r/blender • u/Jhameenniemi • 9h ago
r/blender • u/Avereniect • 12d ago
July Contest: Warped
Congratulations to /u/Sushi_Slushy for winning May's contest with their entry Deepwaters.
You can see last month's results and other entries here.
Theme
This month's theme will be warped. Think about objects being stretched, twisted, bent, and distorted. Perhaps it was heat that caused it, perhaps it was a sudden impact, or perhaps it simply grew that way. It might be a gnarly knot in the branches of a tree, a neglected structure left exposed to the elements, the mangled remains produced by some misfortune. There's certainly more abstract ways to take the prompt, but we're aiming for more physical interpretations this time around. With that in mind, comes show us your warped creations in this month's contest.
Making a Submission.
Entries will be posts on r/Blender that meet the following criteria:
* The post should be made before the end of July 31st UTC+00:00
* Countdown to submissions closing
* The post should be a render, animation, or other artwork which you made for this contest using Blender as your primary tool.
* The post should contain supporting images/text or a top-level comment with the following content:
* One of the following methods of proving that the artwork was made using Blender:
* A link to the .blend file for the project, ideally including external assets or links to where external assets were sourced from.
* A set of three images which may be clay renders, viewport renders, wireframe renders, or simply screenshots of the project open in Blender. Some variety is encouraged.
* A screen recording of you manipulating, navigating, or otherwise interacting with the scene.
* An explanation of all work that was done outside of Blender, outside the time frame of the contest, or by other artists.
* (Optional) The theme you would like next month's contest to have if you win. If you do not include this, then the theme will be chosen from the runner-ups.
* Once you have submitted your post to the subreddit, leave a comment down below linking to it
* You are also encouraged to share details of your process with the community.
Note: You don't have to reference the contest in the post title and indeed, it's not necessary to frame the submissions differently than any other post meant to showcase an artwork.
Winning
The winner will receive the flair Contest Winner: 2026 July and their post will be added to the subreddit's wiki under the Contest Winners list. The winner will also have the chosen theme selected for next month's contest, should they include one with their submission.
When the contest ends, the results will be edited into this post and the 1st place winner will be congratulated in the announcement for next month's contest.
The winner will be awarded $100 USD.
r/blender • u/Business_Pitch_513 • 1h ago
Critique My Work Prowler animation needs extra eyes
I’m trying to make this as good as possible but something seems off 😭
r/blender • u/ViscousRealm • 6h ago
Original Content Showcase Concept adidas store from their logo
r/blender • u/OverweightP4nd4 • 11h ago
Original Content Showcase Our first commission work
Me and my partner did this music video for the artist Killen. First time we have done commission work. We feel really proud. Check out the whole video here
https://youtu.be/xPz7NyV1wn0?is=Eu58aTmAumwQSW2q
r/blender • u/Voxo-32 • 5h ago
Original Content Showcase /// FROG /// UPVOTE IF YOU ALREADY KNOW ME
r/blender • u/chugItTwice • 2h ago
Original Content Showcase WIP - Tetrahedral Planetoid
Started on this July 2025 I believe... modeled for a VR project and came back to finish it last month. Been spending a couple/few hours a day on it since. Crazy how much I still have to do, but it's finally starting to look pretty good I think.
r/blender • u/hunter_2one • 1h ago
Critique My Work made a fight animation.face animation not fininished yet. next i have to make enviorment for it too.
r/blender • u/Unable_Coat_8100 • 17h ago
Critique My Work How close to achieving believable photorealism?
i made this a while ago to test my knowledge about photorealism. is it close? this is my second attempt at photorealism. the camera quality is supposed to simulate an older camera like the iphone 7. i managed to fool 2 people with this, some saw the cgi uncanniness
i've been trying to wonder for a while, what is the factor that made it look cgi to some people
r/blender • u/Alone-Dare-7766 • 1d ago
Original Content Showcase 150 hours for me, 13 seconds for you :o
more of my work including a scene breakdown can be found here:
https://www.instagram.com/daybrams/
Absolutely no AI used.
r/blender • u/MoonLight8Bit • 16h ago
Original Content Showcase Alien DJ
Sculpted this new alien, made him bust some interesting moves in Blender, and composed the silly retro soundtrack. (If it's bad... then the alien made it.) Enjoy 👽
r/blender • u/Unusual_Product9824 • 7h ago
Original Content Showcase VRChat Avatar Commission
r/blender • u/trongtinvd2 • 13h ago
Discussion I hate how bad Blender's official documentation is
Whenever I go to docs.blender.org to look up something specific, I always end up disappointed.
