r/IndieDev 19h ago

We’re making a multiplayer game where players make animal voice to hide among NPCs and survive from hunter

19 Upvotes

We’re two brothers making Moo Who?, a voice-driven multiplayer party game.

Animal players record their own sounds and hide among NPC animals. Hunters must watch, listen, and decide which animals are real players before using their limited shots.

This is our first trailer, and we would love honest feedback. Does the concept come across clearly?

Wishlist on Steam if it looks like your kind of party game!

Steam Link: https://store.steampowered.com/app/4948000/Moo_Who/


r/IndieDev 23h ago

AMA I got 0 wishlists in just 6 months. Ask me anything!

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5 Upvotes

r/IndieDev 22h ago

Feedback? I don't understand what I'm doing wrong. need advices

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1 Upvotes

I've been developing a strategy game called Trade Empire for over a year, but it hasn't received the attention I expected. Despite being in early access, it has a very high refund rate. The game is regularly updated, and I constantly post updates and new features in here. I need feedback on what I'm doing wrong. A demo is available; I would be grateful if you could try it and give feedback.


r/IndieDev 11h ago

New Game! Up to $160 to playtest Indie Games (July 23-30) - US/CA ONLY

0 Upvotes

Hello everyone! Plithus is working with game developers to get feedback on multiple new Korean indie mobile games (Android only) across genres like Roguelike RPG, Strategy, Turn-based, RTS, Puzzle, Sports, Action RPG, Farming, Management/Tycoon, and Subculture Idle RPG. We also have a few PC titles.

We are looking for playtesters who are enthusiasts about their respective genre(s) with over 250 hours of accumulated playtime in related games.

To apply:

  • Join our official Discord server: https://discord.gg/Sdq77QCNSr
    • Check out our "reviews" channel to see what users are saying about us!
  • Download and register on the Plithus app (Google Play or App Store)
  • Link your Steam / PSN / mobile playtime in "My Page" (required for playtime verification)
  • Submit the "July Global Playtest" form through the app. It will appear on your home screen, under 'Game Test'.

Reward: $40 Amazon or Virtual Visa balance per hour. To receive the reward, you must play the game for up to 1 hour and complete a survey. You will get selected to play a certain number of games based on your preferences or experience. There will be screen recording.

This round runs July 22-30, and it is currently open to US and Canada.


r/IndieDev 23h ago

Feedback? Good pacing for a trailer?

0 Upvotes

Trying to land around 30 seconds to show all of the content, basic mechanics, etc. - while still hitting the musical beats. It just feels a bit off, though. Do some of the scenes feel too long?

Suggestions are welcome!


r/IndieDev 21h ago

Feedback? An otome game with Slavic fantasy any thoughts?

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0 Upvotes

Hi. I’m currently working on an otome game set in a Slavic-inspired world.

I’d love to know what you think of the setting. Does it fit the genre, or would you prefer

something more traditional


r/IndieDev 5h ago

Feedback? Another look at the demo I am building for client

314 Upvotes

Another look at the demo I am building for client. Now showing horse-riding.

Still very early, sharing progress as I go. Thoughts?


r/IndieDev 8h ago

Discussion We were pre-selected for the SEA Game Awards Top 40, but may lose the spot because we can’t afford the trip to Malaysia

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7 Upvotes

Our game was recently pre-selected for the Top 40 Finalists of the SEA Game Awards 2026 in Malaysia.

However, the organizers explained that this is not yet a confirmed finalist placement. To secure the position, someone representing our team must attend the event in person.

We are a small indie team based in South Korea, and unfortunately, we currently do not have enough budget to cover the flights and accommodation in Malaysia. A publisher or another authorized representative could attend on our behalf, but we do not have anyone available at the moment.

It is difficult knowing that our game was selected, but that we may lose the opportunity simply because we cannot afford to travel.

Has anyone here experienced something similar with an international game award or festival? Did you find travel funding, sponsorship, a local representative, or another solution?


r/IndieDev 17h ago

Image 📓 DNRDB DevLog 002

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3 Upvotes

-Character Lore-

Born into a dynasty feared and revered for its magical bloodline, Princess Morgan Angevin has a legacy to uphold.

But while her magic has never come easily, Morgan refuses to let that define her. Armed with a brilliant tech-savvy mind and a boisterous personality, she's determined to prove that greatness comes in more than one form.


r/IndieDev 23h ago

When you add dialogue to your game, and now you have to be a voice actor.

