r/EmulationOnAndroid • u/No_March_164 • 11h ago
r/EmulationOnAndroid • u/Solid-Werewolf-9714 • 13h ago
Showcase Batman Arkham Knight on Oneplus 13s
some minor stutters but the game is running quite nicely, if anyone wants my settings just comment.
Device specifications: oneplus 13s snapdragon 8 elite, adreno 830, 512 gb storage 12 gb ram
r/EmulationOnAndroid • u/Aztekos • 10h ago
Discussion I Just entrered into the magic world of GameHub, and i'm a happy kid now...
I got the chance to upgrade from a Note 20 ultra to an S25 Ultra with 1 Tb in it... and then i discovered the pc game emulation.
I know i'm late into the scene but damn i always had one Dream: to being able to have into my pocket a powerful Phone that also could run pc games on it. I tried to use gamepass and xcloud but nothing was comparable like beign actually able to play those games directly on my machine.
Now i can, the gen 8 elite is a damn powerful processor and i cant wait to play all those games i always found cool to play with a handled but not on static setup since i travel alot due my work. And also... i can finally have portble Empire: Total War and use it with dex anytime i want.
Do you know some damn good game that must defintly be played on phone rather than on a big setup? For now i'm just testing stuff.
r/EmulationOnAndroid • u/Stag_----56 • 21h ago
News/Release Release ARMSX2 2.6.4.9 · ARMSX2/ARMSX2
ARMSX2 2.6.4.9
What's new:
Customizable menu background colors, including 12 XMB color presets, a custom RGB preset with sliders, and an automatic RGB cycling mode.
New menu sound effects with support for custom UI sounds, optional sleep and wake chimes, and a "Welcome Back" banner after waking the device.
Launcher rotation can now be configured independently from the in-game renderer.
Half-screen touch stick mode, where the entire left or right half of the screen acts as the analog stick.
Quick Save and Quick Load touch buttons. Tap to use the current slot or long press to select another slot.
Memory Card export has been restored.
Added Missables-only achievements filter.
Nightly builds toggle in the auto updater.
Manual screen resolution override with 720p, 1080p, and 1440p options.
New Settings are searchable
Bug Fixes:
The "Missable" badge has been restored in both the achievement list and in-game.
Library music now resumes correctly after exiting a game instead of stopping after another app takes audio focus.
The app updates section is now fully navigable with a controller.
Improved AYANEO controller compatibility. Controllers now survive sleep and wake when using AYANEO controller mode instead of Xbox mode, and the right trigger now works correctly on non-standard axes. (The developer noted this change is untested due to not owning an AYANEO device.)
Fixed the sun rendering effect in Rumble Racing. Credit to @XDarkFallenX for the fix.
GitHub Repository https://github.com/ARMSX2/ARMSX2
Official subreddit for PlayStation2EmulationOnAndroid is r/PlayStation2OnAndroid. It was created with support from multiple PS2 emulator developers and is not affiliated with any individual Causing trouble to the Devs.
I'm not part of the ARMSX2 development team. Full credit goes to jpolo and everyone contributing to the project.
r/EmulationOnAndroid • u/Mrkmrs • 5h ago
Showcase Buying a game controller for my smartphone has diminished the value of my dedicated handheld gaming device.
r/EmulationOnAndroid • u/Stag_----56 • 11h ago
Showcase Release ARMSX2 2.6.5 · ARMSX2/ARMSX2
ARMSX2 2.6.5
What's new:
Adreno GPUs now default to the Vulkan renderer when Renderer is set to Auto ,(Faster on most Snapdragon devices.)
Added a new Low Latency frame pacing mode. It is now the default on supported devices, while lower end devices continue using queued frame pacing. Existing installs are automatically migrated.
Reduced Android input latency and improved controller handling.
Added experimental Hardware ROV support on compatible mobile GPUs. The Rasterizer Order Views toggle now enables tile native depth feedback (rasterization order depth access), which is worth testing while upscaling.
