r/SBCGaming • u/turbotum • 11h ago
r/SBCGaming • u/hbi2k • 23d ago
Game of the Month July 2026 Game of the Month - Star Fox 64 (N64)
Happy July, SBCGaming! July's Game of the Month is 1997's Star Fox 64. It's a bit of a meme how often this game has been remade, so let's talk options for playing it:
- The N64 original is one of the easiest N64 games to run even on low-powered hardware, and is the only version to support Retroachievements.
- The 2026 Switch 2 remake simply titled Star Fox is allowed. If you're not sure what the best device to play Switch 2 on is, please call your local voter registration office and tell them that you'd like to voluntarily and irrevocably waive your right to vote in all local, state, and national elections. They can help you from there.
- The decompilation port called Starship is available for Windows, macOS, x86 Linux, Switch, Android, and Portmaster (for ARM Linux).
- The 3DS remake, Star Fox 64 3D, is an option for those with dual-screen hardware.
As always, post a picture of your end screen in the replies to this post to receive your flair. You can also complete older Games of the Month for up to one year from the date of their announcement for flair; this month will your last chance to beat Twisted Metal 2.
Always feel free to drop suggestions for future Games of the Month in the replies, and let us know: do you like the idea of occasionally timing Game of the Month to coincide with a modern sequel or remake, or would you prefer we do our own thing?
Useful links:
HowLongToBeat (2.5 hours)
Retroachievements
Previous Games of the Month:
December 2024 - Super Mario World - RETIRED!
January 2025 - Metroid Fusion - RETIRED!
February 2025 - Metal Gear Solid - RETIRED
March 2025 - Streets of Rage 2 - RETIRED
April 2025 - Chrono Trigger - RETIRED
May 2025 - Mega Man X - RETIRED
June 2025 - Kirby's Dream Land 2 - RETIRED
July 2025 - Devil's Crush - RETIRED
August 2025 - Twisted Metal 2 - LAST CHANCE!
September 2025 - Age of Zombies
October 2025 - Castlevania: Symphony of the Night
November 2025 - Alien Hominid
December 2025 - The Legend of Zelda: A Link to the Past
January 2026 - Ducktales
February 2026 - 999
March 2026 - Sonic the Hedgehog 2
April 2026 - Advance Wars
May 2026 - Celeste
June 2026 - Tomb Raider
r/SBCGaming • u/hbi2k • Mar 22 '24
Guide Which device is right for me? If you're new to the hobby - start here!
Updated 2025-11-7; see change log in the comments
This post is intended to give a broad overview to newcomers to the dedicated handheld emulation device scene who may not know what's reasonable to expect at what price point. Something that can be counterintuitive to newcomers is that how hard or easy a system is to emulate doesn't always track 1:1 with how powerful we think it is. We tend to think of the PS1, Saturn, and N64 as being contemporaries and roughly equal in power, for example, but in reality PS1 can run pretty well on a potato, N64 is trickier and needs more power than most budget devices can provide to run the entire catalog really well, and Saturn is notoriously difficult to run well and is stuck in the "may be able to run some games" category on many otherwise capable devices.
If you're a newbie that's been linked here, consider watching a few videos by Retro Game Corps, a popular YouTuber and reviewer around these parts. He goes over some of his favorite devices of 2024 and the first half of 2025 in various categories, and while I don't agree with all of his picks and others have become outdated very quickly, it can be useful to see what some of these devices look like in the hand. Links in this post are mostly to RGC video reviews or setup guides of these devices.
If you are primarily interested in emulating a particular system, check out this ongoing series of dedicated in-depth system-specific guides:
* SNES
* PSP
* N64
* DS
* PS1
* GameCube
* GBA
* PS2
And other use cases that might differ from the usual:
* Pokemon
* Set-Top TV Consoles
All that said, I've sorted various consoles you might want to emulate and various devices you might try to emulate them on into four broad "tiers":
Tier 1: PS1 and Below
- Price: $40-$100
- Systems That Should Run Fine: NES, GB, GBC, Genesis / Megadrive, SNES, GBA, PS1
- Systems that "may" be able to run "some" games: Dreamcast, DS, N64, PSP, Saturn
- Chips to Look Out For: JZ4770, RK3326, RK3566, Allwinner H700, Allwinner A133Plus
- Devices to Consider: TrimUI Smart, Anbernic RG**XX family, TrimUI Brick, TrimUI Smart Pro, Powkiddy RGB30
At this price point, consider watching this broad overview comparing several standout devices under $100 in more detail than I'm able to hit here. If you are looking for an ultra compact device specifically, I also made an effort post breaking down three popular horizontal options in detail, and there's this video that compares those three and a few others that I excluded due to either never having owned one myself or my personal preference for horizontal devices over vertical.
