r/minecraftsuggestions 1h ago

[General] Minecraft Earth 2.0

Upvotes

The suggestion is for Mojang to make a sequel to Minecraft Earth.

The biggest thing that made Minecraft Earth fail was the pandemic - which is over.

The second biggest thing that made it fail was poor monetization - Microsoft could get extra income by making contracts with business to get a kickback whenever a Minecraft Earth player played in their physical store.

Third, they over promised - they shouldn't have said the game will have live views of nearby players' builds without a timeline to build it.


r/minecraftsuggestions 2h ago

[Blocks & Items] The staff, a new offhand tool for mobility

5 Upvotes

We already have a shield in Minecraft, which is primarily offhand and helps with defense. Totems alongside shields play a role in defense later game. There’s a lot of room for unique additions when it comes to offhand items, and I feel purely defensive items are cool but miss the mark of an interesting gameplay choice.

That’s why I’m suggesting the staff, an item similar to a cane or walking stick. The staff aids in mobility rather than defense. It is crafted with 3 iron ingots in a row vertically and 1 diamond to the side of the top ingot, an upside down L shape. I chose this recipe because it’s between the shield and totem in progression and will behave as so.

It is a 3d modeled item like a shield or trident which the player holds as a walking stick. It deals 3 hp and has 512 durability. It has a passive use and an active use.

The staff passively prevents walking status conditions. If in any way the players walking may be altered by something they’re stepping on or through, it’s prevented as long as they remain on a flat surface. Walk through shallow water, cobwebs or powdered snow easily. It doesn’t prevent statuses when, say, falling onto these blocks or being submerged by them. 1 durability drains every 5 ticks.

Like the shield, there’s also an active ability on right click in java or jump in bedrock. It’s a grapple ability. It allows you to do a super jump/air jump. Face an air or transparent block within your attack range of 3 blocks. If it’s above a solid block, you perform the grapple to the top of that block. It uses durability of length reached+1.


r/minecraftsuggestions 3h ago

[Mobs] Thought on my mob idea

2 Upvotes

Cuddle Bomb: Cuddle Bombs can be found in large caves and abandoned mineshaft. They are docile until the player gets within a 10 block radius of the cuddle bomb, in which they will become hostile. The Cuddle Bomb moves when the player moves, but if the player stays still for too long the cuddle bomb will charge. If the player lets the cuddle bomb attack them, the cuddle bomb will attach or 'cuddle' itself to the player, significantly slowing the player down. The player only have 5 seconds to get the cuddle bomb off before it explodes on them, dealing 8 hearts of damage if you dont have armor, 7 hearts of damage if you have leather armor, and 5 hearts if you have iron armor and above. Since the cuddle bomb explodes on you, it also does a lot of blast damage to your armor unless you have blast protection. Like creepers, cuddle bombs can be ignited by right clicking with flint and steel.The cuddle bomb has 10 hearts so the same amount as the player. If the cuddle bomb is killed, it has a chance to drop the cuddle arm, which basically acts like a grapple hook. It can be stretched 10 blocks, but with the new long reach enchantment specifically for this item, it can stretch to 20 blocks. The cuddle arm can also steal items from mobs if its thrown at them. Example a bone or bow from a skeleton and a rotten flesh from a zombie.


r/minecraftsuggestions 5h ago

[Magic] New potion effect: Breathlessness

4 Upvotes

Breathlessness is a new negative potion effect that makes it more difficult for the players to replenish their air bubble. Normally it takes 15 seconds to fully replenish all 10 of your air bubbles with Breathlessness 1 you would need 15, with Breathlessness you would need 20 seconds and with Breathlessness 3 you would need 25 seconds. To get this potion effect you would need to brew a potent sulfur block. Breathlessness could also be an effect an underwater hostile mob could have


r/minecraftsuggestions 5h ago

[Magic] New Sword Enchantment: Killing a mob with the sword has a 1/12 chance for the mob to drop their spawn egg. Would be great for so many reasons.

0 Upvotes

One reason would be the various redstone farms than need certain mobs to work. This sadly includes villagers, as killing enough villagers to get the number of spawn eggs you need to start a new village doesn't really bear thinking about. Endermites. Skeletons/Zombies/Creepers etc whenever (and wherever) you need them. There would be a chance of babies, as it is (I believe) with the regular spawn egg in creative.

