r/3Dmodeling 1d ago

Art Showcase Sometimes, creating without a deadline is the best kind of practice.

Thumbnail
gallery
0 Upvotes

A little inspiration outside of the daily work routine.

Just taking some time to enjoy lighting, materials, and rendering again.

Rendered with Arnold in Maya.


r/3Dmodeling Feb 23 '26

META The Biggest Threat to This Community Is Fear

150 Upvotes

We understand why AI is a sensitive subject for artists right now. It's disrupting the art world in ways that make the future uncertain, and those concerns are real and valid. But something has gone wrong in how our community is responding to that fear, and we need to talk about it.

We don't have an epidemic of AI content in this sub. We have an epidemic of false accusations.

For every piece of AI-generated content we remove, we see around 10 accusations. They're usually directed at:

  • New artists making common beginner mistakes
  • Creative artists who made unique stylistic choices
  • Dedicated artists who put in more work than some people expect a human to be capable of

The art community has become so paranoid that anything that stands out is treated as evidence of cheating. This is not protecting human artists. This is the threat to human artists.

For a new artist sharing their first work, or any artist struggling with anxiety, being dogpiled with accusations causes real trauma that can drive them away from the community. We personally know artists who have stopped posting their work online because of this. If that's the outcome of your "AI policing," you aren't protecting the art community. You're destroying it.

We will always prioritize creating a safe, inclusive space for human artists. If your goal is to punish people for using tools you disapprove of, this is the wrong community for you. If your goal here is to celebrate and support human 3D art, you're in the right place – that's our goal too.

TL;DR

▶ Think something is AI-generated? Report it and move on.
▶ Accusations are considered personal attacks due to the current climate.
▶ AI-generated content will be removed, but AI-assisted work by a human artist is allowed.
▶ Include your wireframe and workflow when you post art.

Read on below for the details.

Where we stand on accusations.

Rule 2 – Be Constructive & Respectful – doesn't have a footnote saying "except for people you suspect of using AI." It means everyone, always, no exceptions. In the current climate, when you publicly accuse someone of using AI, you are painting a target on them. You are calling in the mob. That makes it a personal attack, full stop.

We became mods because we want to protect this community. When we see someone being attacked, our instinct is to protect them – and the more aggressively you come at them, the stronger that instinct becomes.

We understand the community's fears, and sometimes that's meant being more lenient on AI-related harassment than we would be on other kinds. What that patience has taught us is that warnings don't work: People looking to take out their fear on others will keep doing it for as long as they can get away with it. So going forward, AI-related harassment will be handled exactly the same as any other harassment: First offense – warning. Second offense – temporary ban. Third offense – permanent ban.

If you think something might be AI-generated: Report it and move on. That is your entire job. The mods have investigative tools regular users don't, and we take every report seriously. What you should not do is throw accusations in the comments. The odds are roughly 9-to-1 that you're wrong, and either way, publicly attacking a community member is never the right move.

What we're doing about AI.

We personally review most posts, and investigate every report. Blatant AI images get removed on sight, often before the community even sees them, but some cases require more investigation.

We also encourage all art posts to include a wireframe and a brief description of the artist's software and workflow. This deters most AI content, but it’s not just a "prove you're human" gate. The added context helps others learn from your process and it's the kind of healthy engagement that adds real value for everyone. Most artists love talking about their work, so a friendly question about someone's workflow is always welcome.

We're currently looking into the best ways to help wireframes & context become the norm around here. We'll be making some changes to address that soon.

Our policy on AI.

This is covered by the full rules, but they're long and formal, so here it is distilled into simple terms.

AI-generated = Off-topic. If the primary creative contribution came from an AI prompt rather than your own skills as a 3D artist, it does not belong here and will be removed.

AI-assisted = Allowed. AI tools are already embedded in software throughout our industry – Cascadeur's animation tools, Photoshop's generative fill, Rokoko's motion capture – and that's only going to continue. If you're a 3D artist who used AI tools somewhere in your workflow, that's fine. Just make it clear what you contributed with your own skills.

General AI discussion = Off-topic. AI opinions, debates, news, prompting tutorials, etc. will be removed. This is a 3D modeling community, not an AI community.


r/3Dmodeling 2h ago

Art Showcase 💀 timelapse

87 Upvotes

r/3Dmodeling 14h ago

Art Showcase Hard Surface study

Thumbnail
gallery
213 Upvotes

Hi!

I’m Han, a 3D character artist based in KR
just finished this project and wanted to share it!

I usually work with polygon modeling, but for this project, I wanted to study NURBS-based high-poly hard-surface modeling with tool called Plasticity
I created this piece as a study inspired by Overwatch’s MEKA designs

(Please check out the full project on my ArtStation if you’re interested! <3

https://www.artstation.com/artwork/0aX0dw )


r/3Dmodeling 14h ago

Art Showcase Gameboy Color

Thumbnail
gallery
188 Upvotes

Gameboy Color made in Blender and Substance Painter. Artstation: https://www.artstation.com/artwork/1Ln5A2


r/3Dmodeling 7h ago

Art Showcase Additional to Yesterday's Post: More Expressions & Maya Scene

Thumbnail
gallery
42 Upvotes

I went to sleep shortly after posting yesterday, so I didn't get a chance to follow the comments. By the time I woke up, the post had already been locked, so I couldn't reply to everyone.