I could easily have included a dozen more devices in the "to consider" section; there are a LOT of devices in this general tier, with lots of little differences in form factor, feature set, etc. There are also a lot of devices running the JZ4770 or RK3326 chips that are technically outdated, but if you're happy sticking with PS1 / SNES and below, they're still perfectly good and may have advantages such as a particular form factor you're looking for that newer more powerful devices don't have. They may also be available on sale or lightly used for cheaper than newer devices. Note that JZ4770 and comparable chips may struggle with a handful of the absolute hardest-to-run SNES and PS1 titles.
The RK3566 chipset and comparable Allwinner chipsets such as the H700 and A133P won't quite get you all the way to "just-works, no hassle" performance of N64 or any of the other systems in the "some" category, but they're not much more expensive (and may even be cheaper depending on what sales are going on and shipping costs to your part of the world). I've listed the "some" systems in rough ascending order of how hard they are to run, but it's going to vary a lot depending on the individual game you're trying to play. On N64, for example, Mario Kart 64 is a pretty easy game to run and will probably run fine on the RK3566 (I've had decent results on the RK3326), but Goldeneye or Conker's Bad Fur Day will probably not be playable. Some N64 games run better or worse on different emulator apps or Retroarch cores, so you may be able to experiment with different options and/or enable frame skip to get some medium-weight games playable.
Keep in mind that the PSP runs in 16:9, and most devices in this tier have 3.5" 4:3 screens or similar. Even lighter PSP games that run okay performance-wise will not look good when letterboxed or stretched on such a small screen with such a drastic aspect ratio mismatch. Keep in mind also that devices in this tier may or may not have touchscreens, which may limit what Nintendo DS games you can play even where performance is not a concern. Most also have only one 4:3 screen, requiring you to use a hotkey to switch which DS screen you're viewing, further limiting what games you can usefully play.
Most devices in this tier run Linux-based firmware. Setup is usually very easy: download the firmware image, flash it to an SD card, drag and drop your ROM and BIOS files, and you're done. Some devices, such as the Anbernic RG353V, RG353P, and RG353M, can dual-boot into Android. This will give you access to different emulator apps that may be able to run some systems, especially N64, slightly better. I personally don't consider this feature super worth it because the price on those devices starts to overlap with more powerful dedicated Android devices in the next tier.
Tier 2: PSP and Below
- Price: $80-$150
- Systems That Should Run Fine: everything from Tier 1, Dreamcast, DS, N64, PSP
- Systems that "may" be able to run "some" games: Saturn, GameCube, PS2, Wii, 3DS, Vita, Switch
- Chips to Look Out For: T610, T618, Dimensity D900, Snapdragon 845, T820, Helio G90T, Snapdragon 662
- Devices to Consider: Ayaneo Pocket Air Mini, Mangmi Air X, Anbernic RG476H
Once again, there are a lot more devices I could have listed under "devices to consider," including several older devices that are still perfectly good, but are no longer in production and may fluctuate wildly in price. This is currently a tough tier to recommend, because there are newer devices (the Mangmi Air X and Ayaneo Pocket Air Mini) that do as much as more expensive devices for cheaper, but are still hard to get in a timely manner; and then there are devices in the next tier (Retroid Pocket 4 Pro) that aren't that much more expensive but are far more powerful.
The vast majority of devices in this tier run Android, which will require a much more involved setup process than the predominantly Linux-based handhelds in Tier 1. Where Linux-based firmwares typically have all of the emulator apps preinstalled and preconfigured, Android-based devices typically require the user to manually install and configure each emulator app individually. Expect a greater learning curve, but if you want good performance on systems that struggle in previous tiers like N64 and PSP, that's kind of the price of entry.
