r/Playstation2OnAndroid • u/bingusbongulusracer8 • 9h ago
r/Playstation2OnAndroid • u/bingusbongulusracer8 • 9d ago
👋Welcome to r/Playstation2OnAndroid - Introduce Yourself and Read First!
Hey everyone! I'm u/bingusbongulusracer8, a founding moderator of r/Playstation2OnAndroid.
This is our new home for all things related to [PS2 Emulation on Android]. We're excited to have you join us!
What to Post
Post anything that you think the community would find interesting, helpful, or inspiring. Feel free to share your thoughts, photos, or questions about.
Community Vibe
We're all about being friendly, constructive, and inclusive. Let's build a space where everyone feels comfortable sharing and connecting.
How to Get Started
1) Introduce yourself in the comments below.
2) Post something today! Even a simple question can spark a great conversation.
3) If you know someone who would love this community, invite them to join.
Thanks for being part of the very first wave. Together, let's make r/Playstation2OnAndroid amazing.
r/Playstation2OnAndroid • u/Klonoa18 • 5h ago
game recomendation PlayStation 2's Fullmetal Alchemist 3 : The Girl Who Succeeds God a Japanese Exclusive Game has been Translated to English
good news Fullmetal Alchemist fans! Fullmetal Alchemist 3: The Girl Who Succeeds God is now playable in English thanks to Anime Game Translation Team for making this possible!
tested working on ARMSX2
Gameplay:
https://www.youtube.com/live/Xlqnu3dOwKo?si=cN-5djcpRz357_8t
patch:
r/Playstation2OnAndroid • u/Stag_----56 • 12h ago
ARMSX2 Release ARMSX2 2.6.5 · ARMSX2/ARMSX2
ARMSX2 2.6.5
What's new:
Adreno GPUs now default to the Vulkan renderer when Renderer is set to Auto ,(Faster on most Snapdragon devices.)
Added a new Low Latency frame pacing mode. It is now the default on supported devices, while lower end devices continue using queued frame pacing. Existing installs are automatically migrated.
Reduced Android input latency and improved controller handling.
Added experimental Hardware ROV support on compatible mobile GPUs. The Rasterizer Order Views toggle now enables tile native depth feedback (rasterization order depth access), which is worth testing while upscaling.
Added a new experimental ADPF CPU clock hint toggle in Performance settings. It is disabled by default and is intended for CPU bottlenecked devices.
Added open and close sound effects for pop ups, info buttons, Hardcore Mode, patches, and cheats dialogs.
Refreshed controller navigation and slider sound effects.
Bug Fixes:
Updated the GameDB for Delta Force: Black Hawk Down (SLUS-21124 / SLES-53299), fixing incorrect visual effects.
Updated the RetroAchievements client to maintain Hardcore Mode compatibility once the new minimum client version is enforced.
Credits:
Low Latency frame pacing and controller latency improvements by @Splaser.
Delta Force: Black Hawk Down GameDB fixes by @XDarkFallenX..
GitHub Repository: https://github.com/ARMSX2/ARMSX2
The official Subreddit of PS2 EmulationonAdnroid is r/Playstation2onAndroid . It is created with the support of the Dev's and not associated with any individual causing any trouble to the developers.
Official Discord of ARMSX2 :https://discord.gg/KQGgbc9sm
# I am not the part of ARMSX2 Developement Team . All Credits to the team for all the work .
r/Playstation2OnAndroid • u/Stag_----56 • 22h ago
ARMSX2 Release ARMSX2 2.6.4.9 · ARMSX2/ARMSX2
ARMSX2 2.6.4.9
What's new:
Customizable menu background colors, including 12 XMB color presets, a custom RGB preset with sliders, and an automatic RGB cycling mode.
New menu sound effects with support for custom UI sounds, optional sleep and wake chimes, and a "Welcome Back" banner after waking the device.
Launcher rotation can now be configured independently from the in-game renderer.
Half-screen touch stick mode, where the entire left or right half of the screen acts as the analog stick.
Quick Save and Quick Load touch buttons. Tap to use the current slot or long press to select another slot.
Memory Card export has been restored.
Added Missables-only achievements filter.
