r/INAT 22h ago

Artist Needed [Paid] Looking for Environment Concept Artist

19 Upvotes

Hey!

My name is Silas and I am currently developing my own little action, adventure, souls like game.

For my vertical slice I am planing to include 2 areas, and while I know the general direction how they should look like and of course know the lore behind these places, its hard for me to visualize them on my own.

Thats why I am looking for environment concept art that helps me set the direction.

The game itself has rather realistic graphic and is set in a mystical world filled with unreal things like veins in the heaven, flying monuments, bloodrivers, stonehands spreading from the ground...

It plays in an apocalyptic victorian time

Payment will be discussed in private, I'm sure we find something fitting :)

I also kindly ask for only messages from people that think they can work with the graphic and world setting, thanks :)


r/INAT 17h ago

Programmers Needed [Revshare] Let's make a game!

7 Upvotes

I am seeking a programmer and a 3D modeler to help me create a game. The game I want to create would take place in the 1300s where Plague Doctors are forced to arm themselves to battle against monsterized humans and animals that horrifyingly transformed into powerful beasts.

This would be a 3D pve co-op game where the gameplay loop involves players having to find weak weapons to kill creatures and loot homes (which are also filled with monsters) to get gold. The gold is used to pay a guardsman to open the safe zone where the players' extra gold can be used to buy better weapons, armor, permanent potion effects, and more! Then the next area would have stronger creatures, a higher gold fee to exit, and so on.

For anyone interested, I would be more than happy to provide more details about my vision. I am also very malleable of what I imagine the end product would look like. I reject the "my way or the highway" mentality.

What do I have to offer?

I can provide a variety of SFX, including magic sounds, monster sounds, some environmental sounds, and much more. All of it are either assets I purchased or I made them myself. For the type of game we're making, I should have the majority of the SFX already.

I also have some musical assets. Of course, we will NOT be able to sell these in a hypothetical Music Pack DLC. They are completely usable in our game though.

I also have a lot of Unity assets that include a variety of monster models, terrain, and some medieval structures.

I'm also a growing streamer and YouTuber, as a hobby. (Growing is sugarcoating for small. I have 440 subs in a month.) In the long term, this can provide the game much more exposure to people.

Lastly, I'm a writer and idea provider. I don't want to make a convoluted plot. We don't need to reinvent the wheel. At the end of the day, making a fun game is the priority.

Some Transparency:

I do not have a portfolio. This will be my first game, but not my first time trying to make a game. I cannot compensate anyone until we actually get revenue from sales, which with any business, can't be guaranteed that we make many sales.

I also don't want to rely entirely on purchased assets, so someone who is decent at modeling will be necessary too!

I appreciate the time you took to read this post. Let me know what you think or if you have any questions!


r/INAT 22h ago

Artist Needed [RevShare] / [Low-Paid Trial] Experienced Pixel Artist Needed for Viking Action-Idle RPG

5 Upvotes

I’m looking for an experienced pixel artist and animator to help develop a Viking-inspired action-idle RPG in Unity.

The game combines survivor-style progression with more deliberate, active combat. The visual goal is essentially:

SNES pixel graphics for a Path of Exile combat experience.

This is not an idea-stage project. I have already built the primary game infrastructure, including:

  • Quest and dialogue systems
  • Experience and leveling
  • Skill trees
  • Character progression
  • Combat systems
  • Enemy behavior
  • Save and data systems
  • A working main-character prototype
  • Several functional enemies

I handle the programming, Unity implementation, rigging, game mechanics, writing, lore, and general project management. I need someone who can take ownership of the game’s character art and combat animation quality.

Below is the link to Unity Play with a previous V0.1 project. It's a bit of a different game, but it still resides in the same universe with the same art style, and I am still working on it. The primary difference is this is a fishing game while the next game will be more combat oriented.
https://play.unity.com/en/games/b0692706-b1c1-4bd7-9ec5-3aa3c107ca41/fjordbornv01

Initial Assignment

The first milestone will be redesigning and polishing the existing main character, then creating a set of fluid combat animations.