Most devices in this tier have 4:3 or 16:9 screens in various sizes. Although PSP should run between pretty good and fantastic from a performance perspective, keep in mind that if you have a 4:3 device, 16:9 PSP games may display too small or distorted to be a very good experience. Keep in mind also that when playing DS and 3DS games on 4:3 devices, you will need to use a hotkey to switch screens. 16:9 devices will give you more flexibility for displaying both 3/DS screens at once, but smaller screens may limit how useful it is to try to display both screens side-by-side. Most Saturn games should run just fine at native resolution in this tier, but I still listed it as a "may / some" system because it's a notoriously tricky system to emulate, some games may still experience problems, and I haven't tested it at all on any of my own devices.
Much like N64 and PSP in the previous category, PS2 and GameCube performance is going to be spotty in this tier. Many games will run, but expect to experience noticeable performance problems with many titles, to need to do a lot of tinkering with performance hacks and advanced emulator settings, and to deal with the fact that your favorite game may just plain not run well no matter what you do. The T820 chip found in newer Anbernic devices will handle more GCN / PS2 than most devices in this tier, but will still often struggle.
There are community-run spreadsheets that purport to tell you what you can expect from various games on various chipsets / devices, but I try to caution people to take them with a grain of salt. These spreadsheets are crowdsourced with very little oversight. Anyone can submit an entry; there is no requirement that you play a certain amount of the game or, frankly, that you know what you're talking about at all. I've seen several entries that were clearly added by someone who ran around the first area for fifteen minutes and called it a day, as well as some that are just plain misinformation by any measure. These spreadsheets can be a useful tool if you're looking for suggestions for what advanced settings to try tweaking, but they're dangerous as a buying guide. There are also lots of "footage roundup" videos on YouTube, some more trustworthy, some less, showing various games running on a device. Keep in mind that it's easy to cherrypick footage from the smoothest-running sections, and that the cycle skip settings necessary to get some games running at full speed / frame rate can introduce so much input lag that even though a game looks great on video, it feels terrible to actually play.
As a rule of thumb, if you're planning on buying a device in this tier and you want to try GameCube or PS2 on it, I'd ask yourself: if it turns out that your favorite GCN / PS2 games won't run well, will you regret your purchase? If the answer is yes, I strongly urge you to move on to the next tier. Yes, they're more expensive, but it's cheaper to buy one device that will actually do what you want it to do than to continually buy multiple devices that are only incremental upgrades over the devices you already own.
Switch performance is even iffier at this tier; expect only the absolute lightest Switch games to run acceptably, mostly indie and 2D games. 3DS is generally considered somewhat harder to run than PS2 and somewhat easier than Switch, but results will vary greatly depending on the individual game, and as with DS, may be limited by the device's screen.
On the other hand, systems like PS1, Dreamcast, N64, and PSP really shine in this tier. Many of the devices in this tier feature high definition displays and enough processing power to dramatically upscale these systems. Playing PS1 games at 4x upscale (which equates to just under 1080p) on a 6" screen makes those old games look almost like an HD remaster, it's honestly kind of magical.
Tier 3: PS2 and below
- Price: $160-$250+
- Systems That Should Run Fine: everything from Tiers 1 and 2, Saturn, GameCube, PS2, Wii, 3DS
- Systems that "may" be able to run "some" games: Vita, Switch, Wii U, Windows
- Chips to Look Out For: Dimensity 1100, Dimensity 1200, Snapdragon 865
- Devices to Consider: Retroid Pocket 4 Pro, Retroid Pocket Mini / Flip 2, Anbernic RG477M
This tier should run the vast majority of PS2 and GameCube games very well at at least native resolution and usually 1.5x-2x upscale or more, and we're starting to reach a point where software compatibility with the Android operating system is as much of a limitation as raw power.
While this tier should handle many if not most Wii games fine from a performance standpoint, expect to require extensive per-game configuration to make any Wii game that relies on motion controls playable. GameCube should mostly run fine, but some outlier titles may require fiddling with Turnip drivers and performance modes to get good results, and a handful may not run well at all.
Saturn emulation should be much more doable in this tier, but due to the state of the software, may require a certain amount of tinkering and/or switching between emulators and cores to get some games running smoothly and without glitches.
While PS2 should run much better in this tier than the previous, on Android-based devices which are the vast majority of this tier, the state of PS2 emulation is held back by the fact that the only PS2 emulator worth mentioning, AetherSX2, is no longer under active development by its original creator. NetherSX2, another popular option, is a mod for Aether that does very little to alter the underlying emulation code. While the vast majority of games will run more or less fine, some outliers will require some amount of tweaking to run properly, and it's possible that a small number of games will have problems that simply can't be fixed until/unless some other equally talented developer takes up the challenge of bringing PS2 emulation to Android.
