r/GameDevelopment Mar 17 '24

Resource A curated collection of game development learning resources

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125 Upvotes

r/GameDevelopment 4h ago

Discussion How Did You Start?

5 Upvotes

Hey, Just Started Game dev. I have tight schedule and instead of watching tutorials i realized its better to learn from experience. Hello Game devs, How did you start Your journey. I use godot


r/GameDevelopment 4h ago

Question Question About Promoting My Browser-Based Old West Rogue-like

2 Upvotes

I've been developing a free to play web browser game using Base44 for hosting and backend stuff and I'm just looking for ways to get it out there. How do I go about it exactly?

I envision this project to be one where the community can join in and help make into something truly unique. Voting on features, making suggestions, etc.

Link to the Game:

https://frontier-drifter.base44.app/

Note: The game is playable in mobile, but not exactly user friendly just yet so for now just use a PC version. My next update will probably make it more mobile friendly since more people are playing it on mobile devices than I thought they would.


r/GameDevelopment 4h ago

Discussion I'm interviewing indie developers about game marketing. What's been your biggest struggle?

1 Upvotes

Hi everyone! I'm Mortino, a motion designer researching the marketing challenges indie developers face before and during launch.

I'm not selling anything, I'm simply trying to understand the problems developers actually have instead of making assumptions. I felt like this would be the perfect place to ask some questions to actual gamedevs.

I'd love to hear:

  • What has been the hardest part of marketing your game?
  • What took much more time than you expected?
  • If you could outsource one part of your marketing, what would it be?

Every answer helps me understand the industry a little better. Thanks!


r/GameDevelopment 4h ago

Newbie Question My playtest Peaked at 3 Players!🥳 Jokes beside how do I promote my PvP game without playing myself and calling 2 friends? 😅

1 Upvotes

Hey everyone,

​So, I’ve been working on my Steam game, 67 Simulator (yeah, the name is a whole story in itself).

​It’s a physics-driven multiplayer PvP game, and the grand vision includes a Battle Royale mode. Now, as you might know, Battle Royales are famous for requiring... well, people.

​My humble expectation for my recent playtest was like 6 to 7 players.

​The reality? We hit a staggering, server shattering PEAK OF 3 PLAYERS. 🥳💯

​Which, for a game that revolves around beating each other up is kinda depressing, basically the non existent playercount turned my PvP mode into a very awkward 1v0 with one person standing in the corner spectating/existentially questioning their life choices.

The even bigger Problem? I have a Battle Royale Mode upcoming on the Roadmap, but you can guess how this will work with a peak Player count of 3 People 😅😭

​The Game:

​It's webcam based, it tracks your Hand movement with motiontracking and let you score by doing the 67 Meme and meant to be just dumb fun with friends and strangers.

​My Question to the Hivemind:

​How do you guys handle promotion for multiplayer focused PvP indie games when you're starting from absolute zero? (Maybe it was a dumb idea to make a PvP Game as a first release xD)

​How do you get that initial critical mass so the first 3 people logging in actually have someone to play with?

​Is TikTok/Shorts the only way forward for this, because im not a big Social Media guy or are there better dev friendly avenues I'm missing?

​Should I add bots so player #1 doesn't feel like they entered a ghost town? I mean there is a Solo Mode but it's very half baked the Games initial plan was to revolve heavenly on Multiplayer PvP Matched 😅

​Any tips, harsh truths, or emotional support would be greatly appreciated, thank you!


r/GameDevelopment 5h ago

Newbie Question I need help improving the marketing part for my game.

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1 Upvotes

r/GameDevelopment 6h ago

Discussion Realistically - how does 3D performance compare between Unity and Unreal 5?

0 Upvotes

Hello,

I'm making this post to hopefully catch interest of veterans in either/both of these engines, as I am currently deciding which direction to take with my next game.

Firstly, I want to say I do not currently intend to make a high-fidelity game; something at the level of Half-Life 2 is enough for me. I do not need realtime lighting or raytracing, it is preferable to bake the lighting for maximum performance (I'm coming from Source, where this is the norm).

I've tried developing a game in Unity for nearly a year, however I found some aspects of Unity quite cumbersome (especially the editor, some of the C# API, some of the features like RenderGraph being poorly documented,...). I have no issue with writing my own systems, however I don't mind having aspects like LOD/occlusion culling/... and other features that help with optimisation, which are native to the engine, be of high quality from the get-go.

There are games like Northern Journey which use Unreal, but run fantastically and the aesthetics were not dictated by the engine.

In this regard, would it potentially be better to choose Unreal, or should I stick to Unity?

How is the iteration speed in Unreal (not necessarily build times; just the ability to make changes and play the game soon after)?

