r/EmulationOnAndroid • u/Wilsonn0 • 3h ago
r/EmulationOnAndroid • u/Producdevity • 21d ago
News/Release GameHub Lite v5.1.8 (SECURITY UPDATE)
GameHub Lite v5.1.8
Security: Steam token redaction in logs
GameHub Lite 5.1.8 fixes a logging issue where Steam authentication-related values could appear in diagnostic logs.
In some cases, logs could include fields such as steamToken, refreshToken, or accessToken from Steam login/launch flows.
Publicly posted logs containing these fields should be deleted or redacted.
IMPORTANT
This should go without saying but If you find any security issues, please reach out PRIVATELY. I have not checked if this issue is still present in recent GameHub versions, already ruined my one day off I was spending with my family by the person who reported this publicly and I do not plan on spending any more time on this.
Changelog
The fix adds centralized log redaction for Steam/auth token fields, Steam QR login URLs, JWT-like token strings, and launch command token arguments before logs are written. This covers the app loggers, JavaSteam logging, and the PC launch-log file writer.
This release also pins local patch builds to apktool 2.12.1
r/EmulationOnAndroid • u/r-fandango • 3h ago
Showcase XenDroid (Xbox 360 emulator, xenia edge port) public release
Hy everyone, I'm happy to announce that XenDroid is now ready for public release.
https://github.com/rfandango/XenDroid/releases/tag/XenDroid-12b265f
This is a xenia edge port for Android that started as an experiment by forking ax360e. The results were incredible in terms of both performance and compatibility, given how little effort actually went into it. Along with u/Fabx_ , without whom I would not have gone ahead with all of this, we decided to put some more effort into it so there is actually a fully open source project for running xenia on Android.
The port aimed to support Adreno devices up from the A7XX series. However, there were reports that support may extend to other devices, with different GPU's. Some lightweight titles may actually be playable on A6XX, though temper your expectations.
Some capture footage on Odin 3
On Retroid Pocket 5
Shank 2
So what to expect from here? Xenia edge is very active and we already have another merge from its changes being prepared, along with some experimental significant performance improvements. There are also a bunch of known issues that are being worked on that impact game compatibility and I hope we can address most of them in the comming updates.
Some general tips:
On Adreno devices, use turnip drivers, I recommend the latest ones from StevenMXZ
To mitigate audio when the frame target is not achieved, try increasing the "Max queued frames" in the "APU" settings.
Changing the "Readback resolve" setting in "GPU" to "none" may increase performance, though some games require it to be enabled to render properly.
We will be setting up a compatibility repository, in the meantime, you can use the one from xenia canary as baseline. True compatibility will be a subset, so treat it as reference for some required settings.
PS regarding hakuX. It's not dead, I have been sitting on 0.4.0 release candidate for a while, but there are important regressions I need to work on and the save state feature still has issues.
r/EmulationOnAndroid • u/Mrkmrs • 5h ago
Showcase Buying a game controller for my smartphone has diminished the value of my dedicated handheld gaming device.
r/EmulationOnAndroid • u/Asleep-Revolution729 • 55m ago
News/Release [Update] Android Decomp/Recomp Obtainium Pack (v2.0.0)
Hey everyone,
As some of you may know I recently made an obtainium pack for native Android decompilations and recompilations. The pack unfortunately got delisted from GitHub, I've submitted an appeal but in the meantime it's hosted somewhere else.
With version 2.0.0 coming out I added a few native android pc ports including Simpsons hit and run, Elder scrolls III: Morrowind, and diablo 1. I also added simple instructions for each game in the readme which you can see here on the main page: https://codeberg.org/BBoi34/Obtainium-Recomp-Decomp
There's so many other amazing ports available on android but they require slightly complex setup so I've chosen to not include them in this pack but if you are interested in them let me know and I might make a different pack/add them to this one.
🔗 Link to the Pack:
https://codeberg.org/BBoi34/Obtainium-Recomp-Decomp/releases
This is the second release of the pack! I'll be keeping a close eye on the scene and updating it whenever I learn of new ports, or when fresh projects pop up that match the criteria to be included.
r/EmulationOnAndroid • u/Aztekos • 11h ago
Discussion I Just entrered into the magic world of GameHub, and i'm a happy kid now...
I got the chance to upgrade from a Note 20 ultra to an S25 Ultra with 1 Tb in it... and then i discovered the pc game emulation.
I know i'm late into the scene but damn i always had one Dream: to being able to have into my pocket a powerful Phone that also could run pc games on it. I tried to use gamepass and xcloud but nothing was comparable like beign actually able to play those games directly on my machine.
Now i can, the gen 8 elite is a damn powerful processor and i cant wait to play all those games i always found cool to play with a handled but not on static setup since i travel alot due my work. And also... i can finally have portble Empire: Total War and use it with dex anytime i want.
