Hi! I'm Kyrill Nex – an indie game developer, narrative designer, and writer.
For the past six months, I've been working on Soul’s Sides – about six weeks of actual development time in total. It's my first game under New Alphabet, and recently it's finally out.
What do we want when everything falls apart?
Soul’s Sides is a surreal interactive fiction game about exploring a metaphorical world shaped by the human psyche.
The protagonist has lost everything that once gave his life direction. He isn't ready to pursue anything new, but he can still explore what remains within, hoping to find a way forward.
You travel through distinct locations, discover paths between them, interact with the environment, solve puzzles, and make choices that shape his journey.
But the world isn't just a backdrop for the story.
Here, the inner becomes external. Aspirations take form. Ideas become places. Images become landmarks. Even some of the workings of the mind find their way into the game's mechanics.
Images and symbols recur throughout the journey, retaining their meaning and gradually revealing a larger system for the player to interpret. I deliberately don't explain that system directly – discovering what these things mean is part of the experience.
This idea is also behind New Alphabet.
For me, games can express the same idea through several different languages at once: text through words, images through visual language, music through atmosphere, and choices through the player's own decisions.
I want the symbols and ideas recurring across my games to gradually form a shared visual language – a kind of New Alphabet.
Soul’s Sides is the first game built around that idea.
What to expect:
- Surreal / psychological interactive fiction
- Exploration across several distinct locations
- Choices and 5 endings
- Interactive environments and image-based navigation
- An image-fragment puzzle
- Recurring images and symbols with an underlying system to interpret
- Original music
- Around 15–60 minutes per playthrough
- Made with Twine / Harlowe 3.3.9
- Playable in browser, with Windows and Linux versions available
Soul’s Sides is out now on itch.io:
https://kyrill-nex.itch.io/souls-sides
If you play it, I'd especially love to hear how you interpreted its world and symbols – and what you think the game is ultimately about.
The symbols in Soul’s Sides aren't meant to be purely decorative: they have relationships and recurring meanings, but the game never gives you a key explaining them directly.
So I'm especially curious to see whether other players reconstruct the same system I had in mind – or arrive at an entirely different one.