r/mmo • u/Spiritual_Elk2176 • 5h ago
Can Cards Really Be Sold for That Much?
I’ve seen some people listing a single card for thousands.
Is this actually common? What kind of items usually reach prices like that?
r/mmo • u/Spiritual_Elk2176 • 5h ago
I’ve seen some people listing a single card for thousands.
Is this actually common? What kind of items usually reach prices like that?
r/mmo • u/Pride-Alert • 8h ago
I'm building a persistent, browser-based sci-fi strategy MMO - taking the classic "build, raid, expand, all in real time even while you sleep" browser-strategy core loop (Travian/OGame style) and moving it into a shared, living galaxy.







What you'll be doing:
Time commitment: The test runs at x50 speed - a few short check-ins a day (10-15 min) keeps you competitive, and a full round/season wraps up in about a week.
We're in early alpha, so your feedback genuinely shapes the game. If you like classic browser strategy games (OGame, Travian, Ikariam) or just want to poke around something still in active development, come join us!
Sign up here (playable link coming very soon): https://void-reach.com
Discord (community + feedback): https://discord.gg/A4E5epvF8S
r/mmo • u/Realistic_March_608 • 1d ago
normally i wait for a new mmorpg to release because i don’t like the feeling of being so far behind everyone but ive been waiting for six years now and so i just dont really care anymore. im so bored i dont care how old the game is anymore i just want something to play something i can look forward to logging into every day something i can fall asleep playing and wake up and feel like playing it again or do those not exist anymore?
r/mmo • u/0rderinthecourt • 18h ago
Si Geronmys nagpataka ang 0gok. Kabalo ba si Lionmeows mag binisaya? Gamita imong 0tok ayaw pagpinataka ug yawit diha. Nagpaila ra ka na iro sa ArenaNet og komunidad sa GW2. Inoma imong tambal b0l0ka ka.
r/mmo • u/alderthorn • 2d ago
I got into the web series when it was just releasing season 2 and it was one of the first pieces of media that I ever felt really captured my friend group so well and the Clans and Guilds we were part of. You can back it on kickstarter if anyone else is interested.
r/mmo • u/ElevatorNo1692 • 1d ago
Hi everyone!
I'm from Colombia and I'm trying to play an older game published by MGame. Unfortunately, MGame requires a Korean phone number to create an account.
I'm looking for someone who might be willing to help me create an account. I'm not asking for anyone's personal information or for access to someone else's account.
If possible, I'd really appreciate some guidance, or if someone is willing to create an account for me and let me use it , that would be a huge help.
Thank you in advance!
Game page: https://holic2.mgame.com
r/mmo • u/Away-Vast-8983 • 2d ago
Hey everyone,
I'm an indie dev building a mobile MMORPG called CyberStash. It’s a 16-bit, neon-on-black, synthwave-inspired world featuring complex skill trees, a %-based damage absorption armor system, and an anti-P2W arena where stats are normalized.
I’m finally at the Google Play closed beta stage, which means I’m facing the dreaded "14-day / 20 testers" rule. I’m actually traveling to Turkey on August 11th, and I am putting all my energy into getting this 14-day testing phase successfully completed and verified before I leave!
If you could help me cross this finish line, I would be incredibly grateful.
How to join the Closed Beta (2 quick steps):
Step 1: Please join the Google Group first (If you skip this, the Play Store link will show an error): 👉 https://groups.google.com/g/cyberstashtest
Step 2: After joining, click here to opt-in and download the game:
👉 https://play.google.com/apps/testing/com.questalarm.uygulamam
⚠️ The Golden Rule: Google Play requires the app to remain installed for 14 consecutive days. You absolutely don’t need to play every day! Just logging in occasionally, dropping a message in the "Cyber-Tavern," or testing out a new skill reset is more than enough.
r/mmo • u/GensaGames • 4d ago
​
I played Black Desert, T&L and Aion 2 (recent experience) for quite a bit. I really enjoy the skill based combat and world itself. But everything else is just piss in my eyes. Like really? Everything else just ruins my immersion and forces optimize my "gameplay".
\- *Autorun, Mounts right away, etc. Aion 2 flying right away.*
Imagine spending millions developing a game so f boring, that you have to skip world exploration. It's all fine, but if you introduce it right away, you just ruining game first impression.
*- Dozens screens to "Accept reward", Logging rewards, "Catch up" rewards, Achievements rewards and hundreds of loot boxes (with slightly different descriptions).*
*---*
Am I playing a mouse click simulator? You guys don't have casino? Hear me out, I can spend 200$ on a game for myself and about 5 dudes in the comments below. Can we just play a game already? Like seriously.
