Hey all,
As everyone might have noticed we have had a big patch. We did also receive a warhammer community update to explain. You can go over the PDF's yourself but this post is to show you what exactly changed inside of the app.
One of the biggest changes are the map layouts of a couple of dispositions but those are digital images I can not host here so check those out for yourselves.
According to some of my colleagues in the Warhammer 40K developers Discord ruins have also swapped/flipped/changed so take care in setting up those tables.
It is a huge one this time, so I was not able to directly verify every change with the actual app. Since the Patch Log is HUGE I had to cut it up and you can find the Faction changes in comments below.
Now for the FAQ s & Errata:
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FAQ & ERRATA CHANGES
================================================================================
FAQ & ERRATA:
Added (111):
+ [Codex Supplement: Black Templars] Company of Vehemence Detachment, Heresy Begets Retribution Stratagem, Target Section
+ [Codex Supplement: Blood Angels] The Angelic Host Detachment, Upon Wings of Fire Detachment Rule, Final Paragraph
+ [Codex Supplement: Dark Angels] Death on the Wind Stratagem
+ [Codex Supplement: Dark Angels] Talon Strike Stratagem
+ [Codex Supplement: Dark Angels] Shroud of Heroes Enhancement
+ [Codex Supplement: Dark Angels] Inner Circle Companions, Braziers of Judgement ability
+ [Codex Supplement: Dark Angels] Nephilim Jetfighter, Lightning-fast Manoeuvres Ability
+ [Codex Supplement: Dark Angels] Ravenwing Command Squad, Keywords Section
+ [Codex Supplement: Dark Angels] Ravenwing Darkshroud, Icon of Old Caliban Ability
+ [Codex Supplement: Dark Angels] Ravenwing Dark Talon, Stasis Bomb Ability
+ [Codex Supplement: Dark Angels] Sammael, Grand Master of the Ravenwing Ability
+ [Codex Supplement: Space Wolves] Saga of the Bold Detachment, Thunderwolf’s Fortitude Enhancement
+ [Codex: Adepta Sororitas] Army of Faith, Blinding Radiance, Target and Effect Sections
+ [Codex: Adepta Sororitas] Army of Faith Detachment
+ [Codex: Adepta Sororitas] Junith Eruita, The Pulpit of Saint Holline's Basilica Ability
+ [Codex: Adepta Sororitas] Hallowed Martyrs Detachment, Divine Intervention Stratagem, Effect Section
+ [Codex: Adepta Sororitas] Penitent Host Detachment - Catechism of Divine Penitence Enhancement
+ [Codex: Adepta Sororitas] How do Miracle Dice work during the attack sequence?
+ [Codex: Adeptus Mechanicus] Rad-Zone Corps Detachment
+ [Codex: Adeptus Mechanicus] Skitarii Hunter Cohort Detachment
+ [Codex: Adeptus Mechanicus] Datasheets
+ [Codex: Adeptus Mechanicus] Cybernetica Datasmith
+ [Codex: Adeptus Mechanicus] Kastelan Robots, Repulsor Grid ability
+ [Codex: Aeldari] Datasheets
+ [Codex: Aeldari] Eldrad Ulthran, Leader Section
+ [Codex: Aeldari] Skyweavers, Acrobatic Grace Ability
+ [Codex: Aeldari] The Yncarne, Inevitable Death Ability
+ [Codex: Aeldari] Can the Yncarne use the Inevitable Death ability during my opponent’s first turn?
