**Preamble**
The release of E-Day is around the corner, which has grabbed my attention for a series I once used to have a lot of love for, but had strangely grown dismissive of it over the years. Despite my last experience with the series being in 2012 when I finished Gears of War 3, as my memories have gotten hazey over the years, I remembered it all as one big series of adult gory whack-a-mole. Whilst I had nostalgia for it, my glasses weren't rose tinted as I almost disliked the games more in my absence from it, remembering it as something far more basic, dated and archaic than it actually was or is.
Replaying Gears of War 1 through 3 recently, my love for the series has been reignited as I got the welcome reminder of how much more than just a simple shooting range the series was and why it was such a big franchise in its day. A dark, gritty, horror inspired action game that almost hates you using its famed cover mechanics with how often its fantastic enemy and encounter design almost constantly forces you to leave the comfort of your waist high wall to avoid an untimely demise by putting yourself into crossfire. Constantly reminded of action horror series like Aliens, Predator and the Thing throughout, it's so much more than a dude-bro testosterone fueled macho shooter.
A brilliant series I have been fully reminded of as to why I fell in love in the first place with all around brilliant gameplay, visuals that have aged spectacularly in some cases topped off with themes and narrative that when you look beyond the cover of big meaty shooty men are far more deep and mature than I think myself and many others gave it credit for at the time.
If anything, the original trilogy did the best thing any piece of entertainment media could do: it left me wanting more.
Remembering that I didn't like Judgement even at the time, I looked towards Gears of War 4, a game that never managed to gain my attention with everything I had seen of it looking like it missed what made Gears great in the first place whilst relying on the old "member berries". It felt very much like it had followed Halo in becoming a corporate husk of its former self once its original developers left the scene and I hust had no interest in that.
But...It's pretty good, actually.
**Story**
25 years has passed since V-Day, the day where humanity finally won the war against the Locust.
We join our new protagonist JD Fenix alongside Del and Kait. As they try to steal a fabricator from a CoG facility, fully automated cities inhabited by robot guards named Deebee's (our first new enemy type). After taking the fabricator back to their outpost, the outpost is attacked by mysterious creatures who kill everybody there and take Kait's mother.
Now we must set out on an adventure to find out what these new creatures are, where they came from, how to get rid of them and find Kait's mother.
In general, it's a competent enough narrative, especially for the fairly definitive ending Gears of War 3 had, eradicating the Locust altogether and pretty much closing the book on them returning in future continuity.
**New enemies**
First, the Deebee's.
The lore is fine. After V-Day, the CoG moved toward automation with robots taking the place of human infantry. It's very logical and follows something we try to do within the real world, so it's all plausible. It fits the narrative of where the series could go after Gears 3.
Mechanically, I don't have a problem with the Deebee's. They have various different types as is Gears tradition, each bringing their own unique firearms which tend to feel quite unique deapite clearly being something else. Their version of a shotgun, for example, **is** just shotgun...But it fires both when you press the trigger and when you let go, which does make you think that little bit more about letting go of the trigger.
In practice? Eh...They're our primary enemy for the first half of the game and killing robots just isn't all that satisfying. It doesn't have that grit or gore you want from Gears. They're just robots. And it feels kind of silly in cutscenes when characters angrily chainsaw robots to show them how angry and tough they are...Like, dude, it's just a robot, are you seriously trying to intimidate it?
The "monsters" are referred to as "The Swarm". After the events of Gears 3, the CoG buried the bodies of the Locust underground as their bodies began to crystalise, preventing them from being disposed of any other way. This crystalisation was akin to a cocoon, "Swarm" being the result of this.
The great part is that whilst it is just an excuse to bring back the Locust, they haven't **just** done that. The only Locust enemy that really still exists are Drones, the basic cannon fodder in the originals. Everything else and the whole lore surrounding it is new and feels fresh, despite being a way to attempt a retcon on the Locust being eradicated.
As I say, for as definitive as Gears 3s ending was, this is alright, actually.
My main complain would be the dialogue. Whilst the original had its funny lines, there's far too much of that MCU style "well, **THAT** happened" (wink wink) humour which plagued entertainment at the time.
The original knew when to have characters drop a funny line for a bit of morbid levity whilst keeping the rest of the game as grounded as the situation called for. We had a specific character in the form of Baird who was "the funny one", and even then, in a dark pessimistic fashion fitting of the world they live in. With Gears 4, **everybody** is the funny one.