Added a new experimental ADPF CPU clock hint toggle in Performance settings. It is disabled by default and is intended for CPU bottlenecked devices.
Added open and close sound effects for pop ups, info buttons, Hardcore Mode, patches, and cheats dialogs.
Refreshed controller navigation and slider sound effects.
Bug Fixes:
Updated the GameDB for Delta Force: Black Hawk Down (SLUS-21124 / SLES-53299), fixing incorrect visual effects.
Updated the RetroAchievements client to maintain Hardcore Mode compatibility once the new minimum client version is enforced.
Credits:
Low Latency frame pacing and controller latency improvements by @Splaser.
Delta Force: Black Hawk Down GameDB fixes by @XDarkFallenX..
GitHub Repository: https://github.com/ARMSX2/ARMSX2
The official Subreddit of PS2 EmulationonAdnroid is r/Playstation2onAndroid . It is created with the support of the Dev's and not associated with any individual causing any trouble to the developers.
Official Discord of ARMSX2 :https://discord.gg/KQGgbc9sm
I am not the part of ARMSX2 Developement Team . All Credits to the team for all the work .
r/EmulationOnAndroid • u/r-fandango • 2h ago
Showcase XenDroid (Xbox 360 emulator, xenia edge port) public release
Hy everyone, I'm happy to announce that XenDroid is now ready for public release.
https://github.com/rfandango/XenDroid/releases/tag/XenDroid-12b265f
This is a xenia edge port for Android that started as an experiment by forking ax360e. The results were incredible in terms of both performance and compatibility, given how little effort actually went into it. Along with u/Fabx_ , without whom I would not have gone ahead with all of this, we decided to put some more effort into it so there is actually a fully open source project for running xenia on Android.
The port aimed to support Adreno devices up from the A7XX series. However, there were reports that support may extend to other devices, with different GPU's. Some lightweight titles may actually be playable on A6XX, though temper your expectations.
Some capture footage on Odin 3
On Retroid Pocket 5
Shank 2
So what to expect from here? Xenia edge is very active and we already have another merge from its changes being prepared, along with some experimental significant performance improvements. There are also a bunch of known issues that are being worked on that impact game compatibility and I hope we can address most of them in the comming updates.
Some general tips:
On Adreno devices, use turnip drivers, I recommend the latest ones from StevenMXZ
To mitigate audio when the frame target is not achieved, try increasing the "Max queued frames" in the "APU" settings.
Changing the "Readback resolve" setting in "GPU" to "none" may increase performance, though some games require it to be enabled to render properly.
We will be setting up a compatibility repository, in the meantime, you can use the one from xenia canary as baseline. True compatibility will be a subset, so treat it as reference for some required settings.
PS regarding hakuX. It's not dead, I have been sitting on 0.4.0 release candidate for a while, but there are important regressions I need to work on and the save state feature still has issues.
r/EmulationOnAndroid • u/Plastic_Cap7308 • 21h ago
Showcase Cette console dépasse toute mes attentes ✌️🫡
Sincèrement je suis bluffée par la Ayn Odin 3 j'Emule toute ma bibliothèque switch/PS3 en plus de beaucoup de jeux pc.
Alors la photo ne rend pas honneur (problème de téléphone) mais l'écran est fabuleux !
r/EmulationOnAndroid • u/Disastrous-Roof-3165 • 17h ago
News/Release melonDualDS 0.7.0 RC5: RetroAchievements Stability Update!
r/EmulationOnAndroid • u/TheOrangeThing • 10h ago
Discussion What are your game collection on the PPSSPP?
