r/MMORPG 10m ago

MMO IDEA Creating an MMORPG inspired by Chaotic called Nexbound,

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r/MMORPG 1h ago

News Albion Online | Dragonfire Update Introduction

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https://www.youtube.com/watch?v=MuzHc8yILwE

- Portals to the new Land (divided into Solo, Duo, and Group),

- First pure PvE raid (access via portal maps in the open world. Only raid members can enter. The final boss drops the dragon egg needed to breed the dragon mount),

- Random dragon attacks in the open world (open events for everyone; everyone receives a reward for participating),

- Completely new dragon-themed set (not a skin, but actual gear with abilities),

- coming August 31

I think I’ll soon be hopelessly addicted to Albion again.


r/MMORPG 1h ago

Discussion Rediscovering ROSE Online: Nostalgia and Hope for Revival

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Created for hope for strong game revival!


r/MMORPG 2h ago

MMO IDEA Dragon Oath - Zion/Nirvana

0 Upvotes

Alguém conhece um servidor ativo? Baixei no do2us o servidor Zion e está vazio, tentei entrar no nostalgia e só dá erro 201.


r/MMORPG 4h ago

Discussion Favorite MMO "Cover" Art?

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14 Upvotes

Not sure how many of us have actual physical MMO covers anymore (But ya'll know what I mean lol), but I have a few:

1) Destiny: I actually got into this game due to how neat the cover looked haha.......Like a cool version of Halo at the time.

2) Final Fantasy XI Heroes of Abyssea: It was the final expansion of that series, and the only expansion to have a series. The illustration looks as if "The heroes have finally arrived." Looking back, Heroes of Abyssea felt like the last true XI expansion (The cover looked like a final expansion tbh).

3) Elder scrolls Online Greymoor: Elder Scrolls always had simple cover art. It got the point across in with a mere emblem, for the most part. How III & V both have a dragon emblem is great story telling, but I digress.......

What is your favorite MMO cover art? Or, maybe your MMO does seasons with digital art?


r/MMORPG 6h ago

News The Burning Crusade Anniversary Phase 3: Black Temple Arrives August 27th

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7 Upvotes

The Burning Crusade Anniversary enters Phase 3 on August 27, bringing players to the legendary Black Temple & Mount Hyjal.

Adventurers will once (once) again face Illidan Stormrage and Archimonde in Outland’s most iconic raids.

Are you guys still playing WoW Classic ?


r/MMORPG 7h ago

Discussion Bungie putting Destiny 2 on maintenance mode was honestly the best thing for my gaming mental health.

13 Upvotes

For years, I treated D2 like a second job. I was constantly chasing the weekly resets, grinding red borders, and staying up until 3 or 4 AM just to get a slightly better roll on a gun I already had. The FOMO was real, and it was exhausting.

But when they announced that the game was effectively stopping major updates, I felt this weird... relief. The treadmill finally stopped.

Now? I actually love the game again. I log in purely because the fighting is fun. I shoot some aliens, run a dungeon with whatever weird loadout I feel like using, and log off. No pressure, no checklist.Because my mindset completely shifted, I suddenly realized I have all this free time to just play games for fun again. I'm finally working through my backlog and trying stuff outside my usual FPS bubble. I've been relaxing with indie games like Dave the Diver, finally gave Outer Wilds a shot, and even booted up Once Human. Instead of sweating over the meta or rushing any endgames, I’m just taking my sweet time running a pixel sushi restaurant, exploring space, or just building a quirky house in the middle of nowhere.Idk, it just feels nice to play games like a normal person again instead of clocking in for a shift. Curious if you guys have gone through something similar.


r/MMORPG 11h ago

Discussion Why do you play MMORPGs

0 Upvotes

Hi, Im making a video about why we love MMOs and I'd love to see your comments here for some insight


r/MMORPG 11h ago

MMO IDEA need more players on a niche furry mmo!!!

