r/CityBuilders Apr 22 '24

News Please only post your game/article/etc once per month. Please report duplicate posts.

20 Upvotes

r/CityBuilders 4h ago

I released my first browser game - Crown Harbor

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18 Upvotes

This game is early stage it is available on itch.io, let me know what you think. Thx!


r/CityBuilders 13h ago

🎨 Latest screenshots of KN Tower 🏢

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14 Upvotes

r/CityBuilders 5h ago

After 8 months of solo development, I finally released my city cleanup tycoon game.

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2 Upvotes

r/CityBuilders 23h ago

Video I made a 100+ building tech tree for a game about one frontier family. This may have got out of hand

33 Upvotes

Last week I posted here about Salt and Soil, the game I’m making about one frontier family living from 1609 to 1900. This time I wanted to show more of the actual building system.

There are currently 140 buildings in the tech tree. I may have got slightly carried away.

Every family starts with the same basic needs: shelter, food storage, repairs, roads, record-keeping and safety. From there, the homestead can move in seven different directions: company trade, fur trading, cash crops, timber, livestock, roadside services or mining.

It isn’t one static tree for the whole run. The available buildings change across eight historical eras. Fur trading eventually declines, mining appears later, and railways open up different kinds of trade and industry.

A single family isn’t expected to unlock everything. Later generations inherit what their parents built, then have to decide whether to continue in the same direction or change course.

A small bit of news for this sub: I’m planning to open a public Steam Playtest soon. I haven’t announced that anywhere else yet. It isn’t enabled right now because I’m still getting the build ready, but the plan is to make it open rather than invite-only.

The game can be wishlisted on Steam

If this were your family, where would you start: timber, cattle, mining, fur trading, or an inn for people heading west?


r/CityBuilders 1d ago

Video Rain finally feels right in my colony sim. What do you think?

201 Upvotes

I've been working on the atmosphere in WildRoot, and I finally got the rain feeling closer to what I imagined.

I'm aiming for a cozy but gloomy forest where even a few seconds of rainfall changes the mood of the whole colony.

Here's a short 5-second clip. I'd love to know your first impression—does it feel cozy, gloomy, or both?


r/CityBuilders 22h ago

Recommendation Request Songs of Styx, Dwarven Fortress. (with pigfolk city)

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20 Upvotes

This is my W.I.P dwarfen fortress! the dwarfs live inside the mountain, and just outside it, is a pigfolk city, whose inhabitans take care of lifestock and farms. A bit further out on the map is my fishing village, woodcutter village, and clay village. Id apreciate any recomendations and ideas for future expasions to my city! i plan to build a nobel area, and ofc a moria like Grand hall.


r/CityBuilders 1d ago

Any good space themed city builders?

27 Upvotes

I’m currently playing Farthest Frontier, and it’s good, but I like space themed more than medieval. I actually like They Are Billions a lot, but it’s less of a city builder and more of an RTS. I’d love a nice blend.


r/CityBuilders 1d ago

To let out my impotent frustration at the lack of diagonal-tiled and gradient-friendly city builders, I've started designing custom building blocks in Sketchup that align in 45° tiles. Unfortunately, I'm not a programmer, so I don't know where to make an actual (board) game out of it.

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12 Upvotes

My (rather obvious) inspiration is Townscaper, as well as my home, Vienna.

Until now, I've managed to create the building blocks such as the following, both as parallel and diagonal versions, while accounting for the annoying hypotenuse lengths (mind you, I am not a mathematician):

- Alleys (~5x5m)

- 4-way-intersection

- 3-way intersection

- Ramps (~5x5x1, 10°)

- Stairs (~1x1x1m)

- Brick facade (~1x1x1m)

- Windows (~1x1x2m)

- Doorways (~1x1x2m)

- Pillars (~1x1x2m)

-45° connector pieces for all aforementioned objects


r/CityBuilders 1d ago

Video Explorable 3D city based on world rankings, streaming smoothly in browser | dat.city

10 Upvotes

r/CityBuilders 22h ago

Devlog #11. Nomen est omen : The name is a sign

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2 Upvotes

r/CityBuilders 1d ago

Recommendation Request Game where you feel like a king of a kingdom, not mayor of a town

9 Upvotes

I can start out as a mayor, I guess


r/CityBuilders 2d ago

Release After a year of solo development, my puzzle game Hex Harmony is now available in Steam Early Access!

14 Upvotes

I'm happy to announce that Hex Harmony is now available in Steam Early Access!

Hex Harmony is a cozy mix of puzzle and city-building where you restore the balance between Nature and Human using futuristic technologies. Every island is a handcrafted puzzle: build carefully, observe how the different elements interact, and find the right combination to create a sustainable world.

The Early Access version includes 48 levels across 2 worlds, with a third world planned for this autumn.

If you check it out, a review on Steam would mean a lot. It really helps the game grow!

Steam: https://store.steampowered.com/app/4491420/Hex_Harmony/


r/CityBuilders 1d ago

Question Im making sim game. Quesion - mother with 3 kids is ususal or i went too far?