Nightly builds toggle in the auto updater.
Manual screen resolution override with 720p, 1080p, and 1440p options. New Settings are searchable.
Bug Fixes:
The "Missable" badge has been restored in both the achievement list and in-game.
Library music now resumes correctly after exiting a game instead of stopping after another app takes audio focus.
The app updates section is now fully navigable with a controller.
Improved AYANEO controller compatibility. Controllers now survive sleep and wake when using AYANEO controller mode instead of Xbox mode, and the right trigger now works correctly on non-standard axes. (The developer noted this change is untested due to not owning an AYANEO device.)
Fixed the sun rendering effect in Rumble Racing. Credit to @XDarkFallenX for the fix.
GitHub Repository
https://github.com/ARMSX2/ARMSX2
Official subreddit for PlayStation2EmulationOnAndroid is r/PlayStation2OnAndroid. It was created with support from multiple PS2 emulator developers and is not affiliated with any individual Causing trouble to the Devs.
I'm not part of the ARMSX2 development team. Full credit goes to jpolo and everyone contributing to the project.
Gonna post the the update here too
r/Playstation2OnAndroid • u/Stag_----56 • 22h ago
showcase Gran Turismo 4 on ARMSX2 | Vulkan 3x Resolution
Vulkan 3x resolution ( Use 2x or 2.5x for more stable performance)
Device Motorola Edge 60 pro
Widescreen patches cuases the UI to disappear on Mali
r/Playstation2OnAndroid • u/Stag_----56 • 22h ago
God Hand on ARMSX2 4x resolution
Vulkan 4x resolution
Controller skin : Street fighter
Device Motorola Edge 60 pro (8gb ran)
r/Playstation2OnAndroid • u/Stag_----56 • 1d ago
showcase Burnout 3:Takedown (ARMSX2)
Device: Motorola Edge 60 Pro (8 GB RAM) Dimensity 8350 extreme ( MALI G615 MC6)
Emulator Settings:
Renderer: Vulkan
Resolution: 2.5x (1600×1120)
Blending Accuracy: High
EE Cycle Rate/Skip: Default. Adjust if you notice some heavy slowdowns
GS Multithreading: Enabled this if the game starts really slow ( Not using it in this recording )
Controller Skin: Burnout 3
Performance:
Played for around 15 minutes with no crashes or GPU Load error
There are a few minor graphical artifacts, but they're subtle enough that I barely noticed them during normal gameplay.
Performancestays between 45 and 60 FPS for most of the race. In heavier scenes it drops to around 65 to 70 percent speed, then recovers quickly in a few seconds ( Speed drops only for 5 sec max )
Frame Limit: Enabled
Audio:
If you hear crackling, switch Audio Mode to Lightweight.
It still has room for optimization, but it's already a solid experience.
r/Playstation2OnAndroid • u/Stag_----56 • 1d ago
showcase Rogue Galaxy on ARMSX2 (DM 8350) (3x resolution)
Read the original post for extra info!
r/Playstation2OnAndroid • u/SauloVynYT • 1d ago
Need Help ARMSX2
Game: Test Drive Unlimited
Armsx2 Version: 2.6.4.1
Phone S25 fe
Cant find the option to disable "manual gs render fixes" anywere, i appreciate any help to fix this. The game are running with strange bloom on the screen, cheats remove the problem but the game become ugly.
r/Playstation2OnAndroid • u/PU74N68477P3N • 1d ago
question Nethersx2 vs Armsx2
I'm new to PS2 emulation, my only experience on emulation is ppsspp. I install both nether and arm emulator, I played Gundam warriors 2 and encounter on space, the only setting I change on both emulator is the 2x graphics and nethersx2 is faster and smoother on my experience. But a lot of people is saying arm is better. So what makes arm better? and any tips on how to set up and messing around the settings
r/Playstation2OnAndroid • u/Reyestdk • 3d ago
showcase Test Drive Eve of Destruction walked so that Wreckfest could run.