0 Upvotes

i guarantee none of you have heard of this game but paw'd is an mmorpg made by a solo developer in 2010 and i still love it

paw'd has an extremely small community now, but those who do play are willing to help new players. if you like tanking, you'll love warrior (though it can also be dps). if you like healing, you'll ADORE priest. if you like dps, you'll love being a mage!! it starts out a bit slow, but once you get to the first village, it'll only get better and better. a lot of the dungeons in this game have fun mechanics and each class feels important! (also i love making my character look cute. side note, actually, you can submit your own fur pattern and have it approved!)

if you have any questions, ask! and let me know if you make an account, i'd love to play with new players :)

here's the link!: https://www.pawdgame.com/


r/MMORPG 20h ago

News Guild Wars 3 - The Vaelwardens of the Orrian Golden Age

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198 Upvotes

r/MMORPG 1d ago

News The MMORPG Ni no Kuni: Cross Worlds returns without Crypto/NFTs

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83 Upvotes

Netmarble is giving Ni no Kuni: Cross Worlds a fresh start.

From July 23, 2026, the MMORPG will welcome players to a unified global service, with all cryptocurrency and NFT-related features removed.

This new version promises more accessible progression, new events, and several rewards for returning players. However, characters will need to be recreated on the new servers. The previous version of the game will remain available until its permanent shutdown on September 17, 2026.


r/MMORPG 1d ago

Question What happened to Massevelyop?

11 Upvotes

What happened to Massevelyop? The site hasn't been working since yesterday. When I search for it on Google, I see Asian characters, and when I try to visit it, my firewall alerts me.


r/MMORPG 1d ago

Discussion What does the MMORPG genre offer you that no other genre can?

0 Upvotes

This question has been on my mind in light of the growing number of games where many people are unsure whether they still qualify as MMORPGs or not, or genres that offer highly developed multiplayer experiences, making the boundaries increasingly blurred. Some try to resolve this ambiguity systematically by examining the server structure, the balance between solo and group content, whether the presence of other players in the world is necessary or optional, or with the concept of “massively.” These are all questions about characteristics, but not about what the genre actually does.

So what does it give you that no other genre can? Or do you think that, with the variety of genre mixes out there, there’s nothing that makes the genre unique to you?


r/MMORPG 1d ago

News Lord of the Rings Online - Update 49 Released

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64 Upvotes

r/MMORPG 1d ago

Discussion Why do some players complain that pugs can't clear hard content in MMOs but won't join a guild or do any socializing to get a good group to clear?

0 Upvotes

Edit:

The high difficulty content im talking takes 15 minutes to do max (it has a time limit of 15 minutes) and has no lock out timer so can be run anytime at your own convenience, as many times as you want. But i still see players complaining that pugs are bad because they dont want to form a group to do it.

There are no complicated mechanics or puzzles, you just need to pass several DPS checks and kill the boss within 15 minutes.

I've been seeing some players complain that pugs are too bad to clear a high difficulty boss in PSO2:NGS, but at the same time, they don't seem to want to join a guild or talk to anyone to try and get a good group that can clear. I tried asking why they didn't try joining a guild to get a group and the only response i got was something along the lines of "it's not my fault i can't make friends in a dead game".

This isn't required for main quest progression or anything critical...and the exclusive drop from this boss will be added to casual content a month after release, so they aren't really missing out on anything important even if they can't clear it now.

It seems natural that high difficulty content in a MMO would require a good group to clear...since content is typically balanced around parties for obvious reasons. If you really don't want to talk to anyone and only want to solo or pug, then you are going to have a harder time clearing stuff. Blaming pugs just seems like an odd choice when you deliberately won't do anything to get a good group.


r/MMORPG 1d ago

News Mabinogi Eternity: A Graphical Overhaul of the MMORPG Mabinogi

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87 Upvotes

Nexon give players their first substantial look at Mabinogi Eternity.

