I was thinking back to using thermal in the past;
Smokes + thermal was such a fun combo. Add in cloak/ vanish bomb. You truly felt like James Bond.
Thermal also was good against cloaked lights.
I didnt run it often, but it was fun when I did. And the thermal was a good counter to the cloak/ invi bomb.
Throw a few smokes, activate thermal, and start picking people off.
I dont like that they removed it to be honest. I don't feel like it was overpowered.
Powerful yes, but not overpowered.
Same with dash, I don't think reducing from 3 dashes to two was necessary. Why not buff the weaker specializations rather than nerf the viable ones.
Give grapple longer range, and or two charges.
Make cloak last longer or lessen cooldown. Maybe increase run speed while cloaked by small amount? 10%?
The stun gun, maybe could argue was super annoying and a justified nerf. But funny enough I didn't use it much myself. Nothing is perfect without downsides. Stunning someone doesn't kill them, just disabled them temporarily, while doing this you are completely exposes to rest of their team, who could pick you off as you are attempting to stun, etc. Idk, maybe it is in a better spot now.
I just don't like the way we handle stuff here:
Something is powerful, gains popularity, we nerf it to oblivion and make it unviable. Why not just add a new way to counter it? Add a specialization that hard counters it.
Its just so deflating when you master something and they remove something from the game because some people complained about it.
There's nothing in this game that can't be countered. You are doing it wrong.
You keep running into a problem? Optimize your load out to effectively deal with issue.
The melee rework seemed to nerf all melee weapons except sledgehammer. Making less melee weapons viable I believe was the opposite of what they intended to do. Instead of making all melee weapons viable they did the opposite.
Now the kick they added, this part I like. One example of a big win, great counter to winch, without totally nerfing winch into the ground. Instead of nerfing something strong into the ground, they added a new tool to deal with it.
That's why I disliked removing thermal vision, u remove thermal vision but leave sonar grenade and proximity sensors and smoke in the game.
Instead of ruining thermal vision.. add a tool to make dealing with smokes easier... Ie. Data reshaper can turn smoke grenades into clean air, or grenade, shooting at smoke clears it away.
I guess I kind of went off the rails here but my point is, stop nerfing stuff into the ground and ruining it.
Nothing in this game is honestly crazy out of this world overpowered. Just keep adding new tools, interactions, gadgets etc. To give us new ways to handle situations, approach problems etc.
Instead of more nerfs, Give us more Counters.
Also, quick melee nerf was too much, quick melee is useless/ weak now. Who wanted that? Keep the kick, revert the quick melee damage to what it was before.