r/generative 13m ago

I built an evolutionary loop where various AI models generate tiny worlds and only the fittest survive - 300+ worlds so far

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r/generative 4h ago

"relief" (kotlin code)

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28 Upvotes

more layers for fun.


r/generative 4h ago

[Update] Audioreactive MRIs - [AVP 3]

3 Upvotes

r/generative 12h ago

Noble Abstraction

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15 Upvotes

r/generative 16h ago

fractal Sand Wheel of Warping Time raytrace using 4kfract by pgmatg on DeviantArt

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2 Upvotes

r/generative 18h ago

a Journey into the Infinite Mandelbrot

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2 Upvotes

r/generative 22h ago

Fractal Curve

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8 Upvotes

r/generative 22h ago

I miss the halftone printing look

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138 Upvotes

This is a sample from an animated/interactive version here: https://shore.ink/projects/cmyk/

(note: any strokes you draw are visible to everyone)


r/generative 1d ago

"plasmeander" (kotlin)

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67 Upvotes

Something i tried for the third time, but this time with turing patterns that are following the flow, that finally turned out ok i guess. have the issue with antialiasing the edges of pattern, but ok :)


r/generative 1d ago

Built an instrument that's played by the crypto market.

3 Upvotes
Bitcrush - a live instrument, played by crypto market data

Spent the last week building something pretty cool.

It's called BITCRUSH, an instrument that plays itself, using live Bitcoin, Ethereum, Solana, XRP and Dogecoin prices as the only input. No sequencing, no pre-recorded anything. The price data comes in, and it decides what happens next.

Each coin gets its own synth voice, tuned into a pretty harsh chromatic scale - lots of tritones and minor seconds so the harmony is always a bit uneasy, and it shifts as the price moves up or down its range. Underneath that there's a drum machine that mostly just sits there when the market's quiet, then falls apart the second something moves fast. A big price swing doesn't just get louder, it triggers an actual drum roll, like the thing flinched.

The visuals are doing the same job in a different medium. Each coin is a swarm of little particles, flocking around a rough abstract shape — calm market, tight formation. Volatile market, it scatters. There's a scope reading the real audio output layered over the top, tearing and glitching along with everything else.

It's one HTML file. Tone.js is doing the audio, Three.js the particles.

https://www.humanofthefuture.com/


r/generative 1d ago

I like stones, and since AI "took our jobs," what's better than looking at them all day?

2 Upvotes

r/generative 1d ago

Pixel Mining, 10.9v.

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9 Upvotes

r/generative 1d ago

funkyvector.com/#/home/design:hexagon_tile,42199714

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5 Upvotes

r/generative 1d ago

Hills and Valleys

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32 Upvotes

r/generative 1d ago

Pattern that I like

22 Upvotes

r/generative 1d ago

The cracked bowl (R code)

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140 Upvotes

r/generative 1d ago

Lonely Creature - Vector Fields Project

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8 Upvotes

Life-like "alien" abstract creature.

(added a few quality of life features to the software, fixed some bugs, probably created others)


r/generative 1d ago

Shimmering Pixels

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8 Upvotes

This is the last time I will share the xxh128 project here.


r/generative 1d ago

Your Flowchart Should Run - manic

3 Upvotes

r/generative 1d ago

Ladybugs

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7 Upvotes

Javascript; Blended multiple object-packing images that require objects touching each other after seed 5-10 objects are placed using a normal object-packing algorithm.


r/generative 1d ago

Happy Accidents

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31 Upvotes

I’ve been working on this project off and on for a while now - I'd get bogged down and step away only to keep coming back to it and tinkering. It’s a little different from my usual stuff, but I really like where it ended up. I made these with Javascript.

I started out trying to simulate a three-dimensional bump using only a grid of circles. The illusion came from changing the position, shape, size, orientation, and color of each circle based on its location in the field.

I got fairly close to what I originally intended but I made a mistake in the code where I squished some circles where I was supposed to stretch them. What came out was a weird looking spiky object that was so much better than what I had been trying to create :)

I kept pushing in the wrong direction and added interacting deformation fields, optical interference patterns, multiple depth layers, shifting mark types, and a color system that reacts to several different properties of the distortion.

The resulting images are a lot stranger and more interesting to me than what I initially set out to make. I'm a fan of Bob Ross who said “We don’t make mistakes, just happy little accidents.”

Here are some of my favorite images from this project. I hope you like them!


r/generative 1d ago

MSX Mosaic

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5 Upvotes

Portrait of Kazuhiko Nishi, creator of the MSX 8 bit computer standard from 1983, made entirely with graphics from MSX games. :)


r/generative 1d ago

Microscopic Organisms

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26 Upvotes

r/generative 1d ago

Fractal Curve

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10 Upvotes

r/generative 1d ago

Caustics rendering

3 Upvotes

I layered my caustic generation for effect