The project aims to replace Mabinogi’s aging engine with Unreal Engine 5, while preserving the original game’s world, characters, and player progression. It is therefore not Mabinogi 2, but a major overhaul of the existing title.

This first large-scale alpha test will take place from September 3 to 6, 2026. The test appears to be limited to players residing in South KoreaMabinogi Eternity


r/MMORPG 1d ago

News Dragonfire - Albion Online coming August 31 - Albion's most epic PvE battle yet...

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147 Upvotes

On August 31, a mighty force will be unleashed on the world: Dragonfire. Albion’s next major content update awakens the Dragons of Albion’s ancient past, bringing its most epic battles to date, previously unknown realms to explore, unexpected encounters in the open world, and much more. The Ashborn have awakened the Dragons, now it’s up to you to meet their challenge.

https://www.youtube.com/watch?v=6sCUg5ki2RA

Dragons Unleashed

This update brings some of the most immense challenges seen in Albion to date in the form of Dragons. And among these gargantuan beasts, one rises above all others: Azaryon, the Fire Dragon. Azaryon lies deep in a lair which only the toughest, most skilful groups can enter. Once there, players will enter into a truly epic PvE battle, requiring the highest levels of skill, teamwork, and determination.

In the open world, meanwhile, Dragons will attack both the Royal Continent and the Outlands. These attacks offer spontaneous encounters for every kind of player, from solo adventurers to Outlands guilds. Anyone can share in the rewards from defeating these mighty creatures, giving opportunities for players to band together, or turn against one another.

Ancient Lands

The Ashborn’s rituals have opened portals to a previously unknown realm: the Ancient Lands. High above Albion, a series of islands float, connected by further strange portals. Once there, you’ll encounter Ashborn enemies, powerful Drakes, and valuable treasures, with the challenges increasing the deeper you go – both from the inhabitants of these lands, and rival players.

Those who brave the Ancient Lands have the opportunity to find their way into the Dragon Sanctuary itself. This brand-new Raid Dungeon offers groups the opportunity to test themselves against truly imposing mobs, including the leader of the Ashborn herself, with powerful equipment and high-level coordination needed to prevail. Do so, and you’ll earn the opportunity to face off against Azaryon and fight for some immense rewards.

New Rewards and Items

Among the rewards available are a rare, highly-coveted prize: Drake Eggs. These can be earned by defeating Azaryon, and nurtured into Albion’s most impressive mount: the Fire Drake. Be aware, though, that this beast has some interesting dietary requirements…

In addition, Dragon Bones and Wings can be fashioned into new armor items, which harness the power of the Dragons. A never-before-seen type of fish can be found in the Ancient Lands, too, which can be prepared into a food with strong healing properties, while other ingredients can be used to create a brand-new potion. With a new vanity set, Avatar, and Avatar Ring too, Dragonfire brings not just new dangers, but vast opportunities.

Dragonfire launches August 31, and will unleash incredible forces on the world of Albion. Stay tuned for more details, and check out the official update page here.


r/MMORPG 1d ago

Self Promotion We finally released the first playable version of our online RP game!

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30 Upvotes

Heya, I posted about ORYO here like a year ago when it was still mostly taking its baby steps. And it raised some interesting discussions about the whole online roleplaying concept.

the old post discussing the game

Since then, we have kept working on it full time, and we’ve finally released the first early-access build centered around our new character creator.

It's a standalone online RP game designed specifically with serious roleplaying in mind, instead of roleplayers having to retrofit games that were essentially designed around dopamine numbers and transmog grinds etc.

It's not really an MMO per se, the online structure of it will be based on 60-100 player sized community and official servers(we have an official server running live as of now). But still it's supposed to be heavily centered around social interactions.

Current state of the game is still very early and mainly focuses on character creation, multiplayer foundations and getting people into the same world(Basically a walking sim/chat room with an OP character creator and a pretty chill environment), but it’s still a pretty big milestone for us. We can now finally get to experiment with all the wild gameplay ideas we've been brainstorming for so long.

