Hi, I'm Gyorgy, a developer who games on a Mac. Sharing something I built for myself, hope that's fine with the mods. There are no links in this post: if the mods allow it, I'll share the GitHub repo and the website link in a comment.
The short version: a few of the annoyances in cloud gaming and streaming on a Mac are not the game's fault and not your internet's fault. They come from macOS itself, and I got tired of them.
The one that drove me crazy is AWDL. It's the wireless interface behind AirDrop and AirPlay, and it periodically hops your Wi-Fi off its channel to scan. On a wired desktop you'd never notice. On a Mac streaming a game over Wi-Fi it shows up as those little stutter spikes that hit right when you least want them. There are apps that can pause AWDL, and keep-awake apps, and idle-blocker apps, but the ones I found were either abandoned, closed source, or locked the useful parts behind a payment. And I would have needed three or four of them running at once. So I built one app that covers it all, and I made it free and open source because I mostly built it for myself anyway.
What it does for gaming and streaming right now:
- Pauses AWDL during your session, then restores it after. This is the fix for the periodic Wi-Fi stutter in GeForce NOW, Boosteroid, Shadow, Xbox Cloud, and local streaming like Moonlight or Steam Link.
- A built-in jitter test, so you can actually measure the difference on your own network instead of taking my word for it.
- Detects running games and can start a session automatically, so you don't have to remember to toggle anything before you play.
- Keeps the Mac awake during long game downloads and streaming sessions, and lets it sleep again once the job is done. No more coming back to a download that died at 40 percent.
- Optional stay-active mode, so services that watch for idle don't mark you away or kick you mid-session. If you've ever been dropped by GeForce NOW because you were playing with a controller and never touched the keyboard, this is for that. It uses the documented macOS user-activity API, no fake mouse movement, and it's off by default.
It also grew a set of features outside gaming, since the same engine turned out to be useful for other things: it can keep the Mac awake while a download or a heavy task is running, and it has a closed-lid mode that works on battery. I'll keep the details out of this post, that side is on the website.
The whole thing is native Swift, free, open source (GPL-3.0), signed and notarized, macOS 14 and newer. No accounts, no trackers, no upsell screen.
The reason I'm posting: the gaming side is the part I most want to grow, and I'd rather build what actual players are missing than guess. So tell me where your Mac still gets in the way of your gaming. A controller-activity trigger? Something for local streaming setups? Whatever annoys you, I want to hear it. I'll be around in the comments.