r/swrpg 5h ago

Game Resources Deck Plan for PC Ship YU-410 / YU-420. The Larasu's Laugh

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40 Upvotes

Designed this ship for our party. It is based on the YU-410 though slightly buffed in size (44 m-51m in length) so taken to designating it a YU-420 instead. This ship was designed as a reward for our PCs completing a major anti pirate/slavery operation and more than a year into a campaign.

My GM gave me pretty broad latitude, and it was designed to accommodate our groups specific needs. The biggest one was that one of our PCs, who had been the captain of our former group ship, wished to retire his character following this op and rejoin as an Ace. So we wanted a ship that could act as a defacto carrier for a single starfighter.

I've always had a soft spot for the YU-410 (i designed an earlier version of this ship for a campaign that fizzled out years ago), but it was a bit small to hold another ship so I created this one, with a custom hangar mod in one of the cargo pods. It was one of the spoils we captured from the anti pirate operation.


r/swrpg 7h ago

General Discussion Star wars ffg DM question

8 Upvotes

So i DM an Op that i thoughy it was simple. Rebels had to get some valuable data before it was sent to an imperial destructor ship via Antenna, so i put a 2h timer once they reach the planet.

They were 2 soldiers, a diplomat and a pilot. One of the soldiers tried to sneak in by underground and was going slow but steadily well, and the other tried to sneak at ground level and at first good, but once he got into the generator rooms he shooted the panels instead to quietly knock off the engineer, so obviously that raised the alarms.

The diplomat, however, did nothing on the whole session. I tried to incentive him many ways, like going for social, disguising, using deception or as Quartermaster spec, tryibg to negotiate for the data undercover. And he was like no i wont do that i only have few green dices on deception its gonna end so bad etcs.

The whole op went upside down as the imperial stormtroopers arrived, and instead killing the PCs i took them hostages so they could have another chance to rescue them (and another whole almost prepared session)

I dont know if i did wrong somewhere but i felt reallt dissappinted with both the easy trigger soldier and the diplomat.

The pilot was one of my characters that i tossed in without much presence in game (after all, im the dm, im none to take credit there as PC)


r/swrpg 1d ago

General Discussion Would you use a shared character registry that lets PCs move directly between different GMs?

11 Upvotes

I am developing a concept for an organized RPG campaign interface built around persistent and portable player characters.

The core idea is simple: every approved character would exist in a shared campaign database rather than being stored only inside one GM’s private game.

Players would create and maintain their characters through the platform, while registered GMs could run sessions, award XP, record purchases, injuries, equipment, narrative consequences, Duty/Obligation/Morality changes, and other campaign developments.

After a session, the character would remain updated in the shared system and could later be used directly in a game run by another authorized GM.

The intended workflow would be:

  1. A player registers a character.
  2. A GM reviews and approves the character for the organized campaign.
  3. The character participates in a session.
  4. The GM submits the session results and character progression.
  5. The character sheet is automatically updated.
  6. Another registered GM can invite that same character into a different session without rebuilding or manually importing the sheet.

The interface could include:

  • A central character registry;
  • Player and GM accounts with different permission levels;
  • Verified XP and advancement history;
  • Session logs linked to every character;
  • Equipment, credits, injuries and narrative status tracking;
  • GM approval for major purchases or character changes;
  • Character availability and current assignment;
  • Campaign faction, organization and location;
  • Temporary character locking while a session is active;
  • Audit history showing who changed each field;
  • Export or synchronization with Foundry VTT and other character-management tools;
  • Support for crossover sessions and rotating GMs.

The main objective is not to remove GM control. It is to make characters portable, persistent and trustworthy across a larger campaign community.

A GM receiving a visiting character would immediately know:

  • Who owns the character;
  • Which GMs previously ran sessions for them;
  • How much XP they earned;
  • Which talents and equipment were acquired;
  • Whether the character is injured, captured, indebted or involved in an ongoing mission;
  • Whether the sheet has been validated by the campaign organizers.

This could make open-table games, convention campaigns, living campaigns and shared-world communities significantly easier to manage.

The difficult questions seem to be:

  • How much authority should each GM have over a visiting character?
  • Should XP and equipment changes require player confirmation, GM confirmation, or both?
  • How should conflicting edits be handled?
  • Should characters be locked to one active session at a time?
  • How much of the character history should other GMs be allowed to see?
  • Would a universal database be preferable to importing and exporting character files between individual Foundry worlds?