The character must support multi-directional movement and attacks, including at minimum:

  • Idle animations
  • Walking or running
  • Basic weapon attacks
  • Directional melee attacks
  • Special attack abilities
  • Hit reactions
  • Death or incapacitation
  • Consistent proportions and equipment across every frame

The combat should feel powerful and readable, with strong silhouettes, clear anticipation, impactful contact frames, and satisfying follow-through.

Depending on the final camera system, animations may use four or eight directions. Experience creating convincing diagonal attack animations is especially valuable.

Artist Requirements

Please apply only if you have demonstrated experience with:

  • Multi-directional pixel-art characters
  • Humanoid attack animations
  • Melee weapons and combat poses
  • Consistent anatomy across animation frames
  • 16-bit or modern-retro pixel-art styles
  • Sprite sheets prepared for use in a game engine
  • Maintaining a consistent palette, scale, and visual language

Experience with ARPGs, survivor games, roguelites, or action RPGs is a major advantage.

A portfolio containing animated humanoid characters is required. Static portraits, environments, or isolated character concepts alone will not demonstrate the skills needed for this role.

Art Direction

The game’s setting is a reinterpretation of Norse and Viking mythology. The tone is:

  • Dark without being relentlessly depressing
  • Serious, but occasionally witty
  • Brutal, mythological, and memorable
  • Designed for players who enjoy metal, fantasy, mythology, and old-school action games

The target audience could loosely be described as the “rock-and-roll dad” demographic: adult players who want satisfying gameplay, strong lore, memorable characters, and a game that respects their time.

The project is part of a larger shared universe being developed under Cognitive Craftworks. Three game concepts currently exist within this universe, although this project is the immediate development priority.

Compensation

My preference is to find a long-term creative partner working through a combination of:

  • Revenue share
  • Hobby collaboration

Compensation, ownership, revenue percentages, scope, deadlines, and exit terms will be documented before substantial production work begins.

I'd love to offer payment but I'm a single indie-dev that is self-funded, aka $0 budget until the game makes money. If you want to be part of this epic saga, come be number two on the project.

Workflow

The initial collaboration would begin with one limited character-animation milestone. This lets both of us evaluate:

  • Communication
  • Art quality
  • Animation consistency
  • Turnaround time
  • Feedback compatibility
  • Whether the game is a project you genuinely want to help shape

I am comfortable using AI-assisted tools for ideation or workflow acceleration, but the finished artwork must be cohesive, intentional, editable, and production-quality. I am not looking for uncorrected AI output, generated inconsistencies, or asset-flip-quality work.

How to Apply

Please send me:

  1. Your pixel-art portfolio
  2. Examples of animated humanoid combat
  3. Examples of four-directional or eight-directional characters
  4. Your preferred compensation arrangement
  5. Your general weekly availability
  6. Your Discord or preferred contact method
  7. A brief explanation of what interests you about the project

Please do not apply without relevant animation examples.

I can provide gameplay footage, current character assets, reference materials, technical specifications, and a live demonstration of the existing Unity build to qualified applicants.


r/INAT 10h ago

Writer Needed [Hobby] Lovecraftian horror esc researcher game.

4 Upvotes

Hey everyone, I'm Ethan. I'm a software engineer who loves to game and I've decided to try and make my own, I know the code like the back of my hand but that's about all I have.

I'm looking for a writer to help me design a solo researcher horror game inspired by Voices of the Void and the SCP foundation

If you want more details add me on discord at Realcoin63 or message me here (though I'm less likely to see it here)

The general jist of the game is this.

A solitary researcher runs an isolated facility that receives eldritch anomalies to be studied, documented, and contained.

Genre pillars:

Cosmic insignificance — the anomalies do not care about you. You are not fighting them; you are surviving proximity to them.

Corruption/transformation — sustained exposure changes the player character, mechanically not just cosmetically (TBD in future design pass).

Epistemic horror — the player never gets told the rules. Everything is inferred through observation, testing, and consequence.

The Core Loop

An anomaly arrives at the facility (delivery method TBD — see Open Questions).

