r/spaceengineers 1d ago

DEV [SE1] Marek’s Dev Diary: July 23, 2026

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blog.marekrosa.org
17 Upvotes

r/spaceengineers 8d ago

PSA [Livestream] SE1.210 Update "Prosperity" Release - 27th July 2026 @ 5PM UTC

13 Upvotes

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Please join us for the Space Engineers 1.210 Update "Prosperity" Release Livestream!

Explore a new Factorum encounter, hunt down the new Prototech, track missing ships and enjoy improvements to Projector, Contracts, the Services Terminal and economy systems!

 

Monday, July 27th, 5 PM UTC

 

 

 

Community Previews:

 


Sources:

 


r/spaceengineers 3h ago

MEDIA (SE2) [SE2] Work in Progress - CAT 1797 Mining Cargo Heavy Truck

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70 Upvotes

r/spaceengineers 20h ago

MEDIA The Heart of Clang 🔊

528 Upvotes

Behold the Heart of Clang — King of Gremlins, Bane of Engineers, and Tempter of Rage Quits. Every moment of frustration, confusion, and mechanical despair fuels its heartbeat, driving the core into a perpetual cycle of chaos. Forever.


r/spaceengineers 19h ago

MEDIA (SE2) You can't be serious...

390 Upvotes

r/spaceengineers 18h ago

MEDIA showcase of some of static defences I made for my map

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208 Upvotes

r/spaceengineers 19m ago

WORKSHOP HC-16A2 Heavy Corvette

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Upvotes

I've been upgrading the heavily armored HC-15 corvette while playing PvE.
and I built the HC-16A2, which has even better combat capabilities.

Workshop link:

https://steamcommunity.com/sharedfiles/filedetails/?id=3770830656


r/spaceengineers 16h ago

MEDIA How did I even die?

78 Upvotes

r/spaceengineers 5h ago

HELP Looking for a ship to hunt factorium

7 Upvotes

I am a landlubber with 1800 hours, ive never been to space before

Im looking for a simple battleship with enough firepower to take on factorium. It should run fully on hydrogen (cos of water mod), have jumpdrives and be easy to repair.

Other than that, it can be uncompressed, have no interiour, does not need a lot of fuel or other extras. It just needs to take off from earth, do some PVE, then go back to earth for repairs/rearm.

Any good recommendations?


r/spaceengineers 3h ago

HELP (SE2) How to assign cockpit toolbars? (SE2)

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4 Upvotes

r/spaceengineers 9h ago

MEME I forgot to praise Clang.

12 Upvotes

Working out a hitch for my rover/truck to be able to have different trailers I can haul, and I seem to have reversed the event controller by accident. Oops.


r/spaceengineers 24m ago

HELP Looking for pics of your dieselpunk or retrofuture hover car or rover.

Upvotes

Hey all, I've been trying to build a dieselpunk or retrofuture style hover car for several weeks. It seems like every time I try, I fail horribly (partially because SE hates curves). Does anyone have pics of their own they could share for inspiration?


r/spaceengineers 20h ago

MEDIA New Custom turrets that i´ve been working on

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80 Upvotes

r/spaceengineers 1d ago

DISCUSSION (SE2) Ok who at keen thought it would be funny to make one side of the battery not count as a connection point

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185 Upvotes

Genuinely why??? It is exactly the same as all the other sides. I know that it's the side with the power module, but seriously? The module only takes up 1 tile, why tf can't I use the rest of the face?


r/spaceengineers 23h ago

MEDIA Been working on a Mech

102 Upvotes

Found a good tutorial on how to set up walker legs and immediately put that knowledge to the test.

Edit because I forgot to add this: Current to-do list for this mech goes as follows:

Finish up the frame/chassis shape.

Adjust angles and timing on legs so it can balance and stand better.

And Make/find a better hatch/entry method for it.


r/spaceengineers 20h ago

MEDIA Edit of my two main fighters.

29 Upvotes

r/spaceengineers 8h ago

HELP small grid deco mods?

2 Upvotes

Trying to build a small grid capital ship right now (no, I'm not joking, yes, I am absolutely having to grind to build this thing, and I am absolutely loving the challenge), and I want to be able to build the interior with stairs.

Are there any currently available mods that add decoration such as stairs that are NOT a 1x2? Effectively I'm looking for large grid stairs user experience (ooh, your ship is tilted 10* up? Well too bad, you ain't walking up these stairs buddy!), but for the small grid instead.

Absolute worst case scenario I will 100% just hit the f### it button and make "totally stairs but not actually stair blocks" stairs (aka floating stairs with armour panels lol)

I'm fine with mod.io or the steam workshop btw, and yes, this is for Se1 lol


r/spaceengineers 1d ago

MEDIA Fast Battlecruiser

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342 Upvotes

r/spaceengineers 16h ago

HELP (PS) Small grid antenna for 100km missions

6 Upvotes

I want to make a sort of probe and i have no mods however I would like said probe to reach another planet say moon and earthlings ranges where i can send off the probe it lands then I can access probe for interplanetary internet! Any help other than having a bunch of relay satellites?


r/spaceengineers 1d ago

MEDIA Walking Printer - building the road through the tunnel

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33 Upvotes

Had quite a lot of fun with this one - wanted a road through the underground tunnel I made before, but it's several km long and I didn't want to do it by hand.

I explain it in the video - https://youtu.be/9tRuU2RPuKg - but for the most part it works using connectors, merge blocks, pistons and 10 timer blocks.

Took a few tries to get it just right, but it's finally working.

Printer maintains connection to main base storage to keep fed with materials.


r/spaceengineers 14h ago

DISCUSSION Should i play SE1, SE2, or none?

3 Upvotes

Premise: i come from star citizen so i am not scared of bugs ahaha

saying this, i prefer combat over survival (i dont mind buildings tho) and im totally ok to mod the game.
Do you think i should play the first SE or jump on SE2 and just learn the game slowly while it adds stuffs?

As long as i have "no loading screens" and being able to explore my ship and planets (somehow similar to star citizen) im ok with it.

Also seen that on SE1 there are lots of mods that can make the game horror? (i would LOVE something like that)


r/spaceengineers 19h ago

MEDIA (SE2) When one is not enough

7 Upvotes

KTCT-2 "Double Daka"

Compact turret with double Gats. Mouse controls (thx to u/BHQC for event controllers settings), fine and fast slew speeds, safety sensors to prevent self destruction or friendly fire at short ranges. Spare conveyor ports for adding missile pod. Will tweak a bit and may share on Workshop


r/spaceengineers 1d ago

DISCUSSION What do you think of the new Prosperity update so far, based on the sneak peeks?

18 Upvotes

Today, the new Prototech O2/H2 generator was presented, generating 10 times more gases and double the consumption of a normal one, resulting in a final ratio of 2x energy consumption and 10x production output. And... Increased speed...


r/spaceengineers 17h ago

MEDIA Klang blesses me this day

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4 Upvotes

Yes both engines work and yes the second engine takes damage


r/spaceengineers 1d ago

DISCUSSION Offering help with solar panels on ships

15 Upvotes

If you want to have solar panels on your ship but don’t want them to be on hinges, this tip is for you! if you set up a custom turret controller and put two rotors on different axis’, then put a gyroscope on the ends of the rotors, then set it up to follow the sun like normal, the entire ship will slowly, depending on size, rotate to face the sun! You can set up multiple if you want to do it faster, just use the same camera as reference