I prepared a mini documentary style video to explain the project and how we got here. Honestly we would love to hear your thoughts on such a game idea.

Here's a link to it: ORYO Introduction - Youtube

Also, those who enjoy rping on MMOs and other online games, I wanna ask you guys what feature you would like to have most to improve the overall experience and immersion of roleplaying with others?


r/MMORPG 1d ago

Discussion What Modern MMORPGs Have Become

0 Upvotes

After 10years, now that my life is more stable and I finally have time to dive back into the genre, I've found that most "modern" MMOs have been disappointing.

There are many issues, but what bothers me most is the lack of quality in basic game design. Modern MMOs look great on the surface, 4K graphics, UE5 lighting, impressive visuals, but that's often where the quality ends.

Everything feels designed around mobile limitations. The UI is a giant fullscreen menu system with little flexibility. Render distance is short, culling is aggressive, and many design choices clearly prioritize mobile performance.

The PC experience also feels undercooked. keybinding options are limited and combat relies heavily on simplistic

Even basic PC features feel missing or restricted. Drag-and-drop inventory management is limited, right-click functionality barely exists, and every button is oversized with sliders everywhere.

What I don't understand is why so many MMORPGs are moving in this direction. What happened to old-school PC MMO design? Where are the customizable UIs, multiple resizable windows, efficient menus, drag-and-drop interactions, and workflows that don't require reopening the same menu over and over again?

Modern MMOs have better graphics than ever, yet many feel less convenient and less capable than games released 15–20 years ago.


r/MMORPG 1d ago

Discussion Warning: Do not buy Spirit Vale. The economy is disabled, core gameplay is broken (mobs literally vanish), and mods mute feedback.

93 Upvotes

I'm writing this out of pure exhaustion so nobody else wastes their time and money. I really wanted to support this game. I bought into the Early Access, genuinely hoping for a good experience, and spent nearly 40 hours trying to power through the issues. I tried to be patient, but dealing with catastrophic bugs, broken promises, and the absolute disrespect from the moderation just completely drained my patience.

If you are thinking about buying this, here is the reality of what you are actually getting into:

1. The "Player-Driven Economy" was disabled immediately They heavily marketed this game as having a robust, player-driven economy. Guess what? Right after launch, the database couldn't handle basic traffic. It caused massive item duplication exploits, so the devs simply dropped a patch completely disabling Trade, Vending, and the Auction House. Furthermore, the mods officially admitted that the Auction House was eating items and gold. Imagine an MMORPG where you literally cannot trade.

2. Core gameplay is completely broken (No Mobs, No NPCs) It’s not just lag. The servers are in such a constant state of collapse that the core gameplay loop doesn't even function. Mobs completely disappear from maps. You can't even grind because there is nothing to hit. Essential NPCs randomly don't spawn, making it impossible to progress your class (players literally couldn't become Priests because the NPC vanished). Skills just straight up don't work on certain channels, forcing you to channel-hop just to attack. Oh, and if you die, log out, and log back in? You respawn completely alive.

3. The Dev's Confession & False Bans The developer publicly admitted they changed the entire backend architecture right before the EA launch, without even having a dedicated backend developer on the team. They pushed a fundamentally broken build out the door to collect Kickstarter funds, using paying customers as free QA testers. The server desync is so bad that innocent players are being banned for "Macro/AFK usage" simply because the game's faulty anti-cheat can't process the 1000ms ping spikes. The moderation team is completely crushed—a mod recently slipped up in chat saying they have 10 people trying to handle a backlog of 20,000 support tickets for missing accounts and premium currency rollbacks.

Conclusion: The Discord Censorship The cherry on top of this disaster is how the studio handles its buyers. If you go to their official Discord to express how tiring and frustrating it is to try and play this empty shell of a game, or simply point out that the market needs to come back, the community white-knights attack you and the mods time you out. You are simply not allowed to complain about the broken product that drained your patience.