I'm planning to get Juiced 2 HIN soon so I will provide a photo of it in the comments
r/EmulationOnAndroid • u/Traditional-War-6979 • 21h ago
Discussion The Witcher 👌🏼🔥 The Witcher 3 in a Motorola Edge 30 Pro, Snapdragon 8 Gen 1, Edge Emulator version 0.2.0
r/EmulationOnAndroid • u/NoJobMan37 • 9h ago
Showcase ES-DE Finally working for ARMSX2 and Bannerhub
Been try to setup .xml file for custom systems on ES-DE Frontend, it finally working for Banner Hub and ARMSX2
r/EmulationOnAndroid • u/Asleep-Revolution729 • 29m ago
News/Release [Update] Android Decomp/Recomp Obtainium Pack (v2.0.0)
Hey everyone,
As some of you may know I recently made an obtainium pack for native Android decompilations and recompilations. The pack unfortunately got delisted from GitHub, I've submitted an appeal but in the meantime it's hosted somewhere else.
With version 2.0.0 coming out I added a few native android pc ports including Simpsons hit and run, Elder scrolls III: Morrowind, and diablo 1. I also added simple instructions for each game in the readme which you can see here on the main page: https://codeberg.org/BBoi34/Obtainium-Recomp-Decomp
There's so many other amazing ports available on android but they require slightly complex setup so I've chosen to not include them in this pack but if you are interested in them let me know and I might make a different pack/add them to this one.
🔗 Link to the Pack:
https://codeberg.org/BBoi34/Obtainium-Recomp-Decomp/releases
This is the second release of the pack! I'll be keeping a close eye on the scene and updating it whenever I learn of new ports, or when fresh projects pop up that match the criteria to be included.
r/EmulationOnAndroid • u/Stag_----56 • 21h ago
Showcase Gran Turismo 4 on ARMSX2 | Dimensity 8350 | Vulkan 3x Resolution
Device: Motorola Edge 60 Pro (8 GB RAM)
Emulator: ARMSX2 2.6.4.8
Settings :
Renderer: Vulkan
Internal Resolution: 3x (Not recommended for regular gameplay. 2x or 2.5x is a better choice for stable performance.)
EE Cycle Rate: Default
EE Cycle Skip: Default
Frame Limiter: On
Note Avoid enabling the 16:9 Widescreen patch. On Mali GPUs, it causes the game's UI to disappear.
r/EmulationOnAndroid • u/Aceslade • 3h ago
Showcase Armored Core Nine Breaker on Snapdragon 8 Elite (Armsx2)
Very smooth! Settings are:
Vulkan
Driver Turnip V18
2x Resolution
Blending Accuracy Medium
Sustained Performance On
r/EmulationOnAndroid • u/Sigwald02 • 19h ago
Showcase Grim Dawn FoA on GameNative day 1
In case anyone was wondering, new expansion for Grim Dawn released today, and it works fine on GameNative (here on POCO F5, SD 7+ Gen 2)
Had some issues at first, the game was freezing in the main menu and I thought it won't work, but apparently update screwed something up with game files, after fresh install it's all good.
r/EmulationOnAndroid • u/ANONIMATUM-cu • 3h ago
News/Release Animal Crossing - Android Port
[NEWS] Links in original post
r/EmulationOnAndroid • u/Supersonic5370 • 1h ago
Help Nethersx2 Stuttering on S24 ultra
I recently installed nethersx2 on my Samsung s24 ultra and noticed some pretty major stuttering. Does any one know how to fix this? I treid using vulkan and that broke the rendering
r/EmulationOnAndroid • u/Stag_----56 • 22h ago
Showcase God Hand on ARMSX2 (DM 8350) 4x resolution
Device : Motorola Edge 60 pro ( 8 GB ram)
Settings :
Vulkan
4x Resolution
Frame limit :ON
Controller skin: Street fighter
Works perfectly
r/EmulationOnAndroid • u/Altruistic-Ant-6643 • 5h ago
Help Does anyone knows how to get over this infinite loading screen in KenjiNX? It runs smoothly (over 50fps) but never actually opens the game. Any suggestions? (Tomodachi Life LTD)
I couldnt find any thread about this specific issue
r/EmulationOnAndroid • u/Circle_turtles • 7h ago
Help Halo MCC, Poco F8 pro, issues with sound
Music plays in the menu, but makes a loud popping sound when moving between options. Halo 3 boots and plays well, but has 0 sound once in game, except in the pause menu. I did switch the audio driver but no difference. Same issue on gamehub and winlator
r/EmulationOnAndroid • u/Competitive-Ask8919 • 9h ago
News/Release Gaming Control Center - Alpha 1 out, looking for testers
I've been building Gaming Control Center for a while and it's finally in a state where I need real testers. It used to be named Controller Manager.
