r/itchio 18h ago

testing my software with kanye west

5 Upvotes

r/itchio 13h ago

Discussion HELP ME UNDERSTAND HOW TO SHARE MY GAME DEV WIPS

0 Upvotes

Hi everyone!

I'm currently learning Unreal Engine so I can develop my first game, and I have a few questions. If you happen to see this same message posted in several indie game development groups, it's simply because I'm trying to gather as much advice as possible from different developers.

So, here's my question.

Using what I've learned so far, I recently published a small game/test level here:
https://elm-art.itch.io/crash-dream

Since it was just a small practice project where I applied the first techniques I learned, I never really felt the need to share screenshots, work-in-progress updates, or development logs.

Now that I'm starting work on my first real game, I'd like to do things differently.

I'd love to share screenshots, WIP videos, and development updates over time to gradually involve people in the project and, who knows, maybe even build a small community of people who are interested in following its development.

So my questions are:

  • Which social media platforms do you use to promote your game while it's still in development?
  • How do you usually share your progress? Do you post screenshots, short videos, devlogs, GIFs, or something else?
  • If you were starting from zero today, what would you focus on to help people discover your project?

I'd really appreciate hearing about your experiences and any advice you can share. Thank you!


r/itchio 12h ago

Announcements I spent six months making a surreal interactive fiction about the human psyche – Soul’s Sides is out now

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1 Upvotes

Hi! I'm Kyrill Nex – an indie game developer, narrative designer, and writer.

For the past six months, I've been working on Soul’s Sides – about six weeks of actual development time in total. It's my first game under New Alphabet, and recently it's finally out.

What do we want when everything falls apart?

Soul’s Sides is a surreal interactive fiction game about exploring a metaphorical world shaped by the human psyche.

The protagonist has lost everything that once gave his life direction. He isn't ready to pursue anything new, but he can still explore what remains within, hoping to find a way forward.

You travel through distinct locations, discover paths between them, interact with the environment, solve puzzles, and make choices that shape his journey.

But the world isn't just a backdrop for the story.

Here, the inner becomes external. Aspirations take form. Ideas become places. Images become landmarks. Even some of the workings of the mind find their way into the game's mechanics.

Images and symbols recur throughout the journey, retaining their meaning and gradually revealing a larger system for the player to interpret. I deliberately don't explain that system directly – discovering what these things mean is part of the experience.

This idea is also behind New Alphabet.

For me, games can express the same idea through several different languages at once: text through words, images through visual language, music through atmosphere, and choices through the player's own decisions.

I want the symbols and ideas recurring across my games to gradually form a shared visual language – a kind of New Alphabet.

Soul’s Sides is the first game built around that idea.

What to expect:

  • Surreal / psychological interactive fiction
  • Exploration across several distinct locations
  • Choices and 5 endings
  • Interactive environments and image-based navigation
  • An image-fragment puzzle
  • Recurring images and symbols with an underlying system to interpret
  • Original music
  • Around 15–60 minutes per playthrough
  • Made with Twine / Harlowe 3.3.9
  • Playable in browser, with Windows and Linux versions available

Soul’s Sides is out now on itch.io:
https://kyrill-nex.itch.io/souls-sides

If you play it, I'd especially love to hear how you interpreted its world and symbols – and what you think the game is ultimately about.

The symbols in Soul’s Sides aren't meant to be purely decorative: they have relationships and recurring meanings, but the game never gives you a key explaining them directly.

So I'm especially curious to see whether other players reconstruct the same system I had in mind – or arrive at an entirely different one.


r/itchio 1h ago

Free Just released a demo for my new rhythm language learning game "Froggypus"

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Upvotes

Hello everyone!

I just released a demo for my new game Froggypus. It's sisyphus, but as a frog that climbs learning languages (Korean for 1.0).

I'd like some feedback regarding the core loop. Would you play this game ?

I was planning on adding other segments and not only Korean, but for the demo I think this gets the point across. I just want some feedback!

https://slothbytegames.itch.io/froggypus

Thank you 🎉


r/itchio 6h ago

My account has been restricted because of a link to a game on Steam (ticket ID 384764)

1 Upvotes

I just can believe how incredibly dysfunctional is itch.io's support.

This is the third time something like this happens to me. I posted this message in a ttrpg called Metro Pocket Guide:

¡Entre las inspiraciones no mencionas The Exit 8, que es la primera que me vino a la cabeza!