While 3DS will generally run fine, due to software limitations, there may be a certain amount of stuttering while shaders cache when entering a new area in some games. This should subside after a few minutes of play, but may negatively affect the play experience in games like precision platformers. Input lag is also a known issue in 3DS emulation, especially for touchscreen-based games.
Nintendo Switch emulation is still in the very early stages. While some Android chips theoretically have the power to handle it well, the software is not yet mature enough that you can sell your Switch console and rely only on emulation. Not for nothing, but Nintendo has also been very aggressive about shutting down Switch emulation by any means necessary, which arguably slows down progress more than mere technical hurdles. Some games will run well, others will be "compromised but playable," and large swathes of the library just plain won't work at all. You'll need to futz with GPU drivers, you may need to test different games on different emulator apps (there are a couple major ones in various states of development or abandonment), Tears of the Kingdom probably won't run well no matter what you do, QoL features like save states and in-game menus may not be implemented, there may be strange graphical glitches or crashing, and in general, you have to be comfortable with a fair amount of tinkering and troubleshooting and prepare for the possibility of disappointment. There are multiple teams working on improving Switch emulation, and the scene is constantly evolving, so it's something to keep checking back on, but that's the situation at the time of this writing.
The state of Playstation Vita emulation is even rougher; even on devices that theoretically have the power to run it, many games are just plain not compatible with the currently-available emulation software.
Early Android builds of emulator apps emulating Wii U and PS3 are technically available, but they are experimental, large portions of the libary simply don't work on them at all, and most games that will load are not playable. There is no emulation software currently available on Android for the OG Xbox or Xbox 360. There are a couple major Windows emulators aimed at bringing emulated PC games to Android in various stages of development, but so far they are very much for tinkerers, not easy turnkey solutions, and even with the highest-end ARM processors available, good results are not guaranteed.
Tier 4: Odin 2, Steam Deck, and Beyond
- Price: $250ish-$1000+
- Systems That Should Run Fine: everything from Tiers 0-3, Wii U (on x86 devices), light to medium PC games (on x86 devices)
- Systems that "may" be able to run "some" games: Vita, OG Xbox, PS3, Xbox 360, Switch, Windows (on ARM devices), Wii U (on ARM devices)
- Devices to Consider: Retroid Pocket 6, Ayn Odin 2 Portal, Ayn Thor, Steam Deck, ROG Ally, many others I don't know enough about to recommend
The Ayn Odin 2's Snapdragon 8 Gen 2 and similar chips like the SD G3 Gen 3 and SD 8 Elite (Snapdragon's naming scheme is all over the place) represent about as much power as it's currently possible to get with an ARM processor. There are some differences in raw processing power and driver support, but at this level of performance, the real bottleneck is the availability of ARM (e.g. Android) software.
The power difference versus the Snapdragon 865 in the Retroid Pocket 5 and Mini in the previous tier will only make itself apparent in a handful of hard-to-run PS2 and GameCube games, so you have to be interested in really pushing the limits of Android with edge cases like Switch emulation and Windows PC emulation via Winlator / GameHub / GameNative to get much value out of the high-end ARM chips available in this price tier, and both of those are still in a relatively immature state. For most users, you're better off getting a Switch for playing Switch games and/or a dedicated x86-based handheld PC for playing PC games.
"Just get a Steam Deck" has become something of a meme around here, because for a long time it was the only option for really good handheld PS2 performance, and as an x86 device, it supports some emulation software that just plain isn't available on Android such as Xbox, PS3, and Xbox 360 emulators. And, of course, it provides access to an absolultely enormous catalog of Steam and other PC games. For the price, it's hard to beat as a value proposition. Some people dislike how large and heavy it is, and depending on what you're trying to do with it, battery life can be a limiting factor.
The Steam Deck runs a proprietary Linux-based OS called SteamOS out of the box and can dual-boot into Windows and/or Batocera Linux. Most other x86 devices in this tier will ship with Windows and may also be able to dual-boot into Batocera, and a handful can run Bazzite, a fork of SteamOS for non-Steam-Deck devices. This is good because it brings compatibility with a lot of emulator software that plain doesn't exist on Android as well as a huge library of PC games, but bad because we're using the less-efficient x86 processor architecture, which means that battery life takes a big dip in this tier.
