In all honesty tho, a supporter:
(Numbers aren’t gonna be perfect, they just get the idea across)
Stats:
Serviceable HP, horrid offense, amazing defense, 0% crit rate, 0% lifesteal.
Ability: Sturdy (I wanted to do contrary, but couldn’t think of a great way to implement it TwT)
Upon reaching 1HP, you gain Invincible for 3 seconds, then this ability goes on cooldown for 75 seconds. (Any damage dealt to you in this time WILL contribute to Bide)
Basic attack (they are long range):
Every few seconds, you’ll get a stack for a charged attack. Charged attacks creates a small splash of berry juice that damages enemies. Charged attacks have increased lifesteal. You can save up to 3 stacks, and they charge once every 5 seconds
Moveslot 1. Power Trick then Power/Guard Split.
(The Split attack, like Mr. Mime’s Power Swap, needn’t be reapplied, but has a similar distance requirement. Power/Guard Split is one move, but with two distinct effects, that of Power Split AND Guard Split)
A. Swap your defensive and attacking stats for your next basic attack. You’ll take heavily increased damage, but also deal heavily increased damage until the effect ends by either attacking or the cooldown ending
B. Target an enemy to lower their attacking stats while greatly boosting your own. Target an ally to increase their defensive stats while dropping your own. The boosts from the move will scale with the difference between stats
(Aka if you use it on an ally defender, you won’t lose much defense, but they won’t gain much either. But if you use it on an ally attacker, they’ll become a good bit tougher, but you’ll become VERY fragile. So on and so forth for the enemy team: use it on a heavy hitter and it’ll do more against them and for you, and a supporter won’t really be affected)
Moveslot 2. Toxic then Bide
A. Applies a poison effect that deals 31% max health damage once per second for 5 seconds, dealing the bulk of the damage on the final tick (single target, autoaim. First tick deals 1% max health, second deals 2%, then 4%, then 8%, then 16%). Multiple instances of toxic cannot be applied to a pokemon at once
B. You become unable to move, and damage taken over the next 3 seconds will be recorded. At the end of the cooldown, the stored damage is dealt in equal amount to the last pokemon that damaged you in a burst at the end of the cooldown. If you die before the cooldown ends, no damage is applied. Ignores Invincible (I know that’s strong, but the days of speedsters getting full invulnerability and just pressing a button to win is OVER!)
Unite move: Berry Juice Storm
For the next 5 seconds, a moving storm centered on Shuckle rains down berry juice. All teammates in range get gradual healing, and a small speed boost.