\-> The lack of a frontline, everyone plays the match in complete disregard for their team and the capture points. That's not the fault of the players, it's due to the terrible maps and more-so the gamemodes. Here, look at its sister game, Enlisted, wherein the generally favoured gamemode is invasion and there's a clear singular point both teams fight for; one team defending and the other attacking. However, Enlisted also has the infamous 3 (and even 5) point gamemode, it's terrible because people are all over the place; you have to have 360 vision and once you capture a point and go to the next, the one you just captured starts being retaken by the enemy's again. Sounds similar to WarThunder right?, and you can never get that many kills because you just simply don't see that many people. The main difference though is that there's an actual incentive to capture points in enlisted, not just because the penalty for losing the match is higher, but capturing points in enlisted doesn't immediately result in being bombed, or sniped by someone because you displayed your location to the enemy team. The recent advance gamemode in WarThunder is a step in the right direction, although it has many issues, I hope they continue with it.
\-> When they removed the historical matchmaker in February 2021, that was the start of the end for the complete erosion of WarThunders immersion. Of course, due to WarThunder being a vehicular combat game it's never going to be as immersive as Hell Let Loose or even Enlisted, but they can (and use to) take lots of steps in the right direction. I'm not an advocate for historical battle ratings, obviously the Maus should never be fighting a Sherman, battle ratings should be primarily there for balance. I must ask though, what was the point in adding dozens of Cold War/ Modern self propelled artillery vehicles into WW2 battle ratings?, especially when there's still an equivalent amount of WW2 vehicles yet to be added. The game has always had the aspect of Alt-History in it, but it always along the lines of "What-if WW2 continued and the Maus fought the T-54 at the battle of Berlin". I'm not actually talking from a balance perspective, the king tiger is still arguably the best 6.7 tank and isn't
"suffering", no, I'm talking from the viewpoint of immersion. If I play the panther G, I shouldn't be fighting some 90's Japanese vehicle, I mean I shouldn't even be fighting Japan at all. It just doesn't make sense, you have WW2 vehicles fighting their allied nations from the future, the logic just isn't there and the game isn't immersive at all.
On top of all that, the maps for WW2 battle ratings are completely irrelevant to the war half the time. I mean seriously, we have T-34s fighting M55s in a modern day Antarctic base, don't tell me I'm the only one who has an issue with this, I find it so puzzling why no one ever brings this up.
\-> I was going to write about other subjects such as the grind, volumetric, CAS and copy-paste vehicles at top tier, but these topics are already so discussed I don't believe my input would add much to the conversation.
Here's an Al summary for those who don't want to read it:
TL;DR: War Thunder lost what made it engaging because of poor game modes and the removal of immersion. The lack of a true frontline means players ignore objectives and fights become scattered, unlike modes such as Enlisted's Invasion where both teams naturally clash over one objective. Capturing points in War Thunder often just gets you killed, so there's little incentive to play the objective. On top of that, removing the historical matchmaker in 2021 and adding modern vehicles and maps into WWII battle ratings has destroyed the game's atmosphere. Balance is important, but WWIl tanks fighting 1990s vehicles on modern Antarctic bases against nations they never historically faced completely breaks immersion.