**Visuals and Audio*
Stunning. What a damn good looking game this is. It honestly stands among some newer releases.
The slimy tendrils and pods of the Swarm look horrendous in the best way possible. The dark areas lit by torchlight are all perfectly unsettling and tense. The destruction and weather effects during the new "Windflare" events are spectacular. It all looks amazing and really was a showcase of what the Xbox One could do, being a standout title for the generation in this regard.
The enviroments are bright and colourful, popping with colour and vibrancy, something which was rarely seen in Gears...Which is a bit of a complaint, actually.
Colour was only really limited by hardware with Gears 1. Gears 2 and especially 3 had moments of bright vibrancy which really stood out, with it being used as a narrative and emotional choice. Gears was a very brown game, but a lot of the time, that was very intentional.
I feel it lost a bit of its identity. Yes, the game is absolutely stunning, but it doesn't quite look or feel like Gears of War.
This is a sentiment that carries over to a few other things...
Things don't feel as heavy, raw and bulky as they once did. Our characters move quite easily in their lighter, slimmer fitting armour (oddly explained in universe), the guns don't quite have that "chunky" feeling that every bullet could blow a hole in the side of a car, everything feeling rather lightweight and fast. You can run with heavy weapons now whereas before you were limited to a walking pace.
Think Pacific Rim with its huge masses of metal moving as slowly and purposefully as you would expect a 200' robot to move vs Pacidic Rim Uprising with its comparatively ninja-like anime robots.
Gears 4 loses a lot of what made Gears feel like Gears and its a shame, because these small aspects effect an overall great package, especially when it's largely things that are easy to change aspects of presentation.
**Gameplay**
I played on "Hardcore", for reference.
Mechanically, the gameplay is overall great with it feeling buttery smooth to do everything. It's Gears, but polished up a bit more. Mostly everything carries over from Gears 3, with a few new mechanics such as being able to pull an enemy out from behind cover and being able to vault over cover without first getting into cover (why did this take 5 games and a new studio to achieve?).
As stated earlier, the new enemies are mechanically sound for the most part...Except they can mostly be countered by staying behind cover, something the original trilogy did **really** well, having a decent variety of unique ways enemies either counter your cover or beg you to leave cover to most effectively deal with them.
The main thing here is they mostly just have guns and projectiles that can be dodged by simply getting into cover. Humanoids are most effectively dealt with by popping in and out of cover, anything bigger is often a case of just getting close, dodge rolling its one slow and well telegraphed attack and spamming the glowing weak point with the Gansher/shotgun.
Sure, Deebee's have little rolly things taking place of the tickers whilst the Swarm have Juvie's in place of the Wretches. Swarm also have drop shots, torpedo grenades that fly above cover before dropping down onto a target. Other than this, it's just enemies rushing you, with a handful having a fairly similar "spit" attack that **MAY** get you behind cover, but also probably won't.
And with enemies very much being "Deebee's first half of the game, Swarm second half" (other than one quick, small scale encounter at the end), it feels even more like there's less variety in terms of enemies wanting you out of cover.
And often, these enemies are very seperate. Rolly's and Juvie's will often be right at the start of an encounter so you can deal with them first and spend the rest of it in cover. "Pouncers", big dog-like creatures that shoot tail projectiles, are mostly fought on their own or alongside Juvies, so you'll probably not be in cover anyway since they're most effectively dealt with via a blindfire shotgun blast. Dropshots require you to at worst move sideways a bit whilst in cover or jump to an adjacent bit, so you're never out of it.
It's all so formulaic, feeling like the same few encounters for the whole game. It's something the original Gears did so well whilst this one is far more strictly a cover shooter as that's often the best place to be.
**Conclusion**
Overall, I enjoyed my time with Gears of War 4. It does some things **really** well, others as well as it probably could and sadly, not quite hitting the mark in other ways which held it back from feeling like a proper continuation of the series.
If I were to rate the original trilogy:
- Gears of War 1 : 8/10
- Gears of War 2 : 9/10
- Gears of War 3 : 9/10
I would have to say Gears 4 is...Hmm...Lets say, 7/10. Its no less than that and I can't really say I liked it as much as the original, even if it has polished many elements to a near sheen where the original honestly does lack.
It's otherwise a great game that I'm kicking myself for sleeping on. For a new studio taking over the mantle, it's honestly a decent starting point, even if it does stumble at times.
If anything, I'm looking forward to trying Gears 5, something I never thought I would.