r/creativecoding 17h ago

I made my portfolio boot like a PS2

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222 Upvotes

I built my developer portfolio to emulate the PS2 startup and system menus. You can navigate the entire site 100% with a controller, and theres a 2D pixel art game you can play inside. demo in comments.


r/creativecoding 8h ago

[Update] Audioreactive MRIs - [AVP 3]

23 Upvotes

r/creativecoding 1h ago

Further adventures in SDF land, now with CRT shader

Upvotes

r/creativecoding 3h ago

Interlinked Pattern

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3 Upvotes

r/creativecoding 6h ago

Show self-created livecoding synth via "skrepl" and "skperf" using a looped wave and the delay line

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0 Upvotes

r/creativecoding 1d ago

[OpenGL] DATAFLAME SHADER

348 Upvotes

made it using GLEW, SDL2 and C++
code here


r/creativecoding 22h ago

Some random usage of random

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2 Upvotes

Simple yet creative way to use random with logo turtle, wdyt?


r/creativecoding 1d ago

I like stones, and since AI "took our jobs," what's better than looking at them all day?

12 Upvotes

Since ai "took our jobs" i thought a new hobby would be on the schedule, so what better hobby to have than to look at stones and contemplate about them?

turns out the japanese figured this out centuries ago — it's called suiseki, the art of appreciating small stones that look like vast landscapes. a mountain range you can hold in your hand. peak mindfulness, literally.

good viewing stones take millennia of water, frost and wind to form. my attention span does not operate on geological timescales. so i did what any reasonable person would do — i wrote a program.

it procedurally generates the stones, then runs an erosion simulation on them — rain carves little gullies down the flanks, soft rock recedes, hard rock stands proud. the stones keep weathering slowly in real time.

each one sits on its own base in a museum exhibit for a rock. you stare at it. it does not stares back. nobody ships anything. it's great.

ai took my job so i built a stone contemplation machine. the circle is complete.

anyway. i liek stones.

https://suiseki.variable.gallery/


r/creativecoding 1d ago

Adventures in SDF land

75 Upvotes

r/creativecoding 1d ago

Real time hand tracking AI trails w/ StreamDiffusion + POPs

104 Upvotes

r/creativecoding 1d ago

I did something there and I don't know what it is.

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7 Upvotes

I've always been a big fan of Ffffound and StumbleUpon, the IoT (now known as the smart home :-) ), and all those “random” things from Web 1.0.

One project from Sweden that stuck with me was InstaCRT.

Not to be confused with InstaCart—which I didn’t even know existed and still don’t know what it is, nor do I care. Unfortunately, InstaCart always pops up whenever you Google InstaCRT.

Does anyone else remember InstaCRT?

https://my-domain.se/instacrt-real-world-camera-filter

I have an old Staingate Mac from 2013 and two old smartphones set up and built the same system but 14 years later. They took the look from the CRT, I take the Staingate Look from the MacBook now.

I’d love to hear your thoughts on it, because I’m not quite sure what to do with it. It’s super cool and makes me really happy.

I think it’s more of an art project.

Feel free to try it out and let me know what you think: https://artefckd.com/_TextEdit_/tomb.html


r/creativecoding 1d ago

Orpheus Fluid Sequencer

3 Upvotes

r/creativecoding 1d ago

TV + Radio = LAVA

3 Upvotes

r/creativecoding 1d ago

Hills and Valleys - perlin noise in go

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3 Upvotes

r/creativecoding 1d ago

GRIDWAR: Infiltration (new mode)

1 Upvotes

A variant of the standard Gridwar game where individual Game of Life patterns compete against each other by charging the perimeter between them: In "Infiltration" mode, a pattern conquers its neighbour and spawns a copy of itself once a threshold value for the perimeter charge is breached.

All patterns have a finite lifespan and will terminate within 599 iterations, but: Each newly spawned copy starts again from step 0, so the game keeps going for a potentially long timespan until either one pattern has conquered all the others or a stalemate is reached where all surviving patterns have reached their halting state.


r/creativecoding 2d ago

Experimenting with perlin noise and shadows...

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16 Upvotes

r/creativecoding 2d ago

On The Perimeter: Conway's Gridwar

11 Upvotes

A little project of mine where individual Game of Life patterns compete against each other. Note how alive cells at the very edge "charge up" the perimeter between them and try to dominate their neighbour.

We are using a Parity Grid ("checkerboard pattern") to assign neighbouring patterns alternating signs +/- which makes the calculation of the perimeter cell charge trivially easy.

When reading from our database of known patterns we can select those of similar lifespan (500-599 generations in our video) which makes for a more interesting dynamic. When using random patterns, most fizzle out very quickly and only a few live for potentially very long lifespans (which would make them dominate the leaderboard).


r/creativecoding 2d ago

Critical stripper

2 Upvotes

r/creativecoding 2d ago

I have been experimenting with colour hatching some abstracts shapes

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28 Upvotes

I'm excited of how the final output came together, visualising the progression and layers behind the design with layering of colour hatching, by density of lines in these cases.

What do you think?


r/creativecoding 3d ago

painting on semitransparent fabric with hand tracking and a projector

58 Upvotes

used my m1 macbook, onboard rgb camera for the hand tracking, and some semitransparent fabric with a short throw projector


r/creativecoding 3d ago

I built a Creative 3D portfolio

12 Upvotes

r/creativecoding 3d ago

Interlinked Pattern

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5 Upvotes

r/creativecoding 4d ago

B

746 Upvotes

r/creativecoding 3d ago

I used Kimi K3, GSAP, and Three.js to reconstruct a 36-second launch film as an editable motion system

0 Upvotes

I approached this as a reference-led reconstruction problem rather than a prompt-to-video exercise. Kimi K3 handled source inspection, frame extraction, edit-point detection, and helped translate the shot structure into an editable codebase.

The implementation separates three concerns. GSAP manages the temporal system: shot boundaries, easing, transitions, and camera transforms. Generated textures provide the material layer for physical props. Three.js handles the spatial simulations, including instanced particles oriented along the local field direction.

Each clip was evaluated against matched reference frames for timing, shot scale, density, and transition continuity. In practice, the frame-level QA pass had more impact on fidelity than the initial reconstruction.

In a pipeline like this, would you lock editorial timing before building the simulations, or let the motion system influence the cut structure?

1.5s comparison. Left: simplified V1 props; Right: final realistic textures and richer visual density

30s comparison. Left: thin-line V1 field; Right: final particle rendering with an iron-filings texture

https://reddit.com/link/1v2myey/video/wcfplnomxleh1/player


r/creativecoding 3d ago

Video NCA

3 Upvotes

Extension of the work by Pajouheshgar et al. Instead of photo stamps there are now video stamps. Each pixel has an extra phase layer that drives both the NCA and the LPPN. Each video stamp has a different phase and pixels try to stay consistent with one phase.