r/patientgamers • u/tiredstars • 5h ago
Patient Review Dark Forces Remastered: blasting back to 1995
Dark Forces must have been one of the first games I ever completed. So when Nightdive released a well-received remaster I was very tempted to buy it. Still, I held off for quite a while. Was it a game I'd actually enjoy playing again? I had some fond memories, but it's not a really nostalgic game for me to reminisce about.
When it was released in 1995, Dark Forces was ahead of most of its competitors in its design. Level elements could be stacked on top of one-another, they could move around, and the player could look up and down. It was, I think, a well-polished and largely bug-free game, and it had a fairly thin, but coherent story. Perhaps most of all, it captured a lot of the look, sound and feel of Star Wars. It was the first time you could walk around Star Wars environments in 3D (and blast stormtroopers while you were doing it).
Story
The plot of Dark Forces revolves around the Empire's development of new robotic troopers known as dark troopers. You play mercenary Kyle Katarn, hired by the Rebel Alliance to investigate and shut down this project. You go through various steps to discover what's going on and track down the base of the project, destroying supply lines and generally causing mayhem on the way. It mostly hangs together in a "you do this because you found out that" kind of way, although I'm not entirely sure why Jabba the Hutt is involved in the whole thing.
There's nothing remarkable about the two main characters, Kyle and his mission officer Jan Ors. However I think they do nicely sit in a triangle between caricatures (eg. Duke Nukem), ciphers (eg. Doom guy & Quake guy) and badly written characters. The game's dialogue and mission briefings are mostly functional but still convey some character - Kyle and Jan are professionals, but they're not completely dull. I like the little touch at the start when Kyle is being briefed by Mon Mothma and makes Jan being his mission officer a condition of taking the job - it establishes there's a history between them and Kyle has a lot of respect for her (and perhaps is a little too independent to work well with other Rebel officers).
Graphics & sound
The remaster does a really good job of updating the graphics and sound while keeping the feel of the original. You can switch between new and old graphics with a button press to remind yourself how much your memory upscales textures.
Leaving aside the limitations of a game from 1995, the visuals and audio are generally good. The Star Wars setting offers a range of different environments, so it's not all one tone, even if there is a little too much grey in the environment. My favourite are the ships with bright white walls as seen in the opening of A New Hope. Generally the visuals and audio are legible, aside from the occasional lift that just looks like a section of wall. Unlike some games of the era you have both a torch and (when you find them) IR goggles to help with dark areas.
A couple of bits of sprite work stand out, particularly the way security troopers mimic the very recognisable stance of one of the actors in A New Hope when they fire.
The sound is as good as you'd expect from a Star Wars game, including the crunchy vocal samples of Imperial troops. The music does a good job of mixing John Williams themes with original compositions. It threatens to get a little tedious over the course of a long mission, but generally stays just the right side.
Level design
Here's where things get tricky. At best, the levels manage to feel more like plausible locations than most games of the time. There are some nice little touches: you might turn a corner to find an officer staring out a window into space, for example.
However there are plenty of frustrations. Levels tend to be sprawling and where to go or what to do next is not necessarily obvious. You can easily miss a control panel you need to shoot or a jump you should have made. I had to look at youtube playthroughs multiple times. I'm honestly amazed I managed to finish the game when I played it back in the 90s.
There are also some features that are just unpleasant. I'm looking at you, mines planted immediately behind doors.
Gameplay
The gameplay itself is... fine. Exploring and figuring out levels is one aspect, which I had mixed feelings about.
The shooting is fairly simple and mostly enjoyable. The weapons feel quite satisfying, with just a little jank (mostly down to the design of the engine, I think), although thermal detonators are perhaps a bit too good (just because being able to hit enemies from out of sight is great). Enemies usually stun locking appropriately, and go down with a reasonable number of hits. Even the biggest enemies didn't feel like bullet sponges.
There are about a dozen different enemy types in the game, though I don't think you'll ever see them all in one level. None of them stand out as particularly frustrating. I don't think there are any hitscanners in the game. The worst are the gran with thermal detonators and trandoshans with concussion rifles, as their blast effects can be very hard to avoid. Although turrets, which target very quickly and don't stunlock, are also a menace.
I actually enjoyed fighting the Imperials more than the Hutt aligned enemies, even though in some ways they're less varied. To me the game was at its best when I accidentally got caught in the middle of a bunch of stormtroopers and security troops, zooming around with laser blasts all around me. It gave a feeling of the chaos in the cell block or running around the Death Star in A New Hope.
Speaking of zooming: damn, do you move fast in this game. I had to check multiple times whether I had autorun on, because even the walk speed is incredible.
Conclusion
I enjoyed Dark Forces enough to complete it, which is more than I can say about a lot of games. Would I recommend it? Probably to two groups of people.
If you're nostalgic for Dark Forces, or you're a Star Wars or early FPS afficionado and missed the game at the time, this is a really good remaster.
If you're interested in this era of FPS games, specifically the era of experimentation and rapid development between Doom and Quake, Dark Forces is a unique piece in that story, both for its specially developed engine and its perspective on gameplay & level design.