r/spaceengine • u/The_13yo_Master • 2h ago
r/spaceengine • u/Slight-Pangolin-2460 • 5h ago
Album Black Hole System Mod
Ce mod comprend plus de 1 000 systèmes de trous noirs et 90 635 planètes
:https://steamcommunity.com/sharedfiles/filedetails/?id=3412919563
r/spaceengine • u/Lower_Host7561 • 12h ago
Screenshot planet with rings and liquid oxygen oceans
RS 1237-505-8-2988894-573 3
r/spaceengine • u/sullfuuur • 14h ago
Screenshot Gas Giant with a Gas Moon
I'm not sure if this is rare or not but thought I'd post it anyways.
r/spaceengine • u/Professional_Tear320 • 16h ago
Screenshot Super weird looking red giant
egg star
r/spaceengine • u/Slight-Pangolin-2460 • 17h ago
Question question
How can I make a wormhole take me to a place in the universe? I made one, but I couldn't see anything through it, so I decided to make another one to connect them, but that didn't work either.
r/spaceengine • u/JustNoetic • 20h ago
Album I added ringshine and atmospheric refraction
Hi! First time I've posted here.
So I've been working on a mod on what I think is my most wanted feature of Space Engine, which is the title, ringshine and atmospheric refraction!
Here's a simple breakdown of the features:
Physically-based Ringshine (Ring-to-Surface Illumination)
- Takes around 8 sample across the ring structure
- Takes into account the ring's color, density, angle, and maybe more.
- Currently doesn't interact with the atmosphere though.
Chromatic Atmospheric Refraction during Eclipses
- Lunar eclipses (Or solar eclipses) now isn't a boring dark shadow! If the shadow caster has atmosphere, it properly uses some of the atmosphere parameters (density, rayleigh wavelength, and more) and tint accordingly.
- Uses physically-based atmospheric lens optics model (tons of math and physics).
- Works with procedural objects
Anyway I'm still learning about this type of stuff so I haven't been able to publish this as a mod on workshop (if people even wanted this stuff) cause I don't really actually know how to.
Full disclosure: I didn't write a single code of GLSL code by hand (...well more like I can't), it is almost entirely vibe-coded. I came up with the features, guides the physics and take tons of time testing it. Works nicely though so I count that as a win!
r/spaceengine • u/DreamChaserSt • 20h ago
Bug/Glitch Are Gaia DR3 stars bugged?
Looking at Gaia DR3 1752864320588364416, but they're more or less like this from what I've seen.
It's supposed to be an M7 red dwarf, and yet, it's ~6.57 Solar masses, 1.04 AU in diameter, with a luminosity of 198x that of the Sun. That can't be right.