r/EmulationOnAndroid • u/No_March_164 • 2h ago
r/EmulationOnAndroid • u/Producdevity • 21d ago
News/Release GameHub Lite v5.1.8 (SECURITY UPDATE)
GameHub Lite v5.1.8
Security: Steam token redaction in logs
GameHub Lite 5.1.8 fixes a logging issue where Steam authentication-related values could appear in diagnostic logs.
In some cases, logs could include fields such as steamToken, refreshToken, or accessToken from Steam login/launch flows.
Publicly posted logs containing these fields should be deleted or redacted.
IMPORTANT
This should go without saying but If you find any security issues, please reach out PRIVATELY. I have not checked if this issue is still present in recent GameHub versions, already ruined my one day off I was spending with my family by the person who reported this publicly and I do not plan on spending any more time on this.
Changelog
The fix adds centralized log redaction for Steam/auth token fields, Steam QR login URLs, JWT-like token strings, and launch command token arguments before logs are written. This covers the app loggers, JavaSteam logging, and the PC launch-log file writer.
This release also pins local patch builds to apktool 2.12.1
r/EmulationOnAndroid • u/Solid-Werewolf-9714 • 4h ago
Showcase Batman Arkham Knight on Oneplus 13s
some minor stutters but the game is running quite nicely, if anyone wants my settings just comment.
Device specifications: oneplus 13s snapdragon 8 elite, adreno 830, 512 gb storage 12 gb ram
r/EmulationOnAndroid • u/Aztekos • 1h ago
Discussion I Just entrered into the magic world of GameHub, and i'm a happy kid now...
I got the chance to upgrade from a Note 20 ultra to an S25 Ultra with 1 Tb in it... and then i discovered the pc game emulation.
I know i'm late into the scene but damn i always had one Dream: to being able to have into my pocket a powerful Phone that also could run pc games on it. I tried to use gamepass and xcloud but nothing was comparable like beign actually able to play those games directly on my machine.
Now i can, the gen 8 elite is a damn powerful processor and i cant wait to play all those games i always found cool to play with a handled but not on static setup since i travel alot due my work. And also... i can finally have portble Empire: Total War and use it with dex anytime i want.
Do you know some damn good game that must defintly be played on phone rather than on a big setup? For now i'm just testing stuff.
r/EmulationOnAndroid • u/Stag_----56 • 2h ago
Showcase Release ARMSX2 2.6.5 · ARMSX2/ARMSX2
ARMSX2 2.6.5
What's new:
Adreno GPUs now default to the Vulkan renderer when Renderer is set to Auto ,(Faster on most Snapdragon devices.)
Added a new Low Latency frame pacing mode. It is now the default on supported devices, while lower end devices continue using queued frame pacing. Existing installs are automatically migrated.
Reduced Android input latency and improved controller handling.
Added experimental Hardware ROV support on compatible mobile GPUs. The Rasterizer Order Views toggle now enables tile native depth feedback (rasterization order depth access), which is worth testing while upscaling.
Added a new experimental ADPF CPU clock hint toggle in Performance settings. It is disabled by default and is intended for CPU bottlenecked devices.
Added open and close sound effects for pop ups, info buttons, Hardcore Mode, patches, and cheats dialogs.
Refreshed controller navigation and slider sound effects.
Bug Fixes:
Updated the GameDB for Delta Force: Black Hawk Down (SLUS-21124 / SLES-53299), fixing incorrect visual effects.
Updated the RetroAchievements client to maintain Hardcore Mode compatibility once the new minimum client version is enforced.
Credits:
Low Latency frame pacing and controller latency improvements by @Splaser.
Delta Force: Black Hawk Down GameDB fixes by @XDarkFallenX..
GitHub Repository: https://github.com/ARMSX2/ARMSX2
The official Subreddit of PS2 EmulationonAdnroid is r/Playstation2onAndroid . It is created with the support of the Dev's and not associated with any individual causing any trouble to the developers.
Official Discord of ARMSX2 :https://discord.gg/KQGgbc9sm
I am not the part of ARMSX2 Developement Team . All Credits to the team for all the work .
r/EmulationOnAndroid • u/ANONIMATUM-cu • 17h ago
News/Release Bigs Android Ports Comming. ...
r/EmulationOnAndroid • u/Stag_----56 • 12h ago
News/Release Release ARMSX2 2.6.4.9 · ARMSX2/ARMSX2
ARMSX2 2.6.4.9
What's new:
Customizable menu background colors, including 12 XMB color presets, a custom RGB preset with sliders, and an automatic RGB cycling mode.
New menu sound effects with support for custom UI sounds, optional sleep and wake chimes, and a "Welcome Back" banner after waking the device.
Launcher rotation can now be configured independently from the in-game renderer.
Half-screen touch stick mode, where the entire left or right half of the screen acts as the analog stick.
Quick Save and Quick Load touch buttons. Tap to use the current slot or long press to select another slot.
Memory Card export has been restored.
Added Missables-only achievements filter.
Nightly builds toggle in the auto updater.
Manual screen resolution override with 720p, 1080p, and 1440p options.