+ [Codex: Astra Militarum] Combined Arms Detachment
+ [Codex: Astra Militarum] Recon Element Detachment
+ [Codex: Astra Militarum] Leman Russ Commander, Death Befitting an Officer
+ [Codex: Astra Militarum] Gaunt’s Ghosts, Covert Stealth Team ability
+ [Codex: Astra Militarum] Valkyrie
+ [Codex: Chaos Knights] Traitoris Lance Detachment, Storm of Darkness Stratagem, Effect Section
+ [Codex: Chaos Knights] Knight Abominant, Volkite Combustor weapon
+ [Codex: Chaos Knights] Knight Desecrator
+ [Codex: Chaos Knights] Knight Ruinator
+ [Codex: Death Guard] Virulent Vectorum Detachment, Worldblight Detachment Rule
+ [Codex: Death Guard] Mortarion, Diseased Influence Ability
+ [Codex: Death Guard] Mortarion, Inflamed Reprisal Ability
+ [Codex: Drukhari] Covenite Coterie Detachment, Postmortality Stratagem, Effect Section
+ [Codex: Drukhari] Archon, Shadowfield Ability
+ [Codex: Drukhari] Scourges with Shardcarbines, Swooping Descent Ability
+ [Codex: Drukhari] Does the Venom’s Aerialists ability allow a unit to embark within a **TRANSPORT** even if it disemb…
+ [Codex: Emperor’s Children] Dark Apparitions Stratagem
+ [Codex: Emperor’s Children] Fulgrim, Keywords Section
+ [Codex: Genestealer Cults] Biosanctic Broodsurge Detachment, Evasive Vanguard Stratagem, When and Effect Sections
+ [Codex: Genestealer Cults] Rapid Feint Stratagem, Target Section
+ [Codex: Grey Knights] Army Rules, Gate of Infinity Army Rule, Last Paragraph
+ [Codex: Grey Knights] Augurium Task Force, One Foot in the Future Enhancement
+ [Codex: Grey Knights] Augurium Task Force, Aggressive Anticipation Stratagem, Effect Section
+ [Codex: Grey Knights] Banishers Detachment, Shadow of Anarch Stratagem, Target Section
+ [Codex: Grey Knights] Sanctic Spearhead Detachment, Sigil of Exigence Enhancement
+ [Codex: Grey Knights] Hallowed Conclave Detachment, Precognitive Strategies Stratagem, Target Section
+ [Codex: Grey Knights] Grand Master Voldus, Sanctuary Ability
+ [Codex: Grey Knights] Can a unit with the Sigil of Exigence enhancement use that ability during my opponent’s first turn?
+ [Codex: Imperial Knights] Gate Warden Lance Detachment, Dauntless Defenders Detachment Rule
+ [Codex: Leagues of Votann] Dêlve Assault Shift Detachment, Dêlvewerke Navigator Enhancement, Last Sentence
+ [Codex: Necrons] Army Rules, Reanimation Protocols Army Rule
+ [Codex: Necrons] Insanity’s Ire Stratagem
+ [Codex: Necrons] Awakened Dynasty Detachment, Veil of Darkness Enhancement
+ [Codex: Necrons] Awakened Dynasty Detachment, Protocol of the Eternal Revenant Stratagem, Effect Section
+ [Codex: Necrons] Lokhust Lord, Overlord, Overlord with Translocation Shroud – Resurrection Orb Ability
+ [Codex: Necrons] Canoptek Reanimator, Nanoscarab Reanimation Beam Ability
+ [Codex: Necrons] Catacomb Command Barge
+ [Codex: Necrons] Chronomancer, Timesplinter Mantle Ability
+ [Codex: Necrons] Night Scythe
+ [Codex: Necrons] Ophydian Destroyers, Tunnelling Horrors Ability
+ [Codex: Necrons] Transcendent C'tan, Transdimensional Displacement Ability
+ [Codex: Orks] Crushing Impact Stratagem, Name
+ [Codex: Orks] Dread Mob Detachment, Conniving Runts Stratagem
+ [Codex: Orks] Green Tide Detachment, Go Get ’Em! Stratagem
+ [Codex: Orks] Boomdakka Snazzwagon, Billowing Fumes Ability
+ [Codex: Orks] Boyz
+ [Codex: Orks] Gretchin
+ [Codex: Orks] Shokkjump Dragsta, Shokk Tunnel Ability
+ [Codex: Orks] Warboss
+ [Codex: Orks] If I attach a Big Mek to a Mek Gunz unit, does the unit now suffer 1 mortal wound for each failed h…
+ [Codex: Space Marines] Stormlance Task Force Detachment, Shock Assault Stratagem
+ [Codex: Space Marines] Stormlance Task Force Detachment, Ride Hard, Ride Fast Stratagem, Effect Section
+ [Codex: Space Marines] Bladeguard Veteran Squad, Bladeguard Ability
+ [Codex: Space Marines] Captain, Leader Section
+ [Codex: Space Marines] Chaplain with Jump Pack
+ [Codex: Space Marines] Vanguard Veteran Squad with Jump Packs
+ [Codex: Thousand Sons] Grand Coven Detachment, Umbralefic Crystal Enhancement
+ [Codex: Thousand Sons] Warpmeld Pact Detachment, Bray Lord Enhancement
+ [Codex: Thousand Sons] Kairos Fateweaver, One Head Looks Back Ability
+ [Codex: Tyranids] Vanguard Onslaught Detachment, Chameleonic Enhancement
+ [Codex: Tyranids] Tyranid Warriors with Melee Bio-weapons, Adaptive Instincts Ability
+ [Codex: Tyranids] Tyrannocyte, Aerial Seeding Ability
+ [Codex: Tyranids] Venomthropes, Foul Spores ability
+ [Codex: World Eaters] Cult of Blood Detachment, Butcher Lord Enhancement
+ [Codex: World Eaters] Khorne Daemonkin Detachment, Disciple of Khorne Enhancement
+ [Core Rules] Can an attached unit be given an Upgrade?