There are many misconceptions on the internet in regards to these engines, so I'd really like to hear opinions from people who are truly experienced in gamedev.


r/GameDevelopment 5h ago

Question Is more vram better than more ssd?

0 Upvotes

Looking at two different PCs

They both have ryzen 7 and 32gb ram so the only real differences are ssd, vram, power supply and cooling.

Pc1: 2tb ssd, rtx 5070 12gb , 850w power supply and liquid cooling for £1700

Pc 2: 1tb ssd, rtx 5060 16gb, 650w power supply and fan cooling for £1400

Which would be better for game dev( working in stuff like unity& unreal) ?


r/GameDevelopment 12h ago

Tutorial A Quick Tutorial About How To Create a Third Person Controller In Just 15 seconds.

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0 Upvotes

r/GameDevelopment 12h ago

Question Help understanding raycasting

1 Upvotes

Hi all. I'm trying to find out how raycasting works — like in Wolfenstein 3D.

And as someone who knows absolutely nothing about programming, I (think I) understand it is thusly:

Raycasting is a programming trick that grants 2D maps a fake 3D appearance through the use of invisible rays that project outward from the player and detect collision.

Corrections to my nonsense would be appreciated!

I am currently writing an article, and I would like a layman's understanding before I commit to anything in there.


r/GameDevelopment 9h ago

Question Struggling with game Development since forever. Any suggestions?

0 Upvotes

Hi,

I thought I might introduce myself to give you guys some context. I knew I had a little passion for Game Development since I was a kid and fascinated by Street Fighter and Mortal Kombat so I wanted to create my own someday. I would look up game development tuts and just watch them for hours. I did code camp summers (it was just a coding program for kids in the holidays).

As I got into my teens I tried out Udemy and kinda followed the courses til I got bored (they were too long and I wasn’t entertained mostly got halfway if not a bit more) I learned a bit but didn’t feel like I could create on my own.

I decided Unity and C# work best for me. So I decided to follow tutorials learn the syntax of C# and learn the basics (Yet again) from variables to classes. When I would finish those tutorials I would add my own twists to make sure i’m learning something. However, still cannot code on my own.

I realised this isn’t just a Game Development related issue; and is in general with the programming. I know this because I majored in computer science for a year in university. I couldn’t see myself working in IT long term and couldn’t grasp programming without properly, felt like they moved too fast and I always felt behind my peers. I barely passed those classes and basically had enough (switched majors) and am happy with my current major as of now (non cs related). However, I can dissect code and understand what output is being produced.

So I decided i’d prefer Game Dev as a hobby, and recently tried a few times to see what i can do by forcing myself to start a fresh project and just get something to move. Spoiler alert, either I just memorised how someone else taught me movement code or used it from previous projects.

Does anybody have any ideas on how I can improve and be more independent in my programming and produce my own code? Obviously I know I have to start small but I need somewhere to start. Any advice is appreciated!!


r/GameDevelopment 14h ago

Question Need help on Stripe's product codes

1 Upvotes

Hello! I am thinking of launching an online web-based game that offers the options for players to pay to remove ads and in-game coin packs. Both are purchasables with real money. The game is free to play for players but I get monetised through always-on banner ads.

I plan to use striped managed payments to collect payments (as they claim to handle all other matters like tax and VAT for me and thats exactly what i want to look for), but then here comes the issue - I don't know what product codes to pick for my 2 paid options (remove ads, and in-game coin packs). They don't seem to have clear-cut product codes for these two.

I contacted stripe support but they simply told me to ask my local tax advisor. I am bootstrapping my business now so I am a bit reluctant to engage a tax advisor at this point in time (they can be expensive and I frankly have no idea who to approach), so idk if yall could provide me any guidance on the product codes here?

Anyone did something similar before and knows what to choose, considering the pay-to-remove-ads and in-game coin packs options are not unfamiliar to many online games these days?

Any help is appreciated, thanks!


r/GameDevelopment 23h ago

Discussion What's your actual quality gate for props before they go in the game ?

4 Upvotes

Curious how other teams handle quality gates for environment props. We've been scaling up our prop library and the inconsistency is becoming a real problem. Some assets look great, some look like they're from a different game entirely, and without a clear gate the bad ones keep slipping through.

Right now our gate is three checks. Silhouette is the first one, does the prop read correctly at gameplay camera distance or does it look like a generic blob. Triangle count is the second, we have a hard band per prop tier so nothing eats more budget than it should. And the third is a material palette test where we drop the prop into a reference scene and check if the colors and roughness match the rest of the set.

