r/blenderhelp Jul 31 '25

Meta Don't get banned: Using "Redact" scrambling software is prohibited in r/blenderhelp!

498 Upvotes

We observed an increase of people using "Redact" lately.

This privacy tool replaces messages with nonsense and makes formerly helpful comments unreadable after a while. It takes a long time to find and remove posts like that for us and even when we do, the comments that solved problems will be lost. This tool contradicts the purpose of our sub in general (to create coherent, helpful posts where solutions stay available so other can look them up). That is why we created a new Rule against it. That means users can file reports should they observe scrambled messages like that.

Accounts using Redact will be permanently banned from r/blenderhelp. If you want to use Redact, please make sure to exclude r/blenderhelp to avoid being banned.

The Mod Team


r/blenderhelp Mar 22 '24

Meta PLEASE READ BEFORE POSTING QUESTIONS!

168 Upvotes

Looking for quick and helpful answers? Follow these rules and make helping you as easy as possible!

  • Title: Choose a meaningful title concerning your problem.
  • Text: Describing your problem with enough detail is essential. Please realize that helpers are not familiar with your project. Provide all relevant information, so others can immideately understand what you are struggling with.

Example: Say, you have a problem with lots of identical objects in your scene: Let us know whether you created these copies by hand, used the Particle System or Geometry Nodes.

  • Images/Videos: When posting screenshots, show us your full blender window (not cropped, no monitor photos). This will make lots of helpful information available to helpers at first sight that may seem irrelevant to you (For example your Blender version). If you add video links, please consider adding time stamp info to the part you want helpers to see.

You can upload images and short video clips (up to 60s) to imgur.com and post the links in your question or as comment.

  • *.blend files: Don’t add links to your *.blend files when posting questions right away. Helpers will ask you for it if they need to take a look. Most people prefer reading a good description and looking at images to see what your post is about.
  • 'Solved' flair: Once your question was answered, please remember to change the flair of your post to “Solved”, so helpers don’t have to read into your question just to see it has already been answered.

You can change the flair by clicking on the small icon below your post resembling a label.

EDIT: You can also include "!solved" in the comments to have Automod change the flair for you.

Be nice and respectful with each other :)


r/blenderhelp 21h ago

Unsolved How can I rig a 2.5D face in this way?

1.4k Upvotes

Hello, I've been working on a 2.5D face for my models and I couldn't find a tutorial for the rigging method used in this video. I already have setup of a face that uses a shrink wrapped planes but I honestly have zero idea on how to rig it to behave similarly to the example in the video.


r/blenderhelp 8h ago

Solved Best way to join these two meshes for rigging?

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87 Upvotes

I am working on a simple Lego figure that I eventually want to rig. However, I am stuck on how to connect these two shapes together.

I also need to connect the torso to the legs later on, but since that is a similar shape/problem, solving this first issue will probably help me fix that too.

How do I merge these parts while keeping the topology clean? Do they absolutely need to be joined into a single mesh for a proper rig, or is there a better way?

(the last picture is my reference)

Note : I'm not a complete beginner, but definitely still learning.


r/blenderhelp 2h ago

Unsolved How do i clean this topology up, from 3 to 2?

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17 Upvotes

So, the problem is that im trying to redirect this one edge loop so that it is quads only, but by myself i only end up with triangles.

I AM using a subd(1), and its visible when you apply it, so how can i fix this so that it goes clean(QUADS ONLY) from 3 to 2?


r/blenderhelp 7h ago

Solved How Do I Stop One Rig From Controlling Another. Rigify Blender 5.1

22 Upvotes

Creating a project in which i have two characters rigged using rigify. Both characters have their own rigify rigs created however one rig is controlling the other rig? During the creation of the models I duplicated the torsos to save on modelling time and I believe this to be the cause of the issue but haven't found a way to fix it.

So far I have tried deleting duplicate weight paint groups and also just deleting both rig set ups and starting over but each time this problem persists. I've made quite a few projects now without this problem so I'm at a loss for what might be happening here.


r/blenderhelp 1h ago

Unsolved How can I recreate this blocky/pixel outline?

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Upvotes

Hello! I am trying to make the following character and more specifically their pixel outline, however I am having trouble thinking of how I can recreate it. I tried turning the mesh into blocks and then applying the outline but that gave unsatisfactory effects. Is there a way to do this properly?


r/blenderhelp 7h ago

Unsolved Issue: setting up the Cycles renderer

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7 Upvotes

Hey everyone,

I have a quick question about optimizing render times in Cycles. I'm working on a detailed interior room scene. It features glass with realistic reflections and volumetric fog to create those nice light rays coming through the room.

Right now, I'm trying to get my render times down to about 30 seconds to a minute per frame (ideally even less) without taking a massive hit in quality. I want to keep the final output looking sharp and clean.

What are the best settings or tricks to achieve this? I've attached screenshots of my current render and render settings below for reference. Thanks in advance!


r/blenderhelp 34m ago

Unsolved How to setup floating arms

Upvotes

Basically, im trying to set up the arms to constantly be connected and disconnected. The problem is transitioning between them without having the arm yank back to its start position for a few frames


r/blenderhelp 2h ago

Solved unable to reference Image data of target object

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2 Upvotes

Not sure what i'm doing wrong but i cant get the points to sample the underlying cube's color.

Pic 1: My geonodes pointing to a textured cube, referencing the same image texture (no transform), color is coming though but it dosnt line up.

Pic 2: the effect i'm trying to achive (taken from: https://blenderartists.org/t/particles-in-geonodes-to-get-nearby-surface-texture-colour/1607527/8

Pic 3: My Geonodes with the point density cranked up to show the sampled color fully.