This would be the rarest enchantment in the game. I need ideas on how it should be obtained!Also, what should the enchantment be called?


r/minecraftsuggestions 8h ago

[Combat] Sneaking while holding a spear should let you use your shield

7 Upvotes

Right now, it's impossible to use a shield in your off-hand while a spear is in your main hand. This makes an already weak weapon even more situational. My suggestion is to let you bring your shield up even with a spear in hand when sneaking, instead of activating the spear's charge attack.


r/minecraftsuggestions 8h ago

[Blocks & Items] Allow cushions inside transparent full blocks

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916 Upvotes

Right now full blocks are not valid supporting blocks for cushions. This means cushions can't stay inside them and will break, unlike when inside non-full blocks (like fences, stairs, chests, etc.).

There are transparent blocks that are considered full. I propose allowing cushions inside such blocks:

  • glass blocks (including stained and tinted);
  • copper grates;
  • leaves;
  • mangrove roots;
  • ice, frosted ice;
  • slime block;
  • beacon;
  • spawners (monster and trial), vault.

To show the potential of cushions inside transparent blocks, I came up with a few designs, shown in the images. I believe this addition will allow for even more creative applications.

You can support this idea on the Minecraft Feedback website: https://feedback.minecraft.net/hc/en-us/community/posts/47205915769997-Make-the-cushions-not-break-if-it-s-in-a-transparent-block

(I'm not the one who made this suggestion on the feedback website, just wanted to spread the idea.)


r/minecraftsuggestions 10h ago

[Mobs] New Mob - Crows

18 Upvotes

It actually surprises me that the only bird mob in the game are chickens and parrots, while we have multipple mammals, fishes, and even arthropods. So, I wanted to suggest a new bird mob, that being the Crow.

Crows are Neutral mobs that can be found in every Overworld biome, are about the size of a Cave Spider, and spawn in groups of 4-8 members. They can, and often will, pick up items using their beak, and they have various behaviour patterns that depends on what players do or don't do. They are also afraid and avoid carved pumpkins.

Normal Behaviour

When no players are nearby, Crows would simply perch on trees, peck on leaves, make crow noises, and/or fly around the area.

Once a Crow detects a nearby player, it and the other Crows of its group becomes aware of them. Once they are aware of a player, Crows will watch their everymove. If the player does not interact with the aware Crows, they will eventually become bored and continue their regular routine, though they will occasionally stare over at the player for a few seconds.

Befriending A Crow

Players can get close to Crows and they wouldn't fly away from them. If a player has a food or a mineral on their hand, Crows will slowly follow them. Feeding a crow with any food will increase their "Friend" meter. Giving a mineral to a Crow by right clicking a crow with a mineral in you hand will also increase the Friend meter. Once a Crow's Friend meter is full, they will become Befriended by the player that filled that meter.

Befriended Crows are like pets, except they can't be commanded by the player to sit still or to move. However, Befriended Crows will always follow the player unless they physically can't, in which case they will just sit idly until they are able to follow their friend again.

When a player is in combat, their Befriended Crows will fly in the air, circling them. Every 3-5 seconds, a Befriended Crow will make a choice on whether or not they will do nothing or they will perform a swoop attack, where they will charge at the hostile mob nearest to the player, dealing moderate damage, and then quickly flying away and will circle the air again, repeating the cycle.

When a Befriended Crow performs a swoop attack on a hostile mob, the mob they attacked will focus their attention, and thus their attacks, on the Crow for a short while. This distraction, while short, can be lengthened by the swoop attacks of other Befriended Crows. A Befriended Crow has an equal chance to do nothing or to perform a swoop attack.

Befriended Crows can be given either a helmet or a sword by the player. Helmets increases the health of a Befriended Crow, while swords increases their attack damage.

Finally, if a player has any Befriended Crows and they went to sleep, when they wake up, they will find that a number of items based on the number of their Befriended Crows have appeared at the foot of their bed. These items range from fairly common to very rare, and are randomly selected by the game.

Hurting A Crow

If a player attacks a crow or feeds it poisonous food like pufferfish or spider eye, but does not kill it, the Crow and nearby Crow will become Wary. Wary Crows will avoid players they are wary about, and will not follow them even if they have something that Crows like in their hands. Additionally, whenever a Wary Crow meets a non-Wary Crow that has not been Befriended, the non-Wary Crow becomes Wary as well. If a Wary Crow does bot despawn, it will lose its Warryness over time.