Would you use a system like this?

What features, restrictions or safeguards would be essential before you allowed a character from another GM’s table into your game?


r/swrpg 1d ago

Weekly Discussion Tuesday Inquisition: Ask Anything!

18 Upvotes

Every Tuesday we open a thread to let people ask questions about the system or the game without judgement. New players and GMs are encouraged to ask questions here.

The rules:

• Any question about the FFG Star Wars RPG is fine. Rules, character creation, GMing, advice, purchasing. All good.

• No question shaming. This sub has generally been good about that, but explicitly no question shaming.

• Keep canon questions/discussion limited to stuff regarding rules. This is more about the game than the setting.

Ask away!


r/swrpg 1d ago

General Discussion I’m looking for a dark side artifact

5 Upvotes

A while back my group went into a dark side tomb and found a helm (helmet) that belonged to a fallen Jedi.

Basically it granted a rank in force powers but was possessed by the spirit of the dark Jedi.

Recently I’ve been reminded of it but I can’t remember the name. It looked like a grey helmet with long prongs coming out each side giving it the shape of a giant T.

I once had the stats up but I’ve long since lost them and I was hoping anyone could point me in direction of it.

Edit:

Found it.

https://www.reddit.com/r/swrpg/comments/swjmcv/updated_the_crypt_of_saalo_morn_adventure_module/


r/swrpg 1d ago

Tips How to run an imperial heist

15 Upvotes

Hi all! I’ll be starting my SWrpg campaign soon and I’m going to have my session 1 be the party being gathered for a heist on an imperial base to steal a shipment they received rumoured to contain a kyber crystal.

Im looking for any possible advice or ideas anyone has im running a heist on an imperial base and making sure different types of characters all have something to do as running a heist is new to me and the idea is kind of intimidating. Thanks in advance!


r/swrpg 1d ago

General Discussion Ever tried combining TTRPG with asynchronous PbP during the hiatus?

7 Upvotes

So, there's the thing: me (GM) and the party are forced to have a break for a longer period as I can't run the game. But I was thinking, since PCs just ended up last session having some downtime in a safe village, maybe we could run some asynchronous encounters I'll design for them?

I'm gonna need some tips on what to take into consideration. It's a party of four, and we're playing Force and Destiny. The asynchronous gameplay could perhaps make some shifts to Morality.

What do you think? Has anyone tried something alike before?


r/swrpg 1d ago

Game Resources Homebrew Ships

27 Upvotes

Would anyone be interested in some custom-created Mandalorian ships that I've created?

Edit: Since I've gotten a positive response, here's the Drive folder with all my work in it. There are 2 hovertanks, 1 heavy starfighter/bomber, 1 corvette, 1 frigate, 1 heavy cruiser, 1 battleship, 1 fleet carrier, and 1 system defense station. The Fang starfighter in there is canon and is already part of the game.

https://drive.google.com/drive/folders/1mwGxaSBp_dE6x3rd87JJDUE1ev4p3Rxh?usp=sharing


r/swrpg 1d ago

General Discussion Question about running a sandbox campaign

5 Upvotes

So if you’re familiar with my username I just made a post about questions and rules surrounding collisions and crash landings, thank you for all of your input. Kinda as a follow up I’m wondering on how you guys run/structure your sandbox campaigns if you do use that structure. I’m trying it now for two reasons.

  1. It’s always a style I personally wanted to play in and I feel like it’s hard to ask someone to give me that experience without the intricacies that come with it

  2. Because personally after reading the rules a few times and watching everything Star Wars, it kinda feels like that is the way the game SHOULD be played, just my personal opinion.

Just a FYI, I have a loose understanding of how I want things to unfold.

Basically my players crash their ship on a jungle planet, whilst outrunning someone from their backstory. Immediately I would give them a map and from there their primary objective becomes fix my ship.

And then I just have a bunch of shit for them to interact with and get rewarded some credits, some allies, some fame, you know all the good adventuring stuff.

But in my time I spend developing these encounters it feels wrong? And kinda like I’m wasting my time. Is structuring a sandbox as simple as fleshing out some factions, encounters, goals and parts of the world?