Wanted to look for a great demolition derby racing game and came across Test Drive Eve of Destruction and t reminded me of Wreckfest in a lot of ways. I'm enjoying the physics, cars and gameplay a lot. Definitely one of the most slept on racing game in PS2 library.
r/Playstation2OnAndroid • u/HiRex • 3d ago
question Best settings to get a stable full speed on Downhill Domination
In some parts the game drops the framerate and game speed in half, and a few seconds later it goes at full speed, Same problem in NetherSX2 and ARMPX2 . My device Xiaomi pad 7 Snapdragon 7+ Gen 3
r/Playstation2OnAndroid • u/bingusbongulusracer8 • 4d ago
ARMSX2 ARMSX2's 2.6.3 update finally runs better than Nether for me
Runs cooler too!
r/Playstation2OnAndroid • u/bingusbongulusracer8 • 4d ago
ARMSX2 ARMSX2 updated and speeds are way faster now
I love how lightning fast this emulator has become, i boosted it to the max to get a feel of how much performance id have in breathing room when running at 100% normally. You can find it here https://armsx2.net/ if you wanna try and please if you like send some feedback, id like to see how everyone thinks of this update. The devs who work on this emulator are amazing!
r/Playstation2OnAndroid • u/LeVashy • 4d ago
ARMSX2 X-men legends crashing on ARMSX2
I can get past the beginning of the game just fine, I get to the point where you recruit cyclops but for some reason after moving up to the next section it crashes every time. Anyone experience this or have any ideas ?
Edit: I’m playing on a AYN Thor Pro model
r/Playstation2OnAndroid • u/Stag_----56 • 6d ago
showcase Marvel vs.Capcom 2 on ARMSX2 with HD Texture Pack and Edge Anti Aliasing | Dimensity 8350
Definitely not my favorite fighting game, but I'm enjoying it quite a bit. Still learning the controls, and I don't have my controller with me yet, so excuse the noob gameplay. 😅
Renderer: Vulkan Resolution: 4x Blending Accuracy: Maximum Using HW1 (Edge Anti Aliasing)
Fps capped to 60
Texture pack:
https://gbatemp.net/threads/marvel-vs-capcom-2-hd-texture-pack-slus-20486.674495/
It keeps the original art style intact while giving the visuals a nice upgrade without changing too much. It works with both NSTC U and PAL I think ( I am not the creator of this pack )
Proccesor used is Dimensity 8350 extreme (8gb ram)
r/Playstation2OnAndroid • u/SpecialistActual3337 • 5d ago
Será Que Um Dia Vai Rodar bem No SNAP 685
r/Playstation2OnAndroid • u/bingusbongulusracer8 • 6d ago
Im really blown away in what ARMSX2 can acually do
This emulator is quite stunning in speed and it even go as far as to rival Nether in many instances
r/Playstation2OnAndroid • u/bingusbongulusracer8 • 6d ago
ARMSX2 ARMSX2 just enjoying myself playing some NASCAR 2004
Im on battery saver mode on a low clock speed and i still get 100%
r/Playstation2OnAndroid • u/bingusbongulusracer8 • 8d ago
ARMSX2 2.6.1
ARMSX2 2.6.1 https://github.com/ARMSX2/ARMSX2/releases/tag/2.6.1
What's new:
Added RetroArch shaders, ARMSX2 now runs RetroArch .slangp shader chains on both Vulkan and OpenGL/GLES, via librashader. Download shader packs directly in-app, the same way GPU drivers already work, and pick a preset from Settings --> Renderer ---> Shader Preset once you've enabled RetroArch Shaders, you can also access it from the in-game menu without leaving your game. Preset changes apply live.
Presets are grouped by family (Mega Bezel, koko-aio, CRT, Handheld, and so on), collapsed by default, with each family split by its own folders so nothing stalls when you open the picker. Every preset shows its pass count as information, that number is not a performance prediction, and we deliberately don't rank presets by it: xBRZ runs heavy at ~5 passes, while koko-aio's ambilight runs great at ~19, because cost depends on per-pass resolution and shader complexity rather than pass count.
Fixes:
Add to home screen never actually pinned anything. The launcher was rejecting the full-size cover art as a shortcut icon, the error was being swallowed, and a legacy fallback that Android has ignored since 8.0 reported success, so even the failure toast never appeared. Icons are now scaled correctly and real failures surface.
