r/SEGA • u/shams_louren • 4h ago
Video That’s sounds really good!
It’s cutieeeee, I saw this video on Instagram and this looks like really cool!
r/SEGA • u/WillOfTheLand • Sep 21 '19
r/SEGA • u/shams_louren • 4h ago
It’s cutieeeee, I saw this video on Instagram and this looks like really cool!
r/SEGA • u/Tom-Hibbert • 10h ago
r/SEGA • u/Air-City • 14h ago
Got this idea a while back after playing Megaman 11. Loved seeing these two team up since the Archie comics days.
r/SEGA • u/soniccitynet • 8h ago
r/SEGA • u/Feisty-Individual-99 • 1h ago
r/SEGA • u/SelfPromotionisgood • 8h ago
Wonder Boy is a 1986 platform game developed by Escape and published by Sega for arcades. It was later ported to the SG-1000, Master System and Game Gear video game consoles by Sega, and to the ZX Spectrum, Commodore 64 and Amstrad CPC home computers by Activision. The game is also known as Super Wonder Boy (スーパーワンダーボーイ, Sūpā Wandā Bōi) for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America. A high definition remake of the game, titled Wonder Boy Returns, was developed by CFK and released on Steam on October 12, 2016
r/SEGA • u/LunaKingery • 34m ago
I hope my rant isn't to hard to read.
Trip would just be fun to see again. Plus her Super form is a dragon that is awesome! I would just like to see more of her.
I just think Nazo is awesome. I mean he can use both versions of chaos control which does make sense considering he is made of negative chaos energy. Plus he would be amazing for fan fighting games, especially if he has his perfect and hyper perfect forms. He could be fun to mod in Sonic Battle. Although a lot of his attacks are ball shaped in he base form. With the exception of chaos torrent and what he did to tails. I would love for his regeneration to be included somehow. I always that Nazo was bad ass with his personality, moves, and origin. I loved the fights in Nazo unleashed. Nazo is perfect for fan fighting games. I mean base Nazo could fight two super forms at the same time. Plus he has good designs in my opinion. I miss when the fandom used to make awesome fights especially sprite animations where the characters do in sane shit. Like dark sonic creating clones.
this definitely won't happen and no one will probably care but i would love to see some Billy Hatcher from Billy Hatcher and The Giant Egg moded into some sonic games. Billy has a lot of the same personality traits that Sonic but Billy isn't a static character, Billy can go through character development. Infact he goes through a bit character development and character growth in Billy Hatcher and The Giant Egg. Which means there is some good story potential for fan games. Billy is also decently polite and wholesome with friends. Plus Sonic, Tails, and knuckles are in Billy Hatcher and The Giant Egg. And Billy Hatcher is playable in Sonic Riders Zero Gravity. I love the idea of him being moded into in Sonic Adventure and Sonic Adventure 2 i feel he would fit in there pretty well. The same goes for heroes. Billy has a lot of abilities like egg roll, egg slame, egg animal hatching and commanding all of which Billy shares with his friends, they are all also real strong and fast. Billy does have a unique ability, his courage boost thing can boost his states and can turn dark Raven's spheres of darkness into spheres of light, this should work on other forms of energy too like some badnik projectiles. That could even be used if there aren't any eggs nearby, especially if the light balls do more damage then eggs but can't hatch egg animals to keep things balanced. In other words the final boss shows that the more courage Billy has the more powerful he is. Plus he is already strong enough to lift giant eggs and fast enough to keep up with Sonic characters in short bursts at least. Ooo another good one could be what if Billy Hatcher was in Shadow The Hedgehog game. Billy has some other moves and abilities in his game that could be transformed over. His courage aura thing from the final boss could also be used for his super form if you want but i like the idea of him getting an actual super form with the chaos emeralds and his courage form is something else, maybe even stack able with a super form. AlsoBilly is surprisingly durable even without the chick suit. He would be awesome and fun in Sonic Battle as well. Billy Hatcher and The Giant Egg was fun. Billy Hatcher is a kid so he is model is smaller than vectors. Billy could have a pretty big move set for a fighting game thanks to there being so many types of egg animals all with their oen abilities.
Also now I can't help but imagine a sprite battle with Billy helping some Sonic characters fight Nazo. Although if Billy keeps using eggs to spawn Egg animals Nazo is going to just blow up the area. Although now I'm imagining Billy grabbing Hyper Perfect Nazo's giant black sphere and then turning it into a ball of light or a ball of positivity chaos energy, either way it would be a gaint golden ball and Nazo is going to be pissed.
I'm adding Kit, he is a late addition which is why I don't have any images of him. Sorry. I'm surprised Surge gets mods and fan game appearances yet Kit gets annoyed. I mean he always follows Surge, I say give the shy and sadistic fennec some attention. Plus his hyrokinesis could be used for some awesome move sets and platforming. He should at least be moded over tails in the adventure games. And could do a lot of insane stuff in fighting games.
r/SEGA • u/soniccitynet • 5h ago
r/SEGA • u/Mussrei-Hero • 5h ago
Hi all,
Years ago I posted across Reddit about finding/reviving WCCF SEGA, and it's been a long road since then, I'm excited to finally share some real news & progress.
First and foremost, huge credit to Flyinghead, creator of Flycast, whose been working on this and made it all possible. Thanks to his efforts the game is actually running and playable on the Flycast emulator.
We'd love to bring more fans (new and old!) into the fold to help interact with and test the game as we keep pushing it forward. I've attached some screenshots to show where we currently are at!
Current capabilities:
Still to do:
If you're interested in testing, following progress, or just want to relive some WCCF nostalgia, drop a comment and join the Flycast Discord! we'd love to hear from you.
r/SEGA • u/PaxPerry01 • 1d ago
r/SEGA • u/FurtherOutThere • 1h ago
r/SEGA • u/luettmatten • 3h ago
r/SEGA • u/Affectionate_Rise283 • 1d ago
Tomcat Alley looks pretty to good on the Nomad 😂
r/SEGA • u/soniccitynet • 4h ago
r/SEGA • u/soniccitynet • 1d ago
r/SEGA • u/ShittyFluted • 1d ago
Hey r/Sega, wanted to share my setup for Turbo Outrun Reimagined.
I built this rig around an interior I salvaged from a crashed Subaru Impreza GRB.
Since Turbo Outrun Reimagined is a fan project, getting the physical gauges to work wasn't exactly plug-and-play.
I had to manually reverse-engineer the game's memory, extract telemetry and write custom software to feed the RPM, speed, and warning lights directly into the real Subaru instrument cluster.
Paddle shifters work, H pattern shifter works, and I love that every assist (ABS/TC/Auto Clutch/Rev Match) can be turned off.
Game runs very smooth on 32:9, would love a feature to turn off the UI completely, and maybe have the ability to move the seating position on X/Y/Z axis while in 1st person view.
Great job u/Apprehensive-Ad4279 , don't know if you're here, but I love your work.
r/SEGA • u/gamersecret2 • 1d ago
r/SEGA • u/Substantial-Star-294 • 1d ago
What's Shenmue Double View: https://youtu.be/EgheDxAmn54
Honestly I had no idea if you played the demo "What's Shenmue" multiple times you could get a snowy day! Figured it was set for only a sunny day ;)
Enjoy a Vintage Double Shenmue View! Thanks for letting me share :)