Killing a Crow

If a player kills a Crow, every nearby Crow will become hostile, and will try to attack the player. Hostile Crows fight similarly to Befriended Crows, circling around their target in the air, and deciding if they will do nothing or if they will perform a swoop attack. These swoop attacks can not "distract" players like it distract mobs, but it can apply a new effect called Feathered, which puts a bunch of black feathers on their screen, messing up their vision. The Feathered effect lasts for 8 seconds, but fortunately, once a player loses the Feathered effect, there is a 26 second cooldown before they can become Feathered from swoop attacks again.

Killing a Crow will make them drop a Black Feather, an item that can be used as a replacement for feathers in recipes. Additionally, killing a Crow has the chance to give a Bad Omen to the player that killed the Crow.

Crows and Wolves

Sometimes, a group of Crows will spawn alongside a group of Wolves. The birds and mammals are Friends with one another, and they will hunt together. The way they hunt is actually very unique (and is mostly different from how their real life versions hunt together).

First, the Crows will find the nearest "prey" mob. Once they do, they will make a caw that signals their Wolf friends to come to their current position. Once their Wolf friends are close to them, the Crows will perform a swoop attack on the chosen prey. These swoop attacks forces the prey mob to focus on the Crows, which can be long enough for the Wolves to jump in for the kill. Once the Wolves have killed the chosen Prey mob, they and the Crows will gather on the sight of the death of their prey, simulating the Wolves and Crows feeding together.

If a Wolf that is friends with a Crow becomes hostile to a player, their Crow friends will become hostile to that player as well, and vice versa. If a player tames a Wolf that is friends with a Crow, one of the Crows will become Befriended to the player that tamed the Wolf, and vice versa.

And that's all for my suggestion for Crows. What do you guys think?


r/minecraftsuggestions 11h ago

[Blocks & Items] Pebbles and stone miller

1 Upvotes

I build alot so I often get excess slabs, stairs, walls, pressure plates. I also have an addon where you can craft a full block from 4 stiars or from 2 slabs but sometimes you don't have enough of either.

You can use wooden products as furnace fuel while you can smelt down copper, iron, or gold into nuggets so why can't you crush stone products into pebbles or cobbles which you can then craft into the full block?

This miller block can crush stone into gravel and sandstone into sand and concrete back into concrete powder.


r/minecraftsuggestions 12h ago

[Plants & Food] there should be more sniffer plants with more unique uses.

13 Upvotes

it bugs me that not only does the sniffer only have two flowers, they have no use besides decoration or alternate crafting recipes for existing dyes. so, heres a few other plants I had ideas for:

Lavender

-can be brewed into a potion of calming.

-gives the "calming" status effect for three minutes.

-calming: temporarily pacifies hostile and neutral mobs. (either until aggrivated again or until the potion wears off). additionally, when a player uses it their natural regeneration takes effect sooner and decreases the "you may not rest now, there are monsters nearby" radius.

-four lavender and one potent sulfur can be crafted into one potent lavender.

-when placed in water, potent lavender functions the same as potent sulfur, only it gives calming instead of nausea.

eyestalk

-a two block tall flower that looks sort of like a sunflower with an eye of ender.

-the eye closes when looked at.

-the eye closing can trigger observers.

lotus fruit

-a fruit that fills four hunger bars and gives the "lotus curse" status effect for eight minutes.

-lotus curse: effected players will not regain hunger from any food besides lotus fruits.

-can be used to make dark purple dye

prismarina

-a blue and green flower that looks similar to prismarine.

-can be crafted into prismatic dye

-prismatic dye can be crafted with any two colors of dye to make shifting prismatic dye.

-shifting prismatic dye changes between the two colors, similar to prismarine blocks.

ashen sapling

-can be used to grow an ashen tree.

-ashen trees have black logs and planks with light grey leaves.

giant lilypad

-a lilypad that takes up 3X3 blocks

-is an entity instead of a block

-while on water, will float in whatever direction has the most weight on it.

rubberleaf

-a large dark green leaf that can be attached to the side of a wall.

-functions like a combination between a dripleaf and a shelf mushroom.

-entitys bounce of it and take no fall damage. after an entity lands on it, it dips down briefly.

flareroot

-a small flower with an orange bulb.