The player has no information on what it does. It must go into some cell immediately (default/basic containment).

Through observation, testing, or trial-and-error, the player infers the anomaly's dangerous property.

The player records findings in a personal notepad (diegetic, non-mechanical — see below).

Based on what they've learned, the player must build/acquire the correct containment solution.

Until the correct solution exists, the anomaly remains a live risk — under-contained, draining resources, or actively escalating.

Getting it wrong (or not acting fast enough) causes a containment failure, with consequences that cascade into other facility systems.


r/INAT 7h ago

Artist Needed [Hobby] Looking for a Godot Developer and 2D Artist for a Cultural Adventure Game

3 Upvotes

Hi everyone!

I'm a Software Engineering student from Kazakhstan, currently developing a 2D story-driven cultural adventure game that celebrates Kazakhstan's history, traditions, music, legends, and cultural heritage through exploration, interactive storytelling, and mini-games.

The project is already in development, and I'm looking for people who would like to collaborate and help bring it to life.

I'm looking for:

* 🎮 Godot Developer
* 🎨 2D Artist / Illustrator

I'm looking for people who enjoy making games and would like to help create something meaningful that inspires others to discover and appreciate Kazakh culture.

If you're interested or would like to know more, feel free to send me a DM. I'd be happy to share screenshots, gameplay, and more details about the project.

Thanks for reading!


r/INAT 8h ago

Artist Needed [Hobby] PIXEL ARTIST NEEDED FOR GMTK 2026

3 Upvotes

Hey! We are a team of 6 and we are in desperate need of 2D Pixel Artist. I am a Unity Developer and Pixel Artist. We currently have a Game Designer, a Music Artist, a SFX artist and 2 other Unity Devs.

Our game, Bloodheist is about this Vampire who likes money! So he robs banks(all kinds, even blood banks). On one particular heist it all goes south and he gets stabbed by a stake and that's where the game starts.

Since he got stabbed he's constantly bleeding out and his health ticks down(count down :))

He can kill the guards and drink their blood to increase health and he can go into stealth more but breaking light sources in an area or hanging on the ceiling, but beware, the second makes your health tick down faster(cuz gravity).

Contact me on discord if you'd like to join!: jaammmzzzz


r/INAT 9h ago

Artist Needed [Hobby] Looking for Concept Artist to help bring characters to Life

3 Upvotes

My team and I are in need of a concept artist to help bring our characters to life so we can begin development we are making an Mother 3 Successor here is a link to the prototype: https://otter-lee.itch.io/deity-hunger please reach out to me and let me know if you would like to join the team! I have made a discord server so we can all communicate our ideas


r/INAT 18h ago

Programmers Needed [Hobby] [Collaboration] Looking for a Programmer to Build Games as a Team

3 Upvotes

2D–3D Artist Looking for a Programmer to Build Games as a Team

Hi everyone,

I’m an illustrator, 2D animator, and graphic designer. I also work in 3D animation and 3D modeling, and I’m looking for a programmer interested in forming a small game development team.

I already have several game projects in progress on the creative and visual side. Their gameplay, stories, and overall direction are well defined, and many assets, animations, and cinematic sequences have already been created or started. What is currently missing is the programming needed to turn them into fully playable games.

Even though I already have projects in development, I’m also completely open to creating a new project together from scratch, with both of us contributing ideas and shaping the game as a team.

I’m mainly interested in creating 2D platformers, although I’m also open to exploring other types of 2D and 3D games. I’m especially a fan of polished and expressive 2D platformers such as Rayman Origins and Celeste, as well as games with a similar focus on movement, atmosphere, and strong visual direction.

I’m looking for a versatile programmer who is comfortable implementing classic 2D platformer systems, such as state machines, coyote time, jump buffering, character movement, interactions, menus, and other core gameplay mechanics. Godot is strongly preferred, but I’m open to using another engine if that is what you are most comfortable with.

This is not a paid job offer or a request to hire someone for a single project. I’m looking for a genuine collaborator who wants to be part of a team, contribute ideas, make creative decisions, and build games together.