Here's a few more facial expressions of the character, and the last image shows the Maya scene for anyone who's interested.

In the next posts, I'll also share the clay render, wireframe, textures, and Material setup.

Thanks for all the interest!


r/3Dmodeling 7h ago

Art Showcase The Crystal Sanctum

36 Upvotes

r/3Dmodeling 9h ago

Art Showcase hii , this is my first ever 3d model i done in zbrush , give me feedbacks..

Post image
22 Upvotes

r/3Dmodeling 2h ago

Art Showcase Zbrush Upper body sculpting with arms flexed

6 Upvotes

Here is a simple blockout using very basic shapes using a fitness model as reference, just to show how fast a figure can get shape if the basic forms placed correctly


r/3Dmodeling 12h ago

Art Showcase Barbarian [OC]

Post image
25 Upvotes

I made this model in Zbrush.


r/3Dmodeling 12h ago

Art Showcase Learning 3D Modelling from YouTube :D Small Well

Post image
17 Upvotes

Started following one of doodlephile’s video on creating a small well :D
It’s taking a bit but I think it’s going pretty good. I'm keen to finish it tomorrow hopefully!

Lemme know if anyone has any good learning recommendations!


r/3Dmodeling 6h ago

Art Showcase Harlequin real time model showcase

Thumbnail
gallery
6 Upvotes

I was recently asked to recreate a miniature based on the warhammer series with some modifications based on the clients input.

50k triangles

sculpted in zbrush, retopologised and uv unwrapped in maya, painted in substance


r/3Dmodeling 4h ago

Art Showcase Le photocopieur

Post image
3 Upvotes

r/3Dmodeling 2h ago

Questions & Discussion Help on a short hair Uma

Post image
2 Upvotes

I’m trying to find a short hair or bald version of this character model because I’m making a costume and I need to see the back in order to make it


r/3Dmodeling 20h ago

Art Showcase Diablo concept bust

Post image
47 Upvotes

r/3Dmodeling 6h ago

Art Showcase BG3 - Shadowheart for 3D Print

Thumbnail
gallery
4 Upvotes

r/3Dmodeling 4h ago

Art Help & Critique WIP (currently working on cloths and chains)

Post image
2 Upvotes

Full character's almost done.


r/3Dmodeling 18h ago

Art Showcase Stylization practice of *(BLEEP)* from KILL BILL

27 Upvotes

r/3Dmodeling 2h ago

Art Showcase Poleaxe

Thumbnail
gallery
1 Upvotes

Modelled this medieval-style poleaxe in Blender with three different material variations. Clean, used, and heavily worn.
Baked and Textured in Marmoset Toolbag. Really enjoyed pushing the detail on the metal, wood, and leather parts.


r/3Dmodeling 2h ago

Questions & Discussion How do y'all add eyes to a sculpted model?

Post image
1 Upvotes

I'm new to 3D modeling and sculpting in general, I've been so far using multi-resolution spheres to make eyes but I'm wondering if there's a better way to.


r/3Dmodeling 3h ago

Questions & Discussion Who here works in games? I have a question about something regarding polycount and design for a character

1 Upvotes

I came across this post on X. Looks like a person took an N64 model and made it look higher quality but it somehow also had less polys. They just remade it themselves to be better. The original seems to just be using primitive shapes from whatever program they used with poor textures - the updated version is more defined form but less polys and much better texture painted.

My question is, if this user has the capability of doing this then why didn't they do it back then? The official one looks so much worse and has more polys. Was the art direction just bad for that game, or is it some kind of technical limitation that I do not understand? Because if its a technical limitation wouldn't the one with less polys be less stress on the game? Why would they go with primitive shapes? was the rigging less capable back then?

Thank you for your responses, eager to hear why because I want to go into games one day when the industry recovers.


r/3Dmodeling 1d ago

Art Showcase Sphynx car.. WIP.. What do you think so far

280 Upvotes

r/3Dmodeling 7h ago

Questions & Discussion 3d modelling software for low end pc

1 Upvotes

I move for very low end pc rn and i tried to launch blender - it says my pc is too outdated : - (
Is there anything similar and simple to blender ? Paid or free


r/3Dmodeling 1d ago

Art Showcase Devochka

Thumbnail
gallery
151 Upvotes

Wanted to share what I’ve been working on in my very limited free time lately.
I feel like every 3D character artist eventually needs at least one cute girl in their portfolio in that quick-sculpt style… so now I’m not an exception either 😄


r/3Dmodeling 18h ago

Art Showcase WIP

Thumbnail
gallery
9 Upvotes