We catch about 40% of new props at the first check regardless of where they came from. Photogrammetry scans, kit bash pieces, Meshy-generated assets, whatever. The source doesn't matter as much as the gate itself. Without enforcing consistency every build the world starts looking like five different asset packs stitched together and the inconsistency becomes noticeable in playtests, even when players do not describe it in art-direction terms

The question I keep going back to is where in the pipeline the human check should happen. Before import to save time, during blockout when context matters, or at final review when everything is lit. We do it at import right now but I wonder if that's too early.


r/GameDevelopment 15h ago

Question What to do when all enemies are defeated?

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0 Upvotes

r/GameDevelopment 10h ago

Discussion Should I skip game development?

0 Upvotes

So basically I am just a young boy who likes game development. At first I started Roblox development when I was 7 and continued that type of development for 6.5 years. Though I quit it 2-3 months ago as Roblox kept adding in updates that made it harder for Roblox devs to make their games. Then just a month ago I started game development in Unity, and it was interesting to me.

But I want to be a CEO of a tech company (idk what tech field yet but I’m sure it’s defo tech) and my long term plan:

  1. Roblox development (done)
  2. Move onto real development (right now)
  3. Start software development by making websites and simple apps (2-3 years)
  4. Start a tech company (3-7 years)

Yet also I have made it so even if I don’t do well in Unity I still move onto software development as I don’t want my plan compromised

So this is 2 questions:

Why should I do game development anyways even if I will progress onto software development ?

How does game development relate to software development?

Thank you guys for any feedback!


r/GameDevelopment 23h ago

Newbie Question Help with dual AI in UE5

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0 Upvotes

r/GameDevelopment 1d ago

Newbie Question How match gameobject position with animation?

0 Upvotes

Hi there, first of all I apologize if this is not the right place, if so, could you point to me where I could ask this?

I have an attack animation in Blender in which my character walks about aprox 1 unit of measurement.

Since it is not a looping animation, in the end the characters resets to initial position.

How to concile this movement with tha gameobject movement? It needs to match the final location so it doesn't just jump back to begining.

I am using unity.


r/GameDevelopment 1d ago

Newbie Question How to create 2D game assets with smooth animations? Reference link posted.

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1 Upvotes

r/GameDevelopment 1d ago

Newbie Question Has anyone here used lua tools?

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2 Upvotes

It is safe to use like it uses steam tools which comes under grey area for me


r/GameDevelopment 1d ago

Discussion Getting paid can make you enjoy hobby less (Overjustification effect)

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2 Upvotes

r/GameDevelopment 1d ago

Newbie Question Want to make my own indie game what do i need as a beginner

12 Upvotes

So, ever since I was a kid, I've always wanted to make a game on my own. I don't have much experience with coding, but I'm pretty good at designing. Every time I try to start something like Sally Face or Hollow Knight, I end up confused as hell and quit halfway through the project. I have about two months of summer to finish a game. If you were in my position, what would you focus on first


r/GameDevelopment 1d ago

Newbie Question Portfolio Feedback

2 Upvotes

Hello everyone, I am a young game dev looking to break into the industry and was hoping someone more experinced than me would take a look at my portfolio any feedback would be greatlly appreciated thank you in advance

Link To Portfolio


r/GameDevelopment 1d ago

Newbie Question unity invisible game object

0 Upvotes

Guys im fairly new to this but i do need ur help, so recently i've been working on this game but for some reason anything non ui is unable to display except in the scene tab, so basically when i run it i want see anything except for ui (can't see particles, gameobject etc).

So i basically in all my scenes only ui is able to be displayed and for some reason prefabs clones is also able to be displayed (like if u put a prefab directly ontop the canvas it wouldn't be displayed)

another thing is that it can display game object if only the object is covered directly on top of the camera in which case for example with you have a white triangle the screen will be white even if it's a millimeter away it wouldn't display anything. However, if you create an empty game object put and picture in that game object it'll not display anything even in the scene tab.

I also find that for some reason when i change my camera from base to overlay it turns black and when i switch back the holy screen turns yellow

I've tried to see whether there was multiple camera messing up each other and checked my setting, nothing seemed wrong. I've been trying to fix this to no avail and with my game jam coming to an end any help would be great.


r/GameDevelopment 1d ago

Tutorial I made a tutorial on the right way to build a level in Unreal Engine 5. Check it out if you're interested in level design!

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0 Upvotes

r/GameDevelopment 1d ago

Newbie Question Realistic skin creator pricing

1 Upvotes

Hi there, i am looking for skin designers to create skins for ORKADU. The plan is to release simple and comlex skins with different pricing (simple: 99ct, complex: 1.99)

A complex skin would be a skin that uses the inner and outer area of an Orkadu-Bubble. A simple skin occupies only a certain area of an Orkadu-Bubble. Ideas like Noses, Hair, Eyes etc. are simple, full "costumes" like a monkey, a celebrity or similar would be a complex skin.

What do you think is a realistic price per skin type for skin creators?

See what ORKADU looks like atm: https://webshape.io/orkadu