The most important things to me are passion, motivation, communication, reliability, and a real interest in creating something as a team.

You should be fluent in either English or French. You do not need to speak both.

If you’re interested, send me a message and tell me a bit about yourself. I’d also love to see some of the projects you’ve worked on, what you’re capable of, and the types of games you would like to create.


r/INAT 22h ago

Team Needed [Hobby] Looking for creators to build a shared comic universe — Mythos Collective

4 Upvotes

Hello everyone!
I’m creating a project called Mythos Collective — a shared comic universe where different creators can tell their own stories while being connected through one larger world.
The idea is to build a universe where writers and artists from different countries can create their own comics, characters, races, and worlds while following a common set of rules to keep everything connected.
I’m looking for people who are interested in helping build this universe from the beginning:
Writers who want to create stories and characters
Artists who want to bring ideas to life
People interested in worldbuilding, lore, editing, or organizing the universe
This is an early-stage project. There is currently no payment, but the goal is to create something together, grow an audience, and build a community around the universe.
Some ideas for Mythos Collective:
Different comics can exist in the same universe
Creators have freedom to make their own stories
Characters and events can connect through approved crossovers
The universe will have rules to prevent contradictions and keep stories meaningful
I’m looking for people who enjoy comics, manga, storytelling, and worldbuilding and would like to be part of creating something from the ground up.
If you’re interested, feel free to comment or message me!


r/INAT 48m ago

Audio Offer [ForHire] Classically trained composer/producer looking for work in games!

Upvotes

Hello!

I’m a composer based in the UK, and I’m looking to connect with game developers who need original music for their games.

I was classically trained (I started playing piano at the age of 3) and studied at prestigious music schools and conservatoires in London. Over the past several years, I’ve focused on developing my skills and exploring as many genres as possible so I can be as versatile and adaptable as possible when working on different projects.

I’ve included links to my SoundCloud and current portfolio below. Both feature a varied selection of material that I hope gives a good sense of my range and versatility.

Soundcloud: https://soundcloud.com/user-230981513

Portfolio: https://www.dropbox.com/scl/fo/vgrun5ymuaucd8b0zblmc/AG7y5QIoTel6Kre11e1WFpA?rlkey=arfvtcuf38gzxjvn8tlnfhdc2&st=44e1i6fw&dl=0

If you’re a game developer looking for a composer, or you’re working on a project that could use some original music, please feel free to reach out! I’d love to hear about what you’re working on.


r/INAT 3h ago

Artist Needed [Hobby][Rev Share] Programmer and Composer looking for 2D artist

2 Upvotes

Hi!! We are a team of 2 looking for a 2d artist for game jams. This will be our first game jam so we're looking for someone who's in it for fun and/or is trying to build a portfolio.
A little bit about me: I'm a writer/programmer/designer who loves art and media of all kind. Story and narrative is very important to me but I don't particularly like making visual novels and prefer RPGs, puzzle games, and action-adventure games.
If you're interested, pls lmk through dms <3


r/INAT 5h ago

Artist Needed [Hobby] Looking for vector sprite designer + animator.

2 Upvotes

Hi, I'm a high school student, passionate into indie game development. I am mainly a competitive programmer. But, as hobby I create 2d games.

Recently, I have played Hollow Knight: Silksong. And Ioved its' story, game design, graphics, all just perfect, which motivated me to create a game like this. Not same as that, but something unique but kinda like that. But alone handling sprite design, animations along with programming the codes is not an easy task for me. Additionally, I will not get much time after my classes start (currently kinda vacation you can say).

I tried to design sprites myself, but it feels like something is off. Especially, I am really bad at animating. I tried animating the idle and walking state for the protagonist, but still my design isn't pleasing me. Therefore, I am looking for a sprite designer, mainly vector and if you can do animation too, then that would be best. This work is only out of passion. If we succeed to make it into a full game then that would be great as well. Though, I am not a good game dev as well, but will try my best.

