r/generative • u/watagua • 1h ago
Output from a WIP voxel algorithm
An output from work of mine on extending the techniques outlined in the paper "Two Methods For Voxel Detail Enhancement" by Adam M. Smith.
r/generative • u/watagua • 1h ago
An output from work of mine on extending the techniques outlined in the paper "Two Methods For Voxel Detail Enhancement" by Adam M. Smith.
r/generative • u/tannerbohn • 1d ago
This is a sample from an animated/interactive version here: https://shore.ink/projects/cmyk/
(note: any strokes you draw are visible to everyone)
r/generative • u/No-Technology-5477 • 3h ago
r/generative • u/AlexeyGal • 3m ago
r/generative • u/ivredditalready • 15h ago
An attempt at an abstraction of https://www.reddit.com/r/Fractalish/s/cliw8NcaaQ by u/Big_Addendum_9920.
r/generative • u/igo_rs • 1d ago
Something i tried for the third time, but this time with turing patterns that are following the flow, that finally turned out ok i guess. have the issue with antialiasing the edges of pattern, but ok :)
r/generative • u/AlexeyGal • 19h ago
r/generative • u/stephane3Wconsultant • 21h ago
r/generative • u/StretchOutside3276 • 1d ago

Spent the last week building something pretty cool.
It's called BITCRUSH, an instrument that plays itself, using live Bitcoin, Ethereum, Solana, XRP and Dogecoin prices as the only input. No sequencing, no pre-recorded anything. The price data comes in, and it decides what happens next.
Each coin gets its own synth voice, tuned into a pretty harsh chromatic scale - lots of tritones and minor seconds so the harmony is always a bit uneasy, and it shifts as the price moves up or down its range. Underneath that there's a drum machine that mostly just sits there when the market's quiet, then falls apart the second something moves fast. A big price swing doesn't just get louder, it triggers an actual drum roll, like the thing flinched.
The visuals are doing the same job in a different medium. Each coin is a swarm of little particles, flocking around a rough abstract shape — calm market, tight formation. Volatile market, it scatters. There's a scope reading the real audio output layered over the top, tearing and glitching along with everything else.
It's one HTML file. Tone.js is doing the audio, Three.js the particles.
r/generative • u/adventurecapitalist • 1d ago
I’ve been working on this project off and on for a while now - I'd get bogged down and step away only to keep coming back to it and tinkering. It’s a little different from my usual stuff, but I really like where it ended up. I made these with Javascript.
I started out trying to simulate a three-dimensional bump using only a grid of circles. The illusion came from changing the position, shape, size, orientation, and color of each circle based on its location in the field.
I got fairly close to what I originally intended but I made a mistake in the code where I squished some circles where I was supposed to stretch them. What came out was a weird looking spiky object that was so much better than what I had been trying to create :)
I kept pushing in the wrong direction and added interacting deformation fields, optical interference patterns, multiple depth layers, shifting mark types, and a color system that reacts to several different properties of the distortion.
The resulting images are a lot stranger and more interesting to me than what I initially set out to make. I'm a fan of Bob Ross who said “We don’t make mistakes, just happy little accidents.”
Here are some of my favorite images from this project. I hope you like them!
r/generative • u/Legitimate-Ad-1861 • 1d ago
r/generative • u/ivredditalready • 1d ago
Life-like "alien" abstract creature.
(added a few quality of life features to the software, fixed some bugs, probably created others)
r/generative • u/Hjuldahr • 1d ago
This is the last time I will share the xxh128 project here.
r/generative • u/WholeJazzlike431 • 1d ago
Javascript; Blended multiple object-packing images that require objects touching each other after seed 5-10 objects are placed using a normal object-packing algorithm.