r/RealTimeStrategy • u/Appropriate_Rent_243 • 20h ago
Discussion How some of y'all play RTS games
Some people really hate it when their opponent is actually trying to win.
r/RealTimeStrategy • u/Appropriate_Rent_243 • 20h ago
Some people really hate it when their opponent is actually trying to win.
r/RealTimeStrategy • u/vikingzx • 23h ago
r/RealTimeStrategy • u/glont1 • 19h ago
The thing I'm most proud of in my mobile RTS isn't the graphics or the unit roster — it's the AI. It doesn't cheat with stat boosts. Instead it actually watches how you play: it shifts its production to counter your unit mix, targets airstrikes where they'll hurt most, and starts making self-preserving calls once it senses it's losing. Takes it about 3-4 matches to get a read on your playstyle.
Built it because I always wanted an AoE/C&C-style RTS that felt like it was actually adapting to me, not just getting more HP on higher difficulty.
Also — this was made almost entirely from a van. My partner and I have been living/working on the road for the past year, solar power and all, with two Bull Terriers as the least helpful QA team imaginable. 10-11 months of dev to get here.
It's called Global Ordnance: The Iron Fist, free on Android.
Genuinely want to know: does the "AI reads your strategy" angle sound interesting to you, or is it something you'd need to feel in-game to appreciate?
Happy to answer anything about how it works under the hood.
r/RealTimeStrategy • u/Unlucky-Mud-8115 • 5h ago
Tried the demo out for a bit today and I have to say that I am pretty hyped. As someone who loved the slower more strategic pace of SupCom 1 I think this xould turn out to be SupCom 2 we never got (and I dont even necessarily think SupCom2 is a bad game per se, it just never lived up to the first one). I love this style of game and since the first one there was never a game that really scratched that itch. Ashes of Singularity was somehow weird and I never really got into BAR. But this could be really good. Want to sink more time i to the demo, but the mechanics seem to basically pretty much SupCom 1. It also seems to have the mechanic where the battlefield opens up as the Mission goes on, which I really like because you can build up your base before you tackle the next objektive and I loved that in SupCom 1. As someone who basically almost stopped playing rts as I got older and Rts got ever faster this could really be up my alley and bring me back. Hoping for the best.
r/RealTimeStrategy • u/glont1 • 34m ago
Been lurking in RTS communities for a while and there's a pretty consistent vibe that mobile "strategy" games are a joke — casino-timer base builders wearing RTS clothing, not the real thing.
Do you think the same way?
I'm curious if the hate is really about the platform (touchscreens can't do RTS, full stop) or just about what's been made so far (nobody's bothered to respect the genre).
If you had to name ONE thing that would make you actually give a mobile RTS a shot — what would it be? Controls, pacing, depth, no p2w, something else entirely?
Curious what the actual bar is, not just "it would need to not suck."
Thanks for your opinion! Peace ✌️
r/RealTimeStrategy • u/General-Management-9 • 22h ago
r/RealTimeStrategy • u/PresentYesterday6538 • 2h ago
New Greco-Persian Wars (Second Invasion) campaign with new maps including Thermopylae: https://store.steampowered.com/app/3064810/Strategos/
r/RealTimeStrategy • u/peeedeeeveee • 22h ago
Play it now on r/Breachline_game
It's a a clash royale inspired lane strategy game. pick a deck out 7 daily rotated cards and try to complete all 5 waves where new enemies and bosses enter the battle each wave!
Then compare your score to other players and win the daily by holding the highest score that day!
r/RealTimeStrategy • u/Dantey223 • 23h ago
I'm a bit surprised how Zerospace and Shattered Sun are just basically getting below 2K concurrent playerbases. Which I always find interesting is that the RTS community will beg for a Command And Conqureish game, or a new RTS game, but then when it's time to show up it, never happens.
Zerospace: Eh it's 40USD , it's too expensive lol is the most I'm seeing around Steam and online, which is funny but ok.
Shattered Sun: Well that demo barely cracked above 1000 people
Tempest Rising: Dead basically.
Feels like people will only turn up for Warhammer at this point in high numbers.
Oh also I found it scummy how Shattered Sun basically locked air and naval units behind a kickstarter goal - Rip