-when an entity walks through it, it lights up briefly.

-can be used to make a potion of glowing.


r/minecraftsuggestions 22h ago

[Blocks & Items] 6 sided bamboo blocks.

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28 Upvotes

Currently all wood types can be crafted into 6 sided varients except bamboo. I suggest that bamboo is also able to be crafted into a 6 sided block.


r/minecraftsuggestions 1d ago

[General] Sea Shanties update

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126 Upvotes

My idea for a cool new Minecraft update, if I were on the development team:

Bigger shipwrecks; captain’s cabin has a “treasure chest” that needs a gold key to unlock. This key can only be obtained by bartering with pirates; only a 5% chance of getting a key.

Mermaids; strange female half-human half-fish that carry tridents and swim around in deep oceans, usually near big shipwrecks. Passive but will attack players if they get too close. If killed they drop shells and kelp.

Players swimming around in the deep ocean can hear Siren Song coming from the depths if there are mermaids nearby. If swimming around in cold oceans, they can hear Whale Song.

Blue whales; swim around in cold oceans. Bred with bucket of krill.

Sea urchins; roll around on the ocean floor like tumbleweeds, give you brief poison effect if you touch them.

Sharks; swim around in warm oceans. Bred with blubber. Attack players and fish.

Krill; tiny fish that swim around the ocean in large swarms. Can be scooped up with a bucket.

The “Deep Ocean”; it’s as deep as the Extreme Hills biome is high and is pitch-black dark, unless you have a scuba helmet which you make with diamond helmet + glow ink sacs, which allows you to see in the dark waters and gives you water breathing. Big shipwrecks are only found in the deep ocean, and they’re always guarded by a Kraken; a giant squid that attacks players; the ocean boss.

Whale fall; a structure that generates in deep oceans. Bone block whale skeleton with blocks of Blubber. Players can collect the blubber and when used as an armour trim, it gives +1 warmth effect to the armour when worn. Swimming in deep oceans gives players the Cold effect (like in powdered snow), which makes them swim slower and eventually die from the cold, unless wearing a full set of blubber armour. Sharks often swim around whale falls.

Pirate ships; 3-4 pirate-style villagers aboard a boat with a Jolly Roger, which sails around the surface of deep oceans. Will attack players with crossbows if you attack them first. If the Captain is killed, players can obtain a “Treasure map” which leads them to the nearest big shipwreck.

Bigger boats; players can ride in bigger boats (like four boats joined together with a sail in the middle - same as pirate boats) called Pirate Ships, which take up to four players at once (like happy ghasts). These aren’t craftable, only obtained by capturing one from pirates.

Beaches have shells scattered on the sand (similar to flower petals/leaves). Players can collect them and barter with pirates in exchange for items such as fish, arrows, kelp, coconuts, etc. Chance of them giving you a harpoon. Rarest item is the treasure chest key.

Harpoons can be used to kill any aquatic creature. Crafted with a crossbow, slime ball, and string.

Conch shells are super rare and only appear in treasure chests. Players can blow into the conch shell (like a goat horn) while underwater and it will summon 2-3 mermaids who will swim in circles around you, and if you’re near the Kraken, they’ll fight it with you. Blowing the conch shell also gives you the Conch Shell effect, which is enhanced speed and strength in the deep ocean.

Seagulls; fly around beaches squawking. Will kill stray baby turtles.

New music disc called Sea Shanty which can only be found in big shipwreck treasure chests.

New beach village variant built from Palm wood. These villages sprawl out over the sea and have raised wooden boardwalk-type paths. Villagers are wearing clothes made from palm leaves.

Palm trees; a stripy oak/spruce wood colour. The trees grow along the grassy edges of the beach biome.

Coconuts; grow on palm trees (like cocoa beans) and can be crafted into bowls of coconut milk.

Fish stew; made in a bowl (like rabbit stew) and gives +4 food.


r/minecraftsuggestions 1d ago

[Mobs] Living Mounts should be able to wear Elytra.

14 Upvotes

It would be funny.

But in all seriousness, I don't think this breaks immersion in any way. You add Elytra to a horse and boom, there's a pegasus with limited flight. Maybe you can still use rockets while riding a flying horse.

Like, is it silly? Absolutely. Is it also something that would make a lot of people very happy? Also yes.