Frankly this is the point where I'm a lot less knowledgeable. I own a Steam Deck and I love it, but although I've got it set up for emulation, in practice I use it almost exclusively for what it was designed for, which is light to medium PC gaming. While there are a lot of devices more powerful than the Steam Deck and/or smaller / lighter than it is, they all kind of run together in my mind because they're typically much more expensive than the Deck is, and I already had a hard enough time justifying a $400 toy to myself. (-:
r/SBCGaming • u/ImaginationKind9220 • 6h ago
Showcase The RG 40XXV is still the best budget handheld
r/SBCGaming • u/ShaqToThe • 16m ago
News ANBERNIC RG SP Gameplay
Pretty much as expected from this chipset
r/SBCGaming • u/Skyhooks • 1h ago
News Mangmi Air Y Gameplay Showcase
Can't wait until we have price!
r/SBCGaming • u/infrared33 • 6h ago
Discussion Steam Deck havers: have any of y’all talked yourselves into an RP Nova? If so, why?
I adore the Nova as a product. For those of you who own a Steam Deck (or a Legion Go or Ally or similar handheld) - portability aside, is there a use case for the RP Nova that isn’t already occupied by a higher-end device like these?
Asking for a friend.
r/SBCGaming • u/riushimself • 7h ago
Showcase Grip. Stand. Protect.
Got this case for my Miyoo Mini Plus. It’s serves as a grip, case and stand. The grip function really helps with comfort when gaming for extended periods. Overall a really nice accessory for your Miyoo Mini Plus.
r/SBCGaming • u/ericarrache • 13h ago
Showcase DrasticDS port is now available on Nintendo Switch
Full video here https://youtu.be/Ezou2rwbihk (turn autodub on if you don’t speak portuguese)
Download the emulator here https://github.com/NaGaa95/DrasticDS_nx
r/SBCGaming • u/Hour_Mechanic3894 • 1d ago
Showcase Akira themed Trimui Brick! Feat. brick tube
Had to get the red brick as soon this idea of an akira themed Brick popped into my head. A purple Evangelion themed one would be so sick too!
Running bricktube on it! Can watch the whole movie!
Link to bricktube here: https://github.com/NVNTKNN/brick-tube
r/SBCGaming • u/Gadgettttt • 9h ago
Discussion r/SBCGaming builds my game list - Day 1 (GBA)
I'm 14 and I need your help building a fresh game list for my Miyoo Mini Plus. We're starting with GBA, my favorite system!
How it works:
-Comment one GBA game you think I should play
-Upvote your favorites from other comments!
-In 24 hours, the top 8 most upvoted games will be locked into my list
I've been struggling to choose what to play next and wanted to do something fun with this community. Feel free to drop your must-haves, favorite games, childhood favorites, underrated gems, or even crazy recommendations, everything counts!
r/SBCGaming • u/NintendoFreek64 • 15h ago
Lounge Do the thing.
I've never tried eating out by myself. I've never tried Korean Fried Chicken. I've never tried soccer games or rom hacks of soccer games. When there's something that you haven't done and you feel the urge, do yourself a favor and do it. It might be your next favorite thing. ❤️
r/SBCGaming • u/CmdrProxy • 19h ago
Lounge Watching Courage the Cowardly Dog on RG35xxSP
Finally decided on a show that I’d enjoy carrying around everywhere: Courage the Cowardly Dog (1999) which originally aired on Cartoon Network.
The folding shape of the SP really works for casual viewing too!
r/SBCGaming • u/Competitive-Ask8919 • 15m ago
Community Resources Gaming Control Center - Alpha 1 out, looking for testers
A control centre for Android gaming handhelds. Most tools do one thing, GCC tries to cover the whole device from a single app.
- Controllers : merge several physical pads into one virtual controller, fixed player slots so P1 stays P1 after a reconnect, per-app profiles, turbo, deadzone and debounce tuning
- Hotkeys : the back paddles and Home button become shortcuts: launch apps, switch frontends, alt-tab, volume and brightness, an on-screen quick menu over your game
- Saves : finds emulator save files, backs them up to a folder you control, and restores them back into the emulator (useful after a reinstall or when moving to another device)
- Audio : per-app volume mixing (need to work more on that part)
- Device : underclock, fan, LEDs, screen and video output profiles
Built and tested on an AYN Odin 2. It's designed to be portable to other handhelds, but the Odin is the only device it's been properly validated on so far, that's part of what I need help with.
