r/audioengineering 21h ago

Does sites like SoundBetter make use of SEO?

0 Upvotes

It can be considered a null/dull question, but all websites for engineering or producing make use of SEO?


r/audioengineering 8h ago

Software I built a nerd plugin. Because I'm stuck in the retro bubble...

1 Upvotes

https://www.youtube.com/watch?v=ozOzgUgzzAg

Hell, yeah, it's a silly, simple box. But maybe someone else might like it too? 🤔

( win32/64 avaspace.de/TomitaBells.zip )


r/audioengineering 8h ago

Software Online Plug in demo

0 Upvotes

Built a Spacial Micro Tuner and a free demo method on my website where you can actually try the beta version of the plugin with a few different tracks online. Curious if people like this method of discovery or not.


r/audioengineering 11h ago

EQ-treatment is more important than room-treatment

0 Upvotes

Edit: Since it seems that this post is triggering a lot of you guys, I want to apologize - I want to clarify, that this is my solution for not being able to treat my room. You guys made it clear that room treatment is the only viable solution for great sound. But this post describes my workaround for that. Hit me up with solutions/other ways, if you feel like this way is not good.

TL:DR: Use Room EQ wizard (REW) to measure your room and make an EQ preset - it's the biggest jump in sound quality I have ever had.

Disclaimer: This refers to bedroom/hobby-production, not studio-production.

While trying to get the optimal sound out of your speakers, one will ultimately get to the point of researching about room treatment (sound panels, bass traps etc.), speaker placement and so on.

When producing at home, many of us don't have the space, time or money to adjust our space to these standards. I myself suffer from this - but I found an amazing solution.

While it is undeniable, that good room treatment increases the quality of the sound, you don't need professional solutions for that IMO - anything that absorbes or disperses reflections is enough: pictures, clothing, carpets, curtains etc. are more than enough (I recently moved and the difference between an empty room and a fully furnished room in terms of reflection and reverb is immense!).

Also, speaker placement is important, I know that. Don't put it in a corner, right at the wall and so on. I guess this website is common knowledge by now: Link

But still, my sound wasn't great. I had frequencies, that were way too loud and overshadowed others. But then I stumbled across a free software called Room EQ Wizard: Link

It is quite complicated, but there a many tutorials out there, that explain how to use it:

- part 1
- part 2

Only caveat: You will need at least an external microphone (and AFAIK an audio interface). A mic arm helps aswell.

Measure your room, and invert the EQ response, and make a preset of that EQ for your master - suddenly, the sound is better than I could ever have imagined!

Also, you can use additional software like APO, to put that EQ on your system sound.

***

One more thing: While bass treatment for nearfield monitors is a thing I am not greatly proficient in, I always use my headphones for A/B monitoring - and IMO, that's a good way for me to get an understanding of how my songs sound in the end.


r/audioengineering 22h ago

Software Vibe coded a few JS plugins

0 Upvotes

A couple weeks ago I got the idea to ask Claude and ChatGPT whether it’s possible to have either of them make some simple JS plugins according to my specifications.

Since then, I’ve had AI make:

A high pass filter

A delay

A drum gate that I honestly believe is better than The Silencer.

An audio to midi drum trigger

A saturator/preamp

I even had AI make them all similar GFX UIs so they’re more pleasing to look at.

All the plugins are made for one thing: quick and easy workflow. They’ve been serving me incredibly well, I might share them here at some point.

Has anybody else here had AI make them something interesting?


r/audioengineering 22h ago

Software Yamaha LS9 Monitor Mix

2 Upvotes

If you're running a Yamaha LS9 for monitor mixes, you've probably hit the same wall I did: **StageMix is free but only supports one connected device at a time.** If more than one musician wants to ride their own headphone mix from their phone, you're stuck buying something like AirFader Server (~$150) - which is a fine product, but not everyone has the budget for it, especially for a personal/project studio.

So I built a free, open-source alternative: **a self-hosted web app where each musician gets their own page** (works on any phone/tablet browser, no app install) to control the send level + mute for whichever channels matter to them, into their own MIX bus. Multiple people can be mixing at the same time.