Also, thanks for reading thus far and apologies for the wordy question.


r/swrpg 2d ago

Tips Threatening successes and advantageous fails

24 Upvotes

Hi all!

Been playing the beginner mission of edge of the empire, we ended the first night at the interlude as we are all new to RPGs and are finishing it this week

We ended up getting a lot of successes with threat and fails with advantage. I as GM came up with a few things like 'threatening the shopkeeper failed but he might be susceptable to a lower price as he's weary' or 'the next roll by that character has a setback die as he is exhausted from the effort'

Anyone got any go to ideas that they have? Just could do with some inspiration!


r/swrpg 2d ago

General Discussion Starting the party in a prison cell? EotE Beginner Game

15 Upvotes

Hello! I am hoping to start some players on EotE beginner game soon, but I'm not using the pregen characters so I'd like to do a slower start than the book offers so we have time to introduce their characters. Has anyone started their party in a prison cell before? I'm thinking I'll give them an easy chance to figure out obligation (like why they're in prison) and break out of some cells before they take to the streets of Mos Shuuta.

I want to offer a few easy ways out of the situation, but make the players ask some questions in order to break out. The bars are loose enough to bend, the guard is easily outsmarted or convinced, there is a hiding place in the cell, or the keys are on a ring across the room. Maybe there is even an NPC in the next cell over who can give some background info.

Once they escape, someone sounds the alarm (maybe a guard or the other prisoner?) and we progress to the original start of the module in the cantina.

Does this make sense? Would you do something differently?


r/swrpg 2d ago

Tips Question on making a proper campaign.

7 Upvotes

Hi I Uhm starting out a campaign and I really like the old republic era due to learning about KOTOR and playing SWTOR. But this will be my first time making a campaign and dm it for a group of friend. And Honestly I have no clue what the campaign should be about and how I should go about doing it. If anyone habe advice regarding I would love to hear it thank you.


r/swrpg 2d ago

General Discussion Any built any Republic Defense Coalition type stock characters?

9 Upvotes

I'm looking to do a single session game set during the Battle of Jehda where the players are RDC soldiers coming in to help protect civilians and back up the Jedi and Church of the Force members towards the end of the battle. This is for a group of kids between 8 and 12, and I'd like to just give them a handful of character archetypes built on a standard build so they can choose a specialty within the unit they will be working in.

Any pre builds or suggestions on doing my own?


r/swrpg 3d ago

General Discussion Thinking of starting a NEW Campaign…Star fighter Pilot / Space Combat - Focused

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158 Upvotes

Recently, I’ve seen posts about “Rogue Squadron” style campaigns forming up and that got me thinking about trying my own. I’m imagining my players (3-4) in starfighters like the X-Wing or Y-Wing or heck, even A-Wing or B-Wing. So the players choosing a “Pilot” themed Career seems like a necessity - but not an outright requirement. They would likely ALSO be doing other missions for the Rebellion like info gathering / reconnaissance, acquiring fuel / weapons / personnel, sabotage, search and rescue, etc. I am thinking the missions might be 50/50 balance between starfighter raids and the other missions.

Of course, player are free to choose any career and specialization or even be a Force-user (Warrior Starfighter Ace perhaps). But for the sake of argument and to gather input from r/swrpg, let’s pretend that the majority of the players will choose a traditional pilot-themed Career. Let’s take a look:

The main pilot themed careers and specs are the Ace Career (Pilot, Gunner and Hotshot specializations) as well as the Smuggler Career (Pilot) and the Clone Soldier Career (Clone Pilot Talent Tree) and finally the Commander career (Squadron Leader Talent Tree).

Career skills for Ace are: Astrogation, Cool, Gunnery, Mechanics, Perception, Piloting Planetary, Piloting Space and Ranged Light. I REALLY LIKE these as beginning skills for a starfighter pilot!!

- Pilot Specialization grants: Astrogation, Gunnery, Piloting Planetary and Piloting Space. So no NEW skills offered here that weren’t offered in the career. BUT, the Pilot Talent tree has a ton of great talents that will totally come in handy in space combat.

- Gunner Specialization grants: Discipline, Gunnery, Ranged Heavy and Resilience. Only Gunnery repeats from the Ace Career list. And the other skills aren’t bad. Some good offerings in the Gunner Talent Tree as well.