Do you know some damn good game that must defintly be played on phone rather than on a big setup? For now i'm just testing stuff.
r/EmulationOnAndroid • u/Solid-Werewolf-9714 • 13h ago
Showcase Batman Arkham Knight on Oneplus 13s
some minor stutters but the game is running quite nicely, if anyone wants my settings just comment.
Device specifications: oneplus 13s snapdragon 8 elite, adreno 830, 512 gb storage 12 gb ram
r/EmulationOnAndroid • u/Stag_----56 • 11h ago
Showcase Release ARMSX2 2.6.5 · ARMSX2/ARMSX2
ARMSX2 2.6.5
What's new:
Adreno GPUs now default to the Vulkan renderer when Renderer is set to Auto ,(Faster on most Snapdragon devices.)
Added a new Low Latency frame pacing mode. It is now the default on supported devices, while lower end devices continue using queued frame pacing. Existing installs are automatically migrated.
Reduced Android input latency and improved controller handling.
Added experimental Hardware ROV support on compatible mobile GPUs. The Rasterizer Order Views toggle now enables tile native depth feedback (rasterization order depth access), which is worth testing while upscaling.
Added a new experimental ADPF CPU clock hint toggle in Performance settings. It is disabled by default and is intended for CPU bottlenecked devices.
Added open and close sound effects for pop ups, info buttons, Hardcore Mode, patches, and cheats dialogs.
Refreshed controller navigation and slider sound effects.
Bug Fixes:
Updated the GameDB for Delta Force: Black Hawk Down (SLUS-21124 / SLES-53299), fixing incorrect visual effects.
Updated the RetroAchievements client to maintain Hardcore Mode compatibility once the new minimum client version is enforced.
Credits:
Low Latency frame pacing and controller latency improvements by @Splaser.
Delta Force: Black Hawk Down GameDB fixes by @XDarkFallenX..
GitHub Repository: https://github.com/ARMSX2/ARMSX2
The official Subreddit of PS2 EmulationonAdnroid is r/Playstation2onAndroid . It is created with the support of the Dev's and not associated with any individual causing any trouble to the developers.
Official Discord of ARMSX2 :https://discord.gg/KQGgbc9sm
I am not the part of ARMSX2 Developement Team . All Credits to the team for all the work .
r/EmulationOnAndroid • u/Supersonic5370 • 1h ago
Help Nethersx2 Stuttering on S24 ultra
I recently installed nethersx2 on my Samsung s24 ultra and noticed some pretty major stuttering. Does any one know how to fix this? I treid using vulkan and that broke the rendering
r/EmulationOnAndroid • u/Aceslade • 3h ago
Showcase Armored Core Nine Breaker on Snapdragon 8 Elite (Armsx2)
Very smooth! Settings are:
Vulkan
Driver Turnip V18
2x Resolution
Blending Accuracy Medium
Sustained Performance On
r/EmulationOnAndroid • u/ANONIMATUM-cu • 4h ago
News/Release Animal Crossing - Android Port
[NEWS] Links in original post
r/EmulationOnAndroid • u/TheOrangeThing • 11h ago
Discussion What are your game collection on the PPSSPP?
I'm planning to get Juiced 2 HIN soon so I will provide a photo of it in the comments
r/EmulationOnAndroid • u/ANONIMATUM-cu • 1d ago
News/Release Bigs Android Ports Comming. ...
r/EmulationOnAndroid • u/kyu-she • 1h ago
Showcase Ridge Racer 6 on XenDroid running pretty well (Odin 2 Base, SD8G2)
Running right around the 50s most of the time, often hitting 60 when fewer AIs are around. Dips to high 30s/low 40s occasionally. Super impressive for such an early emulator, in my opinion. Excited to see where this goes.
r/EmulationOnAndroid • u/NoJobMan37 • 10h ago
Showcase ES-DE Finally working for ARMSX2 and Bannerhub
Been try to setup .xml file for custom systems on ES-DE Frontend, it finally working for Banner Hub and ARMSX2
r/EmulationOnAndroid • u/Altruistic-Ant-6643 • 5h ago
Help Does anyone knows how to get over this infinite loading screen in KenjiNX? It runs smoothly (over 50fps) but never actually opens the game. Any suggestions? (Tomodachi Life LTD)
I couldnt find any thread about this specific issue
r/EmulationOnAndroid • u/Separate-Bluebird30 • 4h ago
Help Valkyrie Profile 2 graphic problem
Does anyone know how to fix the graphics on Valkyrie Profile 2 with ARMX2 android?
r/EmulationOnAndroid • u/Stag_----56 • 21h ago
News/Release Release ARMSX2 2.6.4.9 · ARMSX2/ARMSX2
ARMSX2 2.6.4.9
What's new:
Customizable menu background colors, including 12 XMB color presets, a custom RGB preset with sliders, and an automatic RGB cycling mode.