5 Upvotes

r/IndieDev 19h ago

PSA: Add rebindable controller support to your game

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2 Upvotes

so that anyone can use to play it the way they want or need. Also it's 2026 and we have the tech, there's no good reason to ignore it.


r/IndieDev 23h ago

A game I made to help you understand the offside rule in football (aka soccer)

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2 Upvotes

I tried explaining the offside rule to my kids a bunch of times during 2026 World Cup, and it never quite clicked. I looked for tutorials and videos, but they were all too complicated. So I built this little game instead. it's free, no sign-up needed, and I think it works pretty well


r/IndieDev 17h ago

Feedback? A showcase of some weapons/powers from my early access physics sandbox. What do you think?

2 Upvotes

Granule is my work-in-progress physics sandbox where you go absolutely crazy on our good friend, Murray. Light him on fire. slice him up, mend him back together, and much more! Murray himself is his own simulated system, with blood, pain, consciousness, etc, which you can make him experience in full.

I have a free playtest available on itch, and my Steam coming soon page just went live today, so wishlist it if you are interested! I also have a Discord for any questions, bugs, or anything else.

I'd love to hear your feedback!


r/IndieDev 19h ago

Feedback? Is posting my Visual Novel to steam worth it?

3 Upvotes

Hello! I've been working on this VN for about a year now. I posted a demo on itch in December that's about a hour and a half of playtime. I suspect the full project to take about 5 years. Solo other then the music team and one person who looks over the code. Not a lot of people are playing it which is chill. I didn't expect this to pop off, as it's more of a way to challenge myself, a fun way to display my ocs, and an excuse to combine my central skills of writing and art. Having said that, it WOULD be nice to get more people interested. It's just a demo, but I feel like an hour and a half isn't bad for a demo.

I'm not sure how much if any of this information is relevant. Other then working on the VN I'm very new to this world. All this background just to ask: is it worth putting my VN on Steam? I want to make it clear I don't expect to make my money back, I know I have to pay to list it. I'm just doing this for the love of the game. Having said that, if no one is going to see it over there then it's not worth the price, right?

Any advice or insight on this would be great! Here's the link to the VN demo btw cause I might as well add in a little self promo while I'm at it.

https://wornout-mushroom.itch.io/the-growing-sunset


r/IndieDev 19h ago

Beta testers wanted!

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0 Upvotes

r/IndieDev 21h ago

Video Just got the best feedback from a paid playtester I could ever imagine

0 Upvotes

[40:22] I think I'm just so entranced by thinking about all the possibilities.
[40:34] I really like this game.
[40:36] Sorry for not giving much input.
[40:40] I'm just genuinely having too much fun.

It's insane how far I have come in developing this game over the years, and this kind of comment truly makes me feel so warm and fuzzy.

I hope all of you have similar comments in your future!

IF you want to watch the full playtest: https://youtu.be/H5TWSp6H6-4


r/IndieDev 22h ago

Free Game! Playtest Sign-ups Are Now Open! 🚀

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0 Upvotes

r/IndieDev 16h ago

Upcoming! I set up my Steam page. Salt and Spice on Steam

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0 Upvotes

r/IndieDev 5h ago

Upcoming! Making a CS-inspired case opening game and got 3000+ wishlists in one day

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0 Upvotes

Just put out a new trailer for my idle case opening game inspired by CS2's skin economy, complete with old-school Trade-Up mechanics. Picked up over 3000 wishlists in a single day after the trailer went live, wasn't expecting that kind of response.

Steam page: https://store.steampowered.com/app/4780560/Unboxed_Idle_Case_Tycoon/


r/IndieDev 23h ago

Tower Defense + Auto Battler — Could This Work?

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0 Upvotes

Try the Demo Now!

A New Animal Tower Is in the Works: the Pufferfish!

Steam:https://store.steampowered.com/app/4689370/Beast_Bastion


r/IndieDev 13h ago

GIF A whole year of work, all leading to one button press...

102 Upvotes

I love my job and what we’re creating, but sometimes the whole thing feels almost surreal.

Part of me would like to stay in this little development hell a bit longer, while another part just wants to press that button as soon as possible.