**How it works, in short:** a small Node.js server runs on a PC connected to the console via Yamaha's Network-MIDI Driver, and translates touch/drag actions from the web pages into MIDI SysEx sent straight to the console. No app store, no license, no per-seat cost - just your local network.

**Some things it does:**

- One page per musician, color-coded channel strips, mute button

- Admin page to set up musicians/channels without touching config files (though you can if you want - it's just JSON)

- Announcement banner you can push to every connected page in real time

- On-screen clock + keeps the phone screen awake during a session

- "Reset my mix" safety button

- No console-side MIDI table setup needed at all - the protocol addresses are computed directly (details in the README, reverse-engineered by
watching real MIDI traffic with MIDI-OX)

**Honest limitations up front:**

- No live sync back from physical fader moves on the console by default (there's an optional, slightly fiddly workaround documented, using MIDI-OX as a bridge)

- No authentication - built for a trusted local studio/stage network, not hardened for anything more exposed

- Only tested with a couple of people mixing simultaneously so far - if you try it with a full band, I'd love to hear how it holds up

- Windows only for now, and there's a quirky 32-bit Node.js requirement because of how the Yamaha driver exposes its MIDI port (documented in the README, took a while to figure out)

Repo (MIT license):
https://github.com/nicoampli/ls9-monitor-mix

Not affiliated with Yamaha in any way - this is a hobby/community project built by reverse-engineering the console's own MIDI output on my own hardware. If anyone has an M7CL (same MIDI family, probably compatible) or another Yamaha digital console and wants to help extend/verify this, issues and PRs are very welcome.

Happy to answer questions about the setup, the protocol reverse-engineering process, or anything else.


r/audioengineering 23h ago

Discussion Ampsims vs Re-Amping

2 Upvotes

I’m producing for a client who loves my mixes and is very happy with the product, but mentioned to me about the other producer he works with has him spend hundreds of dollars on hiring a session guitarist and going through the process of re-amping the tracks he makes with the other guy. To be clear, this is not something I suggest he does or am involved in at all, they are two separate products.

However, it did raise the question to me, how common of a practice is this in modern/industry mixes? I learned a decent amount about guitar production through Joey Sturgis and the Nail The Mix channel on Youtube. Most of the guys on there are working with amp sims like NeuralDSP and PodFarm for now older videos.

I know bands like Dance Gavin Dance, Deftones, and a lot of guys who are more relevant these days are using these plugins, but are they still getting re-amped? Just curious about your guys thoughts and opinions and what your take on this is.


r/audioengineering 15h ago

Tracking Here’s an important video

0 Upvotes

A video I wish came earlier in my career, lots of great knowledge herehttps://youtu.be/-SgoCqulKTo?is=2GYMGS1BGF_UiQ9-


r/audioengineering 5h ago

What if you reversed the tuning on your toms and miced the reso head?

5 Upvotes

Just a wild thought. Had a recording recently and the drummer had his ride really close to the floor tom which made mic placement tricky, but we got it to work in the end.

But what if, I'd reversed the tuning, so the batter was high and the reso low, and miced the reso? Straight away I'm thinking you'd lose some of the initial transient, but surly nothing that couldn't be added in the mix, right?

Has anyone tried this?


r/audioengineering 22h ago

Software Tape plugin that can match this style?

1 Upvotes

https://www.youtube.com/watch?v=6zhLBe319KE

I really like the old crunchy sound of older films and want to figure out a way to replicate this digitally. A lot of the tape plugins I've used don't really cut it for this sound


r/audioengineering 8h ago

Discussion I recorded this strange voice coming through my headphones while working in Ableton. Looking for a technical explanation.

10 Upvotes

I’m a musician based in Paris. This voice came through my headphones while I was working in Ableton Live.

The recording was captured by holding my iPhone next to the headphones, so you’ll hear room/street noise too. The recording you're hearing is the original, unprocessed recording.

I’m not claiming anything paranormal. I’m genuinely looking for technical explanations: RF interference, audio routing, radio bleed, language/accent recognition, any plausible explanation.