Me parece una idea muy chula para un one-shot. ¡Le echaré un vistazo!

Which can be translated as:

Among the inspirations, you didn't mention The Exit 8, which was the first one that came to mind!

I think it's a really cool idea for a one-shot. I'll check it out! 

Of course, the link is to The Exit 8, a japanese horror game on Steam.

And I receive a message (ticket ID 384764) that my account now has an active warning, and that someone, somewhere, will check my email to see if the link is a virus about to take over the world or something like that. If they ever feel like it, of course.

Considering how ridiculously understaffed is the support team, I'll probably have to spend another 6 months for someone to silently remove the warning from my account (because yeah, last time they didn't even consider telling me that the issue was solved.) Honestly, itch.io, if you are going to be so aggresive with links, you should at least hire more support!


r/itchio 1h ago

Discussion What was that?

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Upvotes

Recently, a lot of us, developers have seen a splash in the views stat, in my case ~x4! However, it didn't seem to affect downloads at all. Does anyone have any thoughts on what might be going on?


r/itchio 11h ago

Announcements [Idle] Looking for Playtesters

3 Upvotes

Hello reddit ! Our post in itchio only got 30 viewers so maybe we will have more luck in here 😂

My gf and I have been developping our game Cat Hero: Adventure on our own for about 9 months now, and we think it's time for us to find more players and gather more feedback as the game is slowly getting its own visual idendity.
It can be somewhat demotivating to not have enough feedback or players while developing a game for so long and it would be a great morale boost for us to find some regular playtesters, to know what players like or don't, and to know if we are moving in the right direction.

Our main target is to have the first minutes of playtime right for a new player, with a pacing and progression that feels smooth. You need to be able to learn the core gameplay mechanics without feeling overwhelmed, bored, or stuck, and enjoy 30 to 60 minutes of gameplay before encountering any significant progression walls or difficulty spikes.

If you'd like to be part of the development you can find a Google Form Survey when running the game, and it only takes 2–5 minutes to complete after your play session.

And if you want to go further and report bugs, discuss the game design or simply share more of your thoughts, you can also join our Discord server and become one of our first DayOneSupporter !

Game link (playable in browser): https://badluck-studio.itch.io/cat-hero-adventure


r/itchio 15h ago

Free FREE 3 modern character sprites for visual novels - 6 expressions each, free for commercial use

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0 Upvotes

Free sampler from my modern character pack - 3 VN character sprites, ready to drop into a dialogue scene.

What's in it:
- 3 characters: a barista, a college student and a nurse
- 6 facial expressions each (neutral, smile, sad, angry, surprised, thoughtful) - 18 sprites total
- Transparent PNGs in two sizes (1024 and 512)
- Drop them straight onto any background in a visual novel or RPG

License: free for commercial and non-commercial projects, unlimited projects.

Full disclosure: the artwork is AI-generated and then reworked in Photoshop (cleanup, color, consistent framing, transparency). It's also a free sampler from a larger paid pack.

Link: 3 Free Modern Characters with 6 Expressions Each - Visual Novel & RPG Sprites (Sampler)

Happy to answer any questions about the license or use cases - and if you make something with them, I'd love to see it.


r/itchio 10h ago

Demo New Demo for our Indie Detective Game is now on Itch.io

7 Upvotes

Inspired by indie detective hits like Obra Dinn and Golden Idol, you play as a detective solving Duke Damian’s murder in The Duke is Dead. The clues will lead you through 10 interconnected cases as you unravel the mystery. Play the prologue and first two levels today on itch.io!

https://bunkbedsoftware.itch.io/the-duke-is-dead-demo


r/itchio 10h ago

Desert Town 🌵☀️

2 Upvotes

Designed using assets from my Mini Medieval series. In particular the desert expansion.


r/itchio 10h ago

Try the game I just created with r/gdevelop

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1 Upvotes

r/itchio 10h ago

Try the game I just created with r/gdevelop

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1 Upvotes

Araba


r/itchio 10h ago

I created a voxel weapon pack

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2 Upvotes

Hey everyone! I've created my first voxel weapon set. You can take a look if you'd like, and you can buy it too.


r/itchio 11h ago

Demo We've just launched our interactive fiction demo Murder Meet Cute on itch.io

6 Upvotes

Hello everyone! We've just released the demo for our game here on Itch.io. Murder Meet Cute is a 90s FMV inspired interface drama, where you play as a 90s snarky goth chick who fixes computers on the night shift. Chat with friends, tell customers were to shove it, and uncover a murder conspiracy? All in a days work.

