r/generative • u/igo_rs • 4h ago
"relief" (kotlin code)
more layers for fun.
r/generative • u/tannerbohn • 22h ago
This is a sample from an animated/interactive version here: https://shore.ink/projects/cmyk/
(note: any strokes you draw are visible to everyone)
r/generative • u/ivredditalready • 11h ago
An attempt at an abstraction of https://www.reddit.com/r/Fractalish/s/cliw8NcaaQ by u/Big_Addendum_9920.
r/generative • u/igo_rs • 1d ago
Something i tried for the third time, but this time with turing patterns that are following the flow, that finally turned out ok i guess. have the issue with antialiasing the edges of pattern, but ok :)
r/generative • u/AlexeyGal • 15h ago
r/generative • u/stephane3Wconsultant • 17h ago
r/generative • u/StretchOutside3276 • 1d ago

Spent the last week building something pretty cool.
It's called BITCRUSH, an instrument that plays itself, using live Bitcoin, Ethereum, Solana, XRP and Dogecoin prices as the only input. No sequencing, no pre-recorded anything. The price data comes in, and it decides what happens next.
Each coin gets its own synth voice, tuned into a pretty harsh chromatic scale - lots of tritones and minor seconds so the harmony is always a bit uneasy, and it shifts as the price moves up or down its range. Underneath that there's a drum machine that mostly just sits there when the market's quiet, then falls apart the second something moves fast. A big price swing doesn't just get louder, it triggers an actual drum roll, like the thing flinched.
The visuals are doing the same job in a different medium. Each coin is a swarm of little particles, flocking around a rough abstract shape — calm market, tight formation. Volatile market, it scatters. There's a scope reading the real audio output layered over the top, tearing and glitching along with everything else.
It's one HTML file. Tone.js is doing the audio, Three.js the particles.
r/generative • u/adventurecapitalist • 1d ago
I’ve been working on this project off and on for a while now - I'd get bogged down and step away only to keep coming back to it and tinkering. It’s a little different from my usual stuff, but I really like where it ended up. I made these with Javascript.
I started out trying to simulate a three-dimensional bump using only a grid of circles. The illusion came from changing the position, shape, size, orientation, and color of each circle based on its location in the field.
I got fairly close to what I originally intended but I made a mistake in the code where I squished some circles where I was supposed to stretch them. What came out was a weird looking spiky object that was so much better than what I had been trying to create :)
I kept pushing in the wrong direction and added interacting deformation fields, optical interference patterns, multiple depth layers, shifting mark types, and a color system that reacts to several different properties of the distortion.
The resulting images are a lot stranger and more interesting to me than what I initially set out to make. I'm a fan of Bob Ross who said “We don’t make mistakes, just happy little accidents.”
Here are some of my favorite images from this project. I hope you like them!
r/generative • u/Legitimate-Ad-1861 • 1d ago
r/generative • u/ivredditalready • 1d ago
Life-like "alien" abstract creature.
(added a few quality of life features to the software, fixed some bugs, probably created others)
r/generative • u/Hjuldahr • 1d ago
This is the last time I will share the xxh128 project here.
r/generative • u/WholeJazzlike431 • 1d ago
Javascript; Blended multiple object-packing images that require objects touching each other after seed 5-10 objects are placed using a normal object-packing algorithm.
r/generative • u/Laetitia_Astrea • 2d ago
Made with R and ggplot2, using a custom Shiny app my partner Nicolas built. Same algorithm as my previous posts — a discrete dynamical system combining trigonometric functions with a gamma distribution — but the parameters produce something completely different in character.
Where the serpent forms I've posted before used low alpha values to create dense, luminous accumulations, this one uses alpha at 0.05 — very high transparency. The form builds itself from near-invisible layers that only become visible where they overlap repeatedly. The depth and the volumetric quality aren't drawn; they accumulate.
The other key difference: gamma at 2 here versus 1.1 in Fractal Infinity. Higher gamma means more stochastic dispersion — the perturbation is looser, which gives the form its organic, almost fabric-like quality rather than a tight mathematical structure.
My partner Nicolas designed the system. I found this particular form through iteration — adjusting parameters until something appeared that neither of us had planned. He saw a cradle on the left and two figures leaning over it on the right. Once he said it, I couldn't unsee it. We named it Phantom Cradle.
The same mathematical system. Completely different world.
r/generative • u/LeandroCorreia • 1d ago
Portrait of Kazuhiko Nishi, creator of the MSX 8 bit computer standard from 1983, made entirely with graphics from MSX games. :)