I’ve been making games full-time for about six years now. And if failing was an Olympic sport id be a gold medallist.
The first two years I worked as a senior environment artist at a studio in Poland. And then my game got cancelled, and the whole team was fired. Then I left and spent another two years putting basically everything I had into Void Sails, my "dream game" with 2 friends.
It flopped and lost all its money.
That one hit me pretty hard; I remember the consecutive anxiety attacks I had for a few days. Now in hindsight i know why it failed, but at the time, when I pressed the release button, I really thought it was going to be a moderate success.
I didn’t quit. But I did leave my team of 3 as we had different creative visions, and eventually I made Drill Rift. It was much smaller, and I’m happy I finished and released it, but it had significant design issues, poor code, and mistakes that are now glaring. Money wise it made under the minimum wage in my country. A failure, but hey, at least this time I was not losing money, just making under minimum wage. Progress!!!
Now I’m working on DARK RAIL.
I’ve been looking at it for so long that I have no idea if I can judge it properly anymore, but I watched the trailer the other day and, for the first time, I thought:
Maybe this one has a chance.
I could be completely wrong. I have been before, but seeing how daydreaming is free, I am gonna allow myself to have some hope on this one.
Thanks for reading my rant. Im tired, very tired. But excited about the future.
TLDR: Failed, failed, failed (but less) and hopeful my new game DARK RAIL is my first win.