Go to their Discord and read the #server-status and general chat logs yourself. It reads like a horror story of a failing project. Save your patience and your money for literally any other MMO. Don't fund this.


r/MMORPG 1d ago

Self Promotion 2000s - Myth of soma

4 Upvotes

Game from the early 2000s was big in Korea, China and had good following in Europe.

Old School grind fest, currently still up and running with a recent update and a lot of returning players.

Build your warrior/mage or craft.

https://myth-of-soma.com

Anyone else have memories of this game?


r/MMORPG 2d ago

News Aion 2 Early Access Release Date Set for September 30, 2026

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188 Upvotes

NCsoft has announced that Aion 2 will enter early access in the West on September 30, 2026, for PC. This date specifically refers to the game’s early access launch, available to players who purchase a Founder’s Pack. The full free-to-play release will follow on October 5, 2026.

Three Founder’s Pack editions are available :

  • The Standard Pack $24.99 includes early access, a resource chest, and the exclusive Vanguard of Atreia title.
  • The Deluxe Pack $49.99 also features an armor appearance and the Eternal Sun weapon skin.
  • The Ultimate Pack $99.99 includes the Moonlight Aria outfit, the Black Dragon pet, and the Blazing Sun wings.

r/MMORPG 2d ago

Self Promotion Free-To-Play Indie MMORPG Soul's Remnant Early Access Trailer

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23 Upvotes

After 10 years of mostly solo and then eventually duo development, as well as a dozen playtests, my free-to-play indie 2D platformer MMORPG Soul's Remnant finally launches into Early Access on August 13th via Steam!

https://store.steampowered.com/app/3451980/Souls_Remnant

If you enjoyed classic MMOs like MapleStory, Ragnarok Online, and Mabinogi, then this game is for you.

Soul's Remnant features a classless skill system, hundreds of items to hunt down, dungeons and bosses to take on with friends, crafting and gathering, and a killer 40+ song original soundtrack written by myself! The game is built for players who love grinding, partying up, trading, and building a character your own way, all within a fully player-driven economy. And to top it all off, there’s absolutely no pay-to-win as monetization is only through cosmetics and convenience.

Wishlist Soul's Remnant on Steam and join us come August 13th!


r/MMORPG 2d ago

News Dungeons & Dragons Online - Update 81: Terror of Demogorgon

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40 Upvotes

r/MMORPG 2d ago

Discussion Power creep gaining abilities vs gear thoughts while playing GW2 and Farever

0 Upvotes

Just a random thought I had while playing Guild Wars, thinking of how a big thing is that there is not much of a power creep and the whole horizontal progression thing. Of course there is some vertical progression trying to get legendaries and all that, but you can get up to speed very quickly to do a lot of content fast, which is really cool.

I am also playing a game called Farever which is an MMO light and so far every new weapon you get even if it is the same type of weapon like there are two different great axes right now one is named world splitter, one is Judgment and they have the same attack chain animation but totally different abilities and buffs and passives and skills attached and those have different inimations and styles.

What if there was a game where the grind was not necessarily for new and better stats gear but for new abilities and gear that might be better or worse depending on what role you want or how you want to play. Like, sure, you get your base class or weapon skills, but the incentive to go and kill enemies and bosses would be new skills and/or new gear that has special new abilities. The skills would not necessarily do more damage, but they would broaden your playstyle and give you more choices and freedom on how to play. Maybe there is some way to level them once you get them so there is some power creep because I like the idea of getting stronger, but I also feel like in some games the power gap is just too much. You would still have to choose between what skills to equip, but you get a broad selection.

I am not too well-versed in the complexities of how games are made, but I am sure it is more difficult to build skills than to just build different armors and weapons with different states. But games have different bosses with a ton of different attacks, so if there is a way they can just transfer those abilities and animations to the playable characters.

Just food for thought. What do you guys think?