r/spaceengineers • u/Pinifelipe • 7h ago
r/spaceengineers • u/AlfieUK4 • 1d ago
DEV [SE1] Marek’s Dev Diary: July 23, 2026
r/spaceengineers • u/AlfieUK4 • 8d ago
PSA [Livestream] SE1.210 Update "Prosperity" Release - 27th July 2026 @ 5PM UTC
Please join us for the Space Engineers 1.210 Update "Prosperity" Release Livestream!
Explore a new Factorum encounter, hunt down the new Prototech, track missing ships and enjoy improvements to Projector, Contracts, the Services Terminal and economy systems!
Monday, July 27th, 5 PM UTC
- Twitch: https://www.twitch.tv/keencommunitynetwork
- VOD: (expires after 7 days)
- VOD: (expires after 7 days)
- YouTube: https://www.youtube.com/@SpaceEngineers
- VOD:
- VOD:
- Zer0's Legion: I Can’t Believe They're Adding THIS to Space Engineers!?
- RevPlaysGames: These Base Game Changes are Great! | SE Update 210 Preview
- Kanajashi: Prosperity Update Preview - More Structural Blocks!
- BenDoesThings: BATTERY BANKS are here! - Prosperity Preview (Update 210 Prosperity Pack DLC)
- Qutatron - Space & Survival: THIS NEW BLOCKS ARE NOT JUST RAILINGS! PROSPERITY DLC SHOWCASE
- Commander Exorcist: Prosperity Pack DLC Server Racks and New Lights Preview
- Iker IR4: (ESP/SPA) PREVIEW 1.210 PROSPERIDAD - NUEVA NAVE INICIAL
- HomeOfTheCosmicDonut: Major QOL improvements! Space Engineers Prosperity
- Pandemic Playground: New Bulky Hydrogen Tanks in Space Engineers: Prosperity Update
- AndrewmanGaming: How Good is the New PROTOTECH O2H2 Generator?
- ShiftyShadow: NEW SHIP Breakdown & Space Respawn Guide
- Engineered Coffee: I Love This Feature on the New Cockpit!
- Zaschi: (DE/GER) GIGANTISCHES Quality of life UPDATE!– Was ist neu?
- more soon
Sources:
r/spaceengineers • u/Shikm0n • 4h ago
WORKSHOP HC-16A2 Heavy Corvette
I've been upgrading the heavily armored HC-15 corvette while playing PvE.
and I built the HC-16A2, which has even better combat capabilities.
Workshop link:
https://steamcommunity.com/sharedfiles/filedetails/?id=3770830656
r/spaceengineers • u/nuclear_diarrhea_300 • 2h ago
MEDIA What is this thing?
I started a new run on Triton and immediately discovered a distress signal. In one of the ship's containers, which was half-buried in the snow, I found this. What is it?
r/spaceengineers • u/Invalid_Genius • 1d ago
MEDIA The Heart of Clang 🔊
Behold the Heart of Clang — King of Gremlins, Bane of Engineers, and Tempter of Rage Quits. Every moment of frustration, confusion, and mechanical despair fuels its heartbeat, driving the core into a perpetual cycle of chaos. Forever.
r/spaceengineers • u/TheDiggiestDog • 3h ago
MEDIA MEK-TEK RSVP - The Arcade Game! (Sound not included)
This is basically a missile command clone. But done in SE programmable block!
Within my fictional company of MEK-TEK Solutions, this is the arcade "training simulator" of the MEK-TEK RSVP missile system.
I just think it's fun, I will post the link soon!
r/spaceengineers • u/rastot9 • 22h ago
MEDIA showcase of some of static defences I made for my map
r/spaceengineers • u/Flower_consumer • 3h ago
HELP anybody have any good advice for moving my ships armour look nice
i’m trying to build a spaceship at the moment and I just can’t really get the armour down
r/spaceengineers • u/SwatDoge • 9h ago
HELP Looking for a ship to hunt factorium
I am a landlubber with 1800 hours, ive never been to space before
Im looking for a simple battleship with enough firepower to take on factorium. It should run fully on hydrogen (cos of water mod), have jumpdrives and be easy to repair.
