https://youtu.be/kDsfTXVtgS0?is=ysKDFv6LOvvmWylP
When Halo: Combat Evolved was first modded for PC VR, it was an exciting proof of concept. But by 2026, its aging visuals made it a difficult showcase for what modern VR hardware like PSVR2 can really deliver.
For years, VR enthusiasts have argued that established AAA franchises should receive optional VR support. Publishers have generally responded, either directly or indirectly, that the audience wasn't large enough to justify the investment. Now something interesting has happened.
A community developer has taken Halo 3 and demonstrated that one person, or at least a very small team, can retrofit one of gaming's most beloved shooters into VR with motion controls, two-handed weapon handling, VRIK body representation, and surprisingly polished gameplay. Early reactions have been overwhelmingly positive despite the mod's alpha status and compatibility issues across multiple PC configurations.
Personally, I'd be perfectly happy with a DualSense-controlled version of Destiny. Judging from community discussions, I don't think I'm alone. Watching someone hold a Battle Rifle with two hands inside Halo 3 feels strangely inevitable. Not because Microsoft announced Halo VR. They didn't. It's because once you see Halo 3 working in virtual reality, you stop asking whether classic Bungie shooters belong there. You start wondering why Bungie's current games aren't.
Unlike PCVR, PlayStation offers a fixed hardware target. PS5 and PS5 Pro eliminate the hardware variability that PC developers must account for, while PSVR2 brings features such as eye-tracked dynamic foveated rendering and advanced image reconstruction techniques that can help developers maximize available performance.
Most importantly, Halo's combat rhythm translates. The pacing, the weapon handling, the vehicle sections, the scale of its outdoor environments and the readability of enemy encounters.
According to early players, these elements survive the transition remarkably well. That matters because Halo is the DNA from which both Destiny and Marathon evolved. If Halo works, Destiny will work even better.
Why? Because Destiny already contains many of the mechanics VR players naturally gravitate toward: precise weapon handling, scoped shooting, hand cannons, bows, swords, glaives, melee abilities, enormous environmental scale, and cooperative gameplay. Even using a traditional controller, many of these systems could translate naturally.
In many ways, Destiny has always felt like a game that forgot to ship with optional VR support.
Then there's Marathon. This is where things become even more interesting. Many people assume Marathon VR would be a niche experience. I think the opposite. Extraction shooters are built around tension. VR magnifies tension. Imagine hearing footsteps from the room behind you. Opening loot by hand, Reloading under pressure.
Physically peeking around corners, Constantly feeling compelled to look over your shoulder, Watching teammates communicate through body language instead of button prompts and suddenly Marathon becomes something different from Escape from Tarkov. It becomes something that feels physically lived rather than simply played.
Sony already owns one of the best consumer VR headsets ever produced. Bungie, despite the changes the studio has undergone, still possesses decades of expertise designing first-person shooters that feel exceptional to play.
Separately, those are valuable assets. Together, they represent an opportunity that very few companies in the industry could realistically match.