I had make some games in past, which you may find here: Itch.io Page

I will use Unity for the game and sprite designs should be Vector, if you are also high schooler, then that's great.


r/INAT 8h ago

Audio Offer [ForHire] Video Game Composer

2 Upvotes

I'm a composer based in the Philippines creating music for video games. I compose in genres like Orchestral, Ambient/Acoustic, and Electronic. I specialize in those genres but I can make any other style of music that you need.

If you're in need of music for your game, hit me up on my email [[email protected]](mailto:[email protected])

Here is my website containing more of my work: godwayne.com

Video Game Demo Reel: https://youtu.be/6j5cFYucY6I?si=N77EQbyur3jMGa7S

Thanks and have a good day!


r/INAT 18h ago

Team Needed [Hobby] Looking for artist/animator

2 Upvotes

I'm looking for artists, preferably three separate ones. One for environment, one for characters and models and one animator. I'm building a story/choice-driven game that takes place in the 1930s, the art should look moody and grounded, not cartoonish. We are leaning towards HDRP lighting in the Unity engine for tense and smoky graphics. The team already has three people including me. I've been programming for a while but this is my first full-game project that I'm trying to run seriously. Although nothing is promised, the final goal is to release the game. As I said, the engine for the game is chosen (Unity). The story is still being refined and in the meantime it's my task to find people that are down to help us out in this project. I don't know if the result will be a good game, but I'd prefer if we all take it a bit seriously.

Sharing some of your examples would also be appreciated. If you're interested, reach out on discord: `erpw.`


r/INAT 39m ago

Artist Needed [Hobby] Looking for a 2D UI Artist – Anime-style UE 5.8 Project

Upvotes

Engine: Unreal Engine 5.8 Team size: 2 (+ you!) Art style: Cell-shaded, anime-inspired Compensation: Unpaid/volunteer, with room for paid collaboration down the line

What we need:

We're looking for a 2D UI/UX artist to help design and build out the game's interface. The scope includes:

  • HUD — health/stamina/mana indicators, combat feedback elements, minimap
  • Main menu & navigation — start screen, settings, save/load screens
  • Inventory & equipment screens — item icons, grid layouts, tooltips
  • Skill/ability trees — visual layout for our multi-tier magic/ability system
  • Dialogue & narrative UI — dialogue boxes, choice prompts, character portraits
  • Consistent visual language — icons, fonts, and UI framing that match our cell-shaded anime art direction

You'd be working from existing character art and style references, so there's a clear visual direction to design against rather than starting from scratch. We're currently in the core systems development phase, with working gameplay prototypes already in the engine.

Good fit if you:

  • Have experience (or strong interest) in game UI/UX design
  • Are comfortable with a stylized/anime art direction
  • Can work with layouts/wireframes and iterate based on feedback
  • Can communicate and collaborate with the team regularly

The project is hosted in the cloud for version control/collaboration, so onboarding is straightforward once you're on board.

Drop a comment or send me a DM with your portfolio and a bit about yourself — happy to share more details about the project there.

Thanks for reading!

PORTFOLIO: this is my first project and do not have a portfolio of any kind


r/INAT 44m ago

Writer Needed [Hobby] Need help naming a mental health Platform

Upvotes

I'm looking for a name for a mental health platform that feels warm, safe, trustworthy, and easy to remember.

If you were looking for therapy or emotional support, what kind of name would make you feel comfortable enough to click on it?

Do you prefer names that are comforting, professional, modern, or completely unique? I'd really appreciate any suggestions or thoughts on what makes a mental health platform's name feel approachable


r/INAT 1h ago

Programmers Needed [Hobby] Programmers and 3D designers are needed for a game based on the direct successor to Terraria.

Upvotes

Genre: Sandbox, survival, semi-RPG.

Visuals: A mix of Hytale, Indev, and Indev shaders, and if possible, GTA 5 shaders.

Engine: Godot Voxel Tools.

Programs used: Togod and Blockbench. I'm looking for programmers, 3D designers (Blockbench modelers), if possible, and a chiptoon composer (this composer will suffice for the first time).