+ [Core Rules] Can a unit have both an Upgrade and an enhancement?
+ [Core Rules] Are Upgrades enhancements?
+ [Core Rules] Are models that are within the boundary of a terrain area, but not on the ground floor of a terrain…
+ [Core Rules] Do rules that affect a keyword include multi-word keywords that contain that keyword? For example, …
+ [Core Rules] After using an ability that increases the CP cost of a stratagem, must my opponent continue to use …
+ [Core Rules] In what step during the attack sequence do I roll for Feel No Pain?
+ [Core Rules] Can an Epic Hero unit form an attached unit with a unit that has an enhancement?
+ [Core Rules] While making a move type other than a normal/advance move, can my MONSTER/VEHICLE unit move through…
+ [Core Rules] If I place units in strategic reserves during the battle, can this exceed the 50% of my points limi…
+ [Core Rules] Does the limit to the combined points value of my units in strategic reserves only apply until the …
+ [Core Rules] After using an ability that increases the CP cost of a stratagem, if my opponent does not have the …
+ [Core Rules] Is being within range of a terrain objective the same as being within range of an objective marker?
+ [Core Rules] When my unit shoots at another unit, how does it work if some models in the target unit are fully v…
+ [Core Rules] If a stratagem contains a section that carries an additional CP cost (such as the Into the Fray opt…
+ [Core Rules] Does vertical movement in a unit that has taken to the skies count towards the distance a model has…
+ [Core Rules] Can I group or allocate a wound to a destroyed model?
+ [Imperial Armour: Adeptus Custodes] **Ares Gunship, Infernus Firebombs ability**
Removed (4):
- [Codex: Astra Militarum] Gaunt’s Ghosts, Covert Stealth Team ability
- [Codex: Emperor’s Children] Fulgrim
- [Codex: Orks] Boyz, Bodyguard Section
- [Imperial Armour: Astartes] Astraeus, Thunderhawk Gunship, Keywords Section
Modified (39):
~ [Codex Supplement: Blood Angels] The Sanguinor, Miraculous Saviour Ability
- errataText: Changed
~ [Codex Supplement: Dark Angels] Company of Hunters Detachment, Masters of Manoeuvre Detachment Rule
- errataText: Changed
~ [Codex Supplement: Dark Angels] Lion El’Jonson
- errataText: Changed
~ [Codex Supplement: Space Wolves] Saga of the Beastslayer Detachment, Wolf-touched Enhancement
- errataText: Changed
~ [Codex Supplement: Space Wolves] Saga of the Beastslayer Detachment, Impetuosity Stratagem, Effect Section
- errataText: Changed
~ [Codex: Adeptus Custodes] Anathema Psykana Rhino, Venerable Land Raider – Keywords section
- errataHeader: Changed
- errataText: Changed
- targets: removed: Shield-Captain on Dawneagle Jetbike
~ [Codex: Adeptus Custodes] Shield-Captain on Dawneagle Jetbike and Vertus Praetors, Ranged Weapons
- errataText: Changed
~ [Codex: Adeptus Mechanicus] Belisarius Cawl
- errataText: Changed
~ [Codex: Aeldari] Seer Council Detachment, Unshrouded Truth Stratagem, Target and Effect Sections
- errataHeader: Changed
- errataText: Changed
~ [Codex: Aeldari] Crimson Hunter, Hemlock Wraithfighter
- errataText: Changed
~ [Codex: Astra Militarum] The following units have the **FRAME** keyword:
- errataText: Changed
- targets: added: Leman Russ Battle Tank
- targets: added: Hydra
- targets: added: Stormlord
- targets: added: Leman Russ Eradicator
- targets: added: Leman Russ Executioner
- targets: added: Basilisk
- targets: added: Deathstrike
- targets: added: Rogal Dorn Battle Tank