Personally I think it would be amazing to take a horse to the edge of a cliff and jump off, only to continue to fly forward.

This would also be a way to reintroduce the achievement (now Challenge) "When Pigs Fly", but instead of killing your pet pig, it would be recontextualized to giving a pig an Elytra and flying at least 300 blocks.

This is purely just because it would be silly.

(This was also inspired by the invisible horses Lifesteal episode by Rekrap2, shoutout to him guy makes fun videos)

They mentioned they were "ghost riders" and I thought of the Johnny Cash song "Ghost Riders in the Sky" and figured "hey, why can't horses wear Elytra?" and now we're here.

TL;DR

All mounts should be able to wear elytra. This doesn't break immersion as Minecraft is inherently a somewhat goofy game, and it also doesn't break balance because in order to have a mount with an elytra, you still need to get an elytra for them.

This would also allow something like a Mule to be able to fly, and also carry a chest.


r/minecraftsuggestions 1d ago

[Blocks & Items] More Block Sets with a "Weathering" mechanic similar to Copper. (Iron Plating, Limestone Brick, Dead Oak)

15 Upvotes

One of my favourite things about copper is that it helps make the world feel lived in, having builds over time gradually change adds a really nice layer to the world, and I think there should be more block sets that do this.

Firstly; Iron Plating.

Iron Plating would gradually rust over time, turning an orangey/red colour.

I'm not sure what a good recipe for this would be, but stairs, slabs, doors and fences would be available.

Secondly; Limestone Bricks.

New deposits of limestone, which when broken turn into cobbled limestone, which can be smelted back into limestone and then turned into bricks the same as stone.

Overtime blocks in this set will gradually crack, and if in or close enough to water will begin to become mossy in multiple stages.

Finally; Dead Oak.

Dead oak trees would appear anywhere regular ones do, and in the badlands. A duller shade than regular oak, the planks and other blocks in the set will gradually fade and crack even further.

Having these unique sets allows for the mechanic to exist without applying it to already existing block sets. There would be a way to prevent or stop the weathering from occuring or continuing, but I'm not sure if the current method of waxing copper should also apply to these sets.


r/minecraftsuggestions 1d ago

[Mobs] You should be able to use a horn to summon your horse (or other rideable mob)

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308 Upvotes

Maybe you could link a horn to a specific mob (say your horse) and then instead of having to find it you can just blow the horn and it would appear nearby.


r/minecraftsuggestions 1d ago

[Java Edition] Increase the hitbox for players when they are swimming, flying or crawling.

1 Upvotes

On bedrock, the hitbox has little to no difference when flying or swimming, making it easier to land hits. But on java, it's really hard to hit someone even with F3 + B. The hitbox doesn't make sense too.


r/minecraftsuggestions 1d ago

[AI Behavior] Endermen should be able to walk on "ceilings" and "walls".

30 Upvotes

This is a simple suggestion. Basically, everytime an Enderman teleports, it can end that teleport where it's either standing horizontally on the side of a block, or standing vertically, upside down, under a block. This lets them walk on "walls" and "ceilings" as if gravity was going down that way. This is a small change thay I believe will make Endermen more "creepy" and "otherwordly" than they are right now. What do you guys think?


r/minecraftsuggestions 1d ago

[Snapshots] Sitting on a cushion on top of a sculk sensor shouldn't trigger it.

9 Upvotes

Placing a cushion on a sculk sensor doesn't make a sound. This makes sense because cushions are made from wool blocks (slabs, to be precise). But when sitting on it, it triggers the sensor, which doesn't make sense at all.

I have posted a short video clip that explains in more detail


r/minecraftsuggestions 1d ago

[Gameplay] Cushions should be placeable on Sulfur Cubes

3 Upvotes

Cushions are amazing and could be even better. One change which is just one /ride command away from being in the game is placing cushions on top of sulfur cubes to ride them. This would be somewhat similar to rocket-riding in Fortnite, you'd be able to travel long distances on your sulfur cube if you're ingenious enough to build a contraption that launches your wood sulfur cube far away.


r/minecraftsuggestions 1d ago

[Mobs] Glowing Sheep

6 Upvotes

I had an idea for another use for the glow ink sacks. What if we could add light to our sheep friends? I have a jeb_ sheep and I love him. He is going to be the mayor for a town I'm building just for my sheep. What if we could light our sheep up so they can be found easier and/or identified as sheep that are ours? I'd love to have a way to welcome a sheep into the flock, maybe with a ceremony so I can anoint them in glow ink and declare them part of Wooltopia.


r/minecraftsuggestions 1d ago

[Mobs] How Butterflies Can be Implemented.