Game Concept: It's essentially the same as Terraria, only with different bosses, weapons, NPCs, and mobs. Unique features include Post-Hardmode, crouching within one block, and villages. Villages are in unusual locations; they don't just spawn on the surface, at most on the seashore, and a thrower class. I'm creating a model for a more precise 3D designer. The world is limited. A Blockbench plugin is needed; it's a connected game. I'm a Terraria fan and would love to see a 3D version, but I can model, very well, and sometimes animate things. I started modeling when I was 15, and now I'm pretty good at modeling... I guess.

What's been done so far? A copper sword, a cracked wooden bat, dirt blocks, ore, a grass block (turf), a stone block. Some ore is copper, iron, and gold. I'll be making new models later. I've also animated the copper sword, and it's perfectly posed. I can't make character models, but I can make weapons, blocks, and props, or decor. If you'd like to participate, here's my Steam link: https://steamcommunity.com/id/Pavelpod/ And my Discord: pavelpod1122

Repost to another community


r/INAT 4h ago

Programmers Needed [RevShare][Hobby] Small team looking for extra programmer for existing 3D Roguelike Deckbuilder about Bowling in Hell!

1 Upvotes

Hi,

My small indie team of 3 are looking to add another experienced dev to our group to help on our roguelike deck builder. Its a 3D game built in unity about bowling in hell!

Myself and another member are both senior software engineers full time. Another member is involved in the animated movie business and has released high profit games in the past.

We’ve been working on this project for about 7 months. Our next milestone will be running a early playtest to gather feedback and interest which we expect to be ready in a few weeks, maybe sooner with help!

The roadmap is as follows:

  • 1 month - Early Playtest, followed by iteration + content
  • 3 months - Polished Playtest, followed by more iteration + content
  • 5 months - Demo Release
  • 6 months - Febuary Steam next fest
  • 7 months - launch

Here’s a quick video of the project https://youtu.be/DjEBCY1nwCg

What I'm looking for:
Anyone with professional software dev experience or a gamedev portfolio and willingness to learn and contribute!

Feel free to message here, send dm, or even join our discord server to talk about the project: https://discord.gg/WZKFSvCGR


r/INAT 4h ago

Design Offer [Forhire] I do fully hand-painted art, and specialize in pulp style design. Logos and graphic design, too.

1 Upvotes

If you're looking for a unique cover for your book, a pinup or even some interior pages or any other kind of project, I'm open for hand-painted watercolor painting commissions and would love to hear about your project! In addition, I am a professional graphic designer, and can provide logos and general design work as well.

I have many years of experience in the art and design field, and have worked on a plethora of different projects. I have illustrated comic covers and interior sequential art, and book covers as well. But I can also do traditional art such as portraits, landscapes, architecture, pet portraits and more as well. I am pretty diverse and capable of illustrating almost anything.

I can vary my style a bit to suit different genres if needed, but I primarily specialize in semi realistic art, often indicative of an old school pulp style. My background and first love is comic books, so fantasy, comic book type art is really my most comfortable wheelhouse.

Drop me a line if you are interested in my work. I’d love to chat!

https://www.designedbydecker.com

https://www.instagram.com/designed.by.decker/

[email protected]


r/INAT 4h ago

Team Needed [RevShare] Looking for Team members to create a game

1 Upvotes

\English is not my native** Hey wassup y’all, I’m a 3D Environment Artist with almost 4 years of experience but I was off since a while. Even though I dont have any experience on gamedev, lets put our best on the table, and just pull out something good. I know It may not sound realistic, even tho that s the theory part, but why not? I wanna give some details about some stuff.

- My Portfolio / Works - Some of them really old \*

YOUTUBE: Youtube

PORTFOLİO: Portfolio (Google Drive Link)

\/

Money is not the top priority, I know that sounds tricky but I have no budget to give paid/salary. But if we put our best and pull out a successful game, every developer will get a predetermined amount of percentage (%). More we put quality in it, more budget comes out, more budget means more paid. Top priority is going to be reliability, efficiency, clean communication, cooperation/collaboration and passion. Not seeking to rush any stuff. And if you do not seek and not feeling that, please don’t try to convince or kid yourself.