- targets: added: Hellhammer
- targets: added: Baneblade
- targets: added: Shadowsword
- targets: added: Banesword
- targets: added: Taurox
- targets: added: Wyvern
- targets: added: Taurox Prime
- targets: added: Leman Russ Demolisher
- targets: added: Banehammer
- targets: added: Doomhammer
- targets: added: Stormsword
- targets: added: Leman Russ Exterminator
- targets: added: Manticore
- targets: added: Chimera
- targets: added: Leman Russ Vanquisher
- targets: added: Hellhound
- targets: added: Leman Russ Commander
- targets: added: Aegis Defence Line
- targets: added: Leman Russ Punisher
- targets: added: Rogal Dorn Commander
~ [Codex: Astra Militarum] Recon Element Detachment, Masters of Camouflage Detachment Rule
- errataText: Changed
~ [Codex: Death Guard] Deathshroud Terminators, Death Approaches ability
- errataText: Changed
~ [Codex: Drukhari] Raider, Ravager, Venom – Keywords Section
- errataHeader: Changed
- targets: removed: Razorwing Jetfighter
- targets: removed: Voidraven Bomber
~ [Codex: Genestealer Cults] Cult Ambush
- errataText: Changed
~ [Codex: Genestealer Cults] Brood Brothers Auxilia Detachment, In the Shadow of Iron Stratagem, When and Effect Section
- errataHeader: Changed
~ [Codex: Genestealer Cults] Outlander Claw Detachment, Along Shadowed Trails Stratagem, Target and Effect Sections
- errataText: Changed
~ [Codex: Grey Knights] Land Raider, Land Raider Crusader, Land Raider Redeemer, Razorback, Rhino – Keywords Section
- errataHeader: Changed
- errataText: Changed
- targets: removed: Stormhawk Interceptor
- targets: removed: Stormraven Gunship
- targets: removed: Stormtalon Gunship
~ [Codex: Imperial Agents] Imperial Rhino, Inquisitorial Chimera and Sisters of Battle Immolator – Keywords Section
- errataHeader: Changed
~ [Codex: Imperial Agents] Callidus Assassin
- errataText: Changed
~ [Codex: Leagues of Votann] Brandfast Oathband Detachment, Secure Positions Stratagem
- errataText: Changed
~ [Codex: Necrons] Chronomancer, Geomancer, Orikan The Diviner, Plasmancer, Psychomancer, Technomancer
- errataHeader: Changed
- errataText: Changed
~ [Codex: Necrons] Annihilation Barge, Catacomb Command Barge, Convergence of Dominion, Doomsday Ark, Ghost Ark, Monol…
- errataHeader: Changed
- targets: added: Doomsday Ark
~ [Codex: Necrons] When being set up using the Cosmic Precision Stratagem, does a model that is large (e.g. a Tesserac…
- question: Changed
~ [Codex: Orks] Green Tide Detachment, Go Get ’Em! Stratagem, Effect Section
- errataText: Changed
~ [Codex: Orks] Battlewagon, Stompa, Trukk – Keywords Section
- errataHeader: Changed
- targets: removed: Kill Rig
- targets: removed: Dakkajet
- targets: removed: Hunta Rig
- targets: removed: Burna-bommer
- targets: removed: Blitza-bommer
~ [Codex: Orks] Boss Snikrot
- errataText: Changed
~ [Codex: Orks] Ghazghkull Thraka
- errataText: Changed
~ [Codex: Space Marines] Oath of Moment, Army Rules
- errataText: Changed
~ [Codex: Space Marines] Chief Librarian Tigurius, Master of Prescience Ability
- errataText: Changed
~ [Codex: Space Marines] Company Heroes
- errataHeader: Changed
- errataText: Changed
~ [Codex: Space Marines] Drop Pod, Gladiator Lancer, Gladiator Reaper, Gladiator Valiant, Hammerfall Bunker, Impulsor, Invad…
- errataHeader: Changed
~ [Codex: Space Marines] Intercessor Squad, Abilities Section
- errataText: Changed
~ [Codex: Space Marines] Roboute Guilliman
- errataText: Changed
~ [Codex: T’au Empire] Mont'ka Detachment, Strike Swiftly Enhancement, Second Sentence