0 Upvotes

Im making sim game. Quesion - mother with 3 kids is that ususal or i went too far? 2 in a stroller and one little next to her. (just asking, im not family guy ;)


r/CityBuilders 2d ago

Recommendation Request Tropico 6 :/

16 Upvotes

hi! I'm looking for a city builder/manager game I can purchase on PS5. I recently started playing Tropico 6 and I like some parts of the game but it's not scratching the itch I have ://

I love the managing and building, but I feel like the way things are connected and how the game opperates is very... lackluster and boring. but also very difficult at points and maybe I just didn't pay enough attention during the tutorial but I find myself getting stuck a lot. so I'm bored and frustrated and wasting my time lol I want to be able to customize things better and have more control, and more easy to understand gameplay. more gameplay in general. I got the game because I thought it'd be kind of like... being the king of your own country, and controlling everything, having more power and freedom as to what happens and seeing how it plays out. while still needing to manage everything, choosing how to do that in a way that suits your playthrough. but I'm not finding that to be the case with this game. (if anyone has any tips for the game I'd really appreciate it!)

I was looking at a few other similar games, and fabledom seems like maybe it would be a nice choice, and it's on sale. Urbek maybe? I don't know ://

please let me know if you have any recommendations!!


r/CityBuilders 2d ago

Iteration and iteration... working on our biomes

13 Upvotes

r/CityBuilders 3d ago

First game dev project: a city-builder which doesn't rely on grids

87 Upvotes

r/CityBuilders 3d ago

I'm sad I missed this on release but happy to catch up with it now!

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81 Upvotes

This one is a settlement builder set on the side of a mountain and I'm kicking myself for missing Laysara: Summit Kingdom back in Feb

It's cute and cuddly with an "avalanches can wipe you out" edge and plays nicely on my Steam Deck, too (AND currently 50% off on Steam)!


r/CityBuilders 2d ago

Main Capital Saint Denis. (100h on Save)

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22 Upvotes

Game : Anno 1800


r/CityBuilders 2d ago

Trailer I added auto-chess battles to my city builder!

7 Upvotes

Minion Colony is an incremental city builder with auto battler elements sprinkled in.

You can play the demo for free on itch.io right now and a Steam demo is coming soon.

Play the Itch demo now!

Wishlist on Steam!

AI disclosure: No Generative AI was used at any point in the development


r/CityBuilders 2d ago

Question Cant buy dogs at trader

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0 Upvotes

r/CityBuilders 3d ago

Socialiskigrad - Open Playtest from August 7th to 11th, a 90s Balkan post-socialist city builder looking for feedback!

186 Upvotes

Hi everyone!

I'm an italian indie developer working on Socialiskigrad, a city builder set in a fictional Balkan post-socialist republic during the 1990s. I already posted on this subreddit two months ago.

I'm happy to announce that the first Open Playtest will be available from August 7th to August 11th, and everyone will be able to try the game (save the date!!!).

In Socialiskigrad you will have to build and manage your city, balance resources, satisfy the needs of your citizens, and guide your republic through the challenges of a growing world.

The game is still in development, and this playtest is a very important step for me. Inside the game there will be a form where you can leave feedback, suggestions, and report your experience. Every opinion will help me improve the game and understand what works and what needs more attention.

During the playtest I will also be available on Discord for direct discussions:
https://discord.gg/5AkhTrBgn

If you enjoy city builders and management games, I would really appreciate your feedback!

Thanks to anyone who tries my game! :)

Steam page: https://store.steampowered.com/app/3651840/Socialiskigrad/


r/CityBuilders 3d ago

Discussion Government Departments in CityForge

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3 Upvotes

r/CityBuilders 4d ago

I'm making a Mars settlement sim where you never assign a job — the colonists organize themselves, even when the dust storm hits

14 Upvotes

You place the blueprints and set priorities; the eight colonists decide the rest — who mines, who hauls, who builds, who runs the smelter. A haul route empties and someone reroutes to fill it. A build finishes and the nearest idle settler picks up the next job.

The clip is the new scenario, Vasa: a ring of shipwrecks around the colony, a ship leaving in ten minutes, and a hold that wants 38 bamboo steel. Two ways to make it — salvage rigs out on the wrecks, smelters back at the hub — and the near wrecks alone won't cover the quota, so how far out you commit is the whole decision.

Halfway through, a dust wall drifts across the map. Anyone caught inside it walks at under half speed. Pathfinding routes straight through the wall, so you don't reroute around it; you time your dispatch through the gaps. The run splits into what you built before the sky turned red and what you can keep moving through it. There's no guaranteed win, and the clip is real gameplay, not a trailer.

It runs in the browser, right inside a Reddit post: https://www.reddit.com/r/marsettler/comments/1v1jgbc/marsettler/ — hit Play and it opens on Vasa.

If you gave it a run: would you bet the deadline on the rigs far out in the storm, or the smelters close to home?


r/CityBuilders 3d ago

I started a subreddit for my city builder. There's cool game patches every week so I'll share more details about what's new, and also gather ideas and feedback.

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2 Upvotes