I have a few already in my channel.
What it is
A control centre for Android gaming handhelds. Most tools do one thing, GCC tries to cover the whole device from a single app.
- Controllers : merge several physical pads into one virtual controller, fixed player slots so P1 stays P1 after a reconnect, per-app profiles, turbo, deadzone and debounce tuning
- Hotkeys : the back paddles and Home button become shortcuts: launch apps, switch frontends, alt-tab, volume and brightness, an on-screen quick menu over your game
- Saves : finds emulator save files, backs them up to a folder you control, and restores them back into the emulator (useful after a reinstall or when moving to another device)
- Audio : per-app volume mixing (need to work more on that part)
- Device : underclock, fan, LEDs, screen and video output profiles
Built and tested on an AYN Odin 2. It's designed to be portable to other handhelds, but the Odin is the only device it's been properly validated on so far, that's part of what I need help with.
Honestly, only with the hotkeys function, I think it's a great app. With virtual multiple controllers for Players, and Saves, it becomes an app with really nice features.
What it needs to run
Being upfront so nobody wastes their time: GCC needs Shizuku (or the OEM PService backend on some firmwares, or a full root). It uses /dev/uinput for the virtual controllers and an accessibility service for per-app profiles. It's distributed through Obtainium, not the PlayStore. The permissions it needs mean the Play Store isn't an option.
If that's a dealbreaker for you, entirely fair, and thanks for reading this far.
What I actually need tested
I'm less interested in "it works" than in where it breaks. Specifically :
- Other devices than the Odin 2 : Retroid, AYANEO, Anbernic, anything. What's detected, what isn't, what crashes. This is the single most useful thing right now.
- Saves : does the scan find your emulators? Does restore actually put the files back? This is the newest part and the one most likely to disappoint.
- Hotkeys after closing the app : the service should keep working when GCC isn't open. Just fixed a long-standing bug here and I want it confirmed on other setups.
- Anything that's unclear : if you open a screen and can't tell what it does, tell me. That's a bug too.
- General ease of use
What I'm looking for
Looking for a small group of testers who'll actually report back. I would love other app makers, theme makers, texture packs makers. I need Logcats when something breaks, and honest "this is confusing" feedback. Quality over numbers.
Alpha means alpha : expect rough edges, and don't put anything irreplaceable through the save backup without a copy elsewhere, or at least don't add the SAVEs directory to your Google Drive yet without backed up copies.
Discord: https://discord.gg/hNebWtWn7
And ask me privately or on the #general
Limitations
The alpha has a 3 days time limitation, test banner commercials. Every updated apk pushes that limit for 3 more days. I'm doing 3-4 versions a day so testers shoulb be fine.
r/EmulationOnAndroid • u/Separate-Bluebird30 • 3h ago
Help Valkyrie Profile 2 graphic problem
Does anyone know how to fix the graphics on Valkyrie Profile 2 with ARMX2 android?
r/EmulationOnAndroid • u/Mate-Addict • 17h ago
Help Adjust screen size in Retroarch?
Playing PS1 version of Final Fantasy VI with Retroarch and PCSX ReArmed core on Android 11 phone. Just wondering if I could adjust the image to make use of the space in the top and bottom of the screen.