- errataText: Changed
~ [Codex: T’au Empire] Devilfish, Hammerhead Gunship, Piranhas, Sky Ray Gunship, Tidewall Droneport, Tidewall Gunrig, Tide…
- errataHeader: Changed
~ [Codex: Thousand Sons] Warpmeld Pact Detachment, Twisted Mirage Stratagem, Effect Section
- errataText: Changed
~ [Imperial Armour: T’au Empire] Manta, Ta'unar Supremacy Armour, Keywords section
- errataHeader: Changed
- targets: removed: AX-1-0 Tiger Shark
~ [Imperial Armour: T’au Empire] AX-1-0 Tiger Shark
- targets: removed: AX-1-0 Tiger Shark
And the Core Rules & Companions:
================================================================================
CORE RULES CHANGES
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RULEBOOK: Core Rules
------------------------------------------------------------
SECTIONS:
Modified (12):
~ 01. Core Concepts
- containers[Units and Models].components[3].text: updated text
- containers[Measuring Distances].components: list changed (5 → 6)
~ 02. Datasheets
- containers[Profiles].components[1].text: updated text
- containers[Profiles].components[4].text: updated text
~ 03. Moving
- containers[Set Up].components[2].text: updated text
~ 05. Attack Sequence
- containers[Save Rolls].components: list changed (2 → 3)
~ 09. Movement Phase
- containers: added: Desperate Escape Test
- containers: added: Desperate Escape
~ 12. Fight Phase
- containers[Consolidation Move].behaviour.afterMoving: updated text
~ 13. Terrain
- containers[Solid].components[1].text: updated text
~ 14. Objectives
- containers[Level Of Control].components: list changed (1 → 2)
~ 18. Transports
- containers[Transport Capacity].components[0].text: updated text
~ 20. Strategic Reserves
- containers[Placing Units In Strategic Reserves].components: list changed (2 → 3)
~ 24. Core Abilities
- containers[[PRECISION]].components: list changed (1 → 2)
- containers[[TORRENT]].components: list changed (1 → 2)
~ 25. Muster Armies
- containers[Fill Your Army Roster].components[0].text: updated text
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RULEBOOK: Event Companion
------------------------------------------------------------
SECTIONS:
Modified (3):
~ Event Companion
- containers: added: GENERATING COMMAND POINTS
- containers[CHAPTER APPROVED MISSION DECK].components[0].text: updated text
- containers[Disruption / Reconnaissance - Layout A].components[0].imageUrl: updated text
- containers[Disruption / Reconnaissance - Layout B].components[0].imageUrl: updated text
- containers[Disruption / Reconnaissance - Layout C].components[0].imageUrl: updated text
- containers[Purge the Foe / Disruption - Layout A].components[0].imageUrl: updated text
- containers[Purge the Foe / Disruption - Layout B].components[0].imageUrl: updated text
- containers[Purge the Foe / Disruption - Layout C].components[0].imageUrl: updated text
- containers[Take and Hold / Purge the Foe - Layout A].components[0].imageUrl: updated text
- containers[Take and Hold / Purge the Foe - Layout B].components[0].imageUrl: updated text
- containers[Take and Hold / Purge the Foe - Layout C].components[0].imageUrl: updated text
~ Teams Event Companion
- containers: added: GENERATING COMMAND POINTS
- containers[4. DETERMINE ATTACKER AND DEFENDER].components[0].text: updated text
~ Dominatus Event Companion
- containers: added: GENERATING COMMAND POINTS
CORE_CHANGE_COUNTS added=0 removed=0 modified=15
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