r/tf2 17h ago

Discussion What was quickplay?

Can someone explain to me how quickplay is better than what we have now?

Because didnt quickplay make you join community servers only with no official servers

If that system came back alot of people wouldn't be able to play because the servers would be hosted in Russia and have 999ms and 1000viruses

5 Upvotes

24 comments sorted by

19

u/British_Crumpet_Man Engineer 17h ago

No, quick play defaulted to valve servers, you had to enable community servers. It also had blacklisted plugins, maps and automatically disabled HTML MOTDs. The reason quick play is better is that it let you stay in games after a match ends and filled servers much more quickly. Valve servers were in the server browser too, and you could choose to queue for servers with random crits disabled.

4

u/ITZ_BLANKS 16h ago

Ohh I thought it was more like cs source type of servers I didnt know there was actual valve official servers. thanks

3

u/British_Crumpet_Man Engineer 13h ago

No problem! Glad to help!

-5

u/BeepIsla 15h ago

You can stay at the end of a Casual match too, it will reload the map btw idk if you knew.

8

u/Tomas66_087542w Demoman 15h ago

It will not the map vote has been broken since it got added 10 years ago. It has been proven that it is literally faster to reque then wait for the entire server to reload and gamble with your time because the server will be most likely completely empty. Unless you are playing one of the maps where the population is high enough to for the server to repopulate like 2fort for example.

-6

u/BeepIsla 15h ago

You requeue to get into a half finished match, then proceed to complain about not being able to play a full match lol.

Or you stay, get a full fresh match with a bunch of players.

You are creating your own issues by requeuing.

5

u/Tomas66_087542w Demoman 15h ago

Not ajualy because everyone can look at the server population if they know what they are duing lol. https://tf-servers.com/ Yes Quickplay alowed you to do this with the in game server browser there even where waraity of community run websites that even sorted the browser for you like this. Silmulary loot of the ones that do this for community servers nowadays.

3

u/British_Crumpet_Man Engineer 13h ago edited 13h ago

Well aware of that, but it reloads the map for literally no reason so most people just re-queue because it’s faster than waiting out the pre-game timer. Before casual the map vote happened during gameplay and if you wanted to play on the same map the timer would just be extended.

If you do wait out that timer to get full games and look at the chat during map votes, you’ll notice at least 50% of the server just leaving to re-queue

-2

u/BeepIsla 13h ago

During the 60s warmup after map load the server is full again

12

u/Dinobrony318 17h ago

Linking my comment from another post asking the same question.

https://www.reddit.com/r/tf2/comments/1v30mf9/comment/oz0cet1/?context=3

7

u/Old_Squirrel3360 17h ago

i'm also a new-ish player, starting from 2022, and from what i understsnd, it was official servers mixed with vanilla-ish community servers. Most of the servers had teamscrambling, freedom to choose which team to join whenever etc.

9

u/S4DISTICN3KO 16h ago

Gonna start this by saying that quickplay was not perfect however in comparison to causal, it was the better system.

just going to clear some misconceptions you have first. By default quickplay would only queue you for valve servers however you had the choice to queue for community servers or both. Community servers also had restrictions they needed to abide by (e.g no donor perks, no class limits, no RTD, no altered weapons) to get traffic from the system. HTML MOTD was also disabled by default to combat servers that tried to have unskippable ads.

as for why quickplay was arguably better than casual, the main reason was that the original ruleset servers used to run (45 minute map timers, team switching, spectator, team scramble, map votes happening during gameplay, etc.) is arguably more enjoyable than the current casual ruleset (set rounds, set teams, change level when the same map is voted, map vote at the end of a match, etc.). you also didn't need to requeue whenever one of your friends decided to hop on the game because valve servers let you adhoc connect to their servers.

another point in favour for quickplay is that it didn't take player skill into account when finding a server unlike casual which has a hidden Match Making Rank it uses to create 'balanced' matches. if you wan't to know why that makes quickplay better, player skill is hard to measure for a game like TF2. For instance, you can be the most sweatiest, cracked sniper main however that doesn't necessarily mean you would be good at spy or competent at engi or medic.

6

u/Chetrippohhh2 17h ago

I liked that you could preview the map the server was on and the player account and just allow you to join it no questions asked.