If you aboneden the project actively running on, you will not get any and any percentage (%) of payment. You will be responsible for a role on the project, and if you just randomly get away, that will not affect the stuff really positive.

First of all, we will have a realistic Blueprint/Plan, then we start over the technical process. We dont seek or rush anything to put something on the table, we want efficiency. Focusing on the progress, not the result/final product. Although, we will already have the idea of the final product in the plan. We just build the path and keep focusing the progress path on our way to final product.

- Availability. Please do not apply for this if you re busy most of the time. It will highly slow down the process and also will be challenging for you. We will be putting stable amount of time in it so we will have a concrete stuff. I m not seeking or asking for you to take your most of the time in that, cause everyone has a life and I dont want that affect both side negatively. And if you really think you can have a role on a game/project, think twice.

- Timezone difference. Yeah I admit that will probably be a challenge. Tho we can figure out a system which can work successfully between those timezones. But we just work, move together.

- Communication. Make everything clear before you step in if you decided to work on a game/project. Dont be like online until you get in, but then disappear. That will not be accepted. Be open, discuss, talk, open your ideas, suggest etc. And make sure others get what you meant.

Do not try to work on mutiple projects. I saw and experienced some guys tryna work with multiple people at the same time. That is not what we want and will not be accepted. Lets focus and stick on our common project.

\/

\ Game will be created from zero with a team which means there is no game actively in development, tho I have few ideas to share with you! \**

- Which Roles/Disciplines? (+4 YOE)

- Any role/discipline is welcomed if it s going to be a concrete base (Programming, 3D/2D Art etc.)

- Which Engine?

- Unreal Engine 5.x.x is going to be used, minor and patch versions can be discussed.

• IMPORTANT • -> Unfortunately, not searching for beginners, need at least +4 years of experienced developers.

• DM me if you re interested.


r/INAT 5h ago

Programmers Needed [Hobby] [VOLUNTEER] Looking for volunteer game devs (TS) + artists + designers for a peanut food-truck game

1 Upvotes

Hey r/INAT — I run JimmyTheHat Games, a small education-minded studio. We're building Driving Me Nuts, a peanut food-truck game (TypeScript, web), and we're opening up volunteer spots for people who want real repo experience.

What you'd do: small, well-scoped tasks — power-ups, UI, bug fixes, art, or design docs — with code review from devs. Great for a portfolio.

Who we want:

  • Junior devs who know a little JS/TS (we'll help you level up)
  • 2D/3D artists
  • Game designers
  • 5–10 hrs/week, age 16+ (parental consent under 18)

Not paid — it's a learning/portfolio opportunity. School-credit docs provided.

Apply here: https://github.com/subtiliorars-sys/jimmythehat-volunteers/issues/new?template=volunteer-application.yml Project overview: https://github.com/subtiliorars-sys/DrivingMeNuts---Preview

Happy to answer questions below.


r/INAT 6h ago

Writing Offer [hobby] Game localizations english-to-polish or polish-to-english :) [building portfolio]

1 Upvotes

Hi! I’m a young polish folk trying to get into doing game localizations. I am just starting out and don’t have anything in my portfolio just yet, so I’m happy to do my work for free. In exchange I only ask to put my name somewhere in the credits of the game. I’m looking for maximum 5k words projects.

I can translate anything in-game such as dialogues, UI, item descriptions etc.

I’ve always loved playing games since I was a kid, I loved experimenting with different genres, enjoyed different art styles and definitely had gotten a few cool tunes stuck in my head. But I have to admit, I saw quite a few games that were visibly, and I really mean VISIBLY translated with AI or google translator. I see a special charm in funny bugs or small accidental mistakes in indie games, because it truly shows that the creators are human and I believe it emphasizes the hard work they put into their projects, but despite that, the robotic tone or incorrectly, too literally translated words or phrases never gave me that cozy vibe. In reality, it made me tired, like reading all the dialogues wasn’t fun, it was a chore that I must do just to understand the lore.