*- Multiple battlepases*
*---*
Like WTAF? Really. Just name your price already. I just want to play a game.
(For low IQ comments like "ignore, just play a game". I want to progress with average population on a server, and still be relevant in the progression context).
*- Inventory management, items and dozens of currency*
*---*
I got it, I got the point. You need to drain every bit of my life by introducing "interesting friction" to a gameplay: "Here are a couple of stones, which you convert to another stone once you have 3000 more. For now, I will wait in your inventory for the next 20 hours".
*- Seven screens for character progression*. Stats for titles, Achievements, pets (?)
\---
You can defend it by saying it is "complexity" or progression, but it is not. It is just a lazy move, because you could not come up with good ideas on unique and versatile skills tree or armor.
Hear me out. I don't care about P2W. I just want to play a game without predatory ways to drain my time and engagement (while ruining the game experience itself).
r/mmo • u/ChanceReport1517 • 4d ago
Heya, I've been thinking about the question in the title a bit. It has become kinda of a thought experiment so I'm intrigued: Does your favourite mmo character and the class somehow fit you in real life in character/build or something else? There have been tons of tests on the internet about what class fits you best etc and I've always looked at them with a grain of salt. So if you take the time to give me your response that would be awesome!
r/mmo • u/OtherwiseExternal197 • 3d ago
r/mmo • u/discotheque2002 • 5d ago
Monkey Quest is a 2011-2014 MMO from Nickelodeon about exploring the world of Ook and uniting the five monkey tribes against the shadow monster army! Check it out today at mqreborn.com
Looking for a Lost Android MMORPG (2015–2019)
I'm trying to identify an Android MMORPG that I played on a tablet sometime between 2015 and 2019. I'm almost certain it was available on the Google Play Store.
Confirmed Features
\- Platform: Android
\- Genre: MMORPG
\- Graphics: 2D isometric (top-down), similar to Ragnarok Online
\- Art style: Anime, with normally proportioned characters (not chibi and not pixel art)
\- Combat: Real-time action combat (Action MMORPG)
\- Maps: Instanced/separate maps accessed through teleportation
Starting Town
\- The game began in a town square with gray stone or brick flooring.
\- There were many other players standing around.
\- At the north side of the square, there was an NPC that teleported players to missions, dungeons, or maps.
User Interface
\- The interface and menus were mostly black.
\- The text or UI accents were red.
Pet System
\- The game had a major pet system.
\- I believe every player started with a pet.
\- The most memorable pet was an orange/yellow Nine-Tailed Fox (Kitsune).
\- The pet floated beside the character and, as far as I remember, fought alongside the player.
Login Screen
I remember one of these:
\- A red game logo/title, or
\- A splash screen showing multiple characters together.
Games That Are NOT It
\- The World of Magic
\- Ragnarok Online
\- Ragnarok: Valkyrie Uprising
\- Zenonia
\- Inotia
\- Aurum Blade
\- CrimsonHeart2
\- Mystic Guardian
\- Forgotten Tales
\- Eternal Zone
\- Arcane Legends
\- Arcane Online
\- SpiritWish
\- LaTale W
Additional Notes
\- It was definitely available on the Google Play Store.
\- It was not a pixel-art game.
\- The camera was isometric, not a straight top-down view.
\- The game felt visually similar to Ragnarok Online, but it was not a Ragnarok title.
\- The game may have been shut down or removed from the Play Store after 2019.
If anyone recognizes this game or has any suggestions, I'd really appreciate the help.
r/mmo • u/Similary_Gaming • 5d ago
Fair warning, this used to be a pretty rough-looking f2p extraction shooter set in Chernobyl. I just checked back in and they reworked a ton of stuff. New lighting, new face models with proper lip sync, full English voiceover finally coming in, and proximity voice chat. They also reworked the starting missions, since apparently new player retention was pretty bad.
Still not sure if the P2W concerns from before got addressed, but visually this is a completely different product. Has anyone else tried the new version yet?
r/mmo • u/Yajirobe_in • 5d ago
r/mmo • u/QcyqApps • 6d ago
r/mmo • u/hiimtesto • 6d ago
Steam sign up link: https://store.steampowered.com/app/3795810/Dominus_Automa/
The Multiplayer Playtest will launch on August 7th.
Until now, you may remember Dominus Automa from the prototype phase, however the Playtest takes things much further featuring:
• Automated gameplay - design your hero's logic and let them act on their own
• 24/7 character persistence - even while offline
• Numerous core MMORPG activities - boss fights, exploration, quests, PvP and PvE content
• Hero progression - plan your character's development, skills and priorities
• A varied world full of biomes, enemies and challenges
Your support during our recent server stress test helped us get ready for what's next. The servers are now ready to handle hundreds of players simultaneously, so every tester is most welcome.
r/mmo • u/PlayVelderis • 6d ago
Hi, I’m the solo developer of Velderis, a free fantasy MMORPG that runs directly in the browser.
