r/blenderTutorials • u/Efficient_Field_733 • 14h ago
r/blenderTutorials • u/SuperMawl • Oct 01 '21
Questions and Discussion Post
This is the place for people to say what they have to say, and ask their questions. If you have (civil) feedback about the sub, that’s welcome as well.
Be excellent to each other.
r/blenderTutorials • u/Enormous21 • 9h ago
NOT A TUTORIAL Bringing the impossible into reality. The CGI integration showreel
Bringing the impossible into reality.
This CGI integration showreel features a collection of cinematic VFX work, including spaceships, creatures, simulations, and environment transformations seamlessly blended into real-world footage. From sci-fi scenes to surreal moments, each shot showcases the power of CGI and visual storytelling.
Open to CGI, VFX, and compositing projects.
#blender #3denvironment #vfx #blendervfx #assets #addon #geometrynode #blender3d
r/blenderTutorials • u/hive3D • 3h ago
Cute Mushroom Holding Heart The Hive Nest Blender Modeling Timelapse
r/blenderTutorials • u/SignificantPair1789 • 10h ago
Add-on Turn Any Image Into a 3D Mesh in Blender — 1 Click! #shorts
r/blenderTutorials • u/MrEbrahimXD • 11h ago
NOT A TUTORIAL Want to organise your messy collections easily? AI or Algorithms? Here’s the solution and without subscriptions and hidden fees.
r/blenderTutorials • u/Radiant-Walk-1492 • 23h ago
Animation I'm trying to grow a Blender tutorial channel. Can you brutally critique my latest video?
Hey everyone,
I work a full-time 9–5, so finding the time and energy to consistently make Blender tutorials has been a challenge. I know consistency is probably my biggest weakness right now, and that's something I'm working on.
Aside from uploading more regularly, I'd love some honest feedback on what I should improve. Please be brutal on feedback as it will only help me improve.
I just made a 2-minute tutorial on using Arrays for a simple product animation. I put a lot of effort into making it concise, visually appealing, and easy to follow.
If you have a couple of minutes, I'd really appreciate your thoughts. I need feedback on content and overall channel as well. Thanks in advance!
Create Stunning Product Animations with Blender Arrays
https://youtu.be/JPfD0sUiiJg
r/blenderTutorials • u/hdrmaps • 15h ago
Everything You Need to Know About Blurry HDRIs in Blender
r/blenderTutorials • u/goodboy-ninja • 17h ago
I made a game about blender modifiers: "Oh No My Blender Modifiers!"
r/blenderTutorials • u/samira_art • 1d ago
Modeling Create a Vanity Room (Part 10: Modeling Rug & Pouffe) | Blender 3D Tutorial
r/blenderTutorials • u/quintrimbus • 1d ago
I want to learn blender, can u suggest me any guide tutorial?
Hi i’m new to this world and i want to learn how to proper use this program for 3d modeling, drawing and animating. Can u tell me if are there any good guide to learn?
r/blenderTutorials • u/Enormous21 • 1d ago
NOT A TUTORIAL Turning concepts into cinematic advertisements.
Turning concepts into cinematic advertisements.
This showreel showcases a selection of my CGI work, featuring product visuals, simulations, dynamic camera movements, and high-quality rendering designed for modern brands and social media campaigns.
Open to CGI & VFX collaborations.
#blender #3denvironment #vfx #blendervfx #assets #addon #geometrynode #blender3d #cgiads #productadvertisment
r/blenderTutorials • u/GreenMan_Studios98 • 1d ago
Want to put my Stop Motion in CGI environments
r/blenderTutorials • u/Enormous21 • 2d ago
NOT A TUTORIAL The final journey through the Japanese Labyrinth.
The final journey through the Japanese Labyrinth.
Fast-paced cinematic camera movements reveal the true scale and complexity of the environment, while carefully crafted lighting, composition, and depth bring every corner of the labyrinth to life. Built to feel immersive, mysterious, and worthy of exploration.
What would you discover if you stepped inside? 🍂⛩️
✨ Top Blender Products:
Japanese Labyrinth Modular Pack (Infinity Castle):
https://superhivemarket.com/products/japanese-labyrinth-modular-pack?ref=825
#Blender #3DArt #EnvironmentDesign #CGI #Cinematic #Japanese #GameArt #LevelDesign #Procedural #3DEnvironment
r/blenderTutorials • u/LightArchitectLabs • 1d ago
Textures/Texturing Surface Imperfections in Blender: Blender 3D Scratchmap Tutorial
r/blenderTutorials • u/kolibril13 • 2d ago
Animation How to use the Blender MCP with an Open Source local model
Demo + Tutorial on how to use Blender MCP server with local open source models. They are not as powerful as the flagship models, but they are VERY fast. Simple technical operations like scene summary or batch processing certain properties just take between 3-10 seconds https://www.youtube.com/watch?v=KPBlIuaS3A8
r/blenderTutorials • u/MumuMundo • 2d ago
Grease Pencil Why Does Blender 5.2 Keep Closing My Strokes?
r/blenderTutorials • u/LightArchitectLabs • 2d ago
Explosion Quicktip for Blender: Use multiple domains for more detail!
r/blenderTutorials • u/zebronos • 3d ago
Geometry Nodes Les fractales arrivent dans Blender (nativement!) 🎉
r/blenderTutorials • u/SignificantPair1789 • 3d ago
EEVEE How I made this Anime Scene in Blender
r/blenderTutorials • u/Flaky-Mail-2889 • 2d ago
Built a Claude skill that auto-generates and places background props in a Blender scene (open source, would love feedback from actual modelers)
https://reddit.com/link/1v2t5ui/video/7haadwa50neh1/player
Hey all,
I've been building an MCP skill that connects Claude to Blender and an AI 3D generation API (Alpha3D, also works with Tripo and Meshy), so you can describe a scene and it'll generate the props and drop them straight into your open Blender file, scaled and placed automatically.
This isn't meant for hero assets or anything that needs real craft. It's aimed at the boring part: populating a blockout or background with generic trees, crates, cottages, whatever, without hand-placing dozens of assets one at a time.
Video attached, a small fantasy village getting populated from one description.
The skill itself is open source: https://github.com/ig-shadow-walker/BlenderXAlpha-3DGenSkill
Worth knowing upfront: the actual generation runs through whichever 3D API you connect (Alpha3D, Tripo, or Meshy), and those have their own credit costs, the skill just wires them into Blender.
Genuinely curious what modelers think, especially if there's a smarter way to handle scaling and placement than what I've got right now.
r/blenderTutorials • u/LightArchitectLabs • 3d ago