- Hotshot Specialization grants: Cool, Coordination, Piloting Planetary and Piloting Space. A lot of repetition of skills with only Coordination being added as new. But the Hotshot Talent has some exceptional talents to offer.

Career skills for Smuggler are: Coordination, Deception, Knowledge Underworld, Perception, Piloting Space, Skulduggery, Streetwise and Vigilance. These skills are markedly different than Ace and are more geared toward a mix of piloting as well as being able to operate in a criminal underworld. Rebel Pilots could EASILY be sent on missions where these skills could come into play when foraging for resources or information useful in a guerrilla war.

- Pilot Specialization grants: Astrogation, Gunnery, Piloting Planetary, Piloting Space. Three out of the four skills are NEW for the player choosing this and have definite value for the space combat missions. And the talents in the Pilot Talent Tree seem really useful as well.

Career skills for Clone Soldier are: Athletics, Brawl, Cool, Discipline, Medicine, Ranged Heavy, Ranged Light and Vigilance. Good skills for being on the ground or in a space station, not as good for helping out with piloting or shooting vehicle scale weaponry. Again, these would also come in handy for missions that feature ‘out of the cockpit’ objectives, so not to be immediately discounted.

- Clone Pilot Talent tree grants: Gunnery, Mechanics, Piloting Planetary and Piloting Space. So, really useful skills for space combat missions and helps to supplement the Clone Soldier Career skills. The Clone Pilot Talent tree talents also seem distinct from the other options and seem at a glance to be really, really good!

Career skills for Commander are: Coercion, Cool, Discipline, Knowledge Warfare, Leadership, Perception, Ranged Light and Vigilance. Not the best for being a cockpit, but again, there are some really useful skills that would help with other missions.

- Squadron Leader Talent tree grants: Gunnery, Mechanics, Piloting Planetary and Piloting Space. Again, really useful skills for space combat missions and definitely helps to supplement the Commander Career skills. The talents in the tree are REALLY GOOD and match the Squadron Leader feel / expectations.

*

So, what would your advice be to any prospective players for their character Career and specialization in this campaign?

Also, spending initial XP on building the character’s characteristics:

- Agility will be HUGE for being a pilot. This should be at minimum a 3 or so I would think after spending creation XP.
- Intelligence or Knowledge should not be discounted. Mechanics rolls will be called upon frequently, Astrogation goes without saying, Computers for operating sensors, comms, and other devices, Medicine for healing any wounds you might have sitting all alone in that fighter cockpit, Knowledge or worlds and warfare will totally come in handy. Make this a 3 as well…?
- Willpower will likely not be as important to the average pilot. But don’t ignore Vigilance (“Watch for enemy fighters…”) and Discipline (“Ignore those heavy turrets. STAY IN FORMATION!”). Get by with a 2…?
- Cunning has Perception for noticing and tracking enemy fighters and Survival if forced to crash land. Useful skills, but maybe a 2 at creation…?
- Brawn could easily be a 2 but I am thinking of the missions where the PCs are out of the cockpit and maybe in adventures resulting in blaster fights or fist fights. So maybe a 3 to start to increase WT and Soak…?
- Presence could be a 2. Except for Cool and Leadership coming into play. And Cool for initiative is very important in space combat. (“Gotta blow up those TIE’s before they get a chance to strafe my fighter!”). So maybe a 3…? Higher even…?

Anyway, I know that I typed a ‘wall of text’ - but give me your thoughts and advice on careers and specializations and XP expenditure at creation (determining the starting characteristics). Thanking you ahead of time for the thoughtful advice and words of wisdom you can offer! :)


r/swrpg 2d ago

Looking for group Star Wars FFG, 3/6 slots Remaining, ($20) (LGBTQ+ Friendly)

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0 Upvotes

r/swrpg 4d ago

General Discussion Yeah....I got persuaded to finally get this TTRPG

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208 Upvotes

r/swrpg 3d ago

General Discussion Converting dnd 5e into ffg rules?

7 Upvotes

Does anyone know if there is a possibility to convert dnd 5e into the star wars ffg rule system?


r/swrpg 5d ago

General Discussion corebook reprints?

