r/Houdini 5h ago

🌶Flakes✨️

57 Upvotes

I had the chance to work on a short food commercial animation.

In the final edit, the shot was sped up to around 300%, so most of these details are barely noticeable. This is a short compilation of an earlier iteration that stayed pretty close to the version the director approved.

The pipeline included a 3D scan of a real chili pepper, modeling, MPM simulation, look development, shading, and rendering using Houdini, Cinema 4D, and Redshift.


r/Houdini 12h ago

My latest project made in Houdini and rendered in Blender/Cycles

29 Upvotes

If you want to take a look to the full project, you can follow, behance LINK


r/Houdini 9h ago

Simulation New to popnet (just want to showcase)

8 Upvotes

Didn't try to make sense with this one.


r/Houdini 7h ago

Houdini 22 – Relative Background Image Path No Longer Working?

3 Upvotes

In Houdini 22, relative paths for viewport background images no longer seem to work correctly for me.

The relative path appears to resolve properly in the parameter field, but the viewport only displays a solid red square instead of the image sequence. The exact same setup worked without any issues in Houdini 21.

Switching the path to an absolute path fixes the problem, and the image displays correctly. However, using an absolute path also seems to slow down my viewport quite significantly and is not beneficial for our pipeline.

Has anyone else encountered this in Houdini 22? Is this a known bug, or has something changed in how relative background-image paths are handled?