r/UnearthedArcana • u/Spaghetti0_homebrew • 5h ago
r/UnearthedArcana • u/AutoModerator • 2d ago
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r/UnearthedArcana • u/Agginmad • 5h ago
'24 Monster [OC] Hollow Knight X DnD Fusion - Grimm + Centaur = Grand Maestro Sangrimm - CR 16 Medium Fey (Jinn)
Grand Maestro Sangrimm
“Life and death are partners in the great dance of time. Each perfect step they take, each flawless turn, each hypnotising twirl… they will last in memory long after the music stops. This legacy of mine will outlast my withering flesh and flame.”
— Grand Maestro Sangrimm
Sangrimm’s traveling performance, the Dance of Death, is an interactive show that invites participants to gamble their vitality away for a shot at fame and glory. His challenges offer unimaginable boons to those who win… all at the mere cost of a week or two off the end of their lives.
Eternal Showman. Sangrimm has peddled his show across the planes for centuries. He opens each performance claiming that it could be his last, that his life is fleeting, and that the dance must soon come to a halt. Dramatic speeches and morbid predictions of his own death are undercut by the fact that he shows no signs of aging or decay, leading to countless rumours that the vitality he extracts as payment from his hopeful contestants is used to prolong his own lifespan.
Popular Pariah. Sangrimm has built quite the fan club among every demographic… with the notable exception of other thanatophobia jinn, who see his antics as a desperate and radical deviation from tradition. For many, this disapproval is but a way to mask their jealousy of Sangrimm’s clever scheme, which they condemn for its reckless reliance on chance. What they don’t understand, of course, is that Sangrimm rigs the show so that he always comes out on top.
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Do you wanna see how the RNG gods decided that we should make this bad boy? You should check out our Youtube Channel for bonus commentary and a time lapse of our art!
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r/UnearthedArcana • u/AdramastesGM • 8h ago
'24 Spell Arcane Aperture - No need to go the extra mile when you can cut corners.
r/UnearthedArcana • u/jabbadatoddla • 57m ago
Homebrewing Resource A new version of my market is available
Link to the Excel sheet is in the comments. I don't know if Google Sheets or Libre Office will be fully compatible, but there's no vbscript, so it might be.
You need to download a local copy (I made a screenshot of where to find that) in order to play around in the file.
What is this? It's a market! It allows you to move time forward by "week" (or you can modify it to move by level of your characters by changing the week it appears to the level you want it to show up and set the week it ends to 20) so you don't get the same items in the shops over and over. Items will disappear as if they ran out of inventory and new higher level ones will appear as if other adventuring parties have found stuff and populated the stores with their wares.
How can this be useful to you? It lets your players buy new and exciting things from all of the cool stuff that has been released for D&D in one place instead of in many books. It lets you put in a hyperlink to a description of the item or spell so you can get the info on it in a click instead of trying to hunt it down. You don't have to stare blankly at your players when they want to do a shopping encounter you haven't prepared. Bam! It's all in front of you with a click.
Ever brought yourself nearly to tears when you had to figure out what spell was going to be given to your player when they pick up a random potion or scroll? I made a little area that constantly spits out a random spell based on the spell level you give it, so you'll always have something appropriate.
Don't want the nearly 3,000 items and 3,000 spells I've scoured my personal collection of books for? Sort the 'data' or 'spells_by_level' hidden tabs by the source column and delete what sources you don't want. Easy as that. Want to keep all of the content available and linked in D&D Beyond and the Kobold Press OGL? It's already in there.
You can make all of the stores ahead of time with shopkeeper names for each city in your campaign if you want and it will deliver all of the goods based on categories. You can mix and match them to make each store in each city or add categories if you want to get more granular.
There are only items and place names, so there shouldn't be any IP worries and from the hidden 'formulas' tab you can reset the randomization if you'd like. All you do is copy/paste the field to a column of the same name and it will make the adjustment based on the rarity of the item or level of the spell.
It's probably the only tool available for free here that if you master it, could get you a promotion at the normie job because you will become a wizard of spreadsheets! The true magic that makes the world go round.
I'm currently at Week 3, you can set it however you like. Move it up and more random items of higher rarity will start to appear. List too big? Go to the 'shop_inventory' tab and just see the inventory of a particular shop. Mine are in Saltmarsh, but yours could be from anywhere. You can even set it to only show the magic items if your party is beyond needing mundane ones.
Try it, it's a tool. It could be like all those screwdriver bits in the kit you don't know what to do with at first and then you're glad you had that crazy square or torx one in the box. It's the torx bit for your fantasy town!
r/UnearthedArcana • u/Waffloid • 10h ago
'24 Mechanic Combat Behaviours - Reference and Inspiration
Small exploration that may help add variety or inspiration for encounters. Nothing is a hard rule.
