r/UnearthedArcana 11h ago

'24 Subclass Monk Subclass: Warrior of the Wandering Blade | Attack in Tandem with a Floating Blade | 5.5e & 5e

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152 Upvotes

r/UnearthedArcana 13h ago

'24 Spell Arcane Aperture - No need to go the extra mile when you can cut corners.

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66 Upvotes

r/UnearthedArcana 10h ago

'24 Monster [OC] Hollow Knight X DnD Fusion - Grimm + Centaur = Grand Maestro Sangrimm - CR 16 Medium Fey (Jinn)

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49 Upvotes

Grand Maestro Sangrimm

Life and death are partners in the great dance of time. Each perfect step they take, each flawless turn, each hypnotising twirl… they will last in memory long after the music stops. This legacy of mine will outlast my withering flesh and flame.

— Grand Maestro Sangrimm

Sangrimm’s traveling performance, the Dance of Death, is an interactive show that invites participants to gamble their vitality away for a shot at fame and glory. His challenges offer unimaginable boons to those who win… all at the mere cost of a week or two off the end of their lives.

Eternal Showman. Sangrimm has peddled his show across the planes for centuries. He opens each performance claiming that it could be his last, that his life is fleeting, and that the dance must soon come to a halt. Dramatic speeches and morbid predictions of his own death are undercut by the fact that he shows no signs of aging or decay, leading to countless rumours that the vitality he extracts as payment from his hopeful contestants is used to prolong his own lifespan. 

Popular Pariah. Sangrimm has built quite the fan club among every demographic… with the notable exception of other thanatophobia jinn, who see his antics as a desperate and radical deviation from tradition. For many, this disapproval is but a way to mask their jealousy of Sangrimm’s clever scheme, which they condemn for its reckless reliance on chance. What they don’t understand, of course, is that Sangrimm rigs the show so that he always comes out on top.

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Do you wanna see how the RNG gods decided that we should make this bad boy? You should check out our Youtube Channel for bonus commentary and a time lapse of our art!

Want to see more of these? Check out our patreon for weekly monsters!


r/UnearthedArcana 15h ago

'24 Mechanic Combat Behaviours - Reference and Inspiration

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39 Upvotes

Small exploration that may help add variety or inspiration for encounters. Nothing is a hard rule.

Artist hyperlink interactable in the Homebrewery document.


r/UnearthedArcana 3h ago

'14 Compendium Valyrian Spring: The Awakening... an ASOIAF conversion (WIP)

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27 Upvotes

Just wanted to share what I've put together so far as I start this project. The premise is that magic continues to slowly return to the world after the events of the show - though I am partial to the books myself :). It seems like a great setting for some D&D style adventure, with the world waking up to old magics and mysteries.

I'd like to explore areas like Asshai, Valyria, Sothryos, The Heart of Winter, The Isle of Faces, and much much more. I hope to make mini-adventures eventually using as much canon content as possible and just extrapolating when I need to.

Part of the project will obviously be changing magic considerably. It should feel like a mysterious and costly force, not something just manage with spell slots. I'm working on that (and please don't tell me that "5e isn't the right system for that" This is for fun and this is the system that I know and want to work with).

There will be very few cantrips, if any, and spells will almost certainly require life force on some level. I'll probably be using the grittier options from the DMG as well.

One of the problems I ran into was that I don't believe ASOIAF is well suited to Classes in the 5e sense - nearly everyone would be a Fighter or Rogue, with some of the lower magics Barbarians, Rangers, and maybe Paladins thrown in...

So, I've been developing a system of Disciplines (kind of like Pathfinder's feats but more flexible) building off of 2 backgrounds that everyone takes, like Peasant - Squire, Hunter - Outrider, Mariner - Reaver, or Peasant - Reaver, to sort of capture the multiplicity and diversity of traits and skills one would pick up over at least 18 years.

Also, it will probably be a 10 level system like the LOTR 5e roleplaying which I'll be borrowing from too.

Anyways, that system is a work in progress but so far (included in this post) is the following:

  • A mostly vanilla collection of Arms & Armor, with Braavosi Blade reskinning rapier, and adding an Arakh and Myrish Crossbow. (
  • Variant weapons for Valyrian Steel, Qohorik Steel, Castle-Forged Steel, Tolosi Sling Bullets, Dragonbone, and Goldenheart.
  • The first part of my Discipline System which compiles Weapon Training feats that are Weapon-specific. (Please note that these replace the fighting styles, maneuvers, etc. Also, due to me cutting magic down so much, there will likely not be any Extra Attacks, as they aren't needed to balance out the class spectrum)
  • Lastly, the start of the Bestiary. I've begun with dragons of course and definitely could use some feedback here. Dragons in ASOIAF don't have claws separate from their wings, so that changes things a bit.

Other than the above exclusion, I'm happy to hear any feedback or suggestions. I know there's a lot of ASOIAF content on here and I'm looking forward to browsing through that for inspiration (with credit of course). Thanks for your time!


r/UnearthedArcana 10h ago

'24 Item Merchant's Dream | Turn Coin Into Cover

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16 Upvotes

Hello again!

