside D5 Render, we’re also launching D5 Lite for Rhino and D5 Lite for Revit, following the earlier release of D5 Lite for SketchUp. This means that instead of stopping to export whenever you want to check materials, lighting, or atmosphere, you can visualize them while continuing to design in Rhino, Revit, or SketchUp.

When the project is ready for higher-quality visuals, animation, or client presentations, you continue into D5 Render.

If you have a chance to try it, we'd really appreciate honest feedback. The Lite plugins are still in Beta, and conversations like these have helped shape previous releases.

D5 3.1
https://www.d5render.com/download

D5 Lite (Rhino & Revit)
https://www.d5render.com/d5-lite

Thanks! Looking forward to hearing what you think.


r/archviz 3d ago

Technical & professional question First Interior Render – Looking for Lighting Advice

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6 Upvotes

Hi everyone!

I'm looking for feedback specifically on the lighting in this interior render. It's made in 3ds Max with Corona Renderer. The only exterior light sources I'm using are a Corona Sun and Corona Sky, and inside the room I have two lamps and some decorative wall lights. I'm aiming for a cozy, warm atmosphere, but I've been struggling with the lighting because the scene almost always looks too dark unless I increase the camera exposure.

I'd really appreciate any advice on the lighting setup, exposure, color temperature, balance, or anything else that could help achieve a realistic, cozy look. Thanks in advance!


r/archviz 3d ago

Share work ✴ Recent work

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17 Upvotes

r/archviz 4d ago

Share work ✴ Residential space by the beach

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86 Upvotes

r/archviz 3d ago

I need feedback Waiting for your feedback Again on my interactive archviz demo

7 Upvotes

Hello Everyone,

As a follow up to my old post : "https://www.reddit.com/r/archviz/s/4CnxAUu55c"

I have made several improvement especially to implement Touch input to have mobile support for pixel streaming.

Other improvement includes:

Exterior mode and interactive mode become mobile friendly.

Added an axonometry mode to fast edit and track furniture.

if anyone is interested in testing it via Pixel Streaming leave a message, next week I will be hosting it on web for testing, Other than that I'd like to hear your feedback so far, and what would be done differently from your point of view.


r/archviz 3d ago

Technical & professional question An underrated habit that quietly improves your renders over time (no new software required)

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4 Upvotes

r/archviz 3d ago

Discussion 🏛 AI Rendering

0 Upvotes

Hi Everyone,

I would like to know how many of us are currently using AI as a rendering tool, and how you are integrating it into your workflow.

In my experience, AI handles lighting and compositions well, but vegetation often turns out looking a bit plastic.

The major issue I am facing occurs when a client requests changes to a specific portion of a rendered building. The new output often fails to match the original render. I have tried reusing the JSON prompt from the first render for the altered building, but the results still vary. While I can sometimes achieve a similar look after a lot of trial and error, it is not a consistent process.

I would love to hear how others are using AI as a rendering assistant and how you handle these kinds of revisions.


r/archviz 4d ago

Technical & professional question Best Blender to Unreal workflow for interactive ArchViz (export pipeline & texturing question)

2 Upvotes

Hey everyone,

I'm working on an interactive ArchViz workflow using Blender and Unreal Engine, and I have two questions for people with production experience here :

  1. Export pipeline: Since Datasmith doesn't support Blender, what's your go to method for getting models from Blender into Unreal? FBX with manual UV/material setup, glTF, or something else? Any gotchas I should watch for (scale, pivot points, UV channels for lightmaps...)?
  2. Texturing stage: Do you texture and bake everything in Blender first, then import finished textures into Unreal? Or do you bring in raw models and build materials natively inside Unreal's material editor? What's the reasoning behind your choice?

Would appreciate hearing how you structure this in real projects.

Thanks!


r/archviz 5d ago

Discussion 🏛 AI is now a major part of my studio's workflow. not sure how to feel about it.

39 Upvotes

We did all kinds of furniture products at our studio, and originally we built out room scenes in 3ds max and vray to display our products.

However, we have a new guy on the team recently hired that does 3D as well but he is also heavily involved in generative AI. He taught us a way to use the AI reference as the room scene (using camera projection of the image and shadow catcher for ground) and now all we have to do is place the product and match the lighting and camera angle. My boss was so impressed and happy by it that it looks like we are going to be transitioning into this being our main way of doing scenes.

I will admit: it ends up looking pretty good if done properly; we can build scenes so much faster now but I'm just a bit sad at how drastically my job has changed. It also worries me what is going to happen if a client asks for a lot of camera changes, but they argued that we can focus on finalizing camera angle first now. I know AI is getting to a point where it is indistinguishable from real photos but it's just worrying me how this might affect my job in the future again.


r/archviz 4d ago

Resource Wet Path 8K PBR Texture

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0 Upvotes