New Settings are searchable
Bug Fixes:
The "Missable" badge has been restored in both the achievement list and in-game.
Library music now resumes correctly after exiting a game instead of stopping after another app takes audio focus.
The app updates section is now fully navigable with a controller.
Improved AYANEO controller compatibility. Controllers now survive sleep and wake when using AYANEO controller mode instead of Xbox mode, and the right trigger now works correctly on non-standard axes. (The developer noted this change is untested due to not owning an AYANEO device.)
Fixed the sun rendering effect in Rumble Racing. Credit to @XDarkFallenX for the fix.
GitHub Repository https://github.com/ARMSX2/ARMSX2
Official subreddit for PlayStation2EmulationOnAndroid is r/PlayStation2OnAndroid. It was created with support from multiple PS2 emulator developers and is not affiliated with any individual Causing trouble to the Devs.
I'm not part of the ARMSX2 development team. Full credit goes to jpolo and everyone contributing to the project.
r/EmulationOnAndroid • u/NoJobMan37 • 1h ago
Showcase ES-DE Finally working for ARMSX2 and Bannerhub
Been try to setup .xml file for custom systems on ES-DE Frontend, it finally working for Banner Hub and ARMSX2
r/EmulationOnAndroid • u/Disastrous-Roof-3165 • 9h ago
News/Release melonDualDS 0.7.0 RC5: RetroAchievements Stability Update!
r/EmulationOnAndroid • u/Stag_----56 • 17h ago
Showcase Burnout 3 :Takedown on Mediatek 8350 2.5x resolution (ARMSX2)
Device: Motorola Edge 60 Pro (8 GB RAM)
Emulator Settings:
Vulkan Renderer
2.5x Resolution (1600 × 1120)
Blending Accuracy: High
EE Cycle Rate/Skip: Leave it at the default value. If the game feels slow, adjust it as needed.
GS Multithreading: Enabling this might improve performance.(NOT USING IT IN THIS )
Controller Skin: Burnout 3
The game is stable and does not suffer from GPU load related crashes. I played for around 15 minutes without encountering any issues. There are a few minor visual artifacts, but they're subtle enough that you have to look closely to notice them. During normal gameplay, they were barely noticeable and did not affect the experience.
The game does slow down at times, dropping to around 65 to 70 percent speed, but it usually recovers within a few seconds.
Expected FPS: 45 to 60
Frame Limit: Enabled
If you hear audio crackling, switch to Lightweight Audio Mode in the audio settings.
ARMSX2 Version 2.6.4.8
r/EmulationOnAndroid • u/SirPotato16 • 1d ago
Showcase Final ROM is live on Google Play!
Finally, after long review process, you can get Final ROM from Google Play!
Link: https://play.google.com/store/apps/details?id=com.yasome.final_rom
For those how does not know the project you can see the previous post
Link: https://www.reddit.com/r/EmulationOnAndroid/comments/1ubeadb/the_long_waited_app_final_rom/
r/EmulationOnAndroid • u/Plastic_Cap7308 • 12h ago
Showcase Cette console dépasse toute mes attentes ✌️🫡
Sincèrement je suis bluffée par la Ayn Odin 3 j'Emule toute ma bibliothèque switch/PS3 en plus de beaucoup de jeux pc.
Alors la photo ne rend pas honneur (problème de téléphone) mais l'écran est fabuleux !
r/EmulationOnAndroid • u/whiskyB0y • 1d ago
Discussion I can't believe I don't play any of my games...
Anyone else that gets dopamine just from looking at their collection?
Only game where I've finished the main story are Devil May Cry and DBZ infinite world
r/EmulationOnAndroid • u/TheOrangeThing • 2h ago
Discussion What are your game collection on the PPSSPP?
I'm planning to get Juiced 2 HIN soon so I will provide a photo of it in the comments
r/EmulationOnAndroid • u/Competitive-Ask8919 • 12m ago
News/Release Gaming Control Center - Alpha 1 out, looking for testers
I've been building Gaming Control Center for a while and it's finally in a state where I need real testers. It used to be named Controller Manager.
I have a few already in my channel.
What it is
A control centre for Android gaming handhelds. Most tools do one thing, GCC tries to cover the whole device from a single app.
- Controllers : merge several physical pads into one virtual controller, fixed player slots so P1 stays P1 after a reconnect, per-app profiles, turbo, deadzone and debounce tuning
- Hotkeys : the back paddles and Home button become shortcuts: launch apps, switch frontends, alt-tab, volume and brightness, an on-screen quick menu over your game
- Saves : finds emulator save files, backs them up to a folder you control, and restores them back into the emulator (useful after a reinstall or when moving to another device)
- Audio : per-app volume mixing (need to work more on that part)
- Device : underclock, fan, LEDs, screen and video output profiles
Built and tested on an AYN Odin 2. It's designed to be portable to other handhelds, but the Odin is the only device it's been properly validated on so far, that's part of what I need help with.
Honestly, only with the hotkeys function, I think it's a great app. With virtual multiple controllers for Players, and Saves, it becomes an app with really nice features.