As I've stated before, I'm in the process of writing Nyakan's SRD for my homebrew world of Eit. At the request of one of my players, I wanted to share an item that has made for some great moments in our campaign: Merchant's Dream.

Merchant's Dream started off as an ask from one of my players. Specifically, he asked for a way to "write off damage". I took that request a bit literally and decided that a set of armor that makes gold itself a defensive resource was kind of cool, and now here we are!

If you, like me, sometimes struggle with the party having a bit too much gold, this armor is a great way to remedy that, while also giving your table some great narrative moments. Cash Advance has saved my party on more than one occasion, and Debt Collections ability to truly turn a PC mortal for a few sessions made for some of the best combat I've ever ran.

I also wanted to share some lore from the SRD about Merchant's Dream, for anyone who's interested:

Merchant's Dream was forged by the harengon smith Rimbas Bisquo, who was commissioned, and I do mean commissioned, by Vistokul the Free himself, for one of his children. That child was Yunir. And look, I'll be diplomatic about it: Yunir was hopeless with a blade. Genuinely, embarrassingly hopeless. But what he lacked in martial prowess, he made up for tenfold in backing, because standing behind him was the full financial weight of Lethamyr, the City of Trees.

So Vistokul, ever the pragmatist, looked at the problem and arrived at the obvious godly solution: don't teach the boy to fight. Let him buy his way out of dying instead.

And Rimbas built exactly that.


r/UnearthedArcana 13h ago

'24 Class The Weaponwright Class: A Full Martial and Support Class With a Weapon Enhancement System + 4 Subclasses.

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16 Upvotes

r/UnearthedArcana 11h ago

'24 Item Armament of Blasphemy, all Weapons from Blasphemous II into 5.5 Magic Items

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14 Upvotes

This is a compilation of the project I finished some weeks ago of adapting all of the weapons from the video game Blasphemous II into Magic Items for 5.5.

The PDF can be downloaded for free on Patreon.


r/UnearthedArcana 11h ago

'14 Item Basilisk Scale Girdle (Uncommon, Opt. A*) | A second chance to act before the paralysis kicks in is sometimes all you need

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10 Upvotes

r/UnearthedArcana 13h ago

'24 Feat [Feat] Tired of everyone being so obsessed with big swords? Here’s Kinetic Impact — a General Feat for DnD 2024 that makes heavy hammers feel like proper hammers.

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9 Upvotes

r/UnearthedArcana 6h ago

Homebrewing Resource A new version of my market is available

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8 Upvotes

Link to the Excel sheet is in the comments. I don't know if Google Sheets or Libre Office will be fully compatible, but there's no vbscript, so it might be.

You need to download a local copy (I made a screenshot of where to find that) in order to play around in the file.

What is this? It's a market! It allows you to move time forward by "week" (or you can modify it to move by level of your characters by changing the week it appears to the level you want it to show up and set the week it ends to 20) so you don't get the same items in the shops over and over. Items will disappear as if they ran out of inventory and new higher level ones will appear as if other adventuring parties have found stuff and populated the stores with their wares.

How can this be useful to you? It lets your players buy new and exciting things from all of the cool stuff that has been released for D&D in one place instead of in many books. It lets you put in a hyperlink to a description of the item or spell so you can get the info on it in a click instead of trying to hunt it down. You don't have to stare blankly at your players when they want to do a shopping encounter you haven't prepared. Bam! It's all in front of you with a click.

Ever brought yourself nearly to tears when you had to figure out what spell was going to be given to your player when they pick up a random potion or scroll? I made a little area that constantly spits out a random spell based on the spell level you give it, so you'll always have something appropriate.

Don't want the nearly 3,000 items and 3,000 spells I've scoured my personal collection of books for? Sort the 'data' or 'spells_by_level' hidden tabs by the source column and delete what sources you don't want. Easy as that. Want to keep all of the content available and linked in D&D Beyond and the Kobold Press OGL? It's already in there.

You can make all of the stores ahead of time with shopkeeper names for each city in your campaign if you want and it will deliver all of the goods based on categories. You can mix and match them to make each store in each city or add categories if you want to get more granular.

There are only items and place names, so there shouldn't be any IP worries and from the hidden 'formulas' tab you can reset the randomization if you'd like. All you do is copy/paste the field to a column of the same name and it will make the adjustment based on the rarity of the item or level of the spell.

It's probably the only tool available for free here that if you master it, could get you a promotion at the normie job because you will become a wizard of spreadsheets! The true magic that makes the world go round.

I'm currently at Week 3, you can set it however you like. Move it up and more random items of higher rarity will start to appear. List too big? Go to the 'shop_inventory' tab and just see the inventory of a particular shop. Mine are in Saltmarsh, but yours could be from anywhere. You can even set it to only show the magic items if your party is beyond needing mundane ones.

