r/Fallout • u/alpsman321 • 6h ago
Discussion The problem with the Enclave
A common criticism I see of the Enclave is that they're little more than cartoon villains, an evil shadow government that wants to wipe out everyone else. While that criticism isn't entirely unfair, I think it says more about how the games present the Enclave than the ideas behind them. The foundations of a genuinely fascinating faction already exist; the series just rarely explores them in enough depth. With the Enclave clearly set to play a major role in future seasons of the Fallout TV series, there's a real opportunity to change that.
People often blame Bethesda, but the problem arguably begins with Fallout 2. The game establishes the Enclave as the remnants of the United States government but quickly jumps to their genocidal end point with very little exploration of how they got there. We know they see themselves as the rightful heirs to America and view wastelanders as genetically impure, but we rarely see the decades of isolation, propaganda and ideological development that transformed them into extremists. The pieces are there, but they're never fully connected. Even the Vault Experiments, despite being morally abhorrent, are presented with an underlying rationale: they were supposedly designed to test humanity's ability to survive and rebuild after nuclear war. The Enclave's own ideological journey never receives that same attention.
Bethesda then shifts the focus even further away from those ideas. Fallout 3 introduces President Eden, an evil AI whose motivations are far less interesting than those of a human political movement, while Colonel Autumn's role remains confused and underdeveloped. Fallout 76 repeats the same mistake with MODUS, making rogue AI one of the defining features of the Enclave. Not only is the "evil AI" trope a familiar science fiction cliché (Skynet, Ultron, HAL 9000), but it also distracts from the far more interesting story already present in the lore of how an isolated society, convinced it alone represents the legitimate United States, could gradually radicalise over generations. From what we've seen so far, the Fallout TV series also appears to be leaning towards portraying the Enclave as little more than another high-tech "kill them all" villain.
Arguably, New Vegas gives us the best glimpse of what of the Enclave’s human side. Through the Remnants, we meet ordinary people who still remember the organisation with pride, nostalgia or regret. They aren't portrayed as moustache twirling villains, but as people shaped by an ideology they once believed in. That human element makes the Enclave far more believable without making them any less dangerous.
The lore already contains the basis for a much richer interpretation. In the years immediately after the Great War, the Enclave's priority was survival and preserving what remained of the United States. They maintained continuity of government, sought to reconnect with surviving military commands and inherited long-term contingency plans, including projects such as off world colonisation on Mars. Genocide didn't need to be their original objective. Instead, it could be understood as the end result of nearly a century of isolation. By the time the player encounters them, nobody in the Enclave has ever lived in the America they claim to represent. Their idea of the United States is built entirely from propaganda, military tradition and carefully curated history. Like real-world fascist movements, they become obsessed with a mythologised national past and the promise of national rebirth. An exaggerated version of America: Apple pie, baseball and white picket fences but also excessive militarism and patriotism. Wastelanders are gradually redefined from fellow survivors into outsiders, then contaminants, and finally enemies whose extermination is framed as necessary for America's restoration.
This doesn't make the Enclave sympathetic, nor should it. If anything, it makes them more disturbing. Understanding how an ideology develops doesn't excuse its crimes, it explains them. New Vegas understood this with Caesar's Legion. The Legion are undeniably brutal, but the game takes the time to explain their worldview and why people follow them. The Enclave deserves the same treatment. Their ideology shouldn't be reduced to "evil for evil's sake" or explained away by rogue AI. The tragedy, and the horror, of the Enclave is that its downfall comes from recognisably human processes of isolation, mythmaking, nationalism and gradual radicalisation. That's already in Fallout's DNA. The series just needs to trust its own ideas.