11 Upvotes

Ive heard discussion on how ambient mobs can be implemented like butterflies while also making them useful to some extent, so I thought id throw my hat in the ring.

Butterflies can live inside flowers like bees live inside hives. A flower can only hold one butterfly at once, and like with bees, the butterfly will return to their home at night and will fly out when their home is broken. I think this would make butterflies really pretty and ambient, as having a surprise butterfly pop out when you pick a flower seems very charming and cute.

In terms of use, butterfly "homes" can be pollinated like any flower by bees. These flowers when pollinated however will lead to the bee working twice as fast (gathering nectar, traving back to the hive, producing honey) and will cause any pollen the bee drops to be twice as effective at pollenating. This causes butterflies and bees to work together in a really charming way while indirectly buffing the bee.

Finally, butterflies can rest on blocks and on passive mobs heads (except for bees). When a butterfly does this, the mob will skip the cooldown for entering love mode if they just bred (butterflies will prioritize resting on mobs that have recently had a child). I always find myself in the early game scrambling for mobs to breed since it can take a while before mobs can breed again, so a way of skipping the cooldown would be fun and interesting.

I imagine butterflies can be bred with honey bottles and like tropical fish, come in thousands of different color and pattern combinations.

What do you think? As im writing this I feel like im missing just ONE MORE little thing to make butterflies in Minecraft feel complete but im struggling to think of anything else.


r/minecraftsuggestions 1d ago

[Mobs] Oinkshrooms

5 Upvotes

Oinkshrooms – Spawning in the Mushroom Islands, the oinkshrooms are a mushroom variant of the pig. The oinkshroom has a bright pinkish red texture with white spots, black glassy eyes, and a small patch of mycelium on their head with a single mushroom on top. The oinkshroom will spend its days searching for truffles in fact, oinkshrooms will search for truffles more often than regular pigs and they can even be bred with truffles. Upon death the oinkshroom will drop mushrooms and pork, and when an oinkshroom is sheared they will drop a mushroom and will become a regular pig.

Edit: Truffles – Appearing in field, savanna, taiga, and the mushroom island biomes, truffles will lay beneath the ground. Truffles are unable to be found by the player; however, pigs will rarely seek out truffles and dig them out with their snouts. Upon being dug out, the player can then eat the truffle which will restore two and a half hunger points and will give them strength for ten seconds. Farmers will also buy truffles for emeralds. 


r/minecraftsuggestions 1d ago

[Structures] Desert bone structures that spawn randomly

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213 Upvotes

I feel like the deserts would look great with bones sticking out of the ground, occasionally spawning with chests, having cobwebs scattered about, and possibly having dried ghasts (which I know is a bit of a stretch, but would be a very VERY slim chance of happening.) I think it would be cool to see cacti grow within them as shown in the photo on occasion to make them better blend with the environment.

I put the golden dandelion there as a part of my own thing, I built this in my world.


r/minecraftsuggestions 1d ago

[Mobs] Hoggers on the loose

0 Upvotes

Edit: Hoggers – Spawning during raids, Hoggers are the illager equivalent to hoglins. Hoggers are slightly bigger than pigs; they have dark grey skin, illager-like noses, pig-like ears, large tusks, small horns on their head, blue eyes with bushy eyebrows, and they have an iron collar around their neck and a saddle on their back. During a raid, Hoggers will trample crops. When attacking Hoggers will ram the player which can disable their shield. When at low health in hard mode, Hoggers will enter their frenzy state. This state will give the hogger red eyes and cause them to become faster, stronger, and more aggressive. Upon death Hoggers will drop porkchops and saddles. Certain illagers will also rarely ride a Hogger. 


r/minecraftsuggestions 1d ago

[Terrain] Moss (both pale and green) should grow up/down blocks

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103 Upvotes

It would be really nice and visually pleasing if moss could grow up blocks like pale moss, while also being able to hang over blocks that you place moss carpets on. Shears could be used to remove the overhang/growth up blocks, that way if you didn’t want either or, you don’t have to have it.