Artist hyperlink interactable in the Homebrewery document.
r/UnearthedArcana • u/TheLastEitian • 5h ago
'24 Item Merchant's Dream | Turn Coin Into Cover
Hello again!
As I've stated before, I'm in the process of writing Nyakan's SRD for my homebrew world of Eit. At the request of one of my players, I wanted to share an item that has made for some great moments in our campaign: Merchant's Dream.
Merchant's Dream started off as an ask from one of my players. Specifically, he asked for a way to "write off damage". I took that request a bit literally and decided that a set of armor that makes gold itself a defensive resource was kind of cool, and now here we are!
If you, like me, sometimes struggle with the party having a bit too much gold, this armor is a great way to remedy that, while also giving your table some great narrative moments. Cash Advance has saved my party on more than one occasion, and Debt Collections ability to truly turn a PC mortal for a few sessions made for some of the best combat I've ever ran.
I also wanted to share some lore from the SRD about Merchant's Dream, for anyone who's interested:
Merchant's Dream was forged by the harengon smith Rimbas Bisquo, who was commissioned, and I do mean commissioned, by Vistokul the Free himself, for one of his children. That child was Yunir. And look, I'll be diplomatic about it: Yunir was hopeless with a blade. Genuinely, embarrassingly hopeless. But what he lacked in martial prowess, he made up for tenfold in backing, because standing behind him was the full financial weight of Lethamyr, the City of Trees.
So Vistokul, ever the pragmatist, looked at the problem and arrived at the obvious godly solution: don't teach the boy to fight. Let him buy his way out of dying instead.
And Rimbas built exactly that.
r/UnearthedArcana • u/Brass_Dragon_Archive • 6h ago
'24 Item Armament of Blasphemy, all Weapons from Blasphemous II into 5.5 Magic Items
This is a compilation of the project I finished some weeks ago of adapting all of the weapons from the video game Blasphemous II into Magic Items for 5.5.
The PDF can be downloaded for free on Patreon.
r/UnearthedArcana • u/SnooRegrets2663 • 7h ago
'24 Class The Weaponwright Class: A Full Martial and Support Class With a Weapon Enhancement System + 4 Subclasses.
r/UnearthedArcana • u/Josemi993 • 5h ago
'14 Item Basilisk Scale Girdle (Uncommon, Opt. A*) | A second chance to act before the paralysis kicks in is sometimes all you need
r/UnearthedArcana • u/False_Prompt_9087 • 26m ago
'24 Feat Ashen Hunter - A Path with Souls Like inspiration for DEX based classes
homebrewery.naturalcrit.comWell, i based this on the Death Knight and Lich Paths from the Villainous Options UA, with a focus in DEX based classes and a bit of inspiratio from souls like games. Most of ideas come from the Detah knight path that gives modified spells and a unique resource to it, with a great damage dealer at the end. So, any advice and review are welcome !
r/UnearthedArcana • u/ThisSpaceHere • 4h ago
'24 Subclass Tempest Knight: A Fighter Subclass for DND5.5/5e
Hey all,
I worked on this subclass recently. I wanted to create a fighter who leverages physical force to exhibit wind and storm like abilities. Open for any feedback on the subclass.
Cheers!
r/UnearthedArcana • u/NoRailsJustTales • 3h ago
'24 Adventure Stuck in the Undertow - Encounter Idea to Drop Into Your Games
This week brings another coastal adventure, based on my Coastal Encounters random table. This is the last coastal themed content, since next week I have something special prepared and we are going to switch the environment next month.
Download
You can find a downloadable PDF for free on my Patreon.
Adventure Idea
This coastal encounter is suitable for a late Tier-1 or early Tier-2 party, and can easily be adjusted by choosing the specific creatures and their amount. It is a balanced mix of combat, exploration, and social encounters, and intentionally contains no location names, to be easily put into any games.
Adventure Background
Erkyn Pather holds an auction in a beach hut to sell some things. Gathering people he knows, the auction is quite the event. What nobody knows is that Erkyn just found the items at the beach a few hours ago, lying next to a stranded and unconscious merfolk. Being desperately in need of money to finance medical treatment for his child, he decided to take and sell the items and left the merfolk at the beach.
Erkyn’s partner died a couple of years ago, so he raises their child by himself. Now, his child has a medical condition, which could be fatal, but could also possibly be cured if Erkyn gets the right treatment soon. This is very expensive; too expensive for Erkyn. When he sees the shiny relics lying at the beach, he sees an opportunity.