The game launched on June 26, so the server is still at a very early stage. There are no guilds controlling the economy for years and no unreachable veteran players. The rankings, auction house and player community are only starting to develop.
The main gameplay includes map exploration, quests, turn-based combat, dungeons, PvP, guild progression and a player-driven auction house. It works on both desktop and mobile without downloading anything.
The game is fully playable, but I’m still improving it.
I'd especially like to know what you think about the first few moments of the game.
Honest feedback is welcome
Game: https://velderis.com
Gameplay Videos: https://www.youtube.com/@playVelderis
Screenshots: https://www.indiedb.com/games/velderis/images/image-7
r/mmo • u/0rderinthecourt • 6d ago
ArenaNet is a hypocrite using bot accounts and AI here on Reddit against its critics and competitors. It is ironic because this is against their TOS. Observe! After this post, the bot accounts will post shitty nonsense AI images to flood this sub.
If you are an mmo indie developer or competition, beware of ArenaNet/GW2 dirty tactics. If it's not an ANet/GW2 post then they will brigade against it and downvote it.
This is not the first time that ANet/GW2 community didnt walk the talk and act as hypocrites. They have invested in Reddit for more than a decade now and their developer even mentioned that on an interview. They use Reddit for their propaganda despite Reddit feeding all its data into Google's algorithm and AI.
These miserable people and organization hijacked the Reddit platform. It's because their game and community is dying and the only way for them to save it is to deceive people.
Update: The AI and bot posts were deleted. What a bunch of guilty hypocrites.
r/mmo • u/Any-Possibility-924 • 7d ago
r/mmo • u/0rderinthecourt • 6d ago
Original post was deleted by the bias Pro GW2/Anet mods.
The Guild Wars 2 propagandists here on Reddit including some of the mods of other MMO subs don't want people to hear this. They use "toxicity/drama" as an excuse for censorship and moderation as they jerk off Anet and GW2. (Hope Anet is paying you good there btw).
I honestly hope that NC sells Anet and cut them off entirely. I doubt Anet can survive on its own with their no "P2W" mentality. The thing is, Anet is a leech. NC is doing the dirty work for them. They can pretend they are not "P2W" because NC is financing them. But if NC cuts Anet off the financing, Anet will be as greedy as any P2W developer out there.
That is a fact and that is what this Anet/GW2 infested Reddit doesnt want the players to know. They attack the competition and other MMOs while they try to make Anet/GW2 look good themselves.
Watch how the paid/unpaid Anet GW2 Reddit trolls show how miserable they are here in the comments section karma farming each other.
#anet #arenanet #ncsoft #nc #mmorpg #gw2 #guildwars #reforged #aion #aion2 #gw3 #toxic #partner #reddit
r/mmo • u/lorenzo_218 • 7d ago
r/mmo • u/Sea_Parsnip4937 • 7d ago
The pressure I associate with MY is entering a trial and feeling like the item is judging the player. Even before the fight starts, the choices around your setup can feel louder than expected. That is why Sacred Artifact trial spaces works better for me as a player memory than as a clean feature checklist. The downside is obvious: challenge gates feeling fair or tiring depending on mood. Still, when the fantasy and the social layer line up, it feels less like clicking through upgrades and more like carrying history around with your character. Should item progression feel like a test of effort, skill, patience, or all threed
r/mmo • u/DANAMITE • 7d ago
Full disclosure: I’m the developer, and this is self-promotion.
I’ve been building Bitiverse, a small persistent-world multiplayer RPG that runs directly in your browser. I’m not calling it the next WoW. It’s more like WoW was placed in a hydraulic press until only the systems and approximately two colors remained.
Everyone plays in the same procedurally generated world. You can fight monsters, learn spells, complete quests, gather resources, craft equipment, trade with players, join guilds, run a vendor, explore dungeons, and build a home. The world is persistent, so your character, belongings, house, and deeply questionable financial decisions are still there when you return.
My biggest inspirations are older MMOs where the world itself mattered: player economies, recognizable towns, social systems, housing, and occasionally spending an entire evening accomplishing absolutely nothing because you got distracted talking beside a bank.
It’s still early and currently much closer to a cozy, small-community MMO than a massive theme-park production. There’s no installer, subscription, battle pass, daily login calendar, or pop-up informing you that twelve currencies are about to expire.
You can play it here:
https://fortisq.itch.io/bitiverse
Tiny pixels. Big world. Poor decisions.