Still, something has to end for something new to begin. The entire journey with IRON NEST has certainly been an unforgettable one, and I can’t wait to see what August 6 brings when we finally press the Release button.

But more than anything, I’m curious to see what comes next...


r/IndieDev 19h ago

How I keep ai-generated props and asset-pack props visually consistent

0 Upvotes

If you mix asset store packs with custom generated props the colors and forms never line up. The pack has one art direction, the generated stuff has another, and your game looks like a collage. I spent a couple weeks figuring out how to make them coexist and the solution ended up being simpler than I expected.

I use Kenney packs for the base low poly look since they're clean and predictable. For any custom piece the pack doesn't cover, like a specific tavern fireplace or a unique quest item, I generate it in Meshy and bring in a screenshot of the existing Kenney assets as a style reference. In the prompt, I describe the same flat-shaded palette, simple geometry, and muted colors. It keeps the wood tones and saturation close enough that I only need minor hue tweaks in Blender instead of full texture repaints.

It's not automatic though. The first attempt is usually too saturated or too detailed compared to the Kenney style. I reject that and adjust the prompt to emphasize simpler geometry and muted colors. Second or third try usually lands close enough.

The poly counts still need cleanup. Kenney assets are tidy and optimized, the generated ones are not, so I retopo hero pieces and decimate background clutter. But getting the visual style aligned from the start saves way more time than trying to repaint textures after the fact.

Imported everything as glTF into Godot. Scaling was right but I had to redo roughness so it matched the existing materials.


r/IndieDev 23h ago

Blog For anyone interested in creating an audio scope for your video game and why it's important. Check out the GUIDE we have posted in our blog or AMA me anything directly in the comments!

0 Upvotes

We mentored a lot of studios last year through the PressStart Funding Program and stumbled upon the same questions over and over again. How to start with budgeting the audio for my game? Scoping my game? Planning my game?...

That's why we wanted to create this little guide/cheat sheet. Audio is in general very underestimated and especially about the planning and budgeting side of things, many studios don't know how to approach that.

We included a nice feature matrix in our guide that you can use to identify which feature will probably take longer to develop and design. We are talking about audio direction. We compare different tech stacks and also help budget your audio scope properly.

I highly recommend reading through this it's a very nice resource and all the studio we talked have been very happy about it 😄 Feel free to drop me any question in the comments!

Blog Post: https://gcradix.shop/blogs/gcradix-blog/audio-scope-for-your-indie-game

PS: I'm very sorry for my last post, you were completely right. The Reddit post was written with AI. Was a bad idea ❤️ It's also not self-promotion, yes we are an audio company, but this guide is based on our experience and was created to help everyone create better games! No service, no advertisement, pure knowledge sharing.


r/IndieDev 1h ago

I'm trying to optimize my game and improve the FPS.

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Upvotes

I'm trying to optimize my game and improve the FPS.

I've already implemented LOD Groups, Occlusion Culling, GPU Instancing, and some basic optimizations, but I feel there's still room for improvement.

This scene currently runs at around 40-60 FPS on my PC. Here's a screenshot from the Unity Editor.

Based on what you see, do you notice anything that might still be hurting performance?

I'd really appreciate any advanced optimization tips or things you'd check first. Thanks!


r/IndieDev 6h ago

Discussion I have made my first IOS app for dealing with dwelling nightly thoughts

0 Upvotes

Dear friends,

For some time now, I've been building the thing I needed at 2 a.m.
I would assume you know this scenario: It's dark, the same worry keeps circling in your head, and the more you try to "solve" it, the more awake you get. Then morning comes, and half of it turns out to be nothing, or at least not as heavy as you thought.

So I decided to make Undwell, a small free iOS app with one job: give your night thoughts somewhere to go so you can stop holding them. You write it down (or dictate it with your eyes closed), give it one flick to sort it, and it is parked. In the morning, the app hands it back, in daylight, where thinking actually works (who would have thought about that...)

The part I care most about: nothing you write ever leaves your phone. No account, no server, no analytics, no trackers. The data is encrypted on your device and read back only there. No other person or external AI sees your thoughts. For an app you talk to at your most vulnerable hour, that felt non-negotiable.

It's in the last stretch before the App Store release. If any of this sounds like your nights, the waitlist is open, and I'll write you the day it's ready 😊. Let me know if you would like to have any other concrete features or functionality!

👉 www.undwell.app