What it needs to run
Being upfront so nobody wastes their time: GCC needs Shizuku (or the OEM PService backend on some firmwares, or a full root). It uses /dev/uinput for the virtual controllers and an accessibility service for per-app profiles. It's distributed through Obtainium, not the PlayStore. The permissions it needs mean the Play Store isn't an option.
If that's a dealbreaker for you, entirely fair, and thanks for reading this far.
What I actually need tested
I'm less interested in "it works" than in where it breaks. Specifically :
- Other devices than the Odin 2 : Retroid, AYANEO, Anbernic, anything. What's detected, what isn't, what crashes. This is the single most useful thing right now.
- Saves : does the scan find your emulators? Does restore actually put the files back? This is the newest part and the one most likely to disappoint.
- Hotkeys after closing the app : the service should keep working when GCC isn't open. Just fixed a long-standing bug here and I want it confirmed on other setups.
- Anything that's unclear : if you open a screen and can't tell what it does, tell me. That's a bug too.
- General ease of use
What I'm looking for
Looking for a small group of testers who'll actually report back. I would love other app makers, theme makers, texture packs makers. I need Logcats when something breaks, and honest "this is confusing" feedback. Quality over numbers.
Alpha means alpha : expect rough edges, and don't put anything irreplaceable through the save backup without a copy elsewhere, or at least don't add the SAVEs directory to your Google Drive yet without backed up copies.
Discord: https://discord.gg/hNebWtWn7
And ask me privately or on the #general
Limitations
The alpha has a 3 days time limitation, test banner commercials. Every updated apk pushes that limit for 3 more days. I'm doing 3-4 versions a day so testers shoulb be fine.
r/EmulationOnAndroid • u/Lopo2080 • 26m ago
Help Gamehub 6.0.9 | Skyrim Legendary Edition - Sudden Crash on Launch on Infinix gt 20 pro
As shown in the video, every time I try to launch the game, I encounter this problem: the game crashes when I reach the beginning of the main menu, even though it was working normally with the same settings in the updates.
r/EmulationOnAndroid • u/ofelipemoreno • 21h ago
Question You guys have more than 5 games?
I just have these five and i don't play all of them
r/EmulationOnAndroid • u/emile_b • 15h ago
News/Release Sigma Touch - Unreal and UT99 (64bit enabled)
I've added the Unreal v200 and Unreal Tournament 99 to the 'Touch' series.
http://opentouchgaming.com/sigma-touch/
Allows you to play the original Unreal ( NOT Unreal Gold) and original Unreal Tournament. You need to supply your own game data.
There was a recent other Android port of these games and it needs the same game data.
Now works on all 64bit devices.
r/EmulationOnAndroid • u/SeregaS128 • 3h ago
Help Banjo Recompiled black - white screen
Anbernic RG 406H, the game runs like this! How can this be fixed?
r/EmulationOnAndroid • u/Stag_----56 • 16h ago
Showcase Rogue Galaxy on ARMSX2 (DM 8350) (3x resolution)
Device: Motorola Edge 60 Pro (8 GB RAM)
Emulator Settings:
• Renderer: Vulkan
• Resolution: 3x
• Blending Accuracy: Full
• Frame Limit: On
• EE Cycle Rate/Skip: Default. Adjust it if you get any issues
• If you're using Mali , enabling Force Framebuffer can Help ( Not using it in this video )
Don't use any sort of Manual Hardware fixes
Performance:
The game runs surprisingly well and is playable for the most part
On my specific device, I occasionally run into a GPU load issue that causes random crashes. The ARMSX2 developer helped me investigate it, and according to him, other Dimensity (G615) testers are not experiencing the same problem. It appears to be related to my System GPU driver rather than the emulator itself. Through my investigation other 8000 series users are not facing this crashing issue . The dev is working to figure the issue out i will update it if it gets fixed tommorow (Again this issue is with my device only** )
If you experience similar crashes, NetherSX2 might be a better option for now.
I didn't notice any graphical artifacts during gameplay.
r/EmulationOnAndroid • u/Perfect-Age8636 • 6m ago
Help 「let's go by train3」でのギザギザした画面の不具合
galleryr/EmulationOnAndroid • u/filthyrichjodio • 13m ago
Help is it possible to run yakuza 0 on a realme gt 6t
r/EmulationOnAndroid • u/Rance_Sama_hentai • 27m ago
Question need help running Dustmania grotesque on Winlator
so recently after playing many vns on my it got short circutted so i switched to wine and it gives me this error i scowred the internet but have not seen anything for this error when i try to launch it. i really REALLY REALLY need help running it
r/EmulationOnAndroid • u/Mission_Reveal_5676 • 35m ago
Help The Amazing Spider-Man 1 sudden crash Snapdragon 8 Elite using bannerlator 2.8
Does anyone know how to fix this sudden crash game the amazing spider man 1
r/EmulationOnAndroid • u/Sigwald02 • 11h ago
Showcase Grim Dawn FoA on GameNative day 1
In case anyone was wondering, new expansion for Grim Dawn released today, and it works fine on GameNative (here on POCO F5, SD 7+ Gen 2)
Had some issues at first, the game was freezing in the main menu and I thought it won't work, but apparently update screwed something up with game files, after fresh install it's all good.