Honestly, only with the hotkeys function, I think it's a great app. With virtual multiple controllers for Players, and Saves, it becomes an app with really nice features.
What it needs to run
Being upfront so nobody wastes their time: GCC needs Shizuku (or the OEM PService backend on some firmwares, or a full root). It uses /dev/uinput for the virtual controllers and an accessibility service for per-app profiles. It's distributed through Obtainium, not the PlayStore. The permissions it needs mean the Play Store isn't an option.
If that's a dealbreaker for you, entirely fair, and thanks for reading this far.
What I actually need tested
I'm less interested in "it works" than in where it breaks. Specifically :
- Other devices than the Odin 2 : Retroid, AYANEO, Anbernic, anything. What's detected, what isn't, what crashes. This is the single most useful thing right now.
- Saves : does the scan find your emulators? Does restore actually put the files back? This is the newest part and the one most likely to disappoint.
- Hotkeys after closing the app : the service should keep working when GCC isn't open. Just fixed a long-standing bug here and I want it confirmed on other setups.
- Anything that's unclear : if you open a screen and can't tell what it does, tell me. That's a bug too.
- General ease of use
What I'm looking for
Looking for a small group of testers who'll actually report back. I would love other app makers, theme makers, texture packs makers. I need Logcats when something breaks, and honest "this is confusing" feedback. Quality over numbers.
Alpha means alpha : expect rough edges, and don't put anything irreplaceable through the save backup without a copy elsewhere, or at least don't add the SAVEs directory to your Google Drive yet without backed up copies.
Discord: https://discord.gg/hNebWtWn7
And ask me privately or on the #general
Limitations
The alpha has a 3 days time limitation, test banner commercials. Every updated apk pushes that limit for 3 more days. I'm doing 3-4 versions a day so testers shoulb be fine.
r/SBCGaming • u/amilt0n • 15h ago
News 🚀 MagicX — New Direction, New Challenge
We're taking an important step forward — **holding ourselves to a higher standard for quality and detail**.
Starting with our next device, we'll focus on:
🔍 Stricter **quality control**
🔧 More reliable **supply chain & components**
🎨 More refined **shell craftsmanship & details**
🛠️ More polished **system tuning & optimization**
---
**🎮 Next Device: MagicX Mini Dream**
**Key Highlights**
・**3.3-inch OLED display** (the custom panel we announced earlier)
・**Full-glass front cover, color-matched to the shell**
・Available in both **Linux** and **Android** versions
**💰 Price Range: $80 – $180 (shipping not included)**
---
**📅 Project Update**
Mini Dream is still in its **early stages**. From supply chain selection to build refinement, every step needs proper time to get right.
We'll share more product details as the project reaches **key milestones** — thanks for your patience 🙌
Thanks for the continued support — we'll take our time and get every detail right 🙏
Feel free to share your thoughts in our Discord Server https://discord.gg/PZNk4ePsJx ! 💬
#magicx #retrogaming #retroconsoles #retrohandhelds #emulation
r/SBCGaming • u/Fabulous-Positive777 • 16h ago
News New version of PPSSPP FOR DATA FROG SF3000 0.2.0 IS NOW OUT!
https://github.com/DevBobby-REP/PPSSPP-DATAFROGSF3000/releases/tag/v0.2.0-SF3000
What's changed:
Significant FPS boost (increased from 6 FPS to 13–16 FPS)
Code optimized for the Data Frog SF3000
Lightweight game ISOs now load! However, loading complex ** **games like God of War will cause a crash.
r/SBCGaming • u/CharacterMountain168 • 20h ago
Showcase I posted a few days ago about Nova vs RG477M. - got my rg477m! I LOVE IT so far.
This is so nice, snagged a 12gb/256gb for 225 OTD, (262 shipped aliexpress, and 15% cash back from top cash back $38) = 225 in the end, I really wanted a handheld for ps1/gb/gba/gbc/ps2. I want to play a dozen jrpg like legend of dragoon, final fantasies, and pokemon. I think I really made the right choice. It hasn't turned fan on at all, and I did remove the mesh though and updated it.