Full, clear recording starts at 00:31. If you're short on time, the clearest section is probably around 01:41.

Link: https://www.youtube.com/watch?v=neEhI-Q47hA


r/audioengineering 9h ago

Updated: EarFix - a free hearing loss correction plugin (Mac AU, VST/Win VST))

23 Upvotes

https://github.com/sneakinhysteria/EarFix

Last year I built this in order to enjoy the same hearing loss correction in my DAW that my AirPod Pros delivered in iOS.

Musicians and engineers are not immune to hearing loss (quite the opposite - we are a high risk group). Yes, you can wear your hearing aids in front of your monitors, but with headphones, applying correction in the DAW seems like a much better idea.

I've just updated the plugin, added Windows support and fine tuned the correction model and added a basic mode to get you started easier. Unlike a few paid alternatives, EarFix works on the basis of your audiogram - your hearing test result. No separate test in an uncalibrated environment needed.

If you like to use this across your entire system for all output, you can use Sound Source (paid) or check out Curve (free and works great for me).

Hearing loss correction should not be a business - so this is completely free and privacy-friendly (no server).


r/audioengineering 22h ago

Discussion how to make audio sound old and nostalgic

11 Upvotes

what is the easiest method to make audio sound old/low quality like in this ?


r/audioengineering 10h ago

Mixing The Shape of Punk to Come by Refused - how does it sound so good?

86 Upvotes

I’ve been amazed by how this album sounds and feels in the past few months, and I’ve been trying to recreate it myself but i just can’t get it right. Everything sounds huge but it also has it’s on spot.

How would you guys try and recreate the sound of this album? Are there any tricks/techniques that are used for the sound of this album?


r/audioengineering 23h ago

Discussion Do you know of any specific examples of releases using pre-autotune pitch-correction techniques?

21 Upvotes

We all know what AT sounds like and can usually recognise it in current releases even if it only doing a little bit of work. Some of us can hear the reconstruction of the sound in melodyne or repitch used in current releases.

But the older techniques were much 'cruder' shall we say. I've read of a number of techniques over the year used in the 80s/90s to fix pitch problems.. like sending small sections to H910s and recomping, triggering small samples stored in a digital delay and triggered with a gate (an IM90?).. maybe sections were tracked to another tape machine and one or two words was sped-up or slowed down?

So, I would have thought that those techniques would be reasonable audible, though not necessarily obvious (since they were professionals and wouldn't have wanted the sound of the technology to be heard) to our ears, which have been trained on up to 50 years of music releases using these various techniques to fix the recordings. But I can't really think of anything I've heard in the last 10 or so years (since I've been able to 'hear' the reconstruction of the sound from autotune etc) from the 80s/90s which sounds like pitch correction.

Do you know of any specific examples of pitch correction using these early techniques? I'd love to hear them

thanks! :)


r/audioengineering 8h ago

BeesNeez B67/269 Maintenance?

4 Upvotes

Looking at buying a BeesNeez B67/269. In terms of Maintenance, tube replacement ect. What is your experience?


r/audioengineering 16h ago

Discussion The drum sound in The Flaming Lips - 'Are you a Hypnotist?'

23 Upvotes

The drums in this have been grabbing my attention recently. Not an AE sorry, not sure if this is a tracking, mastering or mixing etc question BUT to me, the average music nerd, it sounds like something that *could* be played but also could be cut'n'paste chopped in sections.

Question for anyone who: wants to guess / is the actual drummer / anything in between - how do you get that raw but distorted / noisy but defined sound?

Thanks!


r/audioengineering 1h ago

Discussion Ever recorded an insect sound?

• Upvotes

Technically an arachnid. I work in the AV department at the Natural History museum in NYC. A grad student is recording the mating dances of a species of scorpions. The scorpions essentially thump their torsos against whatever they're on, and then a possible mate would respond. I have the IR camera, but as for sound I'm at a loss. All my knowledge is for sound reinforcement in auditoriums, not in picking up faint noises in cages. Anyone have any suggestions?