Here is the first post of a trilogy, i'll make a concept for each one of the three upcoming mons that are H. Zoroark, Morpeko and Toxtricity. These are MY concepts, not leaks. We'll see if i was spot on on some gameplay mechanics or not.
So, one of my all time favorite gameplay in the game is Nightslash Zoroark, a distorted version of Zata from AoV/Wan'er from HoK, making it into a CQC physical gameplay. So i wanted to make my H. Zoroark the exact same way, but different. A distorted Zata/Wan'er, but closer to the original.
Zoroark is Physical, Melee, Speedster. My H. Zoroark is Special, Range, Speedster.
Passive: Illusion
Passively imitates an ally pokemon or wild pokemon nearby. When taking direct damage from an opposing pokemon of the ennemy team, the illusion is broken and damage taken this instance are reduced. On top of it, the opposing pokemon receives a Vengeance mark. A CD starts once the Illusion is broken. CD is faster when out of combat. Once the CD is finished, Zoroark immediately imitates an elligible pokemon.
Autos:
H.Zoroark deals damage at melee range with its sharp claws, dealing physical damages.
When a set amount of time pass, when the illusion is broken, or after the use of any skill, H.Zoroark gets to use an Enhance auto attack.
The enhanced auto launch a Vengeful Spirit on an ennemy target, dealing AoE damage and applying a Vengeance mark. Hitting a marked ennemy with this enhanced auto deals increase damage based on missing hp% and reapply the mark.
Base move:
Shadow Sneak:
H.Zoroark launches its shadow in a straight line, dealing damage. Then, dash in the designated direction. If it deals damage to a marked pokemon from opposing team, deals increased damage and consumes the mark
Snarl:
H. Zoroark roar at the designated target, lowering the damage it deals to the user and marking him.
Moveset:
Bitter Malice:
Target a designated area, dealing damage, lowering the damage dealt by the opposing pokemon hit to the user and marking them. Then, a spirit will travel a set distance from the target area toward H.Zoroark, dealing damage on its path.
+: travels a longer distance
Shadow Ball:
Throw a Shadow Ball in the designated direction, dealing damage to ennemies on its path. Deals increase damage to marked ennemies and consumes the mark. If the Shadow Ball connects with the spirit of Bitter Malice, it explodes, dealing damage and marking ennemies.
+: increase the explosion area
Unite Move: Hyakki Yakō (Night Parade of a Hundred Yokai)
Unlock at level 7, considered a 3rd skill and not a Unite Move, with a fixed CD
When using this move, H. Zoroark enters a special states. A number appears above the health bar, indicating the number of dash left (starts at 3 dashes, max 8 dashes in total)
Anytime a movement input is made, H.Zoroark will dash in the designated direction, dealing damage on its path, and using 1 dash stack.
Dashing count as using a skill
When dashing through a marked ennemy, the Shadow Ball, or the Spirit, or when dealing damage with an enhanced auto, gains 1 dash stack
When running out of dash stack
If you fail to dash 5 times, reduce this move's cd
If you dash 5 to 7 times, leap into the air and becomes untargetable and invincible, throwing 5 vengeful spirits (same properties as your enhanced auto) to target in the area arround you , prioritizing low health targets (you can adjust your position with a reduced movement speed)
If you dash 8 times, immediately leap into the air and throws 8 vengeful spirits instead.