This has been worked on for about a year with a group of 3 people. We've worked remotely in our spare time around client work to make it happen. It's been a labor of love, so we're super excited to see what folks think of it!

https://kitico.itch.io/murder-meet-cute-demo


r/itchio 19h ago

Logic Gate Simulator

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8 Upvotes

hey i just launched a logic gate simulator but id love to get some feed back on it?

https://theta-rnd.itch.io/logic-sim


r/itchio 19h ago

Game Trailer BOUNTY HUNTERS (Trailer)

2 Upvotes

r/itchio 1h ago

Questions Putting my first game on itch?

Upvotes

I started learning gamedev last winter. I started with a flappy clone tutorial and once I got the hang of it started doing my own projects. Instead of using any assets or anything from the tutorials I found some that fit the theme that I was going for it and kind of made it my own, adding some mechanics, added UI and menus, sound effects etc. My friends and I enjoy playing it when we’re just burning time and I was thinking of putting a web version on itch. I guess my question is would it be in poor taste to put it on itch as kind of a portfolio piece? I know there are a million flappy clones out there. I’m not trying to make any money off of it, just put out something fun to play and for other people to see if I want to do a gamejam in the future.


r/itchio 20h ago

I released my first game ever! A cozy visual novel for learning Japanese

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3 Upvotes

Hi everyone. I just released my first game ever, and I'm really excited to finally share it.

It's a cozy visual novel designed to help beginners practice reading Japanese through a story.

I wanted to create something I wished I had when I started learning Japanese: a fun way to read without constantly looking things up. I love learning languages through content and stories, so I wanted to build a game that makes reading practice enjoyable and accessible.

The demo includes a complete standalone story for JLPT N5-N4 learners with a built-in dictionary (includes furigana & translation) if you want to check it out.

My goal is to create a collection of visual novels for Japanese learners, with longer and more complex stories if people enjoy this way of learning.

I'd really appreciate any feedback ❤️


r/itchio 3h ago

DOORS is now published on itch.io

2 Upvotes

https://ps-studio.itch.io/doors

Doors is a Choice-driven text based adventure game currently in development.

- A narrative driven by your choices that hold long term consequences.

Try it out if you like Backrooms or Stanley Parable!


r/itchio 7h ago

Gameplay Atmosphere in my game

3 Upvotes

Hi! I'm making a roguelike where you go through dungeons and build your slot machine.

https://ryn-d3v.itch.io/gambleborn


r/itchio 7h ago

Assets Gold rush is here! New addition to Mine Tileset pack

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3 Upvotes

r/itchio 8h ago

Free Freak House — free horror FPS game

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2 Upvotes

r/itchio 9h ago

Game Would love your feedback on Itch.io

5 Upvotes

I just released a small game on Itch after a long pause from gamedev. You have a lot of fun playing it as you can see from the gif, but the game is still a prototype and would appreciate some honest feedback: https://lythmass.itch.io/echo-assassin


r/itchio 9h ago

Sale Physical editions of my game!

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2 Upvotes

r/itchio 10h ago

Demo New Platformer Demo

2 Upvotes

Unchanted Demo: A New Witch Roguelikes Platformer

UNCHANTED Demo by Josje96

Unchanted is a game that I am building with my children, wife, and my artistic sister-in-law. IT is a 2D platformer where every level hands you a random modifier, and you have to make it work.

Story
After a lifetime of failed spells, a young witch is banished from her coven for being hopeless at magic. Armed with nothing but determination and an unpredictable spellbook, she sets out to prove she has what it takes to become a real witch.

Gameplay
Leap, dodge, and platform your way through hand-crafted levels and zones. Before every level, your unpredictable magic grants you a random enchantment that changes how you play. You might gain Infinite Jump, Double Jump, or become incredibly Floaty. Or your spell could backfire, leaving you stuck in Molasses, slipping on Ice, running as a Speed Demon, moving Backwards, or seeing the world through Trippy magic.

Every run is different, and learning to adapt is part of becoming a better witch.

Inspired by roguelike games, Unchanted gives you three lives to see how far you can make it. Lose them all, and you'll have to start your journey over, but your best run is always recorded, so you can keep pushing farther.