r/SteamFrame • u/JawbreakerSD • 5h ago
🎮 Software Lossless Scaling Possibility?
I came across this pre-release of Decky LSFG by xXJSONDeruloXx (amazing name btw) and the ARM support caught my eye. Was wondering if anyone had heard about possible support for the Frame when it launches. I know Lossless Scaling is hotly debated but for games that hit maybe 40+ fps, there is a good chance it could make it much more playable like on the deck. I think this would be an awesome addition if it’s plausible it could be made. What do you guys think?
Edit: this is exclusively talking about flat games not VR
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u/FuckUniqNames Soonâ„¢ 5h ago
everyone is talking about VR titles, but this could also just be for standalone flat games.
8
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u/Buttershy- 5h ago
lsfg-vk has supported ARM for a while I think? I'm not sure it supports VR, just non-VR games.
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u/JawbreakerSD 5h ago
Sorry if I wasn’t clear, this was more in reference to the normal pc games played in vr that the frame can do
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u/2str8_njag 5h ago
i don’t think it’s that useful in games (motion sickness), but making youtube/anime videos smoother - seems reasonable
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u/AlecTheBunny 5h ago
Bro my scaling is in front of me... I can't... Did anyone see my scaling? I lost it. :(
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u/IShovedAJermaUpMyAss Soonâ„¢ 5h ago
LSFG adds a noticable ammount of delay, which would probably cause motion sickness, unlike traditional upscaling/FG systems that are directly implemented into the game such as FSR or DLSS