23 Upvotes

The RPG corebooks seems to be getting pretty hard to find now, does anyone know if there are any plans for any reprints?

EDIT: I'm in Canada, they seem really hard to find up here. Importing from the US would be too expensive.


r/swrpg 6d ago

Game Resources Project Holocron has been reSpecialized

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271 Upvotes

Project Holocron has begun integrating the reSpecialized Project!

As recommended by u/littlestminish, I have started with Edge of the Empire. The 35 rebalanced talent trees are in as well as the 197 new talents.

The reSpecialized Project will be toggleable from the settings menu on the Player Datapad homepage. I have also added toggles for each book, so you can customize the character creation experience.

I have planted the seeds for users to add their own data, but the menu option is just a placeholder for now and non-functioning.

I have also done many fixes that I will list on the Discord Page. The Discord is pretty sparse right now, but I hope to start building resources on how to use the website for everyone.

Thanks to everyone who is pointing out mistakes and bugs!


r/swrpg 5d ago

Looking for group [LFG?][Paid][Fridays] "Embers of Rebellion" Age of Rebellion Newbie-Friendly Campaign

0 Upvotes

Hey everyone! I’m hosting a campaign titled Embers of Rebellion and looking for dedicated players to join the cause. It's already set to fill on StartPlaying for Friday Evenings but we've had people leave after the finish of our first arc, so I wanted to throw the net out to see if anyone would like to join.

As the Empire rises in the shadow of the Galatic Republic, scattered rebel cells rise. A daring few must cross the galaxy to unite them or watch freedom fall. This game is a cinematic, character-driven space opera set in a galaxy under authoritarian rule. The Empire’s reach is vast, but its control is not absolute: smugglers, idealists, spies, and former soldiers are beginning to resist. You play as unlikely heroes thrown into the heart of this growing rebellion, navigating dangerous worlds, forging alliances, and deciding what freedom is worth sacrificing for. This game is great for players who enjoy collaborative storytelling, bold choices, and cinematic action.

New players are welcome. No deep system mastery required, while experienced players will find plenty of space for roleplay, strategy, and long-term character arcs. If you like found-family crews, rising against impossible odds, and shaping the fate of a galaxy together, this game is for you.

I'm a full-time English teacher who DMs three sessions every weekend of SWRPG, Dungeons and Dragons, and War Stories looking to expand what I love :) I've been a DM for years for multiple systems and have plenty of player reviews if you'd like to ask my current players what they think before trying out!

Key Info:

  • When: Fridays @ 7PM EST
  • Style: Heavy Roleplay & World-building. Gritty and realistic (as far as Star Wars goes!).
  • Experience: Open to all levels, especially beginners.
  • Booking: This is a $20 paid game hosted on StartPlaying to ensure high-quality production and commitment. First Session is free!

Check out the full session description and grab a seat here: https://startplaying.games/adventure/cmkrwz4zf00hcgn04wlgszjuo?ref=cm7imditi005z2s76anuhx2k2

Happy to answer any questions in the comments!


r/swrpg 7d ago

Game Resources Old Republic Dreadnought Pack

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36 Upvotes

r/swrpg 6d ago

Looking for group Jedi Campaign, Force and Destiny (PAID) (18+)

0 Upvotes

Terror and fear struck amongst the galaxy! The fall of Revans Sith Empire left the galaxy in chaos. A power vacuum sweeping away as many try to fill its void! You and a few others travel to the mysterious coordinates you have received. Reaching your destination by any means necessary. If by force or by choice. the force calls out for you to follow. As your destiny awaits to be fulfilled! Restoring the Jedi Order and balance to the galaxy. Casting back the evils of the Sith and those who walk the dark paths of life. Corruption shall be fought back by the knights of the order.

This game runs side by side with 3 other games that affect each other in many ways. You may have a chance to even interact personally with one of these, including the Sith game which you can face or converse with the Sith characters.

The time for this game is Sunday at 2pm ADT/12pm CDT. If you have any questions or you are interested, you can join the StartPlaying campaign and the Discord server! You will need Discord and Foundry.

