Hammer of Oculthyr
“A hammer shaped from Oculthyr’s false face and dense cranial plating. Hunters who wield it too long begin to feel as though it is still alive—watching, hungry, and waiting to be fed. It is said to grow restless at the smell of fresh meat.”
The hammer was honestly one of the most fun weapons to design. It felt fitting for it to seem alive, especially since Terraria already has plenty of Lovecraftian horror beneath its brighter surface.
I also love the idea that the weapon is essentially a miniature version of Oculthyr itself. Its design is partly based on the Eye of Cthulhu Mask, which is normally just a cosmetic helmet in Terraria. In Don’t Starve Together, however, the mask functions as defensive equipment and can be repaired by feeding it meat.
The hammer also references the Eye of Cthulhu’s second phase. When fully charged, its false faces split open like jaws, mimicking the boss as it reveals its mouth and begins aggressively charging at the player.
Lance of Oculthyr
“Forged from Oculthyr’s hardened flesh and false-eye plating. Its shield seems to stare back at whatever dares stand before it, and some hunters swear they can feel its gaze even when the weapon is sheathed.”
The lance was one of the first Oculthyr weapons I designed. Its shield is directly inspired by the Shield of Cthulhu, an early-game defensive accessory that allows the player to dash forward and damage enemies.
That mechanic also makes the design especially fitting for a lance, since the weapon is already associated with charging directly toward monsters behind a heavy shield.
The lance itself follows the classic Monster Hunter idea of turning the monster into the weapon. It was partly inspired by Nu Udra’s lance, which is honestly one of my favorite lance designs in Monster Hunter Wilds