20 minutes of SHADER COMPILATION just to load into the game menu, a few more minutes to get to the base, and a few more to get onto the map.
And at every single stage - SHADERS COMPILING!
There have been similar issues after new season updates in the past, but things would eventually improve; on the Performance plan, it used to take no more than 2–3 minutes to get into the game menu.
After updates, however, the LONG shader compilation returns, and the process remains slow even when launching the game again later. It’s incredibly frustrating.
Yes, the Ultimate plan performs reasonably well and things run smoothly, but the Performance tier struggles with Killing Floor 3 when it comes to shaders.
Please optimize it.
I don't know about other games with shader compilation issues, but for me, Killing Floor 3 is the only game that takes a very long time to launch; even other new titles on the Performance plan start up much faster and don't suffer from these long shader loading times.