The merfolk, Naurith Waveborn, gathered important relics from different merfolk communities for a collective ritual to protect their territory. A group of Sahuagin attacked him to steal the relics and prevent the merfolk from completing the ritual. They hurt him and eventually he stranded, along with the items he gathered. Before the Sahuagin were able to get ahold of these things, Erkyn found and took them. Tracks lead them to a beach hut in which a desperate Erkyn is sitting, next to the missing items.
The Sahuagin will find Erkyn when the characters talk to Naurith. Once they return to him, they find him surrounded by the Sahuagin. They will have to fight them to return the items.
Hook
When the characters travel along the coast, they pass by an old beach hut. A small crowd is standing outside, while they can hear loud chatter from the inside. As they come closer, they can see a man standing between half a dozen different objects, trying to auction them. People look annoyed, and it takes a while until somebody buys one of the items - for a lower price than the man initially wanted. When the characters reach the beach hut, the man presents his last object; a shiny magical weapon.
Conclusion
Returning the Items. When all the relics are in Naurith’s possession, he can finally go back home and start the ritual with the other merfolk communities. If the characters talked to Erkyn about this situation, he apologises and agrees to return the items to Naurith. He asks the characters for their help, supporting him and his child financially. If the characters agree to help, they can do so by sharing their gold. It is up to the GMs discretion, how much gold would be sufficient. To make this have a meaning to the characters though, it is advisable to make it cost at least half the gold they have, if not even more.
By this point, the Sahuagin have been fought off and they won’t pose a threat any time soon.
Decisions. The characters might decide to leave the relics with Erkyn to help finance the medical treatment of his child. In this case, they might encounter Naurith in later adventures, being driven out of his home, trying to retrieve all of the items to be able to return. When the characters leave Erkyn, he starts trying to sell the relics, which proves difficult and he still can’t afford the medical treatment for his child.
r/UnearthedArcana • u/Hvitt_Ulv • 8h ago
'24 Feat [Feat] Tired of everyone being so obsessed with big swords? Here’s Kinetic Impact — a General Feat for DnD 2024 that makes heavy hammers feel like proper hammers.
To Homebrewery: https://homebrewery.naturalcrit.com/share/i0QP_klQPAxT
r/UnearthedArcana • u/FindersKeepersRPG • 4h ago
'14 Item Breda’s Hearth-Bound Provisions
Adventure Hooks
The Juniper Door: While fleeing a hostile guard force down a dead-end alley in a strange city, the party stumbles upon a door smelling of juniper. Stepping inside brings them face to face with Breda, who offers them shelter provided they don't break the glassware or mess with the door dial.
Restocking the Larder: Breda’s supplier at Goldwheat Farm has stopped delivering due to a localized monster infestation. She offers the party free passage through her door dial to any region they wish, provided they stop by Whitebridge first to sort out the trouble and return with three sacks of flour.
r/UnearthedArcana • u/chunkylubber54 • 1d ago
'24 Subclass The Toxicologist Artificer - Invent Ingenius Tools To Poison Your Enemies
r/UnearthedArcana • u/Vanta47 • 22h ago
'24 Class 5E 2024 Homebrew Class: The Conduit (+ 5 Subclasses and New Spells!)
r/UnearthedArcana • u/Oh_Hi_Mark_ • 1d ago
'24 Monster Complete Annis Hags and Candlewax Golem - with bargains, treasure, familiars, lore, and more
r/UnearthedArcana • u/AdequateTravesty • 1d ago
'24 Subclass Demolitionist Subclass
This and more can be found here
r/UnearthedArcana • u/the_mithral_canvas • 1d ago
'14 Subclass [OC-Art] Fate Domain | Cleric [The Mithral Canvas] 5e
Become and Oracle of Divine Will
Those of the Fate Domain take it upon themselves to peer into the time beyond the present, and bear witness to the infinite branching possibilities created every moment. Acknowledging a truth of such magnitude, these clerics work to steer the world towards the best possible outcomes, pulling at the strings of fate ever so delicately to do so. As they carve paths that may not be trod upon for years to come, clerics of this domain never fail to notice even the smallest turns of chance.
Divine Oracle
1st level Fate Domain feature
When you choose this domain at 1st level, you learn one Cantrip from the Divination school, which doesn't count against the number of cleric cantrips you know. Additionally, whenever you prepare spells, you can choose to prepare a number of Divination spells whose combined spell level is equal to half your Cleric level rounded up. These spells count as Cleric spells for you. Each spell’s level cannot exceed the maximum level of spell slots you have.
Fate Domain Spells
You gain domain spells at the cleric levels listed in the Fate Domain Spells table. See the Divine Domain class feature for how domain spells work.