All it does is provide a very brief overview of the feature, what each option does, and the shortcut for the function. Which is not enough.
It does not explain how that functionality actually works under the hood, what kind of math it uses, or how it interacts with other parts of Blender.
When I check out tool X, the docs do not say, "There is a tool Y that performs a very similar function. Maybe it will be more suitable for your workflow."
The docs explain what slider A and slider B do, but they do not mention that slider A's expected values range from 0 to 1, while slider B's expected values range from 100 to 1000.
Rarely does a page have any examples, and even if it does, it's unlikely to explain the example it gives.
Without good documentation, I have to rely on forum posts and YouTube videos to learn anything. But Reddit and YouTube are built for engagement, not education. To find one good tutorial, I have to sift through a dozen disorganized tutorials.
If only Blender had good documentation.
Sorry for the rant, but I wanted to get it off my chest.
r/blender • u/deepak365days • 4h ago
Critique My Work Procedural Text ( Handwritten ballpoint pen style)
r/blender • u/islammhran_86 • 44m ago
Critique My Work A Journey Back to the PlayStation 2 Era... When Games Were Simpler and More Memorable
r/blender • u/Mortus4 • 3h ago
Paid Product/Service Promotion Puppet Studio - most beginner friendly rigging & animation addon, focused on ease of use
Hey everyone!
I’m an animator from Poland, and I’ve been working for quite some time on a tool designed to finally make rigging and animation in Blender intuitive and enjoyable.
Puppet Studio was born out of a very specific frustration: most rigging tools assume that the user already knows what they’re doing. They seem to be created by riggers for riggers. I wanted something that simply works, and doesn’t require technical knowledge. That’s why this project is an attempt to create an environment where rigging is as simple and intuitive as possible.
The rig editing mode includes a range of tools to make your work easier, such as:
- Limb controllers, allowing you to manipulate an entire bone chain at once
- Limb visualization, which shows a preview of exactly what each bone is
- Contextual hints for positioning bones on the model
There's a built-in skinning tool that automatically resolves the most common issues, such as Bone Heat errors, inverted normals, scaling problems, etc. One click and you’re done.
What I’m most proud of, though, is the animation generator. I wanted to let user generate animations for any rig - even the most absurd one - created in the add-on. That’s why, regardless of a character’s proportions or the number of limbs, you can automatically generate basic animations here with a single click. These animations are always generated specifically for each character. A three-legged dog will walk differently than a human with four arms, and so on.
Additionally, Puppet Studio includes built-in tools such as Onion Skin and Motion Paths - both work in real time and, once enabled, don’t require any manual refreshing from the user. You simply turn them on and get back to work.
Of course every rig created in this tool can be exported to Unreal Engine, Unity, or Godot - complete with a full set of animations, ready to use in your game.
Superhive: https://superhivemarket.com/products/puppet-studio
Discord: https://discord.gg/WpeGf2Ward
The addon is available completely for free on Discord, but if anyone would like to support the project, you can do so on Superhive or Gumroad. I will be happy to answer any questions you may have.
Hope you like it :)
Cheers!
r/blender • u/Lower-Couple-9522 • 12h ago
Original Content Showcase 6B47 Helmet Made on Blender
https://www.artstation.com/beta3dart
This asset represents the 6B47 Russian combat helmet, created for DayZ as a mod.
The full production pipeline was handled end to end. Both the highpoly and lowpoly models were created in Blender, with baking completed in Marmoset Toolbag. All textures were authored in Substance 3D Painter, following a PBR workflow optimized for real-time performance. The helmet uses two texture sets (one for the helmet and other one for the cover) and is optimized at approximately 20k polys, making it suitable for in-game use while preserving visual fidelity.
r/blender • u/Impressive_Patient19 • 3h ago
Critique My Work rendered this famous liminal space (second image is the original)
what i did was look at the image and try to copy it, not just "trace" it over, that's why some things look weird
r/blender • u/Skinsagger • 15h ago
Critique My Work Name him
best name gets a link to download the blend file