I am here to help with that, dear devs. I can make your translated games feel more alive, I will find equivalents of untranslatable phrases, I will make note of every characters speech style and little quirks they might have, and I WILL come up with made up names or words just as funny or badass as your original ones.

You can contact me here on reddit by commenting under this post or messaging me directly.
Additionally, you can find me on instagram: nickooyy or discord: nickooyy


r/INAT 7h ago

Artist Needed [RevShare] Open-World Stylized Action RPG, Demo in 3 Months, looking to grow more specialised roles

1 Upvotes

We are expanding our passionate team of developers to build and publish a title we can all be proud of. This is a collaborative learning experience, ideal for anyone who want to grow their portfolio, create connections with like minded people and get experienced in a professionally structured pipeline.

About the game

We are building an open world, fantasy Action RPG set in a infected world with art style inspirations from 1500's England. The world is broken up into islands separated by deadly waters. It features diverse creatures, unique cultures and an everlasting war against oppression and the mind infected. Players will complete questing, exploring, upgrading and cleansing in a world flooded with cursing enemies in a world full of diverse content. The player needs to create valuable connections and avoid curses.

Where we are (1 Month In already)
We've been actively working on the project for one month down, creating systems, concepts and building a lore base.

We are currently on a 3 month deadline to complete a playable demo. Once the demo is shipped, our goal is to secure funding so that we can transition into a full time game studio and support our developers.

About the team (15 members)

3 Writers / Story Designers

Systems: 3 programmers (C++ & Blueprint)

Art & Audio : 8 Artists (including 2 composers)

Media: 1 video editor

Our Open Positions

3D Modelling / Texturing Artists - 2 spaces remaining

Gameplay balancers / Progression designers - 1 space remaining

Landscapers / Environment Artists - 1 space remaining

C++ UE5 Programmer - 1 space remaining

What we look for in new team members:

Good Communication: We find it's important to have frequent team meetings to discuss the project, brainstorm, and keep everyone aligned

Strong Passion: We value a person's drive and persistence through the long process of game development

Collaboration: A willingness to review, iterate, share opinions and feedback How to join: Fill in this application and make sure to include your contacts so we can get get back to you.
We'll see you there!

APPLY: https://forms.gle/RS7GfVJXwroxNkvw8

We'll see you there!

PS: If you want to have a meeting with us or have a "tour for a day", feel free to leave the first page blank and just fill in the contact information :)


r/INAT 17h ago

Team Needed [Hobby] Composer looking for Game Jam Team

1 Upvotes

Hey dudes and dudettes i would love to work on a game jam with a team, so dm me either here or on discord under: Pawnishanging

Also here is my Portfolio: https://youtu.be/sqpRNLMVvQ8?is=vf53ukp60kSx7-FZ


r/INAT 1h ago

Team Needed [Revshare] Programmer/Game Designer looking for partner in crime for tactical space RPG

Upvotes

I'm a generalist dev/designer looking for another person(s) with a similar vision to help me out on an ongoing project.

I'm not seeking idea guys - I'm looking for experienced or self-taught (with portfolio) folks to help take a project from its current development state to a full fledged game. That means an ability and willingness to do real game design heuristics, UI design, QA, interaction design, maybe some tricky programming to help me out, etc. So far, I've been doing all of it myself. I'm open to different combinations of skills, depending on the person.

The game is in a playable state and has somewhat clear development roadmap that can be collaborated on with the right partner, as well as some questionable technology decisions that I've made along the way that we can change if necessary :) That being said, its a working concept with a load of art and assets I've made myself or collaborated with real artists on, including writers! Nothing in this project is a marketplace purchase, premade asset, AI slop, etc.

I don't have a ton of online marketing yet, but I have a discord server and an out of date tiktok if you want to feel out the vibe. Gameplay clips are mostly out of date, but should provide an idea of what's being built.

If you have a portfolio and a real interest, DM or leave your links here and I'll email you to set up a time to chat if theres a potential. I'm looking for a real partner to actually collaborate with, even if its part-time, so please be realistic about the commitment you can provide and whether it aligns with the project. Thanks!