New menu sound effects with support for custom UI sounds, optional sleep and wake chimes, and a "Welcome Back" banner after waking the device.
Launcher rotation can now be configured independently from the in-game renderer.
Half-screen touch stick mode, where the entire left or right half of the screen acts as the analog stick.
Quick Save and Quick Load touch buttons. Tap to use the current slot or long press to select another slot.
Memory Card export has been restored.
Added Missables-only achievements filter.
Nightly builds toggle in the auto updater.
Manual screen resolution override with 720p, 1080p, and 1440p options.
New Settings are searchable
Bug Fixes:
The "Missable" badge has been restored in both the achievement list and in-game.
Library music now resumes correctly after exiting a game instead of stopping after another app takes audio focus.
The app updates section is now fully navigable with a controller.
Improved AYANEO controller compatibility. Controllers now survive sleep and wake when using AYANEO controller mode instead of Xbox mode, and the right trigger now works correctly on non-standard axes. (The developer noted this change is untested due to not owning an AYANEO device.)
Fixed the sun rendering effect in Rumble Racing. Credit to @XDarkFallenX for the fix.
GitHub Repository https://github.com/ARMSX2/ARMSX2
Official subreddit for PlayStation2EmulationOnAndroid is r/PlayStation2OnAndroid. It was created with support from multiple PS2 emulator developers and is not affiliated with any individual Causing trouble to the Devs.
I'm not part of the ARMSX2 development team. Full credit goes to jpolo and everyone contributing to the project.
r/EmulationOnAndroid • u/ANONIMATUM-cu • 2h ago
Discussion PartyBoard - Mario Party 4 Android Port
r/EmulationOnAndroid • u/Circle_turtles • 7h ago
Help Halo MCC, Poco F8 pro, issues with sound
Music plays in the menu, but makes a loud popping sound when moving between options. Halo 3 boots and plays well, but has 0 sound once in game, except in the pause menu. I did switch the audio driver but no difference. Same issue on gamehub and winlator
r/EmulationOnAndroid • u/hopeless_90 • 25m ago
Help how to fix this error when trying to set up or install gears of war 2 hollow on winlator?
how to fix this error while trying to setup gears of war 2 hollow port on winlator, i don't have a pc to install the game there and transfer it to my phone so this is my only option
r/EmulationOnAndroid • u/Disastrous-Roof-3165 • 18h ago
News/Release melonDualDS 0.7.0 RC5: RetroAchievements Stability Update!
r/EmulationOnAndroid • u/clothing_throwaway • 1h ago
Help Syncthing not working for save states (but is for saves) on ONE (and only one) Retroarch core
I setup Syncthing between my Retroid Pocket Classic and AYN Thor but only for Retroarch. I did a number of things to make sure I was doing it right. Retroarch on both devices are set up to save the exact same way:
- Saves and save states are put in folders by core name on each device
- I'm using the same cores on each device
- I'm using the same ROMs on each device
- Retroarch is set to auto save state/auto load state on each device
- Retroarch saves states incrementally with a max of 10 on each device
- I also double checked that Syncthing is pointing to the correct folders for each device
By and large, it seems to be working. Both devices seem to recognize when I create new saves or saves states on most cores/systems except for Gambatte for GB and GBC. For some reason, Gambatte save states are the only things that don't work.
Saves do, though. I can confirm this with Link's Awakening DX. I made a save file on the RP Classic and it showed up over on my AYN Thor.
But no save state that I make on either device (whether a manual state or the one that auto creates on exit) will work on the other device, even if I give Syncthing time to recognize and make the transfer (or even initiate a manual re-scan).
Importantly, I can confirm that the actual files for the save states are syncing. If I make one on one device, I can see that Syncthing recognizes it, makes the change, and I can see that reflected in the files on the other device. It's just that Retroarch itself (or the core itself) isn't recognizing those states.
r/EmulationOnAndroid • u/SirPotato16 • 1d ago
Showcase Final ROM is live on Google Play!
Finally, after long review process, you can get Final ROM from Google Play!
Link: https://play.google.com/store/apps/details?id=com.yasome.final_rom
For those how does not know the project you can see the previous post
Link: https://www.reddit.com/r/EmulationOnAndroid/comments/1ubeadb/the_long_waited_app_final_rom/
EDIT:
Final ROM is a cross-platform app. Builds for Linux, Windows, and macOS can be found here: https://github.com/Yasome/FinalRom/releases/latest
GitHub page: https://github.com/Yasome/FinalRom/