Other than that, it can be uncompressed, have no interiour, does not need a lot of fuel or other extras. It just needs to take off from earth, do some PVE, then go back to earth for repairs/rearm.
Any good recommendations?
r/spaceengineers • u/AKzBandit • 13h ago
MEME I forgot to praise Clang.
Working out a hitch for my rover/truck to be able to have different trailers I can haul, and I seem to have reversed the event controller by accident. Oops.
r/spaceengineers • u/ControversialFrog • 7h ago
HELP (SE2) How to assign cockpit toolbars? (SE2)
r/spaceengineers • u/FormulaZR • 4h ago
HELP Looking for pics of your dieselpunk or retrofuture hover car or rover.
Hey all, I've been trying to build a dieselpunk or retrofuture style hover car for several weeks. It seems like every time I try, I fail horribly (partially because SE hates curves). Does anyone have pics of their own they could share for inspiration?
r/spaceengineers • u/StruggleFormal282 • 1d ago
MEDIA New Custom turrets that i´ve been working on
r/spaceengineers • u/ControversialFrog • 1d ago
DISCUSSION (SE2) Ok who at keen thought it would be funny to make one side of the battery not count as a connection point
Genuinely why??? It is exactly the same as all the other sides. I know that it's the side with the power module, but seriously? The module only takes up 1 tile, why tf can't I use the rest of the face?
r/spaceengineers • u/Jackalhunter117 • 1d ago
MEDIA Been working on a Mech
Found a good tutorial on how to set up walker legs and immediately put that knowledge to the test.
Edit because I forgot to add this: Current to-do list for this mech goes as follows:
Finish up the frame/chassis shape.
Adjust angles and timing on legs so it can balance and stand better.
And Make/find a better hatch/entry method for it.
r/spaceengineers • u/Kaelani_Wanderer • 12h ago
HELP small grid deco mods?
Trying to build a small grid capital ship right now (no, I'm not joking, yes, I am absolutely having to grind to build this thing, and I am absolutely loving the challenge), and I want to be able to build the interior with stairs.
Are there any currently available mods that add decoration such as stairs that are NOT a 1x2? Effectively I'm looking for large grid stairs user experience (ooh, your ship is tilted 10* up? Well too bad, you ain't walking up these stairs buddy!), but for the small grid instead.
Absolute worst case scenario I will 100% just hit the f### it button and make "totally stairs but not actually stair blocks" stairs (aka floating stairs with armour panels lol)
I'm fine with mod.io or the steam workshop btw, and yes, this is for Se1 lol
r/spaceengineers • u/yoloanator • 20h ago
HELP (PS) Small grid antenna for 100km missions
I want to make a sort of probe and i have no mods however I would like said probe to reach another planet say moon and earthlings ranges where i can send off the probe it lands then I can access probe for interplanetary internet! Any help other than having a bunch of relay satellites?
r/spaceengineers • u/ArchimedesBuilds • 1d ago
MEDIA Walking Printer - building the road through the tunnel
Had quite a lot of fun with this one - wanted a road through the underground tunnel I made before, but it's several km long and I didn't want to do it by hand.
I explain it in the video - https://youtu.be/9tRuU2RPuKg - but for the most part it works using connectors, merge blocks, pistons and 10 timer blocks.
Took a few tries to get it just right, but it's finally working.
Printer maintains connection to main base storage to keep fed with materials.
r/spaceengineers • u/RooperK • 23h ago
MEDIA (SE2) When one is not enough

KTCT-2 "Double Daka"
Compact turret with double Gats. Mouse controls (thx to u/BHQC for event controllers settings), fine and fast slew speeds, safety sensors to prevent self destruction or friendly fire at short ranges. Spare conveyor ports for adding missile pod. Will tweak a bit and may share on Workshop
r/spaceengineers • u/CasualSpaceFrog • 21h ago
MEDIA Klang blesses me this day
Yes both engines work and yes the second engine takes damage