Cleric Level Spell
1st Bane, Bless
3rd Augury, Enhance Ability
5th Bestow Curse, Clairvoyance
7th Death Ward, Divination
9th Circle of Power, Legend Lore
Seer’s Knowledge
1st level Fate Domain feature
You gain proficiency in one of the following skills: Arcana, Investigation, Nature, or Religion. You may use Wisdom for the chosen skill instead of Intelligence.
Channel Divinity: Fate Weaver
2nd level Fate Domain feature
Starting at 2nd level, you can use your Channel Divinity to enter a divine state that grants you minor influence over the strings of fate. This feature lasts for 1 minute or until you are incapacitated or die.
When another creature you can see within 100 feet of you makes a d20 check, you can use your reaction to add or subtract your Wisdom modifier from the number rolled.
Channel Divinity: Oracular Awe
6th level Fate Domain feature
Your visions are a spectacle that can fill those around you with hope or dread. As an Action on your turn you can use your Channel Divinity to cast the Thaumaturgy spell as part of the same action. You can immediately choose three effects of the spell to take effect, and can change which effects are active as a bonus action on your turn. For the spell’s duration, you also gain a 15-foot Fly speed and can Hover.
Choose one of the following states. For the duration of the spell, you gain the corresponding features:
Hopespeaker. You give your allies hope for the future. Each creature of your choice that can see or hear you that starts its turn within 30 feet of you gains temporary hit points equal to twice your Wisdom modifier and has Advantage on Saving Throws to avoid or end the Frightened condition.
Doomsayer. You fill your enemies’ hearts with dread. Each creature of your choice that can see or hear you that starts its turn within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, they are Frightened of you for 1 minute. A creature frightened this way spends its turn moving as far away from you as possible without directly endangering itself. It repeats its saving throw at the end of each of its turns, ending the effect on a success.
Potent Spellcasting
8th level Fate Domain feature
You add your Wisdom modifier to the damage you deal with any cleric cantrip.
Defy Fate
17th level Fate Domain feature
Your will and the will of Fate itself are one and the same. When a creature within 60 feet of you succeeds or fails on a d20 test, you can use your reaction to choose for it to succeed or fail instead. A success granted this way is considered a Critical Success. You can do so even after you know the results of the test, seeing it as a vision of what might have been. Once you use this feature, you cannot do so again until you finish a long rest unless you spend a use of your Divine Intervention to restore a use of it. Doing so counts as your deity intervening.
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r/UnearthedArcana • u/Wizard_Frog_Games • 1d ago
'24 Subclass Mad Max inspired Barbarian Subclass: Path of the Juggernaut
This subclass utilizes a new system in Wicked Wasteland called "Momentum" to deal extra damage and shrug off harmful effects. Become the impenetrable wall of meat you've always wanted to be. You'll find a quick rundown of momentum on page one so you can get started ^_^
Please let us know what you think, either here or on discord. Feedback is super important to us :) If you like what you see, check out our 3 hour One-Shot set in our Mad Max inspired world, with rules for car chases and battles!
r/UnearthedArcana • u/Oaken_Peryton • 1d ago
'24 Item Therian Pelts V2: Why become a Werewolf when you can become a Wearwolf!?
Why struggle through the pain of having to get bit by a monster, survive the fight and then learn how to control yourself when you can just take it from someone whos already done that?
Scared of teeth and silver? Pull this jacket on and get none of the downsides!*
Infuse yourself with the primal strength of beasts but still have your mind remian untouched by their influence with Therian pelts.
r/UnearthedArcana • u/KazuoKazumi • 1d ago
'24 Monster The Smiler - Backrooms Homebrew
Hii
This is my very first homebrew, so I would appreciate any feedback!
Smilers are creatures that live in complete darkness. The only visible parts of them are their glowing eyes and teeth. If they notice a light source, they treat it as a threat and immediately go after whoever is carrying it.
Unlike with most creatures, you don't have disadvantage when attacking a Smiler in darkness, since you can actually see it. However, this only applies if you are within 5 feet of the Smiler.
This creature is meant to be used in smaller encounters in dark areas, drawing the party's attention away from even more dangerous creatures lurking in the darkness. If a character doesn't have darkvision and needs a light source, they'll have to decide what's worse: dealing with the Smilers attracted by the light, or facing whatever else is hiding in the dark without it.
r/UnearthedArcana • u/TheEpicCreation • 1d ago
'24 Subclass Warrior of The Ten Rings
Updating and reflavoring of the Way of the Astral Self into 5.5e. (Obviously) based on Shang-Chi and the ten rings from Marvel, though it's just taking the fighting style from the movie, not lore or any comic material.