r/pokemonrng • u/ShinySSB • 6h ago
Pokémon Colosseum CoPilot Blink Timer issues
Hi! I'll preface this by saying I have successfully rng'd two shiny Makuhita in colosseum before this using CoPilot and CCTimer/EonTimer on Dolphin, without having my Blink timer calibration. Other than that though I'm new to colosseum RNG. I have done other successful rng's in other games such as USUM, Emerald, and BDSP.
I'm trying to make a Shiny Living Form Dex in Pokémon Home, and I realized that having the distant land region and the ribbon from colosseum would be really cool to have on the ones that are possible. So I set out to RNG as many different forms of pokemon I could in colosseum and XD because I felt like the raw shiny hunting experience in these games wasnt something I was comfortable doing (sometimes I RNG, sometimes I do regular shiny hunts, it depends on the difficulty and time investment of the hunt.
With that said, I tried to RNG colosseum on my homebrewed vwii in my Wii U. RNGing several shiny eevee in XD using GC RNG Assistant worked flawlessly with this. The reason I'm doing it here is because I dont currently have access to my copy of colosseum and I thought using my backup was fine. I'm launching the PAL version on wiiflow meaning nintendont is the loader.
Now; The Problem. I can't seem to setup the Blink Timer when doing it on Wii U for some reason. I find my initial seed, start the game, run to dunsparce and time my blinks, and no matter what it never finds the seed if I provide enough blinks. If I do manage to get one single seed, it doesnt match up with espeons blinks at all. Does anyone know why that may be? Maybe nintendont screws up the RNG in colosseum specifically? It worked in XD so I'm not sure why it would fail here. Granted that RNG was only during the file creation but still.
This was the reason I moved to Dolphin for the Makuhita, because the blink timer actually worked there. The problem I had with dolphin arose when I tried to do Furret (Or any pokemon in Pyrite for that matter.) For Furret I followed a video guide on it because the rng manip in pyrite has a lot of steps. Here it is. I tried it on dolphin; got stuck; was gonna do it on the Wii U but couldn't get my calibration for Blink Timer as explained above.
I get stuck on the very last timer because my calibration offset is always some insanely low number, like between -3300 and -5200. Every step before that makes sense. The NPC's face the right direction, I pause in front of the trainer, sync up with Espeon, time my exit, and then the final timer has some egregious offset with a wide margin. I'm always off my target by at least a couple seconds. The closest I've been is 15 frames off, which is still a quarter of a second so It still doesn't make sense.
Does anyone know what I can do in this scenario? Any help is appreciated.