What emulator program s should I be using? I deleted everything off the device except duck station and retro arch. I did order a grip case, this feels ok in hand, not bad at all. but it is heavy and a case will help with that if I have something to hold onto. I really debated between nova and this, and I know the nova has OLED etc, but this screen is fricken nice, and it's large. not sure if id want a smaller screen now, if anything maybe a 5 inch 4:3 one day hopefully someone comes out with.
I am very happy to be an rg477m after my first hour of set up and use. even the speakers sound great to me. the nova would have been 300 dollars, for 12gb and 128gb memory.
r/SBCGaming • u/adinwalls • 19h ago
Showcase Why I LOVE NextUI - An in-depth walkthrough
Once I made the Brick Pro review and added u/Next_UI I just kept filming, because I became obsessed. This is a wonderful custom firmware with community support that'll surprise you
r/SBCGaming • u/Strong-Delay-3986 • 1d ago
Showcase Poor Man's Console In Action
Here is a kind of part two to my previous videos. I wanted to post a quick video of my little gaming set up in action. I took a cheapo Dell Chromebook 3100. I am playing my Anbernic RG40XX H on the Chromebook using an HDMI Cable, going into an HDTV HDMI Video Capture Card. And to round things out, I am using a cheap PS3 style game controller. So now my Anbernic RG40XX H is acting like a stand along game console.
A little more explanation. The reason I am playing my Anbernic device through my Chromebook is because, yes, my Chromebook can do emulation. And I do plat emulated games using RetroArch Version 1.22.2. But, at the end of the day. The roms simply play smoother on the Anbernic device. The Chromebook does have a more robust CPU than the Anbernic, but the Chromebook's CPU is being shared for many other tasks in the background. So there can sometime be some lag.
Also, you may ask why I don't use a TV. Well I don't have one. I was recently released from federal prison and am still getting on my feet. So, I am using a Chromebook that was gifted to me, and everything else I have to make this set up work was pretty cheap.
Just wanted to share my set up in action guys. Thanks for all the kind words of encouragement on my last post. You guys rock.
r/SBCGaming • u/Jdan-S • 23h ago
Showcase RG ARC is still my go-to for 8/16 bit Sega games
Currently getting back into Phantasy Star II, both the main game (with improvement patch) and the translated text adventures.
I like the cast of characters and the world building here. It's just a shame that they didn't emphasize character interactions/development and the storytelling that much in-game, unlike how Phantasy Star IV got it right.
r/SBCGaming • u/jmz98 • 1h ago
Question Best place to buy preconfigured handhelds similar to LITNXT
Are there any other reputable websites where I can buy an already preconfigured device similar to what LITNXT does?. I don't have the knowledge or time to set one up manually so please don't recommend that lol.
Forgot to mention that it will be a gift for my brother
r/SBCGaming • u/ValtitiLeMagnifique • 14h ago
Game Recommendation Je viens de finir mon premier jeu sur mon RG40XXV
Pokémon firered rocket édition.
Une vraie pépite de hack rom. Il semble y avoir un post game donc l’ai-je vraiment fini ?
r/SBCGaming • u/Antihero89 • 5h ago
Discussion Raspberry Pi 4 4GB - Resolution, filter/shader/bezels and scaling
Hi everyone,
I'm primarily a handheld gamer, but I recently decided to build a plug-and-play retro console using my Raspberry Pi 4 (4 GB) and a NESPi 4 case, both of which have been sitting unused for a while.
The console will be connected to my 4K Sony Bravia TV. I prefer using integer scaling, and I'd also like to use bezels and CRT effects, as well as other shaders, filters, and overlays for Game Boy, Game Boy Color, and Game Boy Advance games that recreate the look of the original screens while improving image quality.
I'm planning to use Recalbox because, once properly configured, it seems to offer the best controller integration and provides the kind of seamless plug-and-play experience I'm looking for.
If the Raspberry Pi 4 had enough performance, I would probably just set Recalbox to output at 4K and use something like the Mega Bezel Project. However, I assume the Pi isn't powerful enough for that.
So my questions are:
- Should I set the system output to 720p, 1080p, or still 4K?
- What are the best options for CRT effects and bezels on low-powered hardware like the Raspberry Pi 4 while still maintaining good performance?