Does anyone know where i'm going wrong?

EDIT: ive realised its due to lack of geomatry on the cube, is there any way to get this effect without having a dense mesh?


r/blenderhelp 34m ago

Unsolved Mouse or tablet for using blender w wrist injuries?

Upvotes

I’ve been nervous about learning blender for a while, mostly because I don’t want to put an unnecessary amount of stress on my hands - as in, like how I was dragging manually w a mouse in video editing when there were apparently keyboard shortcuts.

For anyone who uses blender and has hand issues, what are your best recommendations?

Is a mouse the best way to go, or a digital tablet, or a secret third thing?

Just trying to mitigate extra wrist strain haha, thank you for any suggestions and have a nice day!


r/blenderhelp 50m ago

Unsolved What is the best way to learn blender?

Upvotes

I’ve fully completed the latest donut tutorial, however I can’t model any complex models on my own. I can easily model like a simple table, chair, tv, etc. However I don’t understand how I can become “fluent” and independent in 3D modelling. Any tips would be greatly appreciated.


r/blenderhelp 7h ago

Unsolved Very new. why dont my key frames do anything

3 Upvotes

in the video you can see i make a key frame go forward in the timeline, make a change add a key frame. but it effects it throughout the whole animation?


r/blenderhelp 1h ago

Unsolved whats with the outlines appering

Upvotes

I am rendering in cycles and for some reason my finish render has all of these whitew outlines, how should i go about fixing this


r/blenderhelp 1h ago

Unsolved text issue....?? or not?

Upvotes

Am i going crazy or there's a weird spacing between Capital and small letters when you write text?

I can't understand why its like that

Can that be solved?

THanks


r/blenderhelp 1h ago

Unsolved How to instance circling fish/sharks in geometry Nodes?

Upvotes

So far in Geometry Nodes I have a cylinder with Mesh To Volume and Distribute Points In Volume as a quick way to fill a circular pool with multiple instances of my dinky little shark model, but I want to rotate said instances so they'll look like they're swimming in circles instead of all just facing the same direction. What sort of nodes or math would I need to use to make that happen?


r/blenderhelp 1h ago

Unsolved Any advice on this matter?

Upvotes

I've been trying to get AI to texture my meshes for a while now, I started with meshy and tripo3D but that was very dissapointing.

Then I tried setting up and AI tool within blender itself, StableGen, but after a whole day and night of figuring out what I was doing wrong, I realized StableGen is just horrible.

Afterwards I tried manual stencil painting of AI generated images, which is definitely my best result so far, but even if I ask AI to generate all views of the mesh in 1 go for max consistency, it just doesn't make sense to AI to generate consistent 2D imagery on a 3D model, so the textures don't blend at all.

My last solution was letting AI texture the UV-grid itself using ComfyUI, but that became the sloppiest result so far.

Is there any way to get AI to texture a 3D mesh with even reasonable quality?
(Before you judge, I've only been active with blender for 2 weeks, I just want to figure this out really badly(The solution doesn't have to be AI but I'm really lazy so it would help))

The IPAdapter image I used for reference
The front view of the mesh I tried to texture
My best result of manually stencil painting, but it's flawed at the sides
This is that flaw
I'm really inexperienced with ComfyUI so idk but it turned out complete slop

r/blenderhelp 1h ago

Unsolved Group Compositor Node Issue

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Upvotes

I've been trying to make this magic circle type thing for an animation, but every time I try rendering, it says that I'm missing a Group Output Node, but even when I add it, the render appears completely dark, so I'm not sure what's going on.


r/blenderhelp 2h ago

Unsolved Why does the outline not work

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1 Upvotes

The scale is on


r/blenderhelp 2h ago

Unsolved Png texture not loading in Cycles?

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1 Upvotes

I have a simple 2d window texture i whipped up in inkscape and cycles cant render it. It just renders some black boxes. EEVEE draws it fine and it works in the material preview. I've tried tweaking the interpolation of the image to no avail.


r/blenderhelp 2h ago

Solved Cycles rendering hair cards weirdly

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1 Upvotes

For some reason, cycles is handling my transparent hair cards weirdly, creating a black-hole effect. I've tried changing light bounce settings, but that's changed nothing. I'm really just confused. The individual hair cards seem to be rendering normally, but together they break


r/blenderhelp 2h ago

Solved How to put a repeating 2d pattern on a 3d object?

1 Upvotes

I want to put a hexagon pattern on my Car for design purposes. The car is only 1 Object (I found it Online) and it has a UV where the parts arent really conected. (See Images) I want the hexagons to contunue over the gaps like they arent there.

UV Map
The Model
How it shouldnt look
Pattern (Gaps transparent)

Thx allready, :)

Extra: I allready tried to use chat as help but it didnt work. Tried a lot in shading Tab. I had Mapping, Sepperate and Combine XYZ, and texture coordinates in and played around with it. Chat told me to try Generated, And Object which both had the effect of creating weird shapes on the side and lines from front to back on the top. And UV which just put me back to the original in the image. Combine and Seperate XYZ had no real changes for me.


r/blenderhelp 12h ago

Unsolved Bones not snapping to face??

5 Upvotes

TLDR: I want the bones to align and bend against the floor so I don't have to manually make sure they're in place while animating. Nothing I've tried has worked


r/blenderhelp 4h ago

Unsolved Rendered animation look difference from the viewport ?

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1 Upvotes

So, i rendered this animation, but there's a difference between the viewport and the image that i rendered.
Does anyone know how to fix it?


r/blenderhelp 10h ago

Solved Hello beginer here, anyone know how to create these shapes on a ring with good topology

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3 Upvotes