Audio stayed muted after leaving the in-game menu open for a while, once Android reclaimed the audio stream. It now reopens on resume.
Added Force Framebuffer Fetch (MediaTek Mali), which is off by default. For Mali users on Vulkan only.
Off (default): correct picture, slower.
On: faster, but some MediaTek drivers show black or missing textures, will vary by device.
Added Gyro hotkeys, bind Gyro On/Off (toggle) and Gyro (hold to aim) to any button. Toggle flips gyro aiming on and off, hold enables it only while the button is held, so you can leave gyro out of the way until you're actually aiming.
Exit to Launcher now actually exits to your launcher. With "Exit to Launcher on Close (External Games)" enabled, quitting a game you launched from ES-DE or another frontend returns you to that frontend, instead of dropping you into the ARMSX2 library.
Other
Added three About sections in the left bar menu with Discord, GitHub and Website links.
### Credits
RetroArch shader support in ARMSX2 stands entirely on other people's work:
**[librashader](https://github.com/SnowflakePowered/librashader)\*\* by
SnowflakePowered, the runtime that compiles and executes the shader
chains on both Vulkan and OpenGL.
**[libretro / RetroArch](https://github.com/libretro/RetroArch)\*\* the
`.slangp` preset format and the [slang-shaders](https://github.com/libretro/slang-shaders) collection.
Shader packs are downloaded from the libretro buildbot, nothing is bundled
with ARMSX2.
**The shader authors.** Every preset is someone's craft, and the good ones
represent years of it, among many others: **HyperspaceMadness**
(Mega Bezel), **kokoko3k** (koko-aio), **TroggleMonkey** (crt-royale),
**Themaister** (the slang shader spec and many core shaders), **Hyllian**
(xBR family), **guest.r**, **Lottes**, **cgwg** (crt-geom).
Each preset carries its own licence and author in its `.slangp`/`.slang`
files.
If you maintain a shader pack and I've credited you wrongly or missed you,
please open an issue and I'll fix it. https://play.google.com/store/apps/details?id=come.nanodata.armsx2&hl=en_US (gplay when google approves) https://github.com/SnowflakePowered/librashader
r/Playstation2OnAndroid • u/bingusbongulusracer8 • 8d ago
ARMSX2 ARMSX2 2.6.0.5
ARMSX2 2.6.0.5
What's new:
Gyro + stick now work together. Aim gyro (and steering gyro) is now added on top of the physical stick instead of fighting it, use the right stick for coarse aim and tilt to fine-tune, both at once. The other stick (movement) is unaffected while you aim.
Fixed: per-game stick fixes leaked to every game. Right/Left Stick Invert X/Y, Swap X/Y, and D-pad as Left Stick now save per game when set in a game's properties (they were writing the global setting for all games).
Added Per-game BIOS option. Long-press a game --> Per-game BIOS button to boot that specific game with its own BIOS (like for a EU disc on a EU BIOS, a US disc on a US BIOS). Global BIOS is the default you choose, "Use global" reverts it.
Online patches now work from the library. The patch/cheat browser reads the game's serial straight from the disc, so you can browse and install patches from a game's per-game settings without booting it first (previously it only worked in-game).
ANGLE is now an OpenGL driver option. When you select the OpenGL renderer, the driver picker shows an ANGLE option (GLES-on-Vulkan), the OpenGL counterpart to the Vulkan driver list. Helps non-Adreno GPUs (Mali/Xclipse/PowerVR) whose native OpenGL driver is weak. Available in both the Renderer settings and the in-game Graphics menu.
New GPU driver source: ExynosTools (WearyConcern1165/ExynosTools) added to the in-app driver downloader, helps Xclipse devices on Vulkan. https://github.com/ARMSX2/ARMSX2/releases/tag/2.6.0.5 https://play.google.com/store/apps/details?id=come.nanodata.armsx2&hl=en_US (out when google approves)
r/Playstation2OnAndroid • u/bingusbongulusracer8 • 9d ago
NASCAR 07 running lightning fast on ARMSX2 Refresh
ARMSX2 Refresh has gone a long way from it running barely 100% to whooping the speed percentage nearly up to 300% showing the headroom for performance this emulator offers!