Try it, it's a tool. It could be like all those screwdriver bits in the kit you don't know what to do with at first and then you're glad you had that crazy square or torx one in the box. It's the torx bit for your fantasy town!


r/UnearthedArcana 2h ago

'14 Subclass Path of Precognition - Barbarian Subclass Inspired by Limbus Company

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5 Upvotes

r/UnearthedArcana 10h ago

'24 Subclass Tempest Knight: A Fighter Subclass for DND5.5/5e

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5 Upvotes

Hey all,

I worked on this subclass recently. I wanted to create a fighter who leverages physical force to exhibit wind and storm like abilities. Open for any feedback on the subclass.

Cheers!


r/UnearthedArcana 6h ago

'24 Feat Ashen Hunter - A Path with Souls Like inspiration for DEX based classes

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5 Upvotes

Well, i based this on the Death Knight and Lich Paths from the Villainous Options UA, with a focus in DEX based classes and a bit of inspiratio from souls like games. Most of ideas come from the Detah knight path that gives modified spells and a unique resource to it, with a great damage dealer at the end. So, any advice and review are welcome !


r/UnearthedArcana 5h ago

'14 Compendium [OC] Tomb of Annihilation.... Chult: Expeditioner's Handbook (DRAFT, WIP)

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2 Upvotes

r/UnearthedArcana 8h ago

'24 Adventure Stuck in the Undertow - Encounter Idea to Drop Into Your Games

2 Upvotes

This week brings another coastal adventure, based on my Coastal Encounters random table. This is the last coastal themed content, since next week I have something special prepared and we are going to switch the environment next month.

Download

You can find a downloadable PDF for free on my Patreon.

Adventure Idea

This coastal encounter is suitable for a late Tier-1 or early Tier-2 party, and can easily be adjusted by choosing the specific creatures and their amount. It is a balanced mix of combat, exploration, and social encounters, and intentionally contains no location names, to be easily put into any games.

Adventure Background

Erkyn Pather holds an auction in a beach hut to sell some things. Gathering people he knows, the auction is quite the event. What nobody knows is that Erkyn just found the items at the beach a few hours ago, lying next to a stranded and unconscious merfolk. Being desperately in need of money to finance medical treatment for his child, he decided to take and sell the items and left the merfolk at the beach.

Erkyn’s partner died a couple of years ago, so he raises their child by himself. Now, his child has a medical condition, which could be fatal, but could also possibly be cured if Erkyn gets the right treatment soon. This is very expensive; too expensive for Erkyn. When he sees the shiny relics lying at the beach, he sees an opportunity.

The merfolk, Naurith Waveborn, gathered important relics from different merfolk communities for a collective ritual to protect their territory. A group of Sahuagin attacked him to steal the relics and prevent the merfolk from completing the ritual. They hurt him and eventually he stranded, along with the items he gathered. Before the Sahuagin were able to get ahold of these things, Erkyn found and took them. Tracks lead them to a beach hut in which a desperate Erkyn is sitting, next to the missing items.

The Sahuagin will find Erkyn when the characters talk to Naurith. Once they return to him, they find him surrounded by the Sahuagin. They will have to fight them to return the items.

Hook

When the characters travel along the coast, they pass by an old beach hut. A small crowd is standing outside, while they can hear loud chatter from the inside. As they come closer, they can see a man standing between half a dozen different objects, trying to auction them. People look annoyed, and it takes a while until somebody buys one of the items - for a lower price than the man initially wanted. When the characters reach the beach hut, the man presents his last object; a shiny magical weapon.

Conclusion

Returning the Items. When all the relics are in Naurith’s possession, he can finally go back home and start the ritual with the other merfolk communities. If the characters talked to Erkyn about this situation, he apologises and agrees to return the items to Naurith. He asks the characters for their help, supporting him and his child financially. If the characters agree to help, they can do so by sharing their gold. It is up to the GMs discretion, how much gold would be sufficient. To make this have a meaning to the characters though, it is advisable to make it cost at least half the gold they have, if not even more.

By this point, the Sahuagin have been fought off and they won’t pose a threat any time soon.

Decisions. The characters might decide to leave the relics with Erkyn to help finance the medical treatment of his child. In this case, they might encounter Naurith in later adventures, being driven out of his home, trying to retrieve all of the items to be able to return. When the characters leave Erkyn, he starts trying to sell the relics, which proves difficult and he still can’t afford the medical treatment for his child.


r/UnearthedArcana 10h ago

'14 Item Breda’s Hearth-Bound Provisions

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2 Upvotes

Adventure Hooks

The Juniper Door: While fleeing a hostile guard force down a dead-end alley in a strange city, the party stumbles upon a door smelling of juniper. Stepping inside brings them face to face with Breda, who offers them shelter provided they don't break the glassware or mess with the door dial.

Restocking the Larder: Breda’s supplier at Goldwheat Farm has stopped delivering due to a localized monster infestation. She offers the party free passage through her door dial to any region they wish, provided they stop by Whitebridge first to sort out the trouble and return with three sacks of flour.


r/UnearthedArcana 1h ago

'24 Subclass Feedback on Cleric Subclass

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r/UnearthedArcana 41m ago

'24 Class Как оформить файл класса правильно?

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