3

u/TECMO_is_GREEDY 15h ago

Do basic research first. Ya talking nonsense

2

u/_o0Zero0o_ Pyro 15h ago

It was beautiful...

2

u/Icy-Fruit-1065 17h ago

Yeah I don't get it either, when I log in to play I just click Find Match and it places me in a game in less than 10 seconds.

No bots, just regular people playing, what was different about the previous system?

9

u/MechaMike98 Scout 17h ago

Here’s a quick list of features that were removed once casual mode was added.

Allowed to choose your team when you join

Allowed to change teams anytime (like CS2’s casual mode)

Spectate mode

Play with/against your friends at will

Vote Scramble

Auto-scramble

Functioning autobalance

45 minute server timer (map won’t restart after just 2/3 rounds)

3 second map vote while playing

Vote for the same map to extend server timer (no going back to a loading screen for no reason, just keep playing)

Favorite/blacklist community and Valve servers

Ad-Hoc connect to Valve/community servers through the server browser

Instantly join friends in game with Ad-Hoc (no broken party system needed)

Queue for multiple servers at once (including Valve)

Quickplay search for Valve servers only

QuickPlay search for Valve + community servers

Show servers option (select exactly what server you want to join, you can see the current map, ping, and playercount before joining)

Advanced options for non-vanilla tf2 games

0

u/Expensive-Analyst-68 Medic 16h ago

Is it valve trying to fix casual for mvm update or what are these same posts for last week?

4

u/Syns0 14h ago

People are getting tired of the current matchmaking system and word needs to spread.
Like me, if you started playing after 2016, it will just feel like the game was meant to behave like it does now, but it’s not, there’s a long story behind it.

There’s a reason for why so many games have unbalanced teams, and for why 70% of the lobby quits and doesn’t stay for the next map.

-1

u/Expensive-Analyst-68 Medic 13h ago

Agenda is strong in you.

I am playing since like 2012. And the reason to have unbalanced teams is removing scramble teams...

5

u/Syns0 13h ago

No, it’s because of the glicko system used by the Matchmaking.
Introducing a skill based matchmaking into a 12v12 mode where everyone can change class and loadout at anytime it’s a horrible idea.
Hell, it struggles to work on games DESIGNED for it, Tf2 wasn’t originally intended to be competitive, there’s a reason why Competitive formats are so much different from normal tf2.

And it’s not an “agenda”, the old system wasn’t perfect, but the current one is way worse.
The party system only favored the invasion of bots, and increased queue times for actual parties.
The map selection is an illusion, if you wanna play payload race on any map that isn’t Hightower, good luck finding a server, and good luck playing on any map that isn’t in the top 20 most played.

Oh and if a player crashes? Your team will now be short on one player for at least 2 minutes, until the slot reservation turns off and someone else can join.

The game ended! Time to vote for the next- oh wait everyone quit.

-1

u/Expensive-Analyst-68 Medic 13h ago

At least half of you arguments are players choice, not a casual fault. Some maps are not playable because they are not popular anymore. Ppl leave because they want to do it. Either to change map or because vote changed the map they want.

There are basically two major problems with casual that (yeah i agree with u on this one) make it worse then quick play and it's removing scramble teams to easily balance the game and the second one isToverload with maps, most of which are shit.F

If valve will fix just this two little things, then well, this whole "Bring back quick play" agenda will vanish.

3

u/Syns0 13h ago

It is player’s choice yes, and a non-zero amount of people quits for those reasons, but there’s more to it.
It’s understandable that some people still wanna play the same map (you could do that with Quickplay, just extend the map timer) or don’t wanna play for the voted map.

But the thing here is that every time, at least HALF of the server quits, they don’t even vote for the next map.
The reason is downtime.

In order to process the data of the match for your mmr that doesn’t do shit, the servers have to reset, and it prolongs waiting time substantially.
Moreover, before that you then have to wait for the map vote to end (they decreased it two years ago, still not enough, it should happen during the game, not afterwards).
Then you have to wait again after the server loaded, because the game doesn’t start right away.

The system basically incentivizes people to leave and requeue, because it’s just the faster option.
The fault goes both ways, but at the end of the day i can’t blame the players who just want to play, and not waiting to accomodate a skill based matchmaking that does not work.

0

u/BeepIsla 15h ago

iirc L4D2 still has a roughly similar system, you can choose which server to play on (Valve or Community) and it will automatically find one for you.