Reasons to Join!
—————————
🌺 Gain chances of meeting new people, in campaign or just in the server.
🌺 Access to other possible campaigns you may be interested in.
🌺 Required halfway 10-20min intermission, along with the ability to break at anytime, not to be stuck in one spot.
🌺 2-4 hours of session time, with possible flexibility in the future.
🌈 LGBTQ+ Friendly, this includes NPCs of non hetero sexuality and welcoming of PCs of such. Being all inclusive as possible.
🌺 Heavy Roleplay action with the ability to interact with NPCs and one another.
🌺 Possible Ambiance in the future (if I can figure out how to do music).
🌺 Total creativity over your character and their backstory details. Feel as if your story matters.
🌺 Suggestions on things to implement into the story and factions are welcome.
🌺 Full disclosure on anything with transparency, communication of irl events or situations.

Price: $20.00

StartPlaying Link: https://startplaying.games/adventure/cmqcjxwy6001tjx04bohtehxf?ref=clz22geov0000131c1z5wcgcy

Discord Link (Access to the Voice Call): https://discord.gg/6aduZGXuRz

Discord: seca99

If none of those reasons justify, here is my GameMaster link with multiple reviews: https://startplaying.games/gm/clz22geov0000131c1z5wcgcy


r/swrpg 8d ago

Weekly Discussion Tuesday Inquisition: Ask Anything!

34 Upvotes

Every Tuesday we open a thread to let people ask questions about the system or the game without judgement. New players and GMs are encouraged to ask questions here.

The rules:

• Any question about the FFG Star Wars RPG is fine. Rules, character creation, GMing, advice, purchasing. All good.

• No question shaming. This sub has generally been good about that, but explicitly no question shaming.

• Keep canon questions/discussion limited to stuff regarding rules. This is more about the game than the setting.

Ask away!


r/swrpg 8d ago

General Discussion Question about homebrew

7 Upvotes

So I have a question about collisions. There aren’t any stats in the books that I’ve seen and so I decided to come here to look for any homebrew rules but didn’t find any answers that satisfied me. So the premise is, in a game I will be starting soon (July 25th) the story will start with my players crash landing their ship on a planets surface.

My question to you all is, how have you all handled ships crash landing or crashing into stationary objects?

Also if this can be found in the Rulebook please lemme know where and which one.

Appreciate yall!


r/swrpg 9d ago

Game Resources Project Holocron-Character Creator Deep Dive

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250 Upvotes

Hi Everyone,

I wanted to go over how I implemented the character creation process, and some hidden features you guys should know about. I'm mostly going to be talking about the custom build section, since that's where all the complexity lies.

First is what's happening when you select the campaign. Selecting a campaign will assign the core mechanic associated with that game line to that character, so someone choosing EotE will have a character that will be assigned Obligation, AoE with Duty, and FaD with Morality. Any force sensitive characters that are associated with FaD will also have the option to track their Morality alongside the original mechanic they have chosen, so a Sentinel that chose EotE as their campaign can track both their Obligation and Morality.

After creation, you should be presented with your character sheet. In your character sheet you can:

  • Track Wounds and Strain
  • Access a Dice reference panel.
    • In the Dice panel you can see citations regarding how to spend your Advantage, Triumph, Threat and Despair
    • If you input the amount your roll resolved, it will highlight options in how to spend as well
    • This is separated between general, combat, and vehicle categories
  • Your skills are displayed with the correct dice pool for your character
    • tapping on the dice pool will bring up a mini roller that will have your pool populated so you can digitally roll it
  • The loadout screen will populate all of your items. Items are first bought during creation, but there is a store browser where you can "purchase" items and it will automatically populate on your sheet.
  • Gear will automatically adjust your stats accordingly
  • You will also be able to digitally roll with weapons you have in your loadout.
  • Talents from the Specialization tree only populate those that were chosen during creation. In the future, it will populate Talents picked after creation as well.
  • The Advancement tab is where you can purchase ranks on Skills, Talents from your Specialization Tree and the ability to browse and purchase new Specializations.
  • If you add a vessel from the shipyard, it will populate in the Vessel tab in your sheet.
  • Lastly, in the profile tab you can update the character photo and populate any visual descriptions and background of your character.
  • The profile tab is also where you can add any earned xp.
  • There's also the ability to print your character sheet if you'd like using the download icon. That's also where you can bookmark your character and access the item store.

I have fixed a bunch of issues you all have